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Run: 2026-03-11-01KKFFQS51T4R9T4TJFYXE362C
Run Details
Model:
Stealth: Hunter Alpha
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
44.2s
Cost:
$0.000000
Provider:
Stealth
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.53%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
9.39%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
1.49%
Narrator intent-glossing
(details)
5.45%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
94.57%
Passive voice overuse
(details)
10.30%
Past progressive (was/were + -ing) overuse
(details)
91.22%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.04%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
99.19%
Pronoun-first sentence starts
(details)
84.16%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
75.89%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
80.1073%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter stood in the
centre of the grove and knew she’d made a mistake. Not the coming here part. Isolde’s note had been specific: *Midnight. Bring the stone. Come alone.* That was sensible.
The part that felt wrong
was the grove itself. She’d been here twice before, both times in daylight. By day, the place hummed.
Bees wove lazy circles around
wildflowers that bloomed in defiant clusters of violet and gold.
The ancient oaks, their trunks
thick as her waist,
seemed to
lean in, offering dappled, kindly shade.
It felt like a secret
garden, not a threat.
Now, under a quarter-moon that
bled weak silver through the canopy, the grove held its breath.
The wildflowers were black, star-shaped
smudges against the dark soil. The oaks were not guardians. They were
sentinels
.
Their standing stones, normally rough-hewn
and dull, slicked with moonlight like oil on dark water. A
profound
silence
pressed in, so complete it felt like a physical
weight
on her eardrums. No cricket song. No rustle of nocturnal life.
Just the sound of her
own blood pulsing in her throat.
She pulled her denim jacket
tighter.
The air wasn’t cold, but
it carried a damp, loamy
chill
that seeped into her bones. In her left hand, she held the Heartstone Pendant.
The deep crimson gem, the
size of her thumbnail, sat cool and dead in her palm.
Isolde had said it would
guide her. Right now, it
felt like a useless stone
. *Focus, Rory.
You’re here for answers, not
spook stories.*
Her trainers sank into the
soft earth as she walked towards the largest standing stone, the one Isolde had called the Hearthstone.
The path was familiar, a
gentle curve between two oaks. She’d walked it in daylight, admiring how the light filtered through the leaves. Now, the path felt longer. The oaks
seemed to
have shuffled closer, their roots like grasping knuckles in the dirt.
She kept her eyes fixed
ahead, refusing to check the dark spaces between the trunks at her periphery. That was how fear worked.
You gave it an inch
of attention, and it took a mile of your sanity. A sound. A dry, papery
whisper
. Like a page turning in a library miles away. She stopped. Listened. The
silence
returned, heavier than before. *Wind in the leaves,* she told herself. There was no wind. The air was still as a held breath. She walked on. The Heartstone in her hand gave a single, faint
pulse
. Not
warmth
, exactly.
More like a vibration, a
sub-audible hum that travelled up her arm and settled behind her sternum. She looked down. Nothing. The stone was dark. The Hearthstone rose before her, a flat slab of granite taller than she was. Moss crawled up its northern face, but the rest was bare, carved with spirals so old they were half-eroded. This was the meeting point. Isolde should have been here. The note said midnight. Aurora checked her phone. 11:47. She was early. Or Isolde was late. In a place where time behaved like a drunkard, it was hard to tell. She leaned against the stone.
It was cold, and dampness
immediately
began to
seep through the back of her jacket. She
scanned
the treeline again. The shapes of the oaks were constant, but the spaces between them felt fluid. A shadow there, long and low, might have been a fallen branch. Might have been something crouched.
She blinked, and it was
just a shadow again. The Heartstone
pulsed
again. Two quick beats, like a startled heart.
Then a slow, steady thrum
that matched her own accelerating
pulse
. She looked at it. This time, a faint inner glow lived in its crimson
depths
, a ember kindled in a dark cave.
It was warm now, truly
warm, and the
warmth
was spreading
, chasing the clammy
chill
from her fingers. *It senses something.* Isolde’s words: *It hums near thresholds. Places where worlds thin.* Was the grove itself a threshold? She’d always assumed it was just a fae-touched place, not an actual gateway. The thought made her
stomach
drop. What had Isolde
been involved
in? Another sound. Not a
whisper
this time. A rustle. Deliberate. Coming from her left, deep in the trees. It
wasn’t
the skitter of an animal. It was a slow, dragging sound, like heavy fabric over dead leaves. “Isolde?” Her voice came out thin, swallowed by the
silence
. She cleared her throat. “Isolde, it’s Rory.” The rustling stopped. The
silence
that followed was somehow louder,
charged
with attention. The Heartstone’s glow flared, a bright, bloody red that painted the ancient carvings on the Hearthstone in
stark
relief. The
warmth
turned to heat, a sudden, insistent
throb
against her palm. She took a step back from the stone, turning fully towards the source of the sound. “I know you’re there.” Nothing moved. But the wrongness coalesced. It
wasn’t
just the sounds. It was the geometry of the place. The standing stones, which had seemed a rough circle, now looked like the
maw
of some great beast, with her standing on its tongue. The wildflowers at her feet weren’t just black; they
were leached
of colour, their petals curled inward like
clenched fists
. The air tasted different, metallic and faintly sweet, like old coins and rotting blossoms. A twig snapped. To her right this time. Close. She spun, her heart hammering against her ribs. A figure stood between two oaks, ten metres away. Tall. Too tall. Its outline was wrong,
limbs that seemed to have too many joints, bending in ways that made her eyes water to track
. It
was wrapped
in something that
wasn’t
quite darkness, a shifting, feathery cloak that rippled though there was no wind
. “Isolde?”
she called, but the name died in her throat
. This
wasn’t
Isolde. Isolde was willowy and bright, all sharp smiles and sharper wit. This thing radiated a cold, patient hunger. It didn’t speak. It took a step forward, and the movement was a sinuous, liquid glide. The rustling sound came again, the sound of that cloak dragging over the forest floor. The Heartstone in her hand
was blazing
now, a miniature sun of crimson light that threw her own trembling shadow long and distorted behind her. She backed up until her shoulders hit the cold, unyielding surface of the Hearthstone. Nowhere to go. The circle of stones hemmed her in. The thing glided closer, and in the pendant’s glow, she saw its face. Or the lack of one. Where features should have been, there was only a smooth, pale surface, like polished
marble
, with two deep pits where eyes might have been. The pits were not empty. They swirled with a slow, viscous darkness, and she felt them *
pulling
* at her,
not at her body, but at the very core of her thoughts, her memories, her self
. Fear, cold and absolute, locked her muscles. This was the mistake. Not coming.
Believing that a
place this old, this hidden, could ever be simply a meeting spot.
Believing that the
rules of the world she knew—of physics, of daylight, of basic safety—applied here after dark. The grove had been showing its true face all along, and she’d been too slow, too stubborn, to see it. The Heartstone’s heat
was searing
now, but it was a focused heat, a directional pull. It
wasn’t
just glowing. It
was pointing
. The light intensified on one side of the gem, a tiny, brilliant spear of red that stabbed out into the darkness, not at the approaching thing, but past it, deeper into the grove, towards a gap between two stones she hadn’t noticed before. A gap that hadn’t been there a moment ago. The faceless thing stopped. Its head, a smooth oval on a long neck, tilted. The swirling pits in its face regarded the pulsing light of the pendant. A low sound emanated from it,
not a voice, but a grinding, harmonic vibration
that she felt in her teeth. The pendant
wasn’t
a guide to a meeting. It was a key. And it had just unlocked a door. The thing moved again, faster this time, its too-long limbs uncoiling. Aurora didn’t think. The pendant’s pull was a physical tug on her hand, a lifeline thrown into a black sea. She lunged sideways, towards the new gap, her feet slipping on the damp earth. A cold, rushing sensation brushed her sleeve, the edge of that feathery cloak, and it was like
being touched
by a winter
grave
. She threw herself through the gap between the stones. The world didn’t turn sideways or fold. It simply *
wasn’t
* for a heartbeat, a void of sensation and thought. Then she
was stumbling
forward, falling to her knees on soft, wet grass. The air hit her—cool, real, smelling of cut grass and distant car exhaust. Richmond Park. She was in Richmond Park, not fifty yards from the path that led to the gate. The ordinary, sleeping city glowed on the horizon. Dawn was a faint grey line in the east. She scrambled up, whirling around. The gap between the stones
was gone
. The grove’s entrance was just a dense thicket of hawthorn, indistinguishable from the rest. From within, faint but unmistakable, came that slow, dry rustling sound. And it
was getting
closer.
created_at
"2026-03-11T22:19:36.002Z"
3/11/2026, 10:19:36 PM
model
"openrouter/hunter-alpha"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1360
moderation_latency
(null)
generation_time
44070
tokens_prompt
4560
tokens_completion
2654
native_tokens_prompt
4141
native_tokens_completion
2361
native_tokens_completion_images
(null)
native_tokens_reasoning
368
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773267576-DF18pZQeuAHjHUtuXdI6"
upstream_id
"gen-1773267576-DF18pZQeuAHjHUtuXdI6"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Stealth"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
4
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
93.53%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1545
totalAiIsmAdverbs
2
found
0
adverb
"truly"
count
1
1
adverb
"very"
count
1
highlights
0
"truly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
9.39%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1545
totalAiIsms
28
found
0
word
"sentinels"
count
1
1
word
"profound"
count
1
2
word
"silence"
count
4
3
word
"weight"
count
1
4
word
"chill"
count
2
5
word
"familiar"
count
1
6
word
"whisper"
count
2
7
word
"pulse"
count
2
8
word
"warmth"
count
3
9
word
"scanned"
count
1
10
word
"pulsed"
count
1
11
word
"depths"
count
1
12
word
"stomach"
count
1
13
word
"charged"
count
1
14
word
"stark"
count
1
15
word
"throb"
count
1
16
word
"maw"
count
1
17
word
"marble"
count
1
18
word
"searing"
count
1
19
word
"grave"
count
1
highlights
0
"sentinels"
1
"profound"
2
"silence"
3
"weight"
4
"chill"
5
"familiar"
6
"whisper"
7
"pulse"
8
"warmth"
9
"scanned"
10
"pulsed"
11
"depths"
12
"stomach"
13
"charged"
14
"stark"
15
"throb"
16
"maw"
17
"marble"
18
"searing"
19
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched fists"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
164
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
164
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
166
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
43
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
7
markdownWords
32
totalWords
1542
ratio
0.021
matches
0
"Midnight. Bring the stone. Come alone."
1
"Focus, Rory. You’re here for answers, not spook stories."
2
"Wind in the leaves,"
3
"It senses something."
4
"It hums near thresholds. Places where worlds thin."
5
"pulling"
6
"wasn’t"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
1533
uniqueNames
10
maxNameDensity
0.59
worstName
"Isolde"
maxWindowNameDensity
1.5
worstWindowName
"Isolde"
discoveredNames
Carter
1
Heartstone
6
Pendant
1
Rory
1
Isolde
9
Hearthstone
4
Was
1
Park
2
Richmond
2
Aurora
3
persons
0
"Carter"
1
"Heartstone"
2
"Rory"
3
"Isolde"
4
"Was"
5
"Aurora"
places
0
"Pendant"
1
"Park"
2
"Richmond"
globalScore
1
windowScore
1
1.49%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
6
matches
0
"felt like a secret garden, not a threat"
1
"felt like a physical weight on her eard"
2
"felt like a useless stone"
3
"looked like the maw of some great beast,"
4
"limbs that seemed to have too many joints, bending in ways that made her eyes water to track"
5
"quite darkness, a shifting, feathery cloak that rippled though there was no wind"
5.45%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.946
wordCount
1542
matches
0
"not at her body, but at the very core of her thoughts, her memories, her self"
1
"not at the approaching thing, but past it, deeper into the grove, towards a gap between two st"
2
"not a voice, but a grinding, harmonic vibration"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
166
matches
0
"Believing that a"
1
"Believing that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
34
mean
45.35
std
27.68
cv
0.61
sampleLengths
0
15
1
83
2
84
3
62
4
9
5
103
6
15
7
9
8
19
9
41
10
73
11
65
12
62
13
13
14
31
15
37
16
17
17
44
18
20
19
76
20
9
21
62
22
31
23
56
24
101
25
66
26
74
27
47
28
19
29
68
30
41
31
48
32
37
33
5
94.57%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
164
matches
0
"been involved"
1
"were leached"
2
"was wrapped"
3
"being touched"
4
"was gone"
10.30%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
7
totalVerbs
246
matches
0
"was spreading"
1
"was blazing"
2
"was searing"
3
"wasn’t just glowing"
4
"was pointing"
5
"was stumbling"
6
"was getting"
91.22%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
3
semicolonCount
1
flaggedSentences
3
totalSentences
166
ratio
0.018
matches
0
"The wildflowers at her feet weren’t just black; they were leached of colour, their petals curled inward like clenched fists."
1
"Believing that the rules of the world she knew—of physics, of daylight, of basic safety—applied here after dark."
2
"The air hit her—cool, real, smelling of cut grass and distant car exhaust."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1542
adjectiveStacks
1
stackExamples
0
"black, star-shaped smudges"
adverbCount
50
adverbRatio
0.0324254215304799
lyAdverbCount
11
lyAdverbRatio
0.007133592736705577
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
166
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
166
mean
9.29
std
6.57
cv
0.707
sampleLengths
0
15
1
5
2
6
3
3
4
5
5
9
6
9
7
5
8
15
9
17
10
9
11
16
12
10
13
5
14
3
15
15
16
16
17
3
18
5
19
11
20
6
21
16
22
9
23
16
24
7
25
8
26
2
27
7
28
22
29
10
30
13
31
5
32
15
33
18
34
5
35
15
36
2
37
4
38
9
39
2
40
1
41
6
42
7
43
4
44
8
45
3
46
10
47
3
48
17
49
3
44.04%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.3333333333333333
totalSentences
165
uniqueOpeners
55
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
149
matches
0
"Just the sound of her"
1
"More like a vibration, a"
2
"Then a slow, steady thrum"
3
"Nowhere to go."
4
"Then she was stumbling forward,"
ratio
0.034
99.19%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
45
totalSentences
149
matches
0
"She’d been here twice before,"
1
"It felt like a secret"
2
"They were sentinels."
3
"Their standing stones, normally rough-hewn"
4
"She pulled her denim jacket"
5
"You’re here for answers, not"
6
"Her trainers sank into the"
7
"She’d walked it in daylight,"
8
"She kept her eyes fixed"
9
"You gave it an inch"
10
"She walked on."
11
"She looked down."
12
"She was early."
13
"She leaned against the stone."
14
"It was cold, and dampness"
15
"She scanned the treeline again."
16
"She blinked, and it was"
17
"She looked at it."
18
"It was warm now, truly"
19
"*It senses something.* Isolde’s words:"
ratio
0.302
84.16%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
112
totalSentences
149
matches
0
"Aurora Carter stood in the"
1
"Isolde’s note had been specific:"
2
"The part that felt wrong"
3
"She’d been here twice before,"
4
"Bees wove lazy circles around"
5
"The ancient oaks, their trunks"
6
"It felt like a secret"
7
"The wildflowers were black, star-shaped"
8
"The oaks were not guardians."
9
"They were sentinels."
10
"Their standing stones, normally rough-hewn"
11
"A profound silence pressed in,"
12
"She pulled her denim jacket"
13
"The air wasn’t cold, but"
14
"The deep crimson gem, the"
15
"Isolde had said it would"
16
"You’re here for answers, not"
17
"Her trainers sank into the"
18
"The path was familiar, a"
19
"She’d walked it in daylight,"
ratio
0.752
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
149
matches
0
"Now, under a quarter-moon that"
1
"Now, the path felt longer."
2
"To her right this time."
ratio
0.02
75.89%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
64
technicalSentenceCount
6
matches
0
"Bees wove lazy circles around wildflowers that bloomed in defiant clusters of violet and gold."
1
"Now, under a quarter-moon that bled weak silver through the canopy, the grove held its breath."
2
"More like a vibration, a sub-audible hum that travelled up her arm and settled behind her sternum."
3
"Then a slow, steady thrum that matched her own accelerating pulse."
4
"The standing stones, which had seemed a rough circle, now looked like the maw of some great beast, with her standing on its tongue."
5
"The Heartstone in her hand was blazing now, a miniature sun of crimson light that threw her own trembling shadow long and distorted behind her."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
1
matches
0
"she called, but the name died in her throat"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
4
tagDensity
0.25
leniency
0.5
rawRatio
0
effectiveRatio
0
80.1073%