Run: 2026-03-11-01KKFG3D9VA3MBTA2DSRG19Z6G

Run Details

Duration:
59.1s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s fingers closed around the haft of the Fae-forged blade, its cold seeping into her palm. Nyx drifted beside her, a ripple of shadow that barely disturbed the moss. Isolde lifted her chin, silver hair catching the wan light that filtered through the ancient oaks. “Beyond these stones the world thins,” she said, voice low and lilting, each word a thread of riddle. Aurora tightened her grip. “Then we step through.” The standing stones loomed, their surfaces etched with symbols that pulsed faintly, like heartbeat beneath skin. Isolde placed her palm against the central monolith. A shiver ran through the stone, and the air seemed to sigh. A gap opened, not a hole but a softening, as if the veil between breaths had been pulled aside. Nyx flowed forward first, slipping into the gap like ink in water. Aurora followed, feeling the blade’s chill intensify, the Heartstone pendant at her throat warming against her skin. The world shifted. Colour exploded in impossible hues—amber light drenched the canopy, yet shadows clung deep and velvety. Wildflowers carpeted the ground in blooms that seemed to breathe, petals opening and closing in slow, silent pulses. The scent of honeyed earth mixed with something metallic, like rain on stone. A distant hum vibrated through the soles of her boots, low and resonant, as if the ground itself sang. Isolde stepped beside her, bare feet leaving no imprint. “Time here dances to a different drum,” she murmured, eyes scanning the horizon where the sky melted into a perpetual twilight. Aurora glanced at her wrist, the crescent scar catching a glint of light. “How long have we been… inside?” Isolde smiled, a gesture that held both wisdom and mischief. “An hour here may be a minute beyond, or a day. Trust your pulse, not your watch.” Nyx re‑formed beside them, voice a whisper that seemed to come from the space between heartbeats. “The Veil thins here. I can taste the Hel‑air, sharp as burnt sugar.” Aurora lifted the Heartstone pendant. It glowed faintly, crimson light throbbing in rhythm with the hum. “It reacts to the rift,” she said, voice steady. “We’re near a tear.” Isolde tilted her head, silver hair swaying like moonlight on water. “Follow the sweetness, but beware the feast that never ends.” They moved deeper, the canopy closing overhead, leaves of jade and gold filtering the light into a shifting mosaic. Each step released a soft chime, as if tiny bells hung unseen in the air. Aurora felt the blade’s edge sing against her thigh, a promise of readiness. A clearing opened ahead, centred on a pool of liquid silver that mirrored not the sky but a constellation of stars that did not belong to this world. The water was still, yet ripples formed without wind, spreading outward in perfect circles. Nyx knelt, hand hovering above the surface, and the shadow of his fingers elongated, touching the water without breaking it. “It shows what could be,” he whispered. “Reflections of possibilities.” Aurora peered in. Her own face stared back, but her eyes were brighter, her hair threaded with silver strands that seemed to move of their own accord. A fleeting image flickered—a figure cloaked in ash, standing before a banquet table laden with fruits that pulsed like hearts. She pulled back, breath quickening. “That… looks like Dymas.” Isolde’s gaze never left the pool. “Dymas is a realm of excess, ruled by Belphegor. Its scent is honey, its sound is endless chewing. To step there is to feast forever, never satisfied.” Nyx melted into the shadows again, his form becoming less distinct, more a feeling of presence. “I will scout ahead,” he said, voice barely a rustle. “Stay close to the light.” He slipped between the trees, his silhouette dissolving into the gloom. The hum grew louder, now accompanied by a faint clatter—cutlery on porcelain, laughter low and gleeful. Aurora’s skin prickled; the air tasted of spiced wine and roasted meat. She tightened her grip on the blade, feeling the familiar weight of the Fae‑forged metal, its edge honed to cut through ward and wards alike. Isolde placed a hand on Aurora’s shoulder, touch cool as moonlight. “Trust the blade, trust the pendant, trust your own heart. The Veil will test you, but it will not break you if you remember who you are.” A sudden rustle made them all freeze. From the thicket emerged a shape—tall, antlered, its coat a shifting mass of shadow and starlight. Eyes glowed amber, fixed on the trio. The creature lowered its head, nostrils flaring, inhaling the scents of the Grove. Nyx re‑formed beside Aurora, his whisper now urgent. “It is a Warden of the threshold. It guards the Veil’s weakness.” The antlered beast stepped forward, each hooffall causing the silver pool to tremble, sending concentric waves that sang like distant bells. Aurora lifted the Fae‑forged blade, its cold fire meeting the beast’s gaze. Isolde lifted her palms, whispering a phrase in a tongue older than stone, the words weaving through the air like silken threads. The beast paused, head tilted, as if listening to a song only it could hear. Then, with a sound like wind through dry leaves, it bowed, antlers grazing the moss, and melted back into the shadows, leaving only a faint trace of silver dust. A breath escaped Aurora, one she did not realise she had been holding. The hum faded, leaving a hollow echo that felt like the sigh of a world resetting. Isolde lowered her hands, silver hair falling like a curtain. “The path ahead is clear, but the Veil remembers those who tread it.” Nyx drifted closer, his form solidifying enough for her to see the faint violet glow of his eyes. “We should return before the feast calls too loudly.” Aurora nodded, slipping the Heartstone pendant back beneath her coat. She sheathed the blade, its chill seeping into her sheath, a reminder of the promise she carried. As they turned to retrace their steps, the ground beneath their feet shuddered, a low groan rising from the stones. The ancient oaks creaked, their branches twisting as if pulling at something unseen. A crack split the air near the central monolith, a jagged line of darkness widening, revealing a glimpse of a fiery horizon beyond—flames licking the sky, the scent of burnt sugar and roasted flesh spilling out. From the rift emerged a hulking silhouette, horns curled like obsidian, hooves striking the earth with a thud that sent vibrations through the soles of their boots. Its eyes burned crimson, fixed on the trio with hunger that seemed to swallow light. Nyx’s voice rose, a whisper that cut through the tension. “It has sensed the breach.” Aurora’s hand flew to the haft of the blade, pulling it free in one fluid motion. The Fae‑forged metal sang, a clear, bright note that cut through the growing roar. Isolde stepped forward, her silver hair flashing like a blade of moonlight. “Stay behind me,” she said, voice a mixture of command and riddle. “The Warden will test your resolve.” The creature lunged, shadow and flame coalescing into a mass of snarling fury. Aurora braced, the cold of the blade meeting the heat of the beast, the world holding its breath as the clash began. --- *End of scene.*
created_at"2026-03-11T22:25:57.082Z" 3/11/2026, 10:25:57 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2801
moderation_latency(null)
generation_time58928
tokens_prompt5355
tokens_completion3429
native_tokens_prompt5054
native_tokens_completion3136
native_tokens_completion_images(null)
native_tokens_reasoning1469
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-a6a5f201ba7880b8"
is_byokfalse
latency738
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773267957-XlEjyqm9JmLE6ePimmfN"
upstream_id"chatcmpl-a6a5f201ba7880b8"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.318
leniency0.636
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1217
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1217
totalAiIsms27
found
0
word"loomed"
count1
1
word"etched"
count1
2
word"pulsed"
count2
3
word"chill"
count2
4
word"vibrated"
count1
5
word"dances"
count1
6
word"scanning"
count1
7
word"glint"
count1
8
word"pulse"
count1
9
word"whisper"
count3
10
word"mosaic"
count1
11
word"perfect"
count1
12
word"fleeting"
count1
13
word"flickered"
count1
14
word"gloom"
count1
15
word"porcelain"
count1
16
word"familiar"
count1
17
word"weight"
count1
18
word"echo"
count1
19
word"reminder"
count1
20
word"hulking"
count1
21
word"tension"
count1
22
word"resolve"
count1
highlights
0"loomed"
1"etched"
2"pulsed"
3"chill"
4"vibrated"
5"dances"
6"scanning"
7"glint"
8"pulse"
9"whisper"
10"mosaic"
11"perfect"
12"fleeting"
13"flickered"
14"gloom"
15"porcelain"
16"familiar"
17"weight"
18"echo"
19"reminder"
20"hulking"
21"tension"
22"resolve"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
45.01% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1212
ratio0.002
matches
0"End of scene."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
76.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1016
uniqueNames6
maxNameDensity1.48
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Fae-forged1
Aurora15
Heartstone3
Isolde10
Grove1
Nyx8
persons
0"Aurora"
1"Isolde"
2"Nyx"
places(empty)
globalScore0.762
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount7
matches
0"blooms that seemed to breathe, petals opening and closing in slow, silent pulses"
1"whisper that seemed to come from the space between heartbeats"
2"strands that seemed to move of their own accord"
3"as if listening to a song only it could hear"
4"felt like the sigh of a world resetting"
5"as if pulling at something unseen"
6"hunger that seemed to swallow light"
34.98% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.65
wordCount1212
matches
0"not a hole but a softening, as if the veil between breaths had been pulled"
1"not the sky but a constellation of stars"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean39.1
std21.41
cv0.548
sampleLengths
071
155
232
365
476
529
629
721
847
972
1056
1133
1270
1363
1443
1520
1655
1744
1829
1923
2027
2127
2233
2378
2415
2530
2630
2713
2822
291
303
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"been pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences6
totalSentences88
ratio0.068
matches
0"Colour exploded in impossible hues—amber light drenched the canopy, yet shadows clung deep and velvety."
1"A fleeting image flickered—a figure cloaked in ash, standing before a banquet table laden with fruits that pulsed like hearts."
2"The hum grew louder, now accompanied by a faint clatter—cutlery on porcelain, laughter low and gleeful."
3"Aurora’s skin prickled; the air tasted of spiced wine and roasted meat."
4"From the thicket emerged a shape—tall, antlered, its coat a shifting mass of shadow and starlight."
5"A crack split the air near the central monolith, a jagged line of darkness widening, revealing a glimpse of a fiery horizon beyond—flames licking the sky, the scent of burnt sugar and roasted flesh spilling out."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1023
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.021505376344086023
lyAdverbCount6
lyAdverbRatio0.005865102639296188
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean13.76
std6.68
cv0.486
sampleLengths
016
113
216
318
44
54
616
78
812
919
1012
1117
123
1315
1418
1513
1619
179
1821
1913
206
2110
2217
2316
2413
255
2611
279
284
2911
3010
3119
3215
3313
3428
3514
3620
377
383
393
4024
4120
425
434
446
4527
4616
4710
4816
4916
53.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3409090909090909
totalSentences88
uniqueOpeners30
46.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences72
matches
0"Then, with a sound like"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences72
matches
0"she said, voice low and"
1"she murmured, eyes scanning the"
2"It glowed faintly, crimson light"
3"she said, voice steady"
4"They moved deeper, the canopy"
5"Her own face stared back,"
6"She pulled back, breath quickening."
7"he said, voice barely a"
8"He slipped between the trees,"
9"She tightened her grip on"
10"She sheathed the blade, its"
11"Its eyes burned crimson, fixed"
12"she said, voice a mixture"
ratio0.181
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences72
matches
0"Aurora’s fingers closed around the"
1"Nyx drifted beside her, a"
2"Isolde lifted her chin, silver"
3"she said, voice low and"
4"Aurora tightened her grip."
5"The standing stones loomed, their"
6"Isolde placed her palm against"
7"A shiver ran through the"
8"A gap opened, not a"
9"Nyx flowed forward first, slipping"
10"Aurora followed, feeling the blade’s"
11"The world shifted."
12"Colour exploded in impossible hues—amber"
13"Wildflowers carpeted the ground in"
14"The scent of honeyed earth"
15"A distant hum vibrated through"
16"Isolde stepped beside her, bare"
17"she murmured, eyes scanning the"
18"Aurora glanced at her wrist,"
19"Isolde smiled, a gesture that"
ratio0.944
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
37.04% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount8
matches
0"Isolde lifted her chin, silver hair catching the wan light that filtered through the ancient oaks."
1"Aurora followed, feeling the blade’s chill intensify, the Heartstone pendant at her throat warming against her skin."
2"Wildflowers carpeted the ground in blooms that seemed to breathe, petals opening and closing in slow, silent pulses."
3"Her own face stared back, but her eyes were brighter, her hair threaded with silver strands that seemed to move of their own accord."
4"The antlered beast stepped forward, each hooffall causing the silver pool to tremble, sending concentric waves that sang like distant bells."
5"Isolde lifted her palms, whispering a phrase in a tongue older than stone, the words weaving through the air like silken threads."
6"The ancient oaks creaked, their branches twisting as if pulling at something unseen."
7"From the rift emerged a hulking silhouette, horns curled like obsidian, hooves striking the earth with a thud that sent vibrations through the soles of their bo…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount4
matches
0"she said, voice low and lilting, each word a thread of riddle"
1"she said, voice steady"
2"he said, voice barely a rustle"
3"He slipped, his silhouette dissolving into the gloom"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"she murmured (murmur)"
1"he whispered (whisper)"
dialogueSentences22
tagDensity0.273
leniency0.545
rawRatio0.333
effectiveRatio0.182
68.4003%