Run: 2026-03-11-01KKFHPG21F9VSK1PZ8WE8T774

Run Details

Duration:
23.1s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“She’s not supposed to be here.” Harlow’s voice cut through the stale air as she knelt beside the corpse. The abandoned platform smelled of wet stone and rust, a thin mist clinging to the rails like ghostly breath. A single bone token lay half‑buried in the grit near the victim’s left hand, its surface etched with the sigil of a waning moon. Harlow’s gloved fingers hovered over the token, feeling the faint chill that seemed to pulse from it. Across the platform, Eva adjusted the round glasses perched on her nose, her freckled cheeks flushed from the chill. She tucked a stray curl behind her left ear, a habit that betrayed her nerves despite the calm she tried to project. “The token’s a classic Veil Market pass,” she said, voice low. “Someone wanted access, but they didn’t make it past the gate.” Harlow’s eyes flicked to the leather watch on her left wrist, its face scratched but still ticking with military precision. “The gate’s sealed,” she replied. “The token’s fake.” Eva lifted the worn leather satchel from her lap, pulling out a leather‑bound journal. “Look at the markings,” she murmured, tracing a finger over a page filled with sketches of protective sigils. “They’re not random. They’re a binding sequence, meant to hold something… or someone.” A faint metallic tang hung in the air, sharper than the damp. Harlow inhaled, noting the copper undertone that whispered of recent blood. She rose, her boots scraping against the cracked tiles, and circled the body. The victim wore a dark coat, the collar turned up against the chill, but the fabric was torn at the shoulder, as if something had ripped it away from behind. “Defensive wounds?” Eva asked, leaning closer. Harlow shook her head, her sharp jaw tightening. “No. The tears are clean, like a blade sliced through cloth. No fraying, no struggle.” She knelt again, this time pressing her palm to the stone where the blood had pooled. The surface was warm, almost vibrating under her touch. Eva’s eyes widened. “That’s not normal. Stone shouldn’t retain heat like that.” “It’s not stone,” Harlow murmured. “It’s a rift.” She flicked open the brass compass tucked in her coat pocket, the Verdigrised casing catching the dim light. The needle spun wildly before settling, pointing not at the body but at a section of wall where the tiles were missing, revealing a dark void behind them. Eva stared at the compass, then at the hollow. “A portal?” Harlow’s voice dropped, each word measured. “Someone tried to cross, got pulled back, and left a token to fake a market entry. The binding sigils on the journal? They’re a failsafe, meant to seal the rift if the crossing fails.” Eva’s fingers slipped into her satchel, pulling out a small vial filled with a luminescent liquid. “I’ve seen this in the restricted archives. It’s ectoplasmic residue, left when a spirit is forced back through a veil.” She tipped the vial, letting a single drop fall onto the stone. The liquid hissed, evaporating in a puff of silver mist that curled toward the void. Harlow watched the mist, noting how it seemed to be drawn inward, as if the opening was inhaling. “The killer didn’t want to steal something,” she said. “They wanted to leave something behind.” Eva frowned. “What?” “The compass.” Harlow held up the brass instrument, its face etched with protective sigils. “It’s attuned to the nearest rift. If someone wanted to hide a portal, they’d need to mask its signature. Placing a false token and a body nearby would draw attention away from the real anomaly.” She tapped the compass against her palm. “But the needle still points true. The rift’s still active, just… weaker.” Eva’s gaze flickered to the journal, then back to the void. “So the murder was a distraction.” Harlow stood, her military bearing rigid. “And the killer is still here, waiting for the veil to thin enough to slip through.” She turned her head toward the far end of the platform, where a faint flicker of light danced—like a candle struggling against a draft. Eva tucked the journal back into her satchel, her freckles catching the dim glow. “We need to seal it before the next full moon.” Harlow’s leather watch ticked loudly in the silence. “We have until the token’s power fades. After that, the market moves, and the rift will stabilise.” She slipped the compass back into her coat, the weight of it familiar against her hip. “First, we find who left the token.” Eva nodded, tucking a stray curl behind her ear once more. “I’ll check the archives for any recent purchases of bone tokens. Someone with access to the restricted sections would know how to forge one.” Harlow moved toward the flicker, her boots echoing on the deserted platform. The air grew colder, each breath visible in the pale light. She paused, hand outstretched, feeling the subtle pull of the void—an invitation, or a warning. A soft scrape echoed from the darkness behind her. She spun, eyes narrowing, the leather watch catching a glint of metal. From the shadows emerged a figure cloaked in a dark coat, the collar turned up just enough to hide the lower half of their face. In their gloved hand, they held a bone token identical to the one at the victim’s feet, its surface gleaming faintly. “You’re late,” the figure said, voice muffled but unmistakably familiar. Harlow’s jaw tightened, her sharp jawline a hard line against the gloom. “We’re not here to play games.” The figure lifted the token, and for a heartbeat the stone beneath them seemed to pulse, as if answering a call only the veil could hear. Eva’s breath hitched, her hand slipping toward the satchel’s clasp. Harlow stepped forward, the compass heavy at her side, and whispered, “Give it up.” The figure’s gloved fingers tightened around the token, and the flickering light behind them surged, throwing long, jagged shadows across the platform. The air crackled, and the stone wall shivered, the void yawning wider as something unseen began to press against the thin membrane between worlds. Harlow’s eyes never left the stranger’s face, waiting for the moment the token would slip from their grasp. The stone groaned. The token slipped. And the void inhaled.
created_at"2026-03-11T22:53:51.073Z" 3/11/2026, 10:53:51 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency404
moderation_latency(null)
generation_time22949
tokens_prompt4688
tokens_completion2854
native_tokens_prompt4333
native_tokens_completion2499
native_tokens_completion_images(null)
native_tokens_reasoning1174
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-8f80112f7086750e"
is_byokfalse
latency236
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773269631-qG99qlEZjKglYf0Y7YW5"
upstream_id"chatcmpl-8f80112f7086750e"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"She knelt again [again]"
dialogueSentences30
tagDensity0.6
leniency1
rawRatio0.056
effectiveRatio0.056
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1047
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1047
totalAiIsms23
found
0
word"etched"
count2
1
word"chill"
count3
2
word"pulse"
count2
3
word"flicked"
count2
4
word"tracing"
count1
5
word"measured"
count1
6
word"flickered"
count1
7
word"flicker"
count2
8
word"silence"
count1
9
word"weight"
count1
10
word"familiar"
count2
11
word"echoing"
count1
12
word"echoed"
count1
13
word"glint"
count1
14
word"gleaming"
count1
15
word"gloom"
count1
highlights
0"etched"
1"chill"
2"pulse"
3"flicked"
4"tracing"
5"measured"
6"flickered"
7"flicker"
8"silence"
9"weight"
10"familiar"
11"echoing"
12"echoed"
13"glint"
14"gleaming"
15"gloom"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount5
narrationSentences58
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1046
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount757
uniqueNames3
maxNameDensity1.98
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Eva11
Harlow15
Verdigrised1
persons
0"Eva"
1"Harlow"
2"Verdigrised"
places(empty)
globalScore0.509
windowScore0.667
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount2
matches
0"chill that seemed to pulse from it"
1"as if answering a call only the veil could hear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.956
wordCount1046
matches
0"not at the body but at a section of wall"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences70
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean34.87
std25.95
cv0.744
sampleLengths
019
160
291
345
466
56
660
765
840
963
1033
113
1268
1317
1470
1583
1638
1721
1846
1910
2018
2126
2210
2314
2422
2524
2618
273
283
294
99.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences58
matches
0"was torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs134
matches
0"was inhaling"
61.22% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences70
ratio0.029
matches
0"“And the killer is still here, waiting for the veil to thin enough to slip through.” She turned her head toward the far end of the platform, where a faint flicker of light danced—like a candle struggling against a draft."
1"She paused, hand outstretched, feeling the subtle pull of the void—an invitation, or a warning."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount758
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.021108179419525065
lyAdverbCount6
lyAdverbRatio0.0079155672823219
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean14.94
std9.52
cv0.637
sampleLengths
019
119
224
317
419
522
611
731
85
93
1014
1118
1213
1312
1411
1513
1630
176
188
1931
209
213
229
235
2421
2528
269
272
286
2934
3016
3132
3215
3318
349
356
362
371
3814
3942
4012
4111
426
436
4440
4514
4610
478
4833
4918
49.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.32857142857142857
totalSentences70
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences54
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences54
matches
0"She tucked a stray curl"
1"she said, voice low"
2"she murmured, tracing a finger"
3"She rose, her boots scraping"
4"She knelt again, this time"
5"She flicked open the brass"
6"She tipped the vial, letting"
7"She tapped the compass against"
8"She turned her head toward"
9"She slipped the compass back"
10"She paused, hand outstretched, feeling"
11"She spun, eyes narrowing, the"
ratio0.222
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences54
matches
0"Harlow’s voice cut through the"
1"The abandoned platform smelled of"
2"A single bone token lay"
3"Harlow’s gloved fingers hovered over"
4"She tucked a stray curl"
5"she said, voice low"
6"Harlow’s eyes flicked to the"
7"Eva lifted the worn leather"
8"she murmured, tracing a finger"
9"A faint metallic tang hung"
10"Harlow inhaled, noting the copper"
11"She rose, her boots scraping"
12"The victim wore a dark"
13"Eva asked, leaning closer"
14"Harlow shook her head, her"
15"She knelt again, this time"
16"The surface was warm, almost"
17"Eva’s eyes widened."
18"She flicked open the brass"
19"The needle spun wildly before"
ratio0.926
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
66.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount3
matches
0"Harlow inhaled, noting the copper undertone that whispered of recent blood."
1"The victim wore a dark coat, the collar turned up against the chill, but the fabric was torn at the shoulder, as if something had ripped it away from behind."
2"The figure lifted the token, and for a heartbeat the stone beneath them seemed to pulse, as if answering a call only the veil could hear."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount5
matches
0"she said, voice low"
1"Harlow’s eyes flicked, its face scratched but still ticking with military precision"
2"She flicked, the Verdigrised casing catching the dim light"
3"She slipped, the weight of it familiar against her hip"
4"the figure said, voice muffled but unmistakably familiar"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"she murmured (murmur)"
1"Harlow murmured (murmur)"
dialogueSentences30
tagDensity0.233
leniency0.467
rawRatio0.286
effectiveRatio0.133
70.7523%