Run: 2026-03-11-01KKFHKM0V9X69NJ8QENENB6TW

Run Details

Duration:
36.5s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn kicked the rusted gate open and stepped onto the damp platform. The air tasted of mildew and old iron. A call had come in half an hour ago: a body discovered in the abandoned Camden tube, the Veil Market’s current haunt. Uniformed officers lingered near the entrance, their torches cutting thin beams through the gloom. She moved past the yellow tape, her boots splashing in shallow puddles. The corpse lay on its back beside a collapsed ticket booth, arms splayed, head turned to the left. A dark stain spread across the chest, soaking the shirt. Quinn knelt, ignoring the chill that seeped through her coat. She pulled her glove free and brushed a fragment of grit from the victim’s temple. The skin was pale, the lips tinged blue. No defensive wounds marred the forearms. “Quinn?” a voice called from the shadows. Eva Kowalski emerged, her curly red hair catching the faint glow of a flickering lantern. She clutched her worn leather satchel, the straps frayed from constant use. “You’re early,” Quinn said, keeping her tone even. Eva knelt opposite her, eyes scanning the symbols etched into the stone floor. “They’re not random. Look at the pattern—three interlocking circles, each bisected by a line. It’s a binding sigil.” Quinn tilted her head, studying the markings. The lines were shallow, as if scratched with a blunt tool rather than carved with intent. “Anyone could copy that from a book.” Eva’s freckled brow furrowed. “The precision suggests practice. And the compass.” She gestured with a gloved hand toward a small brass object lying a few feet from the body. Quinn’s gaze flicked to the item. The Veil Compass lay half‑buried in soot, its casing dulled by verdigris. The face bore protective sigils etched deep into the metal. The needle trembled, pointing not at the corpse but at the cracked wall behind the ticket booth. “It’s pointing to a rift,” Eva whispered, voice low. “Someone tried to open a portal. The ritual went wrong.” Quinn shook her head, the motion sharp. “The needle would swing toward the strongest supernatural source. If a rift were active, it’d pull the needle straight to the centre of the anomaly, not to a wall.” She lifted the compass gently, feeling the weight of the brass. “Unless the rift is elsewhere and the needle is being disturbed.” Eva’s fingers tapped the satchel strap. “Or the compass is a fake. A Shade artisan would never make a piece that points away from power.” Quinn turned the compass over, noting the smooth underside. No maker’s mark, just a faint scratch near the edge. “This scratch looks recent.” She placed the compass back on the stone, watching the needle wobble before settling again on the wall. “Someone placed it here deliberately,” Quinn said, more to herself than to Eva. “They wanted us to look at the wall, not the body.” Eva’s green eyes narrowed. “Why hide the body? The symbols suggest a summoning. If they wanted concealment, they’d have left no trace.” Quinn stood, brushing dust from her trousers. “Because the body isn’t the point. The point is the message.” She stepped closer to the corpse, examining the stain. The blood had seeped through the fabric in a pattern that resembled a reversed sigil—mirroring the one on the floor, but inverted. “Someone staged a ritual murder to look like a failed summoning,” Quinn said, voice tight. “They used the compass as a misdirection, hoping we’d chase a phantom rift while they walked away.” Eva sat back on her heels, shoulders relaxing slightly. “And the victim?” Quinn knelt again, this time pressing a fingertip to the wound. The edges were clean, the cut precise. “A blade, not a ritual knife. No hesitation marks. The killer knew anatomy.” She glanced at the ticket booth’s broken glass. “Whoever did this had time to set the scene, place the compass, arrange the symbols, then leave before the market’s next shift.” A soft scrape echoed from the darkness beyond the booth. Both women froze. Quinn’s hand drifted to the worn leather watch on her left wrist, feeling the familiar weight. She slipped it off and placed it on the stone beside the compass, the metal cool against her palm. Eva inhaled sharply. “Did you hear that?” Quinn’s gaze snapped to the far end of the platform where a section of wall had collapsed, revealing a yawning blackness behind the bricks. From that void came a faint, rhythmic tapping—like fingernails on stone. “The compass,” Eva breathed. “It’s reacting.” Quinn lifted the compass again. The needle spun wildly, then slammed against the casing, pointing directly at the gap in the wall. The protective sigils on the face glowed faintly, a sickly green light pulsing in time with the tapping. “Someone’s still down there,” Quinn said, voice low but edged with steel. She slipped the compass back into her pocket, drew her service revolver, and moved toward the opening, boots silent on the wet stone. Eva followed, satchel gripped tight, eyes darting between the shadows and the flickering light of the compass now dark in Quinn’s grasp. As they reached the breach, a cold draft brushed their faces, carrying the scent of ozone and something metallic—blood, fresh and warm. Quinn pressed her back against the rough stone, signalling Eva to stay put. She peered into the darkness, the revolver steady in her hand. A shape shifted just beyond the edge of the light, tall and indistinct, shoulders hunched as if bearing an invisible weight. Quinn’s finger tightened on the trigger. The tapping stopped. A whisper, barely audible, slipped from the void: “You shouldn’t have come.” Quinn inhaled, the air sharp in her lungs. She stepped forward, the revolver raised, and the darkness swallowed her whole.
created_at"2026-03-11T22:52:16.827Z" 3/11/2026, 10:52:16 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency428
moderation_latency(null)
generation_time36345
tokens_prompt4688
tokens_completion2927
native_tokens_prompt4333
native_tokens_completion2559
native_tokens_completion_images(null)
native_tokens_reasoning1376
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-937f76448796da6d"
is_byokfalse
latency237
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773269536-BRtFbjlkRKLB4bQYKBYu"
upstream_id"chatcmpl-937f76448796da6d"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.48
leniency0.96
rawRatio0
effectiveRatio0
79.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount959
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"deliberately"
count1
2
adverb"slightly"
count1
3
adverb"sharply"
count1
highlights
0"gently"
1"deliberately"
2"slightly"
3"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount959
totalAiIsms16
found
0
word"gloom"
count1
1
word"chill"
count1
2
word"tinged"
count1
3
word"scanning"
count1
4
word"etched"
count2
5
word"furrowed"
count1
6
word"flicked"
count1
7
word"trembled"
count1
8
word"weight"
count3
9
word"echoed"
count1
10
word"familiar"
count1
11
word"rhythmic"
count1
12
word"whisper"
count1
highlights
0"gloom"
1"chill"
2"tinged"
3"scanning"
4"etched"
5"furrowed"
6"flicked"
7"trembled"
8"weight"
9"echoed"
10"familiar"
11"rhythmic"
12"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences64
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences64
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords956
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
17.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount716
uniqueNames7
maxNameDensity2.65
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Camden1
Veil2
Market1
Eva12
Kowalski1
Quinn19
Compass1
persons
0"Market"
1"Eva"
2"Kowalski"
3"Quinn"
4"Compass"
places(empty)
globalScore0.173
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"as if bearing an invisible weight"
95.40% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.046
wordCount956
matches
0"not at the corpse but at the cracked wall behind the ticket booth"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean28.97
std19.69
cv0.68
sampleLengths
020
136
240
339
47
527
68
731
830
929
1045
1119
1258
1325
1465
1522
1649
1732
1812
1961
2013
2135
227
2335
246
2540
2612
2791
2821
296
303
3112
3220
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences64
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
30.08% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences76
ratio0.039
matches
0"The blood had seeped through the fabric in a pattern that resembled a reversed sigil—mirroring the one on the floor, but inverted."
1"From that void came a faint, rhythmic tapping—like fingernails on stone."
2"As they reached the breach, a cold draft brushed their faces, carrying the scent of ozone and something metallic—blood, fresh and warm."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount718
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.022284122562674095
lyAdverbCount9
lyAdverbRatio0.012534818941504178
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean12.58
std6.83
cv0.543
sampleLengths
012
18
222
314
412
518
610
710
815
98
106
117
1215
1312
148
1513
1618
177
1816
197
204
2125
226
2312
2410
2517
269
2710
287
2940
3011
316
3219
339
3410
3522
3613
3711
384
3918
407
4120
4222
4315
4417
459
463
4711
487
4921
46.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3026315789473684
totalSentences76
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences63
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences63
matches
0"She moved past the yellow"
1"She pulled her glove free"
2"She clutched her worn leather"
3"She gestured with a gloved"
4"She lifted the compass gently,"
5"She placed the compass back"
6"She stepped closer to the"
7"She glanced at the ticket"
8"She slipped it off and"
9"She slipped the compass back"
10"She peered into the darkness,"
11"She stepped forward, the revolver"
ratio0.19
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences63
matches
0"Quinn kicked the rusted gate"
1"The air tasted of mildew"
2"A call had come in"
3"She moved past the yellow"
4"The corpse lay on its"
5"A dark stain spread across"
6"Quinn knelt, ignoring the chill"
7"She pulled her glove free"
8"The skin was pale, the"
9"a voice called from the"
10"Eva Kowalski emerged, her curly"
11"She clutched her worn leather"
12"Quinn said, keeping her tone"
13"Eva knelt opposite her, eyes"
14"Quinn tilted her head, studying"
15"The lines were shallow, as"
16"Eva’s freckled brow furrowed."
17"She gestured with a gloved"
18"Quinn’s gaze flicked to the"
19"The Veil Compass lay half‑buried"
ratio0.921
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount1
matches
0"A shape shifted just beyond the edge of the light, tall and indistinct, shoulders hunched as if bearing an invisible weight."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"Eva whispered, voice low"
1"Quinn said, more to herself than to Eva"
2"Quinn said, voice tight"
3"Quinn said, voice low but edged with steel"
70.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"Eva whispered (whisper)"
1"Eva breathed (breathe)"
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0.286
effectiveRatio0.16
75.1669%