Run: 2026-03-11-01KKFF47KEKAK902QA0P12C17T

Run Details

Duration:
41.0s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone was warm under Rory’s palm. That wasn’t right. Not for a standing stone in Richmond Park at gone midnight, slick with dew that should have been ice-cold. The deep crimson pendant at her throat, the Heartstone, pulsed against her skin in a slow, thick rhythm, like a second heart. It had never done that before. Not this strong. She’d followed the instructions. A note, slipped under her door, no signature. *The Grove needs you. The stones mark the way. Come alone.* Silas had told her not to go. Yu-Fei had just shaken his head. But the pendant, given by that same unknown hand weeks ago, had grown warm the second she’d read the words. A beacon. A summons she couldn’t ignore. The air between the two largest oaks shimmered, a heat-haze in the chill night. That was the threshold. She pushed through. The transition wasn’t a step; it was a fold. One moment, the familiar scents of damp earth and distant traffic; the next, a wall of fragrance so heavy it coated her tongue. Honeysuckle and something sweeter, cloying, like overripe plums. Wildflowers bloomed in a riot of impossible colour under a sky without stars, just a vast, pearlescent blanket of light. The Fae Grove. The silence hit her next. A profound, waiting silence that absorbed the sound of her own breathing. The pendant’s pulse quickened, a frantic flutter against her collarbone. She took a step onto the mossy ground. It yielded too softly, like flesh. “Hello?” Her voice came out a hoarse whisper. It didn’t echo. The grove swallowed it whole. A shape at the edge of her vision. A flash of white between two ancient, gnarled oaks. Rory spun, heart hammering. Nothing. Just the boughs, twisted into forms that looked almost like pleading hands. She was alone. She told herself she was alone. But the feeling of being watched crawled over her scalp and down her spine. She pressed forward, towards the grove’s centre where the note had indicated. The pendant’s warmth was a brand now, searing through her thin jacket. The wrongness wasn’t in any single thing, but in the collage of details. The flowers didn’t sway, though she felt a breeze kiss her cheek. The light overhead didn’t cast proper shadows; they pooled at the base of stones like spilled ink, but her own shadow stretched long and thin before her, impossibly ahead. A sound. A whisper of movement in the dry leaves ahead. Not wind. Something dragging. “Who’s there?” Her own voice sounded foreign, too loud. The dragging stopped. In the ensuing silence, she heard a new sound. A soft, wet, rhythmic tapping. *Tick-tock. Tick-tock.* It came from everywhere and nowhere. It wasn’t a clock. It was organic, like a tongue clicking against the roof of a mouth, or a finger tapping on water. The Heartstone pulsed in time with it. Rory’s hand closed around the cool silver chain at her neck. She could turn back. She could bolt for the shimmering entrance. But the pendant tugged, a physical pull towards the grove’s heart. A choice. The note had said the grove needed her. What if it needed her *here*? She took a steadying breath and marched towards the sound. The tapping grew louder, more insistent. The air grew colder, a deep, penetrating chill that had nothing to do with temperature and everything to do with presence. She rounded a colossal oak, its bark carved with spirals that seemed to shift when she wasn’t looking directly at them. And she saw it. A clearing, circular, carpeted in the same eerie white flowers. In its centre stood a single, flat-topped standing stone, waist-high. On it sat a small, ornate silver box, tarnished black. The tapping came from inside it. *Tick-tock. Tick-tock.* But now, layered beneath it, was a new sound. A chorus of whispers, a rustling of dry grasses that formed almost-words on the edge of hearing. *…not alone… found you… little spark…* The pendant’s glow was visible now, a fierce red light bleeding through her jacket. It wasn’t warning her of a Hel portal. Something else. Something closer. “Alright,” Rory said, her voice steadier than she felt. “I’m here. You sent for me. Now what?” The tapping stopped. The whispers ceased. The silence was absolute, more shocking than the noise. A movement. Not at the edges this time, but right before her. The air above the silver box *rippled*, like a heat mirage. It coalesced, drawing in the pearlescent light and the shadows alike, forming a tall, slender silhouette. Not human. The proportions were wrong, limbs too long, the head tilting at an avian angle. It had no face, just a smooth, ovoid surface that reflected the grove in distorted, funhouse mirror sweeps. Where its eyes should be, two points of cold, white light ignited. It didn’t speak. It reached a long, three-fingered hand towards the box. The lid didn’t open; it dissolved into a shimmer of silver dust, revealing not a mechanism, but a pool of absolute blackness inside. The tapping resumed, but faster, a frantic, desperate rhythm. The figure tilted its featureless head towards Rory. The whispers returned, but now they were inside her skull, intimate and chilling. *The carrier. The blooded. You carry the key.* “I carry a pendant,” Rory said, her fingers tightening on the stone. “I don’t know what you’re talking about.” *You are the key. The lock is old. It grows thin.* The faceless thing gestured with one elongated finger towards the box. From the pool of blackness, a shape began to rise. A hand, pale and skeletal, fingers clawing at the air as if trying to escape a deep well. The Heartstone flared, a nova of crimson light that made the faceless entity flinch back. The skeletal hand recoiled. In that flash of light, Rory saw them. Not just the one, but dozens. Tall, slender shapes standing in the shadows between the trees, their white eyes gleaming like foxfire. Watching. Waiting. The entity before her straightened, its form flickering with irritation. *They are not yours to save, little spark. They are ours. The debt is old. The harvest comes.* It pointed a long finger at her. *But you… you are a curiosity. A soul that walked here willingly. Such a rare treat.* It moved. Not walked, but flowed, the ground shrinking beneath it. One moment it was by the stone; the next, it was a yard away, the cold radiating from it in waves. The smell of copper and frozen moss filled Rory’s nose. The whispers crescendoed into a single, clear thought that wasn’t hers. *Run.* But her legs were locked. The pendant burned like a coal, its chain biting into her neck. The faceless thing raised its hand, reaching not for her throat, but for the glowing stone. The skeletal hand from the box shot out and grabbed its wrist. The entity shrieked, a sound of grinding glass and tearing metal. It twisted, fighting the grip of the thing from the dark. The grove erupted in a cacophony of whispers, now agitated, angry. The grip broke. The skeletal hand was flung back into the box, which snapped shut, its silver surface now glowing with a faint, sickly green light. The faceless entity turned back to Rory, its white eyes blazing with fury. The air crackled. It lunged. Rory didn’t think. She acted. She yanked the Heartstone from her neck and held it out before her like a shield. The crimson glow met the creature’s form. There was no impact, only a deafening *crack* of sound, a flash of red and white light, and a force that threw her backwards. She hit the soft ground hard, the breath knocked from her. When she could see again, she was alone. The entity was gone. The silver box sat placidly on the stone, inert. The oppressive presence had vanished. The grove was just a grove again, silent and strange. But the pendant in her hand was dark. Cold. Dead. And the sound that now filled the quiet grove was not whispers, but the distinct, distant sound of a dog barking. A real dog, from the real park beyond the threshold. It sounded very close. Rory scrambled to her feet, her hand clammy around the lifeless stone. The wildflowers brushed against her ankles as she turned to run. They felt like fingers, reaching, grabbing. The bark grew louder, sharper, more frantic. It wasn’t coming from beyond the shimmering entrance. It was coming from behind her, deep within the grove’s dark heart.
created_at"2026-03-11T22:08:55.436Z" 3/11/2026, 10:08:55 PM
model"openrouter/hunter-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency955
moderation_latency(null)
generation_time40812
tokens_prompt4560
tokens_completion2506
native_tokens_prompt4141
native_tokens_completion2170
native_tokens_completion_images(null)
native_tokens_reasoning349
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773266935-qH2yvpvKirew39i7pklf"
upstream_id"gen-1773266935-qH2yvpvKirew39i7pklf"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
92.97% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1422
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"very"
count1
highlights
0"softly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1422
totalAiIsms25
found
0
word"pulsed"
count2
1
word"beacon"
count1
2
word"shimmered"
count1
3
word"chill"
count2
4
word"familiar"
count1
5
word"silence"
count4
6
word"profound"
count1
7
word"pulse"
count1
8
word"quickened"
count1
9
word"whisper"
count2
10
word"echo"
count1
11
word"down her spine"
count1
12
word"warmth"
count1
13
word"searing"
count1
14
word"rhythmic"
count1
15
word"chilling"
count1
16
word"gleaming"
count1
17
word"cacophony"
count1
18
word"oppressive"
count1
highlights
0"pulsed"
1"beacon"
2"shimmered"
3"chill"
4"familiar"
5"silence"
6"profound"
7"pulse"
8"quickened"
9"whisper"
10"echo"
11"down her spine"
12"warmth"
13"searing"
14"rhythmic"
15"chilling"
16"gleaming"
17"cacophony"
18"oppressive"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences167
matches
0"g with fury"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences167
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
90.30% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans12
markdownWords78
totalWords1422
ratio0.055
matches
0"The Grove needs you. The stones mark the way. Come alone."
1"Tick-tock. Tick-tock."
2"here"
3"Tick-tock. Tick-tock."
4"…not alone… found you… little spark…"
5"rippled"
6"The carrier. The blooded. You carry the key."
7"You are the key. The lock is old. It grows thin."
8"They are not yours to save, little spark. They are ours. The debt is old. The harvest comes."
9"But you… you are a curiosity. A soul that walked here willingly. Such a rare treat."
10"Run."
11"crack"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1399
uniqueNames8
maxNameDensity0.79
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory11
Richmond1
Park1
Heartstone4
Grove2
Silas1
Fae1
Hel1
persons
0"Rory"
1"Heartstone"
2"Silas"
places
0"Richmond"
1"Park"
2"Grove"
3"Fae"
globalScore1
windowScore1
77.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount3
matches
0"spirals that seemed to shift when she wasn’t looking directly at them"
1"as if trying to escape a deep well"
2"felt like fingers, reaching, grabbing"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.516
wordCount1422
matches
0"Not at the edges this time, but right before her"
1"not a mechanism, but a pool of absolute blackness inside"
2"Not just the one, but dozens"
3"Not walked, but flowed, the ground shrinking beneath it"
4"not for her throat, but for the glowing stone"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean35.55
std23.98
cv0.674
sampleLengths
060
163
284
341
416
557
678
715
82
955
107
1149
1258
134
1470
1526
1617
1715
1885
1944
2021
218
2219
2350
2451
2510
2641
2753
281
2933
3012
3133
3242
332
3463
3536
3610
3735
3844
3912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences167
matches
0"was flung"
1"was gone"
81.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs225
matches
0"wasn’t looking"
1"wasn’t warning"
2"wasn’t coming"
3"was coming"
58.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount5
flaggedSentences5
totalSentences170
ratio0.029
matches
0"The transition wasn’t a step; it was a fold."
1"One moment, the familiar scents of damp earth and distant traffic; the next, a wall of fragrance so heavy it coated her tongue."
2"The light overhead didn’t cast proper shadows; they pooled at the base of stones like spilled ink, but her own shadow stretched long and thin before her, impossibly ahead."
3"The lid didn’t open; it dissolved into a shimmer of silver dust, revealing not a mechanism, but a pool of absolute blackness inside."
4"One moment it was by the stone; the next, it was a yard away, the cold radiating from it in waves."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1408
adjectiveStacks3
stackExamples
0"same eerie white flowers."
1"long, three-fingered hand"
2"faint, sickly green light."
adverbCount40
adverbRatio0.028409090909090908
lyAdverbCount7
lyAdverbRatio0.004971590909090909
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean8.36
std5.79
cv0.693
sampleLengths
07
13
219
322
46
53
64
78
84
95
109
116
1220
132
145
1514
164
173
189
1923
208
2120
223
235
2412
2510
268
276
288
293
305
318
329
334
341
3512
363
376
3814
3912
4012
4113
4212
4329
442
459
462
472
482
497
26.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats40
diversityRatio0.2411764705882353
totalSentences170
uniqueOpeners41
47.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences141
matches
0"Just the boughs, twisted into"
1"Such a rare treat.*"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences141
matches
0"It had never done that"
1"She’d followed the instructions."
2"She pushed through."
3"She took a step onto"
4"It yielded too softly, like"
5"Her voice came out a"
6"It didn’t echo."
7"She was alone."
8"She told herself she was"
9"She pressed forward, towards the"
10"Her own voice sounded foreign,"
11"It wasn’t a clock."
12"It was organic, like a"
13"She could turn back."
14"She could bolt for the"
15"She took a steadying breath"
16"She rounded a colossal oak,"
17"It wasn’t warning her of"
18"It coalesced, drawing in the"
19"It had no face, just"
ratio0.248
55.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount114
totalSentences141
matches
0"The stone was warm under"
1"That wasn’t right."
2"The deep crimson pendant at"
3"It had never done that"
4"She’d followed the instructions."
5"A note, slipped under her"
6"*The Grove needs you."
7"The stones mark the way."
8"Yu-Fei had just shaken his"
9"A summons she couldn’t ignore."
10"The air between the two"
11"That was the threshold."
12"She pushed through."
13"The transition wasn’t a step;"
14"Honeysuckle and something sweeter, cloying,"
15"Wildflowers bloomed in a riot"
16"The Fae Grove."
17"The silence hit her next."
18"A profound, waiting silence that"
19"The pendant’s pulse quickened, a"
ratio0.809
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences141
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount7
matches
0"Not for a standing stone in Richmond Park at gone midnight, slick with dew that should have been ice-cold."
1"A chorus of whispers, a rustling of dry grasses that formed almost-words on the edge of hearing."
2"It had no face, just a smooth, ovoid surface that reflected the grove in distorted, funhouse mirror sweeps."
3"A hand, pale and skeletal, fingers clawing at the air as if trying to escape a deep well."
4"The Heartstone flared, a nova of crimson light that made the faceless entity flinch back."
5"The skeletal hand was flung back into the box, which snapped shut, its silver surface now glowing with a faint, sickly green light."
6"There was no impact, only a deafening *crack* of sound, a flash of red and white light, and a force that threw her backwards."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"Rory said, her voice steadier than she felt"
1"Rory said, her fingers tightening on the stone"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
76.2846%