Run: 2026-03-11-01KKFEK6MCQJS0MW7GAYK4EAJM

Run Details

Duration:
1m 59s
Cost:
$0.011262
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak’s bark scraped the crescent scar on Rory’s left wrist as she hauled herself through the gap between two standing stones. She stumbled, her scuffed black work boots sinking into clover that should not exist in mid-November. The Richmond Park wind that had bit through her leather jacket vanished, replaced by warm light that gilded every wildflower within sight, bluebells and poppies and snowdrops all blooming side by side, impossible. She fumbled for her phone, the screen glitching so fast the time stamps blurred, jumping from 7:12pm to 3:47am to two weeks next Tuesday before cutting out entirely. Nyx followed her through, their shadow form coiling and solidifying into their 6’2” frame, faintly glowing violet eyes cutting through the gold light. Their voice, a whisper that rustled the poppy heads at their feet, carried across the small clearing. “The grove eats clocks. Don’t bother with it.” Rory stuffed her useless phone back into her pocket and brushed splinters of oak bark off her jeans. She had walked three miles off the main path through Richmond Park’s fog, dodged a herd of skittish deer, and lied to her flatmate about working a late shift to get here. She had no patience for half-explained magic. “You said Isolde would tell me what the Heartstone is. I didn’t trek all this way to chase ghost stories.” A soft laugh carried from the centre of the clearing. Leaning against a gnarled ancient oak, Isolde pushed off the trunk and glided towards them, her silver waist-length hair flowing behind her, pale lavender eyes sharp. Her bare feet pressed into the clover, and Rory glanced down to see no marks left behind, no crushed stems, just unbroken green. Isolde’s voice was like wind through glass, sharp and melodic, laced with riddles she could not outrun. “You took your time. The Veil frays faster than a weaver’s thread at solstice. The stone could not wait much longer.” “I had a double shift at the Golden Empress. Yu-Fei won’t cover deliveries if I flake, and I can’t afford to lose the flat above Silas’ bar just to chase a crimson rock that showed up in my post three weeks ago.” Rory yanked the Heartstone pendant out from under her shirt, the deep crimson gem warm against her palm, the faint inner glow that had puzzled her since it arrived brightening for half a second. “Some random benefactor my arse. It’s been glowing more every night. Last week it kept me up for three hours, pulsing like a second heart.” Isolde held out a wrapped leather bundle, its edges worn soft with age. Rory took it, and her fingers brushed Isolde’s, cold as the deep sea. She unrolled the leather to reveal the slender, leaf-shaped Fae-forged blade, its moonsilver metal glowing faint blue even in the grove’s golden light. It was always cold, the chill seeping up her wrist to the old crescent scar, making the thin skin tingle. “That blade cuts through any ward that would chain you. It was forged for the hands that would carry the Heartstone out of the feast before the bell tolls. The prince of excess does not let his treasures leave easily.” Nyx stepped forward, their shadow form flickering, unused to the unearthly warmth of the grove. They had been trapped as a shade for nearly four hundred years, and even they had only heard tales of the realms beyond the Veil. “The Heartstone is from Dymas. Belphegor’s realm of Gluttony. It was never a random gift. Someone lured you here, to open the rift the Veil can no longer hold. The winter solstice weakens the barrier enough for a stone of that power to tear a hole straight through.” Before Rory could demand more answers, the Heartstone blazed. It burned through her shirt, searing the skin of her chest, pulsing so hard she could feel it in her teeth. The ground under them split open, a black rift tearing across the clover, the faint shimmering distortion of the Veil visible even to her, a mortal with no supernatural sight. The wind howled, and she grabbed for the oak’s root, but the force of the rift ripped her off her feet, the Fae blade clutched tight in her fist as she tumbled into cold that burned, Nyx’s yell and Isolde’s calm shout echoing behind her. She landed hard on soft grass, the wind knocked out of her. She pushed herself up, spitting out a blade of grass that tasted like fermented peach and burnt sugar, and looked up. The sky above was warm amber, no stars, no moon, just a constant gilded glow that stretched to the horizon. Around her, sprawling vineyards rolled over gentle hills, the grapevines heavy with iridescent purple fruit, their leaves black as ink. Orchards stretched beyond the vines, trees bearing glowing golden pears, sky-blue apples, fruit she could not name, and in the distance, grand silk pavilions strung with lanterns, the sound of lutes and raucous laughter drifting towards them. Under the celebration, thin, reedy screams wove through the music, easy to miss if you were not listening for them. Isolde stood first, her silver hair only slightly disarrayed, her bare feet still leaving no mark on the soft loam of Dymas. Nyx solidified beside her, their violet eyes dimmed by the realm’s constant bright light, their shadow form thinner, less solid than it had been on Earth. “This is Dymas. All those people you see working the orchards, they are helbound souls. Mortals who made bad deals, or got dragged through rifts like us. They work forever, harvesting ingredients for Belphegor’s endless feasts, cooking for his guests, never eating a bite themselves.” Rory walked a few steps, the Heartstone now pulsing soft and steady, like it had come home. She plucked an iridescent grape from the nearest vine, and it oozed thick red juice that stained her thumb. She bit into it, and the flavour exploded on her tongue, sweet honey mixed with metallic blood, richer than any Sichuan peppercorn or truffle she had ever handled at the Golden Empress. For a second, she understood the draw of this place, the excess that could swallow you whole. Then she looked up and saw a man in the orchard, bent over picking blue apples, his wrists wrapped in faint glowing chains, his eyes empty, no light in them. He looked up at her, and opened his mouth, but no sound came out, before he turned back to his work, as if he had forgotten she existed. The three of them moved slowly towards the pavilions, sticking to the shadow of the black-leafed trees, the Fae blade in Rory’s hand glowing brighter the closer they got. They passed a line of chefs carrying gilded trays of roasted meat, their robes stiff with gold thread, none of them glancing their way, until Rory’s boot crunched on a fallen wine glass, the shards splitting under her weight. The head chef snapped his head up, his eyes turning solid black, but before he could call out, the sound of a horn blasted across the feasting ground. They ducked behind a large oak, and Rory peered out at the main table, set for a hundred guests. A man stood at its head, a crown of grapevines woven into his dark hair, and her blood ran cold. It was Evan, her abusive ex, the man she had fled Cardiff to escape, the man she had thought was still locked up for assault. He lifted a wine cup to his lips, and his gaze locked straight on hers, a slow smirk spreading across his face. He had sent the Heartstone. He had lured her here. Three massive hounds, their fur black as the orchard leaves, their eyes glowing red, lifted their heads from the piles of meat at their feet. They sniffed the air, their noses twitching, and let out a low, throaty bark. They broke into a run, paws thudding against the earth, straight towards the oak where Rory and her friends hid.
created_at"2026-03-11T21:59:37.387Z" 3/11/2026, 9:59:37 PM
model"bytedance-seed/seed-2.0-lite-20260309"
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cancelledfalse
latency931
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generation_time118710
tokens_prompt5338
tokens_completion5265
native_tokens_prompt5322
native_tokens_completion4966
native_tokens_completion_images(null)
native_tokens_reasoning3189
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0112625
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provider_responses
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endpoint_id"bf1a3473-7a0a-46d3-aaa5-adb8f876a697"
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is_byokfalse
latency931
model_permaslug"bytedance-seed/seed-2.0-lite-20260309"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"They work forever [forever]"
dialogueSentences15
tagDensity0.867
leniency1
rawRatio0.077
effectiveRatio0.077
92.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1341
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1341
totalAiIsms8
found
0
word"whisper"
count1
1
word"chill"
count1
2
word"warmth"
count1
3
word"searing"
count1
4
word"could feel"
count1
5
word"echoing"
count1
6
word"silk"
count1
7
word"weight"
count1
highlights
0"whisper"
1"chill"
2"warmth"
3"searing"
4"could feel"
5"echoing"
6"silk"
7"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences32
matches(empty)
98.21% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences32
filterMatches
0"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences33
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen143
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1341
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1242
uniqueNames20
maxNameDensity0.89
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Rory11
Richmond2
Park2
Tuesday1
Isolde6
Veil4
Yu-Fei1
Heartstone5
Fae-forged1
Nyx4
Gluttony1
Fae3
Dymas1
Earth1
Belphegor2
Sichuan1
Golden1
Empress1
Evan1
Cardiff1
persons
0"Rory"
1"Isolde"
2"Yu-Fei"
3"Heartstone"
4"Nyx"
5"Fae"
6"Belphegor"
7"Evan"
places
0"Richmond"
1"Park"
2"Sichuan"
3"Golden"
4"Cardiff"
globalScore1
windowScore1
66.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences30
glossingSentenceCount1
matches
0"tasted like fermented peach and burnt sug"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1341
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences33
matches(empty)
27.35% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs14
mean95.79
std23.54
cv0.246
sampleLengths
099
148
277
397
4101
5109
688
7105
8130
993
10143
1196
1296
1359
72.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences32
matches
0"was forged"
1"been trapped"
2"got dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs196
matches
0"were not listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences33
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1004
adjectiveStacks1
stackExamples
0"slender, leaf-shaped Fae-"
adverbCount19
adverbRatio0.018924302788844622
lyAdverbCount7
lyAdverbRatio0.0069721115537848604
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences33
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences33
mean40.64
std38.75
cv0.954
sampleLengths
022
116
233
328
444
54
667
710
880
910
107
119
1272
136
1414
1579
1619
1711
1845
194
206
2114
2219
23105
24130
2551
2612
2712
2818
29143
3096
3196
3259
87.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5454545454545454
totalSentences33
uniqueOpeners18
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences32
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences32
matches
0"She stumbled, her scuffed black"
1"She fumbled for her phone,"
2"I didn’t trek all this"
3"It’s been glowing more every"
4"It was forged for the"
5"It was never a random"
6"She landed hard on soft"
7"They work forever, harvesting ingredients"
8"They ducked behind a large"
ratio0.281
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount28
totalSentences32
matches
0"The oak’s bark scraped the"
1"She stumbled, her scuffed black"
2"The Richmond Park wind that"
3"She fumbled for her phone,"
4"Nyx followed her through, their"
5"Rory stuffed her useless phone"
6"I didn’t trek all this"
7"A soft laugh carried from"
8"The Veil frays faster than"
9"The stone could not wait"
10"Yu-Fei won’t cover deliveries if"
11"It’s been glowing more every"
12"Isolde held out a wrapped"
13"It was forged for the"
14"The prince of excess does"
15"Nyx stepped forward, their shadow"
16"Belphegor’s realm of Gluttony."
17"It was never a random"
18"Someone lured you here, to"
19"The winter solstice weakens the"
ratio0.875
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences32
matches
0"Before Rory could demand more"
ratio0.031
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount7
matches
0"She stumbled, her scuffed black work boots sinking into clover that should not exist in mid-November."
1"The Richmond Park wind that had bit through her leather jacket vanished, replaced by warm light that gilded every wildflower within sight, bluebells and poppies…"
2"Before Rory could demand more answers, the Heartstone blazed. It burned through her shirt, searing the skin of her chest, pulsing so hard she could feel it in h…"
3"She landed hard on soft grass, the wind knocked out of her. She pushed herself up, spitting out a blade of grass that tasted like fermented peach and burnt suga…"
4"Rory walked a few steps, the Heartstone now pulsing soft and steady, like it had come home. She plucked an iridescent grape from the nearest vine, and it oozed …"
5"The three of them moved slowly towards the pavilions, sticking to the shadow of the black-leafed trees, the Fae blade in Rory’s hand glowing brighter the closer…"
6"Three massive hounds, their fur black as the orchard leaves, their eyes glowing red, lifted their heads from the piles of meat at their feet. They sniffed the a…"
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"Nyx followed, their shadow form coiling and solidifying into their 6’2"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Rory stuffed (stuff)"
dialogueSentences15
tagDensity0.067
leniency0.133
rawRatio1
effectiveRatio0.133
82.5843%