NC Bench
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Run: 2026-03-11-01KKFF85RW3CYTTFWYVC6QFJX3
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
43.6s
Cost:
$0.001087
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.13%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.89%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
47.96%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.05%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
59.08%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
63.49%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
79.0866%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The ancient stones hummed under
my boots. Aurora slipped.
Her heel caught the uneven
grubbing of the path.
She slid backwards, the root
of the knotted brambles tearing at her trousers. I caught her wrist.
The skin felt like ice
against my calloused hands. "Steady," I said.
Isolde gathered herself fifty paces
ahead.
She did not bother with
the steps.
She walked on energy that
we did not own. "Did you draw blood?" Aurora asked. She pulled at her sleeve.
The fabric was wicked with
new dirt. "No." "Look."
Aurora held her forearm up
.
The crescent-shaped scar on her
skin shrank and expanded like a breathing pupil.
Nyx’s shadow detached from the
trunk of the massive oak that dominated the clearing.
It separated from their body
and hovered five feet in the air.
They spoke without a single
sound rising through the throat. "The Veil is thin here," they said. "I thought it was solid," Aurora said.
Her voice pitched to a
nervous high. "It is a membrane. It tears when you pull too hard." Magic flooded the air.
It smelled of iron and
old memories.
I tasted copper that had
been there for a thousand years.
Aurora opened the leather pouch
at her hip. The crumpled fabric shifted inside. "Isolde, what is it?" she asked. "The crown of the world shifts below," Isolde answered. She did not move.
Her lavender eyes cut through
the
gloom
. "You have crossed into the shadow of the house of excess." Dymas did not welcome them like a guest.
It welcomed them like a
stray lamb. The trees here twisted in shapes that defied the nationalist laws of growth.
Their limbs broke only to
point upwards towards a sky bleeding amber light. "It is not the grove," Aurora said. She looked around again. "No," Isolde confirmed. "You step over the line." The ground beneath them rippled like disturbed oil. Aurora pulled the silver chain out.
It hung heavy in her
grip. The Heartstone pendant
vibrated
against her flat belly. The deep crimson gembeat a rhythm that matched the
pounding
of her ribs. "It did not
pulse
before," Aurora said. She gripped the silver harder. "I felt it too." "Careful." Nyx stepped out from the roots. Their height was impressive. Six feet and two inches of living darkness. "It sings." "It screams," the blade answered. The cold metal of the Fae-Forged blade hummed in isolation. Aurora slipped the blade into her palm.
It felt like holding a
sibyl's breath. The leaf-shaped dagger
appeared to
be carved from a single shard of moonsilver. "Keep it sheathed," Isolde said. "We are entering a feast hall?" Aurora asked. "We are entering a mouth," Nyx said. A shadow detached from a tree and hovered over our heads. It held the shape of a human with no face. "Who is it?" Aurora asked. "He does not need a face." "I do not know any faces that do not need a face." The thing folded its hands. It looked wrong. Bones moved backwards inside a skin made of rotting leaves. "Hello," I whispered. "Hello," the faceless thing answered. The voice did not come from the entity. It came from inside my skull. "Does it hear you?" Aurora asked. "It hears my fear," Isolde replied. The amber sky above
flickered
. The light faded and burned again. "Time." Auroras grey
eyes widened
. Isolde stopped walking. "The hour inside is minutes outside," she said. I touched the soil again. It felt warm and thick. Like wet sand. "Someone is coming," Nyx said. "It is not someone," Aurora replied. "It is something." The wind stopped. "Run," Aurora said. "I cannot run." "Into." "Where?" "Into what I give you." Aurora sheathed the blade. "Come," she said. Isolde faded away. She walked through the tree trunks and vanished from our line of sight. "Stay close," Aurora ordered. "I will watch the path." "Does she go far?" "It does not matter." "Shall we start?" "I do not say." "I ask." "I am not inclined to ask." Aurora looked at me again. Her eyes were bright blue in the
gloom
. "I am the same person, right?" she asked. "There was a time when she was not." "Then I am the error." "Then I stop now." The path opened up into a valley that stretched beyond perception. It was flat but the grass moved without wind. "There is a bridge," Auroras voice calmed. "I see it." It arched like a black bone across the space. The stone
was carved
with runes I could not read. "Cross it." "I will not cross it." "Because?" "It is a trap." "Isolde would not lie." "She does not lie." "She does not tell the whole truth." "I have seen it." Aurora stepped closer. The Hand wave sank. "We cannot go back." "I will not hesitate." "Then I leave." "Wait." "I am leaving." "Come." "And?" "You cannot stay." "And?" "I will not tell you." "Then I go." Aurora stepped off the edge. The ground held. "Good." The shadow behind us detached. It moved
slowly
. "It is behind us." "Do not turn." "It is large." "It is hungry." Aurora's breathing became shallow. She knew something was near. "Isolde." "No." "Then we fight." "We do not fight." "Then we escape." "We cannot escape." The ground beneath us cracked. "Shall we run?" she asked. I touched the blade again. The cold metal burned through my palm. "Turn." The amber light burned brighter then. It promised a feast that did not belong to the living. "I will wait for you." "I will not wait." "Go." "No." "Go." We moved towards the bridge. The shadow crept closer behind us. It left no trail. The air was thin. The
warmth
of our blood clung to our necks. "What is it?" Aurora whispered. "It is the end of the road." "Then we must not turn." "Wait." Aurora looked at me again. "Is it you?" she asked. "It is me." "Then I will not ask you to stop." "Because." "Because it is too late." "Is this right?" "It is the only way." "And?" "And I will not ask." "Then I go." "No." "Then wait." "And?" "It is too late."
created_at
"2026-03-11T22:11:04.634Z"
3/11/2026, 10:11:04 PM
model
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app_id
182717
external_user
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streamed
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cancelled
false
latency
296
moderation_latency
(null)
generation_time
43483
tokens_prompt
5338
tokens_completion
3872
native_tokens_prompt
5244
native_tokens_completion
3750
native_tokens_completion_images
(null)
native_tokens_reasoning
2202
native_tokens_cached
0
num_media_prompt
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num_input_audio_prompt
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num_media_completion
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num_search_results
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origin
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is_byok
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finish_reason
"stop"
native_finish_reason
"stop"
usage
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router
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provider_responses
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endpoint_id
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id
"oagYDnk-6Ng1vN-9dade49253d3f091"
is_byok
false
latency
294
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
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http_referer
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api_type
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upstream_id
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cache_discount
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upstream_inference_cost
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
32
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
108
tagDensity
0.296
leniency
0.593
rawRatio
0
effectiveRatio
0
95.13%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1026
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.89%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1026
totalAiIsms
7
found
0
word
"gloom"
count
2
1
word
"vibrated"
count
1
2
word
"pounding"
count
1
3
word
"pulse"
count
1
4
word
"flickered"
count
1
5
word
"warmth"
count
1
highlights
0
"gloom"
1
"vibrated"
2
"pounding"
3
"pulse"
4
"flickered"
5
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
114
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
114
filterMatches
(empty)
hedgeMatches
0
"appeared to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
190
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
14
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1026
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
28
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
651
uniqueNames
6
maxNameDensity
3.38
worstName
"Aurora"
maxWindowNameDensity
5
worstWindowName
"Aurora"
discoveredNames
Isolde
7
Aurora
22
Heartstone
1
Fae-Forged
1
Nyx
4
Hand
1
persons
0
"Isolde"
1
"Aurora"
2
"Nyx"
places
(empty)
globalScore
0
windowScore
0
47.96%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
49
glossingSentenceCount
2
matches
0
"felt like ice against my calloused hand"
1
"felt like holding a sibyl's breath"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1026
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
190
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
138
mean
7.43
std
7.04
cv
0.947
sampleLengths
0
7
1
24
2
13
3
3
4
22
5
18
6
1
7
19
8
36
9
7
10
14
11
11
12
22
13
13
14
6
15
31
16
15
17
26
18
11
19
8
20
8
21
33
22
12
23
4
24
21
25
15
26
27
27
5
28
8
29
7
30
21
31
5
32
6
33
12
34
18
35
3
36
5
37
14
38
6
39
6
40
11
41
5
42
3
43
8
44
13
45
5
46
9
47
3
48
3
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
114
matches
0
"was carved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
135
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
190
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
654
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.02599388379204893
lyAdverbCount
3
lyAdverbRatio
0.0045871559633027525
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
190
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
190
mean
5.4
std
3.04
cv
0.564
sampleLengths
0
7
1
2
2
9
3
13
4
4
5
9
6
3
7
6
8
7
9
9
10
6
11
5
12
7
13
1
14
6
15
13
16
14
17
12
18
10
19
7
20
7
21
7
22
11
23
4
24
7
25
11
26
8
27
5
28
6
29
9
30
4
31
7
32
11
33
8
34
7
35
13
36
13
37
7
38
4
39
3
40
5
41
8
42
6
43
6
44
8
45
13
46
7
47
5
48
4
49
7
41.05%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.25263157894736843
totalSentences
190
uniqueOpeners
48
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
87
matches
(empty)
ratio
0
59.08%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
35
totalSentences
87
matches
0
"Her heel caught the uneven"
1
"She slid backwards, the root"
2
"I caught her wrist."
3
"She did not bother with"
4
"She walked on energy that"
5
"She pulled at her sleeve."
6
"It separated from their body"
7
"They spoke without a single"
8
"Her voice pitched to a"
9
"It smelled of iron and"
10
"I tasted copper that had"
11
"She did not move."
12
"Her lavender eyes cut through"
13
"It welcomed them like a"
14
"Their limbs broke only to"
15
"She looked around again."
16
"It hung heavy in her"
17
"She gripped the silver harder."
18
"Their height was impressive."
19
"It felt like holding a"
ratio
0.402
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
85
totalSentences
87
matches
0
"The ancient stones hummed under"
1
"Her heel caught the uneven"
2
"She slid backwards, the root"
3
"I caught her wrist."
4
"The skin felt like ice"
5
"Isolde gathered herself fifty paces"
6
"She did not bother with"
7
"She walked on energy that"
8
"She pulled at her sleeve."
9
"The fabric was wicked with"
10
"Aurora held her forearm up"
11
"The crescent-shaped scar on her"
12
"Nyx’s shadow detached from the"
13
"It separated from their body"
14
"They spoke without a single"
15
"Her voice pitched to a"
16
"Magic flooded the air."
17
"It smelled of iron and"
18
"I tasted copper that had"
19
"Aurora opened the leather pouch"
ratio
0.977
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
87
matches
(empty)
ratio
0
63.49%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
18
technicalSentenceCount
2
matches
0
"The trees here twisted in shapes that defied the nationalist laws of growth."
1
"The deep crimson gembeat a rhythm that matched the pounding of her ribs."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
32
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
28
fancyCount
4
fancyTags
0
"Isolde confirmed (confirm)"
1
"I whispered (whisper)"
2
"Aurora ordered (order)"
3
"Aurora whispered (whisper)"
dialogueSentences
108
tagDensity
0.259
leniency
0.519
rawRatio
0.143
effectiveRatio
0.074
79.0866%