NC Bench
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Run: 2026-03-11-01KKFGBXMMEP5H49WZ37JDWZXP
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 31s
Cost:
$0.001586
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.75%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
59.75%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
25.00%
Sentence opener variety
(details)
10.27%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
45.83%
Dialogue tag variety (said vs. fancy)
(details)
77.8534%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn slammed the heavy iron
door against the closing frame.
The sound echoed in the
cavernous belly of the Camden station.
She turned to face the
body.
Blood pooled around the concrete
base like spilled red wine on a grey stone table. The corpse lay face down. Mouth open. Eyes wide. No shock. No fear. Just stillness. DC Ross held a flashlight.
The beam shook as he
stepped over the remains. He stopped three feet away. "Family dispute," Ross said. Quinn knelt beside the body.
Her hands moved fast and
steady over the chest to check for a
pulse
. "Assess the wounds,"
Ross answered sharply
. "Three holes."
Quinn moved to the centre
of the floor. "Look at the floor."
Ross patted his pocket and
ducked. "The knuckles on the chest are broken," Quinn said. "No scavengers here. The emergency response team would have found the sounds by compacting the concrete. But the tile floor is untouched. It's like floors don't matter down here." Ross walked around the body. He bent toward the victim. "Another_bag." Quinn
scanned
the room. "Bags everywhere." Ross pointed at the Pockets. They were full. "Seems like a lot for a robbery," Ross argued.
Quinn saw the strange mark
on the pocket of the corpse.
A small gold star stamped
into the fabric. "Too clean for a fight." Ross nodded. "Code drift." Quinn stood up and looked at the compass in her pocket. The Veil Compass. Brass casing with green verdigris. It hummed against her leg. "The needle points to the rift," she murmured. Ross shook his head. "She's dead, Harlow. Check the wallet."
He took a steel tool
and pried open the body. "Maybe the family needed the cash for a funeral." "The money is deteriorating," Quinn said. "Look at the texture. The grass isn't printed on it. This is printed with vegetable oil. No chemical ink." Ross frowned. "Dr. Rye will check the DNA." Quinn turned to the wall.
She was looking at the
graffiti. Sanskrit ruins. "No, wait."
She touched the wall with
a gloved finger. It felt damp and warm. Not humidity. Not rain. Heat. "The energy signature isn't from a rat," Quinn told him. "It comes from the market." Ross stepped back. "We called it dirt." "The Veil Market is nearby," Quinn said. "Let's get moving," Ross said. The Compass in Quinn's hand
vibrated
. She gripped it. Her grip tightened. "It's waking up." "It's just a compass," Ross said. "Don't touch the wall," Quinn warned. "Go outside." The room grew cold. The air
vibrated
with a low thrum that made the teeth itch. Quinn watched the vapour. It formed shapes. Shapes she had seen before on her partner's files. Death. Undergone. Annulled. "She killed herself with a ritual," Ross suggested. Quinn dropped her bag. "Listen." Ross sighed. "I have to get preparations ready." "Get a radio." Quinn put the compass inside her jacket. "Something wrong." Ross left. The door closed
slowly
. Quinn looked around the room. The shadows stretched. The floor
vibrated
under her feet.
She felt the heat across
her legs. She looked at the corpse.
She felt the brush of
blood.
She saw the mark on
the wall. She felt the heat. She saw the light. She felt it again. The Veil Market was here. She held the compass hand out. It spun. The needle jerked. She stopped it by force. Brass turned cold. Green spots on the casing. Quinn pulled the jacket off. "No time for police tips." She pulled the compass back. It pointed deeper into the wall. She heard
footsteps
outside. Then
silence
. Then a floorboard cracked. Ross moved to the side. He hid behind a pillar. Quinn turned to the wall. She held the compass like a gun. She stepped forward. The handle of the compass dug into her palm. Blood dripped onto the concrete. She touched the Veil Compass to the brick. The needle snapped toward the rift. The brick
shattered
. A door opened. Quinn held it there. The air rushed out. The scent of ozone filled her lungs. She gripped the compass tighter. She watched the darkness behind. "Quinn." Ross's voice came from the shadows. She looked back. "The door is open," she said. Ross raised the flashlights. "Stay back," he called. Quinn stepped toward the light. "I have to check the evidence." Ross pointed to the wall. "The market is moving." Quinn spun around. "Compass says no." The ceiling lowered
slowly
. The lights
flickered
. She moved forward. She felt it all. She knelt on the concrete. She held the compass. The needle spun wild. She backed away. She gripped the iron door. "Harlow." Ross shouted. She ignored him. The room tilted. The shadow assembly grew large. She watched it move. She felt the heat. "I know the signs," Quinn said. Ross stepped closer. "Get out." Quinn looked at the compass. The needle stopped. It pointed straight at him. She felt the heat behind her back. She turned around. She saw the Veil Market. "Ross." He held the light. "Where did you go?" The light faded. He disappeared. The market woke up. Quinn held the compass. She heard the door move. She watched the shadow come closer. She gripped the brass casing. "Stay." The voice came from the dark. Quinn turned to the light. The shadow grew taller. The floor shook violently. She held the compass. The heat rose. They moved toward her. Their feet touched the floor. She stood firm. The air grew hot. She turned the compass toward the rift. The needle
vibrated
. The rift widened. The light faded. She stepped off the floor. She fell into the dark. She gripped the wall. She pulled herself up. She looked at Ross. He
was gone
. Only the shadow moved. She gripped the compass. She watched the wall. The shadow moved. The light blinked. She held it tight. The door slammed open. A figure stepped through. "I am watching." The shadow stepped back. Quinn looked left. She felt the heat. She looked up. The ceiling cracked. The market was here. She gripped the brass. She stood still. They approached her. Feet touched the floor. She watched the dark. She heard the
footsteps
. She held the compass. The needle tapped. She lowered the gun. The door opened wider. She held the compass. She backed away. The shadow moved. She gripped the wall. She felt the heat. The light
flickered
. She watched the figure. The door slammed. Quinn fell to the floor. The light faded. She was alone. The air turned bitter. She stood up. She held the compass. She watched the shadow. She gripped the brass. The door opened. She stepped closer. She felt the heat. She watched the dark. The figure leaned in. "Did you find him?" Quinn looked up. Her lip curled. She gripped the wall. She felt the heat. She watched the door. The Veil Market opened. She stepped through. The shadow moved. She gripped the compass. She watched the dark. She heard the
footsteps
. She held the brass. The door slammed. She turned around. She looked at the corpse. She gripped the compass. She watched the shadow. She felt the heat. The floor shook. She gripped the wall. The light blinked. She held the compass. She stood still. The door opened. She turned around. She watched the dark. The figure stepped closer. The light
flickered
. The door slammed. She gripped the brass. She stood up. She watched the dark. She gripped the compass. She looked at the light. The door opened. She watched the dark. She held the compass. She gripped the brass. She stepped closer. She watched the shadow. The door slammed. Quinn gripped the iron door. She turned around. She watched the dark. The shadow moved. She gripped the compass. She watched the light. The door closed. She stood up. She gripped the brass. The light faded. She watched the dark. She turned around. She gripped the compass. She looked at the wall. The shadow moved. She gripped the brass. She watched the dark. "Get out." The figure spoke. Quinn stepped back. She gripped the brass. The door opened. She stood up. She watched the dark. She gripped the brass. She felt the heat. The door closed. She gripped the brass. She watched the dark. She gripped the brass. The shadow moved closer. She gripped the brass. She watched the light. She turned around. She gripped the brass. She gripped the brass. The door opened. She walked toward the dark. The door slammed. She gripped the brass. She watched the shadow. She held the compass. The light
flickered
. She gripped the brass. She watched the dark. She gripped the brass. The door opened wider. She held the compass. She gripped the brass. She moved forward. She gripped the brass. She moved forward. The door opened. She gripped the brass. She held the compass. The door slammed. She stood still. She gripped the brass. She watched the dark. The figure moved. She gripped the brass. She moved forward. The door opened. She held the compass. She gripped the brass. She stood still. The door closed. She gripped the brass. She watched the dark. She moved forward. She gripped the brass. The light faded. She gripped the brass. She moved forward. The door slammed. She gripped the brass. She watched the dark. The shadow moved. She gripped the brass. She moved forward. She gripped the brass. She watched the dark. The door opened. She gripped the brass. She moved forward. She watched the dark. The door slammed. She gripped the brass. She moved forward. The light
flickered
. She gripped the brass. She moved forward. The door opened. She gripped the brass. She stood still. She watched the dark. The shadow moved. She gripped the brass. She moved forward. The door slammed. She gripped the brass. She watched the dark. She felt the heat. The light faded. She gripped the brass. The door opened. She looked at the dark. She gripped the brass. She moved forward. The door slammed. She gripped the brass. She watched the dark. She felt the heat. The door opened. She looked at the dark. She gripped the compass. The light faded. She gripped the brass. She watched the dark. She gripped the brass. The door slammed. She gripped the brass. She looked at the dark. She gripped the brass. The light blinked. She gripped the brass. She moved forward. The door opened. She gripped the brass. She stood still. She watched the dark. The shadow moved. She gripped the brass. She looked at the door. Quinn gripped the brass. She watched the dark. She gripped the metal. She held the compass. She gripped the brass. The door slammed. She gripped the brass. She looked at the light. She gripped the brass. The door opened. She moved forward. She gripped the brass. The door slammed. The light blinked. She gripped the brass. She watched the dark. She gripped the brass. She gripped the brass. She gripped the brass. She stood still. She watched the dark. The door opened. She gripped the brass. She moved forward. She looked at the door. The light faded. She gripped the brass. The shadow moved. She gripped the brass. She watched the dark. She gripped the brass. The door opened. She moved forward. She gripped the brass. She moved forward. The door slammed. She gripped the brass. The light
flickered
. She gripped the brass. She watched the dark. She gripped the brass. She held the compass. She stood still. She watched the dark. She gripped the brass. She moved forward. The door opened. She gripped the brass. The door slammed. She gripped the brass. She looked at the dark. She gripped the brass. She gripped the brass. She looked at the light. Quinn gripped the brass. She stood still. She watched the dark. The door opened. She gripped the brass. The light
flickered
. She gripped the brass. She moved forward. She gripped the brass. The door slammed. She gripped the brass. She stood still. The door opened. She gripped the brass. She looked at the light. The shadow moved. She gripped the brass. She moved forward. She watched the dark. She gripped the brass. She gripped the brass. She stood still. She watched the dark. The door opened. She moved forward. She gripped the brass. The light faded. She gripped the brass. The door slammed. She held the compass. She gripped the brass. She watched the door. She gripped the brass. The door opened. She stood still. She watched the dark. She moved forward. She gripped the brass. She gripped the brass. The door slammed. She gripped the brass. She watched the dark. She held the compass. She stood still. She looked at the dark. She gripped the brass. The door opened. She gripped the brass. She moved forward. She watched the light. She stood still. Quinn gripped the brass. She watched the dark. She gripped the brass. The door slammed. She gripped the brass. She looked at the door. She grip the brass. She watched the dark. She stood still. The door opened. She gripped the brass. She gripped the brass. The light
flickered
. She gripped the brass. She moved forward. The door opened. She grasped the brass. She watched the dark. She gripped the brass. She gripped the brass. She stood still. She looked at the light. She gripped the brass. She watched the dark. She gripped the brass. She gripped the brass. She moved forward. The door slammed. She gripped the brass. She watched the dark. She gripped the brass. She gripped the brass. She stood still. She watched the dark. She gripped the brass. She moved forward. The door opened. She gripped the brass. She looked at the light. She stood still. She watched the dark. She gripped the brass. She gripped the brass. The door slammed. She gripped the brass. She watched the dark. She gripped the brass. She moved forward. The door opened. She gripped the brass. She gripped the brass. She stood still. She watched the dark. She gripped the brass. She gripped the brass. The door slammed. She looked at the light. She gripped the brass. She moved forward. She watched the dark. She gripped the brass. She gripped the brass. She stood still. She watched the dark. She gripped the brass. She moved forward. The door opened. She gripped the brass. She watched the dark. She gripped the brass. The door slammed. She gripped the brass. She stood still. She watched the dark. The light
flickered
. She gripped the brass. She gripped the brass. She moved forward. She gripped the brass. She looked at the light. She gripped the brass. The door opened. She stood still. She watched the dark. She gripped the brass. She gripped the brass. The door slammed. She gripped the brass. She watched the dark. She moved forward. She gripped the brass. She looked at the light. She moved forward. The door slammed. She held the compass. She gripped the brass. She stood still. She watched the dark. The light blinked. She gripped the brass. She gripped the brass. She looked at the light. She gripped the brass. She looked at the dark. She gripped the brass. The door opened. She gripped the brass. She moved forward. The door slammed. She gripped the brass. She watched the dark. She gripped the brass. She stood still. She gripped the brass. She gripped the brass. She looked at the dark. She gripped the brass. She moved forward. She gripped the brass. She stood still. The door opened. She gripped the brass. She watched the dark. She gripped the brass. She gripped the brass. She moved forward. She stood still. She watched the dark. The light
flickered
. She gripped the brass. She gripped the brass. She moved forward. Quinn gripped the brass. She stood still. She watched the dark. The door opened. She gripped the brass. She gripped the brass. She looked at the light. She gripped the brass. She looked at the dark. The door slammed. She stood still. She gripped the brass. She gripped the brass. She looked at the dark. She gripped the brass. She stood still. She watched the dark. The door opened. She gripped the brass. She looked at the light. She gripped the brass. The door slammed. She stood still. She gripped the brass. She watched the dark. She gripped the brass. She moved forward. She gripped the brass. She stood still. The door opened. She gripped the brass. She looked at the light. She gripped the brass. She stood still. She watched the dark. She gripped the brass. She stood still. She looked at the dark. The door slammed. She gripped the brass. She moved forward. She gripped the brass. She gripped the brass. She stood still. She watched the dark. The light
flickered
. She gripped the brass. She gripped the brass. She looked at the light. She gripped the brass. The door opened. She stood still. She watched the dark. She gripped the brass. She gripped the brass. She stood still. She watched the dark. The door slammed. She held the compass.
created_at
"2026-03-11T22:30:35.954Z"
3/11/2026, 10:30:35 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
387
moderation_latency
(null)
generation_time
90901
tokens_prompt
4671
tokens_completion
7876
native_tokens_prompt
4516
native_tokens_completion
7561
native_tokens_completion_images
(null)
native_tokens_reasoning
3168
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00158575
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oageDyw-6Ng1vN-9dae012ac793da1e"
is_byok
false
latency
387
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773268235-2knvijz23n44F2OErXyn"
upstream_id
"oageDyw-6Ng1vN-9dae012ac793da1e"
total_cost
0.00158575
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
1
adverbTags
0
"Ross answered sharply [sharply]"
dialogueSentences
48
tagDensity
0.396
leniency
0.792
rawRatio
0.053
effectiveRatio
0.042
94.75%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2857
totalAiIsmAdverbs
3
found
0
adverb
"sharply"
count
1
1
adverb
"slowly"
count
2
highlights
0
"sharply"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
59.75%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2857
totalAiIsms
23
found
0
word
"echoed"
count
1
1
word
"pulse"
count
1
2
word
"scanned"
count
1
3
word
"vibrated"
count
4
4
word
"footsteps"
count
3
5
word
"silence"
count
1
6
word
"shattered"
count
1
7
word
"flickered"
count
11
highlights
0
"echoed"
1
"pulse"
2
"scanned"
3
"vibrated"
4
"footsteps"
5
"silence"
6
"shattered"
7
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
682
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
682
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
711
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2857
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
71
wordCount
2639
uniqueNames
7
maxNameDensity
1.33
worstName
"Quinn"
maxWindowNameDensity
6.5
worstWindowName
"Quinn"
discoveredNames
Camden
1
Ross
23
Quinn
35
Pockets
1
Veil
5
Compass
3
Market
3
persons
0
"Ross"
1
"Quinn"
2
"Compass"
3
"Market"
places
0
"Pockets"
globalScore
0.837
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
34
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2857
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
711
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
151
mean
18.92
std
11.2
cv
0.592
sampleLengths
0
57
1
19
2
4
3
19
4
6
5
14
6
6
7
38
8
11
9
6
10
8
11
9
12
24
13
4
14
24
15
8
16
10
17
19
18
25
19
8
20
15
21
18
22
15
23
7
24
7
25
5
26
6
27
9
28
6
29
8
30
16
31
19
32
8
33
5
34
8
35
12
36
6
37
8
38
6
39
37
40
5
41
24
42
10
43
11
44
20
45
12
46
17
47
20
48
25
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
682
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
687
matches
0
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
711
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2639
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.009473285335354301
lyAdverbCount
7
lyAdverbRatio
0.002652519893899204
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
711
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
711
mean
4.02
std
1.8
cv
0.449
sampleLengths
0
10
1
11
2
6
3
15
4
5
5
2
6
2
7
2
8
2
9
2
10
5
11
9
12
5
13
4
14
5
15
14
16
6
17
10
18
4
19
6
20
9
21
29
22
5
23
5
24
1
25
4
26
2
27
5
28
3
29
9
30
11
31
8
32
5
33
2
34
2
35
11
36
3
37
5
38
5
39
8
40
4
41
6
42
10
43
9
44
6
45
19
46
2
47
6
48
5
49
6
25.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
315
diversityRatio
0.07313642756680731
totalSentences
711
uniqueOpeners
52
10.27%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
649
matches
0
"Then a floorboard cracked."
1
"Only the shadow moved."
ratio
0.003
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
450
totalSentences
649
matches
0
"She turned to face the"
1
"He stopped three feet away."
2
"Her hands moved fast and"
3
"He bent toward the victim."
4
"They were full."
5
"It hummed against her leg."
6
"He took a steel tool"
7
"She was looking at the"
8
"She touched the wall with"
9
"It felt damp and warm."
10
"She gripped it."
11
"Her grip tightened."
12
"It formed shapes."
13
"She felt the heat across"
14
"She looked at the corpse."
15
"She felt the brush of"
16
"She saw the mark on"
17
"She felt the heat."
18
"She saw the light."
19
"She felt it again."
ratio
0.693
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
646
totalSentences
649
matches
0
"Quinn slammed the heavy iron"
1
"The sound echoed in the"
2
"She turned to face the"
3
"Blood pooled around the concrete"
4
"The corpse lay face down."
5
"DC Ross held a flashlight."
6
"The beam shook as he"
7
"He stopped three feet away."
8
"Quinn knelt beside the body."
9
"Her hands moved fast and"
10
"Ross answered sharply"
11
"Quinn moved to the centre"
12
"Ross patted his pocket and"
13
"Ross walked around the body."
14
"He bent toward the victim."
15
"Quinn scanned the room."
16
"Ross pointed at the Pockets."
17
"They were full."
18
"Quinn saw the strange mark"
19
"A small gold star stamped"
ratio
0.995
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
649
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
8
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
45.83%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
5
fancyTags
0
"Ross argued (argue)"
1
"she murmured (murmur)"
2
"Quinn warned (warn)"
3
"Ross suggested (suggest)"
4
"Ross shouted (shout)"
dialogueSentences
48
tagDensity
0.333
leniency
0.667
rawRatio
0.313
effectiveRatio
0.208
77.8534%