Run: 2026-03-11-01KKFG381BZG01CV14MADCBWDJ

Run Details

Duration:
32.8s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in Dymas tasted of burnt honey and overripe figs. Aurora’s first breath coated her tongue, thick and sweet enough to gag on. She stumbled forward, the Fae-forged blade cold against her palm, its faint moonlight glow swallowed by the realm’s pervasive amber light. Behind her, the shimmering distortion of the portal collapsed with a sound like tearing silk. “Charming.” Nyx’s voice was a dry rustle of leaves at her shoulder. The Shade’s form seemed to drink in the warm, heavy air, their silhouette darker against the saffron sky. Ahead, Isolde floated, her silver hair catching no light, her bare feet leaving no print on the strange, mossy soil. “The first course is always the most deceptive,” she murmured, not looking back. They’d stepped into a valley. Not a valley of stone and stream, but of cultivated excess. Terraces climbed the gentle slopes, but they held no crops Aurora recognised. Bulbous, purple fruits pulsed with a soft bioluminescence. Vines thick as her arm crawled over trellises, bearing blossoms that looked disturbingly like open mouths, dripping viscous nectar. The air hummed, not with bees, but with a low, resonant drone, like a thousand stomachs digesting in unison. The ground beneath her boots was spongy, resilient, and faintly warm. “This is Prince Belphegor’s larder,” Nyx whispered. “The appetiser course for a kingdom of damned gourmands.” Aurora’s hand went to her chest, where the Heartstone Pendant lay against her skin. It pulsed, a slow, steady beat of warmth, stronger than ever. “It’s singing. Or… calling.” “Or warning,” Isolde said. She drifted towards a row of what looked like crystalline trees. Their bark was translucent, revealing a swirling, milky sap within. “The path forward is never the one you see.” As they moved deeper, the scale of the place became apparent. This was no mere garden. It was a geographically improbable expanse, an entire ecosystem engineered for consumption. They passed a grove where the trees bore loaves of bread instead of fruit, the crusts golden and steaming. A stream cut across their path, flowing with a creamy, white liquid that smelled of vanilla and almonds. Aurora knelt, hesitated, then touched a fingertip to the surface. It came away coated in a thick, sweet cream. “Don’t,” Nyx warned. Their form condensed, becoming more solid, more humanoid. “Nothing here is for the taking. Everything has a price, and in Dymas, the price is usually you.” A low, wet sound echoed from a thicket of giant, fleshy mushrooms. Aurora gripped the Fae blade tighter. The mushrooms’ caps were the colour of raw liver, and they quivered, releasing clouds of glittering spores that smelled of caramelised onions. “Keep moving,” Isolde urged, her lavender eyes scanning the horizon. “The watchful ones grow bold when guests linger.” They pressed on, the drone growing louder, the air hotter and thicker. The Heartstone’s warmth was a steady drumbeat against Aurora’s ribs. She saw things in the periphery—shadows that skittered on multiple legs between the trellises, the glint of too many eyes in the deep shade of a bread-tree. The unease was a physical thing, a tightening in her gut that had nothing to do with the cloying scents. Then the valley opened into a vast, sunken amphitheatre. It was a crater, miles wide, its sides terraced into countless levels. But these were not agricultural terraces. They were tables. An infinite, spiralling banquet hall carved into the earth. At each level, long, stone tables were laden with impossible feasts—roasts the size of oxen, pyramids of glistening fish, rivers of wine flowing in carved channels. And seated at the tables, hunched over the food, were the souls. They were humanoid, but wrong. Their skin had a waxy, preserved quality. Their eyes, when they glanced up from their plates, were hollow, yet burning with a desperate, singular hunger. They didn’t speak. They only ate. A constant, rhythmic chewing and swallowing that formed the base of the realm’s drone. Aurora’s breath hitched. “They’re… trapped.” “Bound by contract,” Isolde said, her voice flat, devoid of its usual riddles. “Chefs, critics, gluttons. They sought perfection. Belphegor offers it. An eternity to perfect a single recipe, to taste every flavour. The cost is the forgetting of all else.” A figure detached itself from the shadows near the crater’s rim. It was tall, thin as a whip, and dressed in a chef’s whites so pristine they seemed to glow. Its face was long and narrow, with eyes like black olives and a mouth that stretched too wide when it smiled. “New ingredients?” Its voice was a sibilant hiss, like oil in a hot pan. “Or new patrons? The Prince is always eager for novel palates.” Nyx stepped forward, their form billowing, shadows writhing like living smoke. “We seek passage. Not a seat at the table.” The chef-creature’s smile didn’t waver. “All paths in Dymas lead to the table. Eventually.” Its gaze slid to Aurora, lingering on the pendant at her throat. A flicker of something—recognition, greed—passed through its black eyes. “That trinket. It burns with a familiar fire. A taste of home, little morsel?” The Heartstone pulsed hot against her skin. Aurora held the Fae blade before her, its cold light a stark contrast to the ambient warmth. “We’re leaving.” “So hungry,” the creature sighed, taking a step closer. The air around it shimmered with heat-haze, and the scent of roasting meat intensified. “And so rude. First, a taste. A single, perfect bite. To assess your quality.” It moved faster than thought. One moment it was ten feet away, the next its long fingers, tipped with nails like sharpened paring knives, were inches from Aurora’s face. She threw herself back, swinging the Fae blade. The moonsilver edge sang through the air. The creature recoiled with a shriek, a thin line of dark, syrupy fluid welling on its forearm. “Cold!” it hissed, clutching the wound. The sweet scent turned acrid, like burnt sugar. “You carry the chill of the Fae courts!” Isolde raised her hands. The mossy ground between them and the creature erupted, not with plants, but with a lattice of shimmering, silver light—a ward of pure Fae magic. “The blade was a gift. Her heart is her own. Move aside.” But the creature was already melting back into the shadows, its hiss trailing behind it. “The Prince will season you himself… the pendant calls to him… the recipe is not complete…” The drone from the crater below seemed to swell, the collective chewing of the damned souls growing louder, more frantic. Aurora’s Heartstone felt like a brand. They weren’t just lost. They were on the menu.
created_at"2026-03-11T22:25:51.689Z" 3/11/2026, 10:25:51 PM
model"openrouter/hunter-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency987
moderation_latency(null)
generation_time32679
tokens_prompt5338
tokens_completion2040
native_tokens_prompt4947
native_tokens_completion1771
native_tokens_completion_images(null)
native_tokens_reasoning274
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773267951-As6bc1Qxv1YwjEw0uohl"
upstream_id"gen-1773267951-As6bc1Qxv1YwjEw0uohl"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.346
leniency0.692
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1103
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1103
totalAiIsms22
found
0
word"silk"
count1
1
word"pulsed"
count3
2
word"warmth"
count3
3
word"crystalline"
count1
4
word"echoed"
count1
5
word"quivered"
count1
6
word"scanning"
count1
7
word"glint"
count1
8
word"glistening"
count1
9
word"rhythmic"
count1
10
word"perfect"
count2
11
word"pristine"
count1
12
word"flicker"
count1
13
word"familiar"
count1
14
word"stark"
count1
15
word"shimmered"
count1
16
word"chill"
count1
highlights
0"silk"
1"pulsed"
2"warmth"
3"crystalline"
4"echoed"
5"quivered"
6"scanning"
7"glint"
8"glistening"
9"rhythmic"
10"perfect"
11"pristine"
12"flicker"
13"familiar"
14"stark"
15"shimmered"
16"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
88.61% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1098
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
87.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount877
uniqueNames9
maxNameDensity1.25
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Dymas1
Fae-forged1
Shade1
Isolde5
Aurora11
Heartstone4
Pendant1
Fae5
Nyx4
persons
0"Shade"
1"Isolde"
2"Aurora"
3"Heartstone"
4"Nyx"
places(empty)
globalScore0.873
windowScore1
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"looked like crystalline trees"
1"felt like a brand"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.732
wordCount1098
matches
0"Not a valley of stone and stream, but of cultivated excess"
1"not with bees, but with a low, resonant drone, like a thousand stomachs digesti"
2"not with plants, but with a lattice of shimmering, silver light"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean39.21
std20.39
cv0.52
sampleLengths
060
130
233
385
416
529
634
784
829
940
1018
1169
129
1368
1450
155
1641
1751
1825
1920
2049
2126
2237
2361
2422
2541
2631
2735
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences79
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs143
matches
0"was already melting"
21.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences94
ratio0.043
matches
0"She saw things in the periphery—shadows that skittered on multiple legs between the trellises, the glint of too many eyes in the deep shade of a bread-tree."
1"At each level, long, stone tables were laden with impossible feasts—roasts the size of oxen, pyramids of glistening fish, rivers of wine flowing in carved channels."
2"A flicker of something—recognition, greed—passed through its black eyes."
3"The mossy ground between them and the creature erupted, not with plants, but with a lattice of shimmering, silver light—a ward of pure Fae magic."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount474
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.02531645569620253
lyAdverbCount3
lyAdverbRatio0.006329113924050633
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean11.68
std6.15
cv0.527
sampleLengths
011
113
221
315
412
518
620
713
85
911
1012
118
1219
1319
1411
157
169
1714
1811
194
204
2111
2210
239
2411
255
2612
2719
2818
2910
309
313
328
3318
3412
356
3622
3710
388
3912
4010
4127
4220
439
4412
456
463
479
4826
4912
58.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.40425531914893614
totalSentences94
uniqueOpeners38
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Then the valley opened into"
ratio0.013
70.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences75
matches
0"She stumbled forward, the Fae-forged"
1"she murmured, not looking back"
2"They’d stepped into a valley."
3"It pulsed, a slow, steady"
4"She drifted towards a row"
5"Their bark was translucent, revealing"
6"It was a geographically improbable"
7"They passed a grove where"
8"It came away coated in"
9"Their form condensed, becoming more"
10"They pressed on, the drone"
11"She saw things in the"
12"It was a crater, miles"
13"They were tables."
14"They were humanoid, but wrong."
15"Their skin had a waxy,"
16"Their eyes, when they glanced"
17"They didn’t speak."
18"They only ate."
19"It was tall, thin as"
ratio0.373
33.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences75
matches
0"The air in Dymas tasted"
1"Aurora’s first breath coated her"
2"She stumbled forward, the Fae-forged"
3"Nyx’s voice was a dry"
4"The Shade’s form seemed to"
5"she murmured, not looking back"
6"They’d stepped into a valley."
7"Terraces climbed the gentle slopes,"
8"Vines thick as her arm"
9"The air hummed, not with"
10"The ground beneath her boots"
11"Aurora’s hand went to her"
12"It pulsed, a slow, steady"
13"She drifted towards a row"
14"Their bark was translucent, revealing"
15"This was no mere garden."
16"It was a geographically improbable"
17"They passed a grove where"
18"A stream cut across their"
19"Aurora knelt, hesitated, then touched"
ratio0.853
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount6
matches
0"Vines thick as her arm crawled over trellises, bearing blossoms that looked disturbingly like open mouths, dripping viscous nectar."
1"She saw things in the periphery—shadows that skittered on multiple legs between the trellises, the glint of too many eyes in the deep shade of a bread-tree."
2"The unease was a physical thing, a tightening in her gut that had nothing to do with the cloying scents."
3"Its face was long and narrow, with eyes like black olives and a mouth that stretched too wide when it smiled."
4"Nyx stepped forward, their form billowing, shadows writhing like living smoke."
5"But the creature was already melting back into the shadows, its hiss trailing behind it."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"she murmured, not looking back"
1"Isolde urged, her lavender eyes scanning the horizon"
2"Isolde said, her voice flat, devoid of its usual riddles"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount6
fancyTags
0"she murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx warned (warn)"
3"Isolde urged (urge)"
4"the creature sighed (sigh)"
5"it hissed (hiss)"
dialogueSentences26
tagDensity0.308
leniency0.615
rawRatio0.75
effectiveRatio0.462
70.4534%