NC Bench
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Run: 2026-03-11-01KKFG7KKR29DF7XFT5XYBGKPA
Run Details
Model:
Stealth: Healer Alpha
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
19.7s
Cost:
$0.000000
Provider:
Stealth
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.06%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
47.92%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
98.56%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
60.92%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.10%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
35.84%
Sentence opener variety
(details)
84.03%
Adverb-first sentence starts
(details)
85.55%
Pronoun-first sentence starts
(details)
60.84%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
88.5938%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The oak grove had seemed
different in daylight.
Rory crouched behind a moss-slick
stone, her breath held tight in her chest, and listened to the
silence
.
It wasn't the peaceful quiet
of a London park at night.
This was a dense, pressurized
silence
, the kind that pressed against the eardrums and made the small bones of the inner ear ache.
She'd come for the standing
stones.
The whispered rumours from Yu-Fei’s
regulars—the ones who paid in strange coins and smelled of ozone and damp earth—had been specific.
The grove in Richmond, the
one the tourists never found.
A place where time frayed
at the edges.
A place where you could
lose hours, or find them, if you knew the right path between the ancient oaks. Eva had laughed it off. "Fairy tales for drunks, Rory." But the pendant around her neck, the deep crimson Heartstone resting cool against her collarbone, had given a faint, urgent
pulse
when she’d passed a certain bus stop near the park gates. It hadn’t done that before. Not since the day it had arrived in her postbox, a plain brown package with no return address.
Now, crouching in the unnatural
stillness, she regretted her curiosity.
The clearing ahead, ringed by
the tall, lichen-crusted standing stones, was wrong. Not in a way she could catalogue with her Pre-Law training. It was a felt wrongness, a discordant note in the
symphony
of the night.
The air smelled of blooming
wildflowers, a cloying, sickly-sweet perfume that had no business in October.
The scent coated the back
of her throat.
A twig snapped to her
left. Not the rustle of a fox or the scurry of a rat.
A clean, deliberate snap, as
if something heavy had shifted its
weight
on a dry branch. Rory remained frozen.
Her hand drifted down to
the zippered pocket of her bomber jacket, fingers brushing the cold metal of her delivery bike keys. Useless.
She’d left the bike chained
to a tree a quarter mile away, following the pendant’s silent tugs into the deeper, unlit heart of the park. Another sound. A soft,
rhythmic
*
thump-thump
*. Like something heavy and wet
being dropped
onto sodden leaves.
It came from beyond the
farthest standing stone, from the darkness that pooled between the ancient trees like spilled ink. She chanced a look. The moon was a thin sliver, offering little help. The clearing was a paler patch of grey against the black. Nothing moved. Yet the feeling of being observed was now a physical pressure on her shoulders, a prickling heat at the nape of her neck. *
Thump-thump
*. Closer.
Just at the edge of
the grove’s boundary. The Heartstone
pulsed
, a sudden, fierce
warmth
against her skin. Not the faint hint of a portal she’d read about. This was a warning. A shout. Rory pushed herself silently to her feet, muscles coiled.
Her mind, usually a swift
calculator of angles and exits, felt sluggish, thick with the floral scent and the
oppressive
quiet.
She took a careful step
backward, her trainer sinking into soft moss. The ground here wasn’t right either.
It was too yielding, almost
spongey, like it
was layered
over something hollow. From the
gloom
between two stones, something pale arced through the air.
It landed with a wet
slap ten feet from her hiding place. She stared at it. It was a human hand, severed cleanly at the wrist.
It lay palm-up in the
moonlight, fingers
slightly
curled. No blood. The skin was the colour of old parchment. Rory’s
stomach
clenched. She didn’t scream.
She’d learned long ago that
screaming was a luxury.
Instead, her eyes darted from
the hand to the shadows from which it had come. Two pinpricks of faint, bioluminescent light appeared in the dark. They weren’t animal eyes.
They were too steady, too
cold, and they blinked out of sync with each other. The *
thump-thump
* sound resumed, now accompanied by a dragging noise, like wet burlap
being pulled
over roots and stones. The lights advanced, drifting apart, then together. She had to move. The boundary of standing stones was her goal.
If the legends held any
truth, the stones themselves were the anchor, the point of stability.
If she could get past
them, she might find her way back to the real park. Rory turned, a slow, deliberate movement, and started for the nearest stone, a towering monolith of grey granite sheathed in black ivy. The pendant burned now, a hot coal against her sternum. Every step felt heavy, as if the
very
air
was thickening
around her limbs. A
whisper
brushed her ear, dry as dead leaves. "*Lost, little bird.*" She didn’t look back. She walked faster, her gait transitioning into a stumbling run. The dragging sound erupted behind her,
no longer slow but
a frantic, scrabbling rush. The standing stone was twenty feet away. Fifteen. The pinprick lights surged forward. They weren’t eyes, she realised with a jolt of ice in her veins. They were lures, dangling from something that unfolded itself from the darkness. It was a shape of angles and jutting limbs, all of it the same pale, papery colour as the severed hand. It moved with a disjointed, puppet-like gait, its many joints clicking faintly. Rory reached the stone, her fingers scrabbling for purchase on the cold, slick ivy. She hauled herself around its base, using it as a shield. The thing stopped on the other side of the stone. Its head, a lumpy, asymmetrical orb, tilted. The two glowing lures bobbed, studying her. "You were told not to come here," it whispered. The voice came from all around, a chorus of dry rustles. "You carry the mark. You are expected." "What mark?" Rory’s voice was steady, a feat that surprised her. The thing raised a long, multi-jointed arm. A finger, like a peeled twig, pointed at her chest. At the Heartstone. "It calls," the chorus whispered. "It sings a hungry song. And the Grove answers." The pendant’s heat flared again, intense and sickening. Rory felt a wave of vertigo. For a split second, the grove around her blurred. The wildflowers in the clearing became writhing, pale worms. The moon overhead stretched into a grinning crescent of bone.
Then it snapped back into
place, leaving her gasping, her vision swimming. The creature
began to
circle the stone, its limbs unfolding further, scraping against the granite with a sound like nails on slate. It
was testing
her, forcing her to move, to break from her cover. "Time is a thread here," it sang. "We pull it. We see where you end." Rory’s gaze swept the ground, the trees, searching. Behind her, past the stone, the path back to the park
seemed to
shimmer, to stretch into an impossible, narrowing corridor. A trick of the light, or the fraying time? She couldn’t risk it. Her hand closed around the bike keys in her pocket. The small, sharp edge of the fob dug into her palm. Not a weapon. But a distraction. She drew in a breath, and as the creature’s
lurching
form cleared the edge of the monolith, she flung the keys hard into the thicket to her right, away from the supposed path. The sound of metal hitting wood and leaves was a sudden, violent intrusion. The thing’s glowing lures snapped toward the noise. Its body contorted, limbs folding and refolding with sickening speed as it lunged after the sound. Rory didn’t wait. She bolted, not for the shimmering path, but for a narrow gap between two of the inner standing stones, deeper into the grove’s heart. It was a mad gamble, a flight toward the source of the wrongness. But the monster was between her and the way she’d come, and the pendant’s
searing
heat now pointed inward, toward the circle’s centre, a deep, pulsing call she could no longer ignore. She plunged into the darkness beyond the stones. The air grew instantly colder. The floral scent vanished, replaced by the smell of wet stone and something else, something metallic and old, like rusted iron. Behind her, she heard a frustrated, chittering shriek, followed by the sound of the thing doubling back. It knew she’d tricked it. Ahead, in the absolute black at the centre of the ancient circle, a soft, crimson light
began to
glow. It wasn’t the moon. It wasn’t the bioluminescence of the lures. It was the Heartstone, reflected. A hundred times, in a hundred
perfect
, shining duplicates, scattered on the ground like drops of fresh blood. And in their midst, a shape
began to
rise from the earth, something vast and folded and waiting, unfolding just for her.
created_at
"2026-03-11T22:28:14.615Z"
3/11/2026, 10:28:14 PM
model
"openrouter/healer-alpha"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
773
moderation_latency
(null)
generation_time
19583
tokens_prompt
4560
tokens_completion
2533
native_tokens_prompt
4141
native_tokens_completion
2218
native_tokens_completion_images
(null)
native_tokens_reasoning
376
native_tokens_cached
6
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773268094-gW60xxoKGjAYOiG8mW6i"
upstream_id
"gen-1773268094-gW60xxoKGjAYOiG8mW6i"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Stealth"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
9
tagDensity
0.444
leniency
0.889
rawRatio
0
effectiveRatio
0
93.06%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1440
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"very"
count
1
highlights
0
"slightly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
47.92%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1440
totalAiIsms
15
found
0
word
"silence"
count
2
1
word
"pulse"
count
1
2
word
"symphony"
count
1
3
word
"weight"
count
1
4
word
"rhythmic"
count
1
5
word
"pulsed"
count
1
6
word
"warmth"
count
1
7
word
"oppressive"
count
1
8
word
"gloom"
count
1
9
word
"stomach"
count
1
10
word
"whisper"
count
1
11
word
"lurching"
count
1
12
word
"searing"
count
1
13
word
"perfect"
count
1
highlights
0
"silence"
1
"pulse"
2
"symphony"
3
"weight"
4
"rhythmic"
5
"pulsed"
6
"warmth"
7
"oppressive"
8
"gloom"
9
"stomach"
10
"whisper"
11
"lurching"
12
"searing"
13
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
129
matches
(empty)
98.56%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
129
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
133
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
6
totalWords
1438
ratio
0.004
matches
0
"thump-thump"
1
"Thump-thump"
2
"thump-thump"
3
"Lost, little bird."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
1390
uniqueNames
7
maxNameDensity
0.72
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
London
1
Yu-Fei
1
Richmond
1
Heartstone
4
Pre-Law
1
October
1
Rory
10
persons
0
"Rory"
places
0
"London"
1
"Yu-Fei"
2
"Richmond"
3
"October"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
1
matches
0
"seemed different in daylight"
60.92%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.391
wordCount
1438
matches
0
"no longer slow but"
1
"not for the shimmering path, but for a narrow gap between two of the inner standing stones, d"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
133
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
38
mean
37.84
std
23.4
cv
0.618
sampleLengths
0
60
1
130
2
71
3
34
4
51
5
36
6
49
7
1
8
9
9
26
10
61
11
24
12
33
13
59
14
26
15
44
16
46
17
12
18
28
19
8
20
63
21
49
22
27
23
11
24
20
25
14
26
54
27
35
28
15
29
42
30
27
31
33
32
37
33
72
34
34
35
22
36
30
37
45
97.10%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
129
matches
0
"being dropped"
1
"was layered"
2
"being pulled"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
217
matches
0
"was thickening"
1
"was testing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
1
totalSentences
133
ratio
0.008
matches
0
"The whispered rumours from Yu-Fei’s regulars—the ones who paid in strange coins and smelled of ozone and damp earth—had been specific."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1398
adjectiveStacks
1
stackExamples
0
"resting cool against her"
adverbCount
34
adverbRatio
0.024320457796852647
lyAdverbCount
7
lyAdverbRatio
0.005007153075822604
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
133
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
133
mean
10.81
std
6.85
cv
0.633
sampleLengths
0
8
1
18
2
11
3
23
4
6
5
21
6
10
7
8
8
20
9
5
10
37
11
5
12
18
13
10
14
12
15
11
16
14
17
16
18
8
19
6
20
12
21
16
22
3
23
22
24
1
25
25
26
2
27
4
28
10
29
20
30
4
31
9
32
11
33
2
34
23
35
1
36
1
37
8
38
10
39
10
40
4
41
2
42
9
43
21
44
12
45
6
46
13
47
12
48
12
49
4
35.84%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.3007518796992481
totalSentences
133
uniqueOpeners
40
84.03%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
119
matches
0
"Just at the edge of"
1
"Instead, her eyes darted from"
2
"Then it snapped back into"
ratio
0.025
85.55%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
40
totalSentences
119
matches
0
"It wasn't the peaceful quiet"
1
"She'd come for the standing"
2
"It hadn’t done that before."
3
"It was a felt wrongness,"
4
"Her hand drifted down to"
5
"She’d left the bike chained"
6
"It came from beyond the"
7
"She chanced a look."
8
"Her mind, usually a swift"
9
"She took a careful step"
10
"It was too yielding, almost"
11
"It landed with a wet"
12
"She stared at it."
13
"It was a human hand,"
14
"It lay palm-up in the"
15
"She didn’t scream."
16
"She’d learned long ago that"
17
"They weren’t animal eyes."
18
"They were too steady, too"
19
"She had to move."
ratio
0.336
60.84%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
95
totalSentences
119
matches
0
"The oak grove had seemed"
1
"Rory crouched behind a moss-slick"
2
"It wasn't the peaceful quiet"
3
"This was a dense, pressurized"
4
"She'd come for the standing"
5
"The whispered rumours from Yu-Fei’s"
6
"The grove in Richmond, the"
7
"A place where time frayed"
8
"A place where you could"
9
"Eva had laughed it off."
10
"It hadn’t done that before."
11
"The clearing ahead, ringed by"
12
"It was a felt wrongness,"
13
"The air smelled of blooming"
14
"The scent coated the back"
15
"A twig snapped to her"
16
"A clean, deliberate snap, as"
17
"Rory remained frozen."
18
"Her hand drifted down to"
19
"She’d left the bike chained"
ratio
0.798
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
119
matches
0
"Now, crouching in the unnatural"
1
"If the legends held any"
2
"If she could get past"
ratio
0.025
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
67
technicalSentenceCount
4
matches
0
"The whispered rumours from Yu-Fei’s regulars—the ones who paid in strange coins and smelled of ozone and damp earth—had been specific."
1
"The air smelled of blooming wildflowers, a cloying, sickly-sweet perfume that had no business in October."
2
"A clean, deliberate snap, as if something heavy had shifted its weight on a dry branch."
3
"The creature began to circle the stone, its limbs unfolding further, scraping against the granite with a sound like nails on slate."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
3
fancyTags
0
"it whispered (whisper)"
1
"the chorus whispered (whisper)"
2
"it sang (sing)"
dialogueSentences
9
tagDensity
0.333
leniency
0.667
rawRatio
1
effectiveRatio
0.667
88.5938%