NC Bench
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Run: 2026-03-11-01KKFFGZR6YYAT19A0VZAWF7EE
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
38.2s
Cost:
$0.001000
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.43%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
54.01%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
97.92%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
67.37%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.14%
Subject-first sentence starts
(details)
58.14%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
96.43%
Dialogue tag variety (said vs. fancy)
(details)
85.0700%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots struck uneven stone.
Dust drifted from the closing
airlock behind them. "Back there or forward?" Aurora asked. "Forward."
Nyx did not answer
. The thing slumped forward. Three figures stood on the threshold of Dymas.
The air tasted of roasting
fall leaves and roasted pine nuts.
Smoke curled from the rune-carpeted
floor.
Aurora tightened her grip on
the slender silver knife in her boot. Cold felt the hilt through leather.
The Heartstone pendant rested against
her chest. It hummed beneath skin. "A little walk," Isolde said.
Her voice cut through the
heat. Isolde walked ahead. Silver hair floated around her shoulders like ivy.
Her footprints evaporated from time
to time.
She moved a little faster
than they might expect. "You hear that?" Nyx asked.
The voice did not carry
body
weight
. It sounded like memory. The air
vibrated
.
The walls loomed tall centuries
old. Carvings swirled on grey-black granite. No word. "Gluttony comes with a price." Aurora followed Isolde.
The Beaconstone on Aurora's neck
pulsed
warmth
. She stopped. "I can see the lock."
She gestured to a door
frame shaped like a serpent's jaw. The metal glowed crimson against the dim cavern. The lock had a large curl at the top. "Open it." Isolde spoke. "No." Nyx hovered near the shadow of the wall. "You must enter." Isolde said.
She pointed to the serpent
jaw. The door
was barred
. Loops of chains hung slack. "The place I bring you." "And what do you get?" Aurora asked. Nyx drifted. Shadow stretched from their form onto the floor. "A vision." "Of the Veil." Aurora tapped the pendant. "My heart says no." The stone lightened. Chains hummed. The serpent jaw opened with a grinding noise of bone on bone. "Isolde!" The Seer stepped under the lip. Silver hair slipped into the
gloom
. A smell hit them all at once. Spiced meat. Rot. "It smells wrong." Nyx said. "Wrong means ancient." Isolde replied. "Dymas is a domain of meat." Aurora stepped forward.
Her boots clicked on the
stone. She moved inside. The light changed from grey to warm amber. This is common inside. The sky shifted like soup. The ceiling stretched. Weary stone roof pressed down on their heads. "Look up." Aurora said. Isolde adjusted. Violet eyes glowed
slightly
. "It twists." All food sources die.
They moved past the main
rotunda. Corridors branched left and right. Aurora watched the Fae-Forged Blade on her hip. The height of isolation she felt made her cold. "Turn around." Nyx whispered. "Why?" "Don't go back." Aurora spun. Nyx stood three feet tall. Shadow arms vanished into the wall. "It is a test." "Of what?" The chain locks fell. They hit the stone floor. Heavy metal clinked against stone. Isolde pointed. A chest floated in mid-air to the left. Wood and metal twisted
as if breathing
. Runes carved in stars spelled doom. It hovered high. "Does the flow suit you?" Aurora asked. The chest closed. "Shut up." Isolde said. Nyx slid down the wall. Now a wall.
They stood in the jagged
arc of the doorway. The stone rose high. ice cold here. "Isolde, it is out there." Nyx said the fairies." "Who?" "Nobody." "Isolde, I hear something." Isolde turned away. Silver hair fell past her shoulder. "My ears are sharp like knives."
They moved deeper. The floor
tilted. Stone groaned underfoot. The air grew thick. Aurora pushed dust from her nose. The scent of herbs and blood. "Stop." Nyx said. "Why?" Aurora snapped. The floor shifted. A gap opened. "Look." Isolde said. Nyx flinched. They sagged behind her like water. "A door." "My door." Aurora reached for the knob. The silver metal bit her fingers. Blood ran. Cold. "Open." The lock clicked. A sound like bone snapping. The door crashed open. They saw fire inside. Aurora's foot fell back. Stones crumbled away from the threshold. The fire behind moved. Orange and red tongues licked at the air. "Life?" Aurora asked. "Nyx?" Nyx moved forward. The shadow behind them deepened. "A demon." Isolde's
eyes widened
. "Then I am ready." "Wait." Nyx shook their head. "What?" "The shadow moves." Nyx's voice was
familiar
. The wind. "Nyx?" "I hear them, Rory." "Who?" "Helbou." The word
hung heavy in the air
. The smoke tableled the way. Aurora looked at the pit in the floor. "Step forward." Isolde commanded. "I will not." "You must." Isolde said. Her eyes were pale lavender now. Aurora looked at the fire. Nyx vanished. One moment they were a shadow, one moment only fire remained. The flame snapped. "Did you see him?" Aurora asked. "Yes." "Where?" "Behind." Aurora turned.
created_at
"2026-03-11T22:15:53.383Z"
3/11/2026, 10:15:53 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
297
moderation_latency
(null)
generation_time
37983
tokens_prompt
5338
tokens_completion
3157
native_tokens_prompt
5244
native_tokens_completion
3172
native_tokens_completion_images
(null)
native_tokens_reasoning
1890
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0010002
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagZhN3-6Ng1vN-9dadeb9ec1e1e79a"
is_byok
false
latency
297
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773267353-yqmK97aNgd9O7aUlWmtZ"
upstream_id
"oagZhN3-6Ng1vN-9dadeb9ec1e1e79a"
total_cost
0.0010002
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
27
adverbTagCount
1
adverbTags
0
"Isolde turned away. [away]"
dialogueSentences
56
tagDensity
0.482
leniency
0.964
rawRatio
0.037
effectiveRatio
0.036
93.43%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
761
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
54.01%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
761
totalAiIsms
7
found
0
word
"weight"
count
1
1
word
"vibrated"
count
1
2
word
"loomed"
count
1
3
word
"pulsed"
count
1
4
word
"warmth"
count
1
5
word
"gloom"
count
1
6
word
"familiar"
count
1
highlights
0
"weight"
1
"vibrated"
2
"loomed"
3
"pulsed"
4
"warmth"
5
"gloom"
6
"familiar"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"hung in the air"
count
1
highlights
0
"eyes widened"
1
"hung heavy in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
114
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
114
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
142
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
761
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
58
wordCount
619
uniqueNames
10
maxNameDensity
3.23
worstName
"Aurora"
maxWindowNameDensity
4.5
worstWindowName
"Aurora"
discoveredNames
Nyx
15
Dymas
1
Heartstone
1
Isolde
14
Beaconstone
1
Aurora
20
Seer
1
Fae-Forged
1
Blade
1
Silver
3
persons
0
"Nyx"
1
"Isolde"
2
"Aurora"
3
"Seer"
places
(empty)
globalScore
0
windowScore
0.167
97.92%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
48
glossingSentenceCount
1
matches
0
"as if breathing"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
761
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
142
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
83
mean
9.17
std
9.69
cv
1.057
sampleLengths
0
27
1
54
2
11
3
27
4
5
5
27
6
5
7
36
8
9
9
4
10
9
11
25
12
7
13
10
14
2
15
11
16
17
17
1
18
22
19
5
20
11
21
9
22
31
23
4
24
8
25
4
26
28
27
4
28
1
29
3
30
17
31
2
32
14
33
26
34
7
35
3
36
4
37
8
38
16
39
9
40
1
41
1
42
4
43
15
44
25
45
3
46
3
47
6
48
3
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
114
matches
0
"was barred"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
132
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
142
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
453
adjectiveStacks
0
stackExamples
(empty)
adverbCount
7
adverbRatio
0.01545253863134658
lyAdverbCount
1
lyAdverbRatio
0.002207505518763797
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
142
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
142
mean
5.36
std
3.73
cv
0.697
sampleLengths
0
4
1
8
2
6
3
5
4
4
5
8
6
11
7
6
8
12
9
6
10
7
11
4
12
5
13
6
14
3
15
8
16
7
17
9
18
5
19
7
20
4
21
3
22
6
23
5
24
2
25
5
26
3
27
7
28
2
29
16
30
8
31
9
32
4
33
9
34
5
35
6
36
4
37
5
38
5
39
7
40
2
41
8
42
2
43
7
44
4
45
3
46
2
47
12
48
1
49
6
67.37%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.4295774647887324
totalSentences
142
uniqueOpeners
61
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
86
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
86
matches
0
"It hummed beneath skin."
1
"Her voice cut through the"
2
"Her footprints evaporated from time"
3
"She moved a little faster"
4
"It sounded like memory."
5
"She gestured to a door"
6
"She pointed to the serpent"
7
"Her boots clicked on the"
8
"She moved inside."
9
"They moved past the main"
10
"They hit the stone floor."
11
"It hovered high."
12
"They stood in the jagged"
13
"They moved deeper. The floor"
14
"They saw fire inside."
ratio
0.174
18.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
76
totalSentences
86
matches
0
"Boots struck uneven stone."
1
"Dust drifted from the closing"
2
"Nyx did not answer"
3
"The thing slumped forward."
4
"The air tasted of roasting"
5
"Smoke curled from the rune-carpeted"
6
"Aurora tightened her grip on"
7
"The Heartstone pendant rested against"
8
"It hummed beneath skin."
9
"Her voice cut through the"
10
"Isolde walked ahead."
11
"Her footprints evaporated from time"
12
"She moved a little faster"
13
"The voice did not carry"
14
"It sounded like memory."
15
"The air vibrated."
16
"The walls loomed tall centuries"
17
"Carvings swirled on grey-black granite."
18
"Aurora followed Isolde."
19
"The Beaconstone on Aurora's neck"
ratio
0.884
58.14%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
86
matches
0
"Now a wall."
ratio
0.012
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
8
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
25
uselessAdditionCount
0
matches
(empty)
96.43%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
3
fancyTags
0
"Isolde spoke (speak)"
1
"Nyx whispered (whisper)"
2
"Aurora snapped (snap)"
dialogueSentences
56
tagDensity
0.339
leniency
0.679
rawRatio
0.158
effectiveRatio
0.107
85.0700%