Run: 2026-03-11-01KKFFX5RKY88BTMSPR1S5M7EA

Run Details

Duration:
36.8s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora pressed her palm against the cold standing stone. A faint tremor ran up her arm, like the heartbeat of something ancient. “Does it feel alive?” Nyx’s voice slipped from the shadows, a whisper carried on the wind. Isolde tilted her head, silver hair catching the wan light of dusk. “The stones remember the footsteps of those who dare to cross.” Aurora withdrew her hand and stepped closer to the ring of weathered monoliths. The air between them shimmered, a heat‑haze that seemed to breathe. Nyx drifted forward, his form thinning until he was little more than a ripple of darkness against the grass. “Stay close,” Aurora said, her tone steady despite the prickle on her skin. Isolde lifted a hand, palm outward, and murmured a phrase that sounded like wind through leaves. The world gave way. They moved through a curtain of light that smelled of honey and rain. On the other side, the grove unfolded in colours that had no name. Trees rose with trunks of pale silver, their bark smooth as polished moonstone. Leaves fluttered in shades of violet and gold, each one catching the light and throwing it back in tiny shards. Wildflowers carpeted the floor, blossoms that pulsed faintly from within, releasing a scent that was both sweet and sharp, like citrus zest mixed with crushed mint. Aurora’s Heartstone pendant warmed against her chest, a soft throb that matched the pulse she felt in the ground. She glanced at Nyx; his shadowy outline flickered, tendrils of darkness curling and uncurling as if tasting the air. Isolde walked ahead, her steps making no impression on the mossy earth. “Time flows differently here,” Isolde said, her voice low and rhythmic. “An hour may be a breath, or a breath may stretch into days.” Aurora frowned, trying to gauge the shift. The light above was constant, neither rising nor falling, casting a perpetual twilight that made shadows lazy and soft. A distant sound reached her ears—a low chime, like bells struck underwater, resonating through the soles of her boots. She stepped onto a path of smooth stone that wound between the trunks. Each footfall released a faint scent of petrichor, as if the ground itself exhaled after a long drought. Nyxx slipped beside her, his form alternating between solid and mist, his eyes twin points of violet glow that scanned the canopy. A clearing opened ahead, dominated by a stone altar carved with twisting vines and unfamiliar glyphs. At its centre lay a shallow pool, its surface still as glass, yet ripples moved across it without wind. Isolde halted at the edge, her reflection absent from the water. “Look,” she said, not to anyone in particular, but to the space between them. Aurora leaned forward. Instead of her own face, the water showed a vision: a grand hall lit by amber flames, tables groaning under platters of exotic fruit, meat dripping with glistening sauces, laughter echoing off vaulted ceilings. She recognized the opulence instantly—Dymas, the realm of Gluttony. A seat at the head table waited, a goblet filled with a deep crimson liquid that seemed to swallow the light. Her stomach clenched, not with hunger but with a sudden, inexplicable yearning. She jerked back, heart hammering. “What is that?” she asked, voice tighter than she intended. Isolde smiled, a thin, knowing curve. “A taste of what lies beyond the Veil, should one indulge.” Nyx drifted to the pool’s edge, his shadow kissing the water’s surface. Where his darkness touched, the ripples stilled, then spread outward like ink in water. From the depths, a shape emerged—vague, shifting, a mass of limbs and mouths that whispered in a language Aurora could not comprehend. It recoiled as Nyx withdrew, sinking back into the gloom beneath the surface. “It feeds on desire,” Nyx whispered, his voice barely more than a breath against her ear. “Give it a crumb and it will devour the feast.” Aurora swallowed, feeling the pendant’s warmth spike against her skin. She turned her gaze to the trees. Among the silver trunks hung fruit unlike any she had seen—round, luminous, their skins shifting from ruby to emerald with each pulse of light. A sweet perfume drifted from them, thick enough to taste. She lifted a hand, fingers trembling inches from the nearest fruit. A voice, soft as Isolde’s but edged with urgency, stopped her. “Do not eat what the grove offers freely,” Isolde said. “Its gifts are loans, not grants.” Aurora lowered her hand, the urge receding like a tide. She stepped back, feeling the moss give way under her boots, soft and yielding. Nyx drifted toward the altar, his form elongating as he examined the carvings. His fingers—shadowy tendrils—traced a glyph that resembled an eye surrounded by thorns. The stone vibrated faintly, a hum that resonated in Aurora’s molars. “The wardens watch,” Isolde said, her eyes distant. “They mark each tear in the Veil, each soul that steps where they are not meant.” A sudden chill swept the grove, despite the perpetual warmth. The chimes grew sharper, now tinged with a discordant note that made the hair on Aurora’s arms stand. She glanced at the pool again; the vision of Dymas had faded, replaced by a swirling vortex of shadow and light, a maw that seemed to breathe. “Leave,” Nyx urged, his voice gaining a faint edge. “The grove does not forgive lingerers.” Isolde placed a hand on Aurora’s shoulder, her touch light as a feather. “Remember, child of law, the path you choose shapes the feast that awaits.” Aurora nodded, feeling the weight of the pendant, the chill of the Fae‑forged blade at her belt, and the strange certainty that she had just glimpsed a future she did not yet understand. They turned and walked back toward the standing stones, the path seeming shorter than before, as if the grove itself contracted to push them out. The silver trees blurred, their leaves flashing like struck coins. The chimes faded, replaced by the familiar rustle of Richmond Park’s wind through ordinary oaks. As they broke through the veil, the air shifted abruptly, carrying the distant hum of London traffic and the faint tang of rain on stone. The standing stones loomed ahead, their surfaces dull and cold, no longer thrumming with hidden life. Aurora halted, hand outstretched, and felt the familiar roughness of the granite. Nyx’s form solidified beside her, his violet eyes scanning the tree line. Isolde stood a pace behind, her silver hair catching the weak sunlight, her expression unreadable. A low crack split the silence, like a branch snapping under unseen weight. From the grove’s edge, a tendril of pure shadow slipped through the thinning Veil, curling toward the stones as if testing their resistance. It hovered inches from Aurora’s outstretched fingers, dark and hungry, before recoiling as if burned by the pendant’s faint glow. The tendril vanished, leaving only a faint smear of darkness on the stone where it had touched. Aurora drew her hand back, heart pounding, and exchanged a glance with Nyx. Isolde’s lips moved, forming a silent riddle that dissolved into the wind. They stepped away from the stones, the park swallowing them whole, but the memory of the grove’s impossible light lingered, a promise and a warning that the Veil was thinner than they had believed.
created_at"2026-03-11T22:22:32.753Z" 3/11/2026, 10:22:32 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1806
moderation_latency(null)
generation_time36616
tokens_prompt5355
tokens_completion3575
native_tokens_prompt5054
native_tokens_completion3238
native_tokens_completion_images(null)
native_tokens_reasoning1604
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-9ed8ef03f342ff67"
is_byokfalse
latency250
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773267752-30LFjvhp8lzPqO2vMhhw"
upstream_id"chatcmpl-9ed8ef03f342ff67"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.647
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1222
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1222
totalAiIsms37
found
0
word"whisper"
count1
1
word"footsteps"
count1
2
word"shimmered"
count1
3
word"fluttered"
count1
4
word"pulsed"
count1
5
word"throb"
count1
6
word"pulse"
count2
7
word"flickered"
count1
8
word"rhythmic"
count1
9
word"footfall"
count1
10
word"scanned"
count1
11
word"glistening"
count1
12
word"echoing"
count1
13
word"stomach"
count1
14
word"yearning"
count1
15
word"depths"
count1
16
word"gloom"
count1
17
word"desire"
count1
18
word"warmth"
count2
19
word"traced"
count1
20
word"vibrated"
count1
21
word"resonated"
count1
22
word"chill"
count2
23
word"tinged"
count1
24
word"maw"
count1
25
word"weight"
count2
26
word"familiar"
count2
27
word"loomed"
count1
28
word"scanning"
count1
29
word"unreadable"
count1
30
word"silence"
count1
31
word"pounding"
count1
highlights
0"whisper"
1"footsteps"
2"shimmered"
3"fluttered"
4"pulsed"
5"throb"
6"pulse"
7"flickered"
8"rhythmic"
9"footfall"
10"scanned"
11"glistening"
12"echoing"
13"stomach"
14"yearning"
15"depths"
16"gloom"
17"desire"
18"warmth"
19"traced"
20"vibrated"
21"resonated"
22"chill"
23"tinged"
24"maw"
25"weight"
26"familiar"
27"loomed"
28"scanning"
29"unreadable"
30"silence"
31"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences76
matches
0"d with urgency"
86.47% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1216
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
77.27% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1100
uniqueNames10
maxNameDensity1.45
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Isolde12
Heartstone1
Nyx10
Aurora16
Dymas2
Gluttony1
Richmond1
Park1
London1
Veil2
persons
0"Isolde"
1"Nyx"
2"Aurora"
3"Dymas"
places
0"Richmond"
1"Park"
2"London"
globalScore0.773
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount6
matches
0"heat‑haze that seemed to breathe"
1"sounded like wind through leaves"
2"as if tasting the air"
3"liquid that seemed to swallow the light"
4"maw that seemed to breathe"
5"as if testing their resistance"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.467
wordCount1216
matches
0"neither rising nor"
1"not to anyone in particular, but to the space between them"
2"not with hunger but with a sudden, inexplicable yearning"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences82
matches
0"warning that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean45.04
std30.25
cv0.672
sampleLengths
0133
14
2135
324
445
553
646
714
867
927
1017
1161
1277
1338
1424
1536
1624
1755
1815
1926
2033
2150
2241
2339
2456
2542
2634
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences76
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs193
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount2
flaggedSentences7
totalSentences82
ratio0.085
matches
0"She glanced at Nyx; his shadowy outline flickered, tendrils of darkness curling and uncurling as if tasting the air."
1"A distant sound reached her ears—a low chime, like bells struck underwater, resonating through the soles of her boots."
2"She recognized the opulence instantly—Dymas, the realm of Gluttony."
3"From the depths, a shape emerged—vague, shifting, a mass of limbs and mouths that whispered in a language Aurora could not comprehend."
4"Among the silver trunks hung fruit unlike any she had seen—round, luminous, their skins shifting from ruby to emerald with each pulse of light."
5"His fingers—shadowy tendrils—traced a glyph that resembled an eye surrounded by thorns."
6"She glanced at the pool again; the vision of Dymas had faded, replaced by a swirling vortex of shadow and light, a maw that seemed to breathe."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1106
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.0216998191681736
lyAdverbCount6
lyAdverbRatio0.0054249547920434
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean14.83
std6.39
cv0.431
sampleLengths
09
113
216
312
424
511
619
713
816
94
1013
1113
1213
1320
1426
1519
1619
1712
1811
1913
207
2119
2219
2313
2418
2522
2616
2719
2811
2914
303
3134
329
3321
3412
355
3610
376
3811
3912
4014
4122
4213
4316
4420
457
4624
4710
4811
4911
62.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4024390243902439
totalSentences82
uniqueOpeners33
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Instead of her own face,"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences75
matches
0"They moved through a curtain"
1"She glanced at Nyx; his"
2"She stepped onto a path"
3"she said, not to anyone"
4"She recognized the opulence instantly—Dymas,"
5"Her stomach clenched, not with"
6"She jerked back, heart hammering."
7"she asked, voice tighter than"
8"It recoiled as Nyx withdrew,"
9"She turned her gaze to"
10"She lifted a hand, fingers"
11"She stepped back, feeling the"
12"His fingers—shadowy tendrils—traced a glyph"
13"She glanced at the pool"
14"They turned and walked back"
15"It hovered inches from Aurora’s"
16"They stepped away from the"
ratio0.227
13.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences75
matches
0"Aurora pressed her palm against"
1"A faint tremor ran up"
2"Nyx’s voice slipped from the"
3"Isolde tilted her head, silver"
4"Aurora withdrew her hand and"
5"The air between them shimmered,"
6"Nyx drifted forward, his form"
7"Aurora said, her tone steady"
8"Isolde lifted a hand, palm"
9"The world gave way."
10"They moved through a curtain"
11"Trees rose with trunks of"
12"Leaves fluttered in shades of"
13"Wildflowers carpeted the floor, blossoms"
14"Aurora’s Heartstone pendant warmed against"
15"She glanced at Nyx; his"
16"Isolde walked ahead, her steps"
17"Isolde said, her voice low"
18"Aurora frowned, trying to gauge"
19"The light above was constant,"
ratio0.893
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
19.70% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount10
matches
0"Wildflowers carpeted the floor, blossoms that pulsed faintly from within, releasing a scent that was both sweet and sharp, like citrus zest mixed with crushed m…"
1"Aurora’s Heartstone pendant warmed against her chest, a soft throb that matched the pulse she felt in the ground."
2"She glanced at Nyx; his shadowy outline flickered, tendrils of darkness curling and uncurling as if tasting the air."
3"The light above was constant, neither rising nor falling, casting a perpetual twilight that made shadows lazy and soft."
4"Nyxx slipped beside her, his form alternating between solid and mist, his eyes twin points of violet glow that scanned the canopy."
5"His fingers—shadowy tendrils—traced a glyph that resembled an eye surrounded by thorns."
6"She glanced at the pool again; the vision of Dymas had faded, replaced by a swirling vortex of shadow and light, a maw that seemed to breathe."
7"They turned and walked back toward the standing stones, the path seeming shorter than before, as if the grove itself contracted to push them out."
8"From the grove’s edge, a tendril of pure shadow slipped through the thinning Veil, curling toward the stones as if testing their resistance."
9"It hovered inches from Aurora’s outstretched fingers, dark and hungry, before recoiling as if burned by the pendant’s faint glow."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount7
matches
0"Nyx’s voice slipped, a whisper carried on the wind"
1"Aurora said, her tone steady despite the prickle on her skin"
2"Isolde said, her voice low and rhythmic"
3"she asked, voice tighter than she intended"
4"Nyx whispered, his voice barely more than a breath against her ear"
5"Isolde said, her eyes distant"
6"Nyx urged, his voice gaining a faint edge"
32.35% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Nyx whispered (whisper)"
1"Nyx urged (urge)"
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0.25
effectiveRatio0.235
67.8590%