NC Bench
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Run: 2026-03-11-01KKFFS4N3YG833C0K06EDHP0Y
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
50.9s
Cost:
$0.001081
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
39.54%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
85.90%
Name drop frequency
(details)
47.96%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.75%
Sentence opener variety
(details)
33.33%
Adverb-first sentence starts
(details)
16.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
50.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.6826%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The lock clicked shut on
the heavy timber of the secret door.
Dust puffed out from the
angles where the hinges met.
Rory wiped the sweat from
her brow.
Her night shift at the
restaurant ended eight hours ago. She kept the bar closed. Now the
silence
screamed.
She stepped forward into the
gloom
.
The neon light from the
green sign cycled through the floorboards above.
Silas Blackwood sat in the
back booth.
He wore a suit that
cost more than her flat.
The air smelled of old
smoke and whiskey.
His left leg tapped the
floor rhythmically. He looked different.
His eyes were older than
they had been. "Rory," he said. The word hung low.
She stared at the maps
covering the walls.
The faces of old Londoners
stared back. Prague. Berlin.
All the places where SI6
didn't kill people. Where it got friendly enough. "You haven't been here." "I said I haven't been here. I left you behind in Cardiff." She moved to the table.
The silver ring clicked against
the wood. He twisted it away. The scar on her wrist caught the dim light. A small crescent. A souvenir from a life she could not spin back. "I needed air." Silas Slid forward in the
velvet
chair.
He did not stop even
when the leather squeaked. "Air isn't hiding from your landlord." "I'm not your landlord. I don't have a landlord." "And I don't have a daughter."
He said it so quietly
she had to lean in. The grey streaks in his auburn hair seemed darker under the
flicker
. Rory reached for the bottle behind the counter. Water was too weak. Her hand shook. The
weight
of the glass was too much. She felt tired. "Since you came back to The Nest." "Since I closed the operation in Vienna."
He picked up a glass
. It spun freely.
He wanted to be about
the job.
He wanted to be a
man of action. "You wrote to me once. Year ago." "Postcard."
She said it wasn't enough
. "It was marked intercepted." "Silas." He stood up. The limp did not bother him anymore. He walked down to the front desk. The barman looked up. The barman did not speak. "Silas, please." "I know what you're doing." He leaned on the counter. The wood groaned under the
weight
of his
weight
. "Stop." "What?" "Stop breathing." "Is that a command?" She said a command, she said nothing. Silas nodded. The suit did not ripple. The tie was loose. He didn't tie it tight. "You're hiding something from me." "Everyone hides." "And you think I don't?" Silas's hand disappeared behind the counter. The map
was gone
. The photos
were gone
. He picked up a flask from the barman's shelf. Gold. Heavy. Old. "Open it." She hesitated. The world moved faster. "Open it or I will tell the man inside the bar." Rory turned over the bottle. The liquid inside was moving. "Shit." "Exactly." He reached for it. His fingers were hard. "Quiet." He said it again. The whiskey spilled out. It hit the floor. It soaked into the wood. The smell of alcohol filled the room. "Who are you?" "I'm still working." "For what?" "For them." Rory did not know what she
was looking
at. He had been a mentor. He had been a friend. He was now a man in a shadow. The scar on the back of his neck was visible now. "Show." He pulled a photograph from his pocket. It was blurry. A car. A woman. Silence. "Rory." "It is a lie." "Is it?" "I am not involved." "You are." His voice
sounded like a gun
. "I don't understand." He leaned on the counter. The floor did not shake. His hand covered the flask. "You gave me the ring." She looked at her left hand. It lay on the bar. "I wore it to the funeral." "The funeral was a cover." Silas stood taller. He did not care about the time. He did not care about the rain outside. "I am watching." "Not me." "Your friends." "Too many of them." "Silas." He placed the ring in her palm. "The operation is mine." "I told you." "You said nothing." Silas turned the ring in his hand. He did not hand it back. He picked it up. "One more thing." "I have nothing." "Stop." He said it again. "I know the rules." "Which ones?" The door behind the bookshelf creaked open. The room was quiet. "We're not finished." Silas stepped into the light. The green neon sign
flickered
. The noise outside the windows seemed too loud. The
silence
of the room was wrong. "Who is coming?" "Aurora." Rory said her name. She knew it was not her. "Yes." He did not speak again. He dropped his head. He
looked like he knew something
. "It's a trap." "I knew it." Silas whispered. He did not finish. The door slammed shut behind him. The room was empty. Only the drink remained.
created_at
"2026-03-11T22:20:20.545Z"
3/11/2026, 10:20:20 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
400
moderation_latency
(null)
generation_time
50712
tokens_prompt
4618
tokens_completion
4328
native_tokens_prompt
4477
native_tokens_completion
4220
native_tokens_completion_images
(null)
native_tokens_reasoning
3074
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0010807
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagb4ua-3pDw3Z-9dadf2248050f070"
is_byok
false
latency
400
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773267620-UP0U5JTGKLVXswObDljn"
upstream_id
"oagb4ua-3pDw3Z-9dadf2248050f070"
total_cost
0.0010807
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
60
tagDensity
0.2
leniency
0.4
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
827
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
39.54%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
827
totalAiIsms
10
found
0
word
"silence"
count
3
1
word
"gloom"
count
1
2
word
"velvet"
count
1
3
word
"flicker"
count
1
4
word
"weight"
count
3
5
word
"flickered"
count
1
highlights
0
"silence"
1
"gloom"
2
"velvet"
3
"flicker"
4
"weight"
5
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
112
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
112
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
160
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
16
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
827
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
85.90%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
16
wordCount
624
uniqueNames
5
maxNameDensity
1.28
worstName
"Silas"
maxWindowNameDensity
2
worstWindowName
"Silas"
discoveredNames
Blackwood
1
Londoners
1
Slid
1
Silas
8
Rory
5
persons
0
"Blackwood"
1
"Londoners"
2
"Slid"
3
"Silas"
4
"Rory"
places
(empty)
globalScore
0.859
windowScore
1
47.96%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
49
glossingSentenceCount
2
matches
0
"sounded like a gun"
1
"looked like he knew something"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
827
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
160
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
10.21
std
11.66
cv
1.142
sampleLengths
0
66
1
43
2
7
3
30
4
4
5
12
6
38
7
3
8
16
9
6
10
9
11
28
12
26
13
7
14
30
15
7
16
6
17
4
18
1
19
26
20
2
21
19
22
1
23
1
24
2
25
11
26
16
27
5
28
2
29
5
30
26
31
2
32
6
33
11
34
10
35
1
36
9
37
25
38
3
39
3
40
2
41
2
42
38
43
1
44
15
45
1
46
4
47
2
48
4
49
2
99.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
112
matches
0
"was gone"
1
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
121
matches
0
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
160
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
624
adjectiveStacks
0
stackExamples
(empty)
adverbCount
19
adverbRatio
0.030448717948717948
lyAdverbCount
5
lyAdverbRatio
0.008012820512820512
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
160
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
160
mean
5.17
std
2.87
cv
0.555
sampleLengths
0
12
1
10
2
7
3
10
4
5
5
4
6
6
7
12
8
7
9
10
10
8
11
7
12
3
13
8
14
3
15
4
16
8
17
7
18
1
19
1
20
8
21
5
22
4
23
12
24
5
25
7
26
4
27
9
28
3
29
10
30
3
31
7
32
9
33
6
34
9
35
16
36
12
37
8
38
4
39
3
40
8
41
3
42
7
43
12
44
3
45
7
46
8
47
7
48
6
49
4
38.75%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.2875
totalSentences
160
uniqueOpeners
46
33.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
100
matches
0
"Only the drink remained."
ratio
0.01
16.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
100
matches
0
"Her night shift at the"
1
"She kept the bar closed."
2
"She stepped forward into the"
3
"He wore a suit that"
4
"His left leg tapped the"
5
"He looked different."
6
"His eyes were older than"
7
"She stared at the maps"
8
"She moved to the table."
9
"He twisted it away."
10
"He did not stop even"
11
"He said it so quietly"
12
"Her hand shook."
13
"She felt tired."
14
"He picked up a glass"
15
"It spun freely."
16
"He wanted to be about"
17
"He wanted to be a"
18
"She said it wasn't enough"
19
"He stood up."
ratio
0.51
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
97
totalSentences
100
matches
0
"The lock clicked shut on"
1
"Dust puffed out from the"
2
"Rory wiped the sweat from"
3
"Her night shift at the"
4
"She kept the bar closed."
5
"She stepped forward into the"
6
"The neon light from the"
7
"Silas Blackwood sat in the"
8
"He wore a suit that"
9
"The air smelled of old"
10
"His left leg tapped the"
11
"He looked different."
12
"His eyes were older than"
13
"The word hung low."
14
"She stared at the maps"
15
"The faces of old Londoners"
16
"All the places where SI6"
17
"She moved to the table."
18
"The silver ring clicked against"
19
"He twisted it away."
ratio
0.97
50.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
100
matches
0
"Now the silence screamed."
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
8
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
1
fancyTags
0
"Silas whispered (whisper)"
dialogueSentences
60
tagDensity
0.133
leniency
0.267
rawRatio
0.125
effectiveRatio
0.033
83.6826%