Run: 2026-03-11-01KKFHT6RR97J617KWKNNDV0JM

Run Details

Duration:
29.9s
Cost:
$0.000795
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The night swallowed the path as she crossed the last oak stone, and the world behind her fell silent. The Fae Grove loomed ahead, its standing stones cloaked in mist, their bark slick with dew. Aurora Carter stood at the edge, the Heartstone pendant warm against her chest, its deep crimson pulse a quiet thrum in the darkness. She could feel the old oak roots coil around the stone like veins, as if the earth itself clung to the threshold between realms. A faint hum rose from the clearing, a sound that did not belong to any wind or insect, and she pressed the pendant tighter, its faint inner glow flickering in response. “Who’s there?” a voice whispered from the shadows, the tone flat, echoing as if spoken from a well. Rory's breath caught, but the word left her mouth clean and sharp, “Show yourself.” The mist swirled, coalescing into a shape that seemed both solid and translucent, a figure draped in woven ferns. “You have come for the Heartstone,” the figure intoned, and the words rolled over her like heavy rain. “Who are you?” Rory demanded, stepping forward, her boots crunching on the fallen leaves. “I am the Keeper of the Grove,” the being replied, and its voice carried the scent of wet earth and ancient stone. “What do you want?” Aurora asked, her tone cool, her eyes never leaving the figure’s face. “The Stone seeks a bearer,” the Keeper said, and the pendant pulsed in a brighter rhythm, “It chooses those who bear scars.” A cold wind brushed her wrist, and a flash of memory surged: the crescent-shaped scar on her left hand, the accident that had left it raw and unhealed. Rory flexed her fingers, feeling the scar throb insistently, as if the wound remembered the stone’s call. The Keeper extended a hand, silver fingers glinting in the faint glow, “Place it upon the Heartstone, and you will hear the truth of your blood.” She hesitated, the weight of the pendant pulling her forward, and then she placed it on the stone’s surface. The stone vibrated, a low tremor that resonated through the ground, and the ancient oak standing stones shivered as if awakened. A low rumble rose from beneath the earth, and the wildflowers around the perimeter unfurled in impossible colour, their petals turning a phosphorescent shade of violet. “Do not be afraid,” the Keeper whispered, but the words carried no comfort, only a warning. Rory swallowed, feeling the air thicken, and sensed that the garden’s time behaved oddly, each heartbeat stretching or contracting without warning. She lifted her gaze to the sky, but no stars pierced the canopy; instead, the night seemed to fold inward, as if the world were folding around her. A sudden crack cracked through the silence, a sound like a glass jar shattering, and the ground beneath her feet gave way. The earth opened, a yawning fissure that swallowed the edge of the Grove, and from its depths rose a darkness that moved like ink in water. Rory’s heart hammered, and she stumbled backward, the pendant slipping from her grasp and landing with a soft thud on the stone. The darkness coiled around the pendant, its tendrils curling like living smoke, and a low chuckle echoed from its depths. “Very well,” the Keeper sneered, “you have ignored the warning.” “Leave now,” Rory shouted, her voice ringing with defiance, “or I will call for help.” A laugh burst from the darkness, a sound that seemed to vibrate the very air, “Help will not come, child of mortal blood.” The tendrils reached, wrapping around the pendant, and a heat surged through the metal, burning her palm. Rory recoiled, pulling her hand away, but the tendrils tightened, pulling the pendant toward the fissure. “Give it back!” she cried, clawing at the stone, her fingernails scraping against the cold bark. The Keeper’s form flickered, and for a heartbeat its eyes glowed a sickly green, “You cannot escape what you have summoned.” A rush of cold wind howled through the grove, and the wildflowers screamed with voices that were not theirs, each petal splitting open to reveal a gaping maw. The fissure widened, and from its depths emerged shapes that defied logic—creatures of bone and shadow, their eyes like polished obsidian. They surged forward, and Rory’s hand flew to the pendant, gripping it as if it could anchor her soul. “Run!” she screamed, turning toward the exit, but the path behind her was gone, replaced by an unending wall of stone. She lunged toward the fissure, hoping to outrun the darkness, but the ground beneath her cracked and crumbled, sending her sprawling. The creatures closed in, their limbs elongated, their mouths opening to reveal rows of needle‑sharp teeth. “No,” Rory breathed, her voice barely a whisper, her body shaking with terror and adrenaline. The darkness surged, and the Heartstone pulsed violently, its inner glow flaring to a blinding scarlet. A blinding flash illuminated the Grove, and in that instant, the Keeper’s form shattered into a thousand shards of light. The shards scattered, each one sparking like a firefly, and the shadows recoiled, screeching in pain. Rory stumbled forward, the pendant now glowing brighter than ever, casting eerie shadows on the cracked stone. The ground trembled, and the ancient standing stones cracked open, revealing a stairway of blackened stone that descended into darkness. She glanced back at the darkness, now recoiling, as if burned, and felt a surge of desperate hope. She sprinted toward the stair, her breath ragged, the scar on her wrist burning with each step. The stairway opened into a tunnel lit by a faint, amber glow, and the air inside smelled of ozone and wet stone. She descended, the Heartstone pulsing in rhythm with her heartbeat, each pulse a metronome of dread and anticipation. At the bottom of the tunnel, a door stood ajar, its surface covered in strange runes that glowed faintly red. Rory pushed the door open, and a blinding white light poured out, flooding the tunnel. The darkness recoiled, shrieking as it was forced back, and the Keeper’s voice faded into a scream that echoed through the stone. A scream tore through the tunnel, not from the creatures nor the Keeper, but from Rory herself, a guttural howl that seemed to shake the very foundations of the Fae Grove. The pendant’s glow surged, flooding the tunnel with crimson light, and the walls of the passage seemed to bleed red. The light intensified, and the tunnel collapsed behind her, sealing the darkness away, but the sound of cracking stone reverberated. She fell to the ground, the Heartstone clattering away, its glow now steady and steady, and the air filled with a sweet, metallic fragrance. A distant echo reached her ears, a whisper that sounded like her own name spoken in reverse. Rory’s hand brushed the cold stone of the tunnel wall, and a faint inscription emerged, letters forming words that pulsed with an ancient rhythm. The words read: “The veil is thin, and the heart beats still.” She stared at the inscription, feeling the weight of the past settle upon her shoulders, and the pendants warmth faded to a dim ember. A sudden crack echoed behind her, and the tunnel walls began to shift, revealing a new passage that stretched into an endless corridor. The corridor stretched beyond sight, its walls lined with forgotten doors, each bearing a name she recognized—Silas, Brendan, Jennifer—her family’s lineage etched into the stone. Rory stared at the names, feeling a chill crawl up her spine, and a low growl resonated from deep within the stone. She raised the Heartstone, its faint glow now a steady crimson heartbeat, and whispered, “What do you want from me?” The tunnel answered with a single word that reverberated through the stone, a word that felt like a promise and a threat rolled into one.
created_at"2026-03-11T22:55:52.63Z" 3/11/2026, 10:55:52 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency173
moderation_latency(null)
generation_time29763
tokens_prompt4560
tokens_completion3362
native_tokens_prompt4222
native_tokens_completion2919
native_tokens_completion_images(null)
native_tokens_reasoning1239
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.0007949
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-R1Ajzs8VsI481lgUYkbyl5VC"
is_byokfalse
latency57
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773269752-Vo1fA2e1JDXbhAvwH6Px"
upstream_id"chatcmpl-R1Ajzs8VsI481lgUYkbyl5VC"
total_cost0.0007949
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity1
leniency1
rawRatio0
effectiveRatio0
88.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1318
totalAiIsmAdverbs3
found
0
adverb"very"
count3
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1318
totalAiIsms35
found
0
word"loomed"
count1
1
word"pulse"
count2
2
word"could feel"
count1
3
word"echoing"
count1
4
word"pulsed"
count3
5
word"throb"
count1
6
word"glinting"
count1
7
word"weight"
count2
8
word"vibrated"
count1
9
word"resonated"
count2
10
word"silence"
count1
11
word"depths"
count3
12
word"echoed"
count3
13
word"flickered"
count1
14
word"maw"
count1
15
word"whisper"
count2
16
word"shattered"
count1
17
word"trembled"
count1
18
word"anticipation"
count1
19
word"reverberated"
count2
20
word"echo"
count1
21
word"warmth"
count1
22
word"etched"
count1
23
word"chill"
count1
highlights
0"loomed"
1"pulse"
2"could feel"
3"echoing"
4"pulsed"
5"throb"
6"glinting"
7"weight"
8"vibrated"
9"resonated"
10"silence"
11"depths"
12"echoed"
13"flickered"
14"maw"
15"whisper"
16"shattered"
17"trembled"
18"anticipation"
19"reverberated"
20"echo"
21"warmth"
22"etched"
23"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences65
matches
0"g with terror"
32.97% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences65
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences65
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1315
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
92.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1212
uniqueNames10
maxNameDensity1.16
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Fae2
Grove4
Carter1
Heartstone5
Rory14
Aurora2
Keeper8
Silas1
Brendan1
Jennifer1
persons
0"Carter"
1"Heartstone"
2"Rory"
3"Aurora"
4"Keeper"
5"Silas"
6"Brendan"
7"Jennifer"
places
0"Fae"
1"Grove"
globalScore0.922
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount4
matches
0"sound that seemed to vibrate the very air"
1"howl that seemed to shake the very foundations of the Fae Grove"
2"sounded like her own name spoken in revers"
3"felt like a promise and a threat rolled"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.76
wordCount1315
matches
0"not from the creatures nor the Keeper, but from Rory herself, a guttural howl"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences65
matches
0"sensed that the"
18.27% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean20.23
std4.33
cv0.214
sampleLengths
019
116
223
324
431
518
614
719
818
914
1022
1116
1222
1328
1417
1526
1619
1721
1826
1916
2021
2128
2222
2326
2422
2520
2610
2715
2823
2917
3016
3116
3221
3328
3421
3519
3621
3721
3816
3915
4016
4120
4216
4317
4420
4518
4617
4722
4818
4920
89.07% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences65
matches
0"being replied"
1"was gone"
2"was forced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs213
matches
0"were folding"
10.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount1
flaggedSentences3
totalSentences65
ratio0.046
matches
0"She lifted her gaze to the sky, but no stars pierced the canopy; instead, the night seemed to fold inward, as if the world were folding around her."
1"The fissure widened, and from its depths emerged shapes that defied logic—creatures of bone and shadow, their eyes like polished obsidian."
2"The corridor stretched beyond sight, its walls lined with forgotten doors, each bearing a name she recognized—Silas, Brendan, Jennifer—her family’s lineage etched into the stone."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1216
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.018914473684210526
lyAdverbCount8
lyAdverbRatio0.006578947368421052
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences65
echoCount0
echoWords(empty)
25.57% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences65
mean20.23
std4.33
cv0.214
sampleLengths
019
116
223
324
431
518
614
719
818
914
1022
1116
1222
1328
1417
1526
1619
1721
1826
1916
2021
2128
2222
2326
2422
2520
2610
2715
2823
2917
3016
3116
3221
3328
3421
3519
3621
3721
3816
3915
4016
4120
4216
4317
4420
4518
4617
4722
4818
4920
45.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.26153846153846155
totalSentences65
uniqueOpeners17
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences65
matches
0"She could feel the old"
1"She hesitated, the weight of"
2"She lifted her gaze to"
3"she cried, clawing at the"
4"They surged forward, and Rory’s"
5"she screamed, turning toward the"
6"She lunged toward the fissure,"
7"She glanced back at the"
8"She sprinted toward the stair,"
9"She descended, the Heartstone pulsing"
10"She fell to the ground,"
11"She stared at the inscription,"
12"She raised the Heartstone, its"
ratio0.2
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences65
matches
0"The night swallowed the path"
1"The Fae Grove loomed ahead,"
2"Aurora Carter stood at the"
3"She could feel the old"
4"A faint hum rose from"
5"a voice whispered from the"
6"Rory's breath caught, but the"
7"The mist swirled, coalescing into"
8"the figure intoned, and the"
9"Rory demanded, stepping forward, her"
10"the being replied, and its"
11"Aurora asked, her tone cool,"
12"the Keeper said, and the"
13"A cold wind brushed her"
14"Rory flexed her fingers, feeling"
15"The Keeper extended a hand,"
16"She hesitated, the weight of"
17"The stone vibrated, a low"
18"A low rumble rose from"
19"the Keeper whispered, but the"
ratio0.985
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences65
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount12
matches
0"A faint hum rose from the clearing, a sound that did not belong to any wind or insect, and she pressed the pendant tighter, its faint inner glow flickering in r…"
1"The mist swirled, coalescing into a shape that seemed both solid and translucent, a figure draped in woven ferns."
2"A cold wind brushed her wrist, and a flash of memory surged: the crescent-shaped scar on her left hand, the accident that had left it raw and unhealed."
3"Rory flexed her fingers, feeling the scar throb insistently, as if the wound remembered the stone’s call."
4"The stone vibrated, a low tremor that resonated through the ground, and the ancient oak standing stones shivered as if awakened."
5"The earth opened, a yawning fissure that swallowed the edge of the Grove, and from its depths rose a darkness that moved like ink in water."
6"A rush of cold wind howled through the grove, and the wildflowers screamed with voices that were not theirs, each petal splitting open to reveal a gaping maw."
7"The fissure widened, and from its depths emerged shapes that defied logic—creatures of bone and shadow, their eyes like polished obsidian."
8"They surged forward, and Rory’s hand flew to the pendant, gripping it as if it could anchor her soul."
9"The ground trembled, and the ancient standing stones cracked open, revealing a stairway of blackened stone that descended into darkness."
10"She glanced back at the darkness, now recoiling, as if burned, and felt a surge of desperate hope."
11"A sudden crack echoed behind her, and the tunnel walls began to shift, revealing a new passage that stretched into an endless corridor."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount4
matches
0"Rory's breath caught, but the word left her mouth clean and sharp,"
1"the figure intoned, and the words rolled over her like heavy rain"
2"the Keeper whispered, but the words carried no comfort, only a warning"
3"Rory shouted, her voice ringing with defiance,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount9
fancyTags
0"a voice whispered (whisper)"
1"Rory demanded (demand)"
2"the being replied (be reply)"
3"the Keeper whispered (whisper)"
4"the Keeper sneered (sneer)"
5"Rory shouted (shout)"
6"she cried (cry)"
7"she screamed (scream)"
8"Rory breathed (breathe)"
dialogueSentences18
tagDensity0.611
leniency1
rawRatio0.818
effectiveRatio0.818
60.5667%