NC Bench
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Run: 2026-03-11-01KKFJA2V43EETT7GK9S38JVXE
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
41.1s
Cost:
$0.001023
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.40%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.16%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.0520%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Layered wax paper.
The detailing knife tapped the
sheet.
Eva did not look away
from the corpse.
Her eyes remained fixed on
the dull grey mass. "Vital signs gone five minutes ago?" Harlow asked. "Longer,"
the colleague replied
. "Ambulance crew just radioed. They said coroner's still on the clock." Harlow bent.
Her shadow stretched across the
asphalt. "Which one?" " Williams. Local boy. Seventeen years old." "Car gone? Phone gone?" "Rectifier blown at the Brompton substation. Primary switch open." Harlow nodded.
The man lay sprawled on
his back. "Rough. Clean burn marks instead of black soot." "It must be an electrical accident,"
the colleague stated
. "Substation down. Power surge." Harlow raised her right hand.
She tapped the bone with
her fist. A hollow thud
resonated
. "Augmented." "Excuse me?" "Harder."
Harlow cracked her knuckles
. "He was pinned beneath the ground." "Where is the car?" "The car is gone." "Maybe scavengers dragged him out." Harlow stood.
She wiped a smudge from
the side of her face. "Opposum always claim to know." The colleague stepped back. "I am open to alternate theories?" "I tell them. But the police do not listen." "Proof needed."
Harlow pulled her hand away
from the corpse. "My notebook says nothing about a transformer." "It was the line." "Not the line. The ground." Harlow walked closer. "Following the burn track led to the iron pipe." "Standard waste disposal." "Embedded glass. A dwarf's eye." The colleague swung a flashlight. "No sign of glass debris?" "Glass is fragile." "It was chipped." "Glass is easy to break." "Easy enough." "It found this."
The colleague held up a
shard.
Harlow focused on the glass
piece. "Black." "Not just black. Greying. Lead piping nearby?" "I have the Veil Compass." "Which one?" "From the archives." "I see. To guide the eye." "To guide the needle." Harlow turned. "Time to step away." "Stay." Harlow turned her head. She glanced past the colleague. "Come to ask for the favor?" "To get answers." "Why not go home?" "You never leave." "She is right." Harlow looked at Eva standing by the gate. "She has her satchel." "Bring it." "Take it." Harlow stepped forward.
Her wristwatch glinted under the
floodlights. "Show me." Harlow grabbed the wrist strap. "Patina." "Antique." "Newly made." "Antique." "It never ages." Harlow pulled it. The leather creaked. "What happens when you look at the world?" "People hurt." "Wounds still exist?" "Your point is?" "You know what the glass is." "I am a researcher." "I am a detective." "And what do you see?" Harlow stared at the shard. "A
pulse
." "A vibration." "Tick tock." Harlow looked at the ground. Dust moved without wind. "No wind here?" "Wind blows." "Not on a body." "Because." The colleague turned away.
He pulled a radio from
his pocket. "Harlow?" "What now?" "Signal blocking. A jammer." Harlow’s grip tightened on her
watch
. "Which one?" "Not from here. From the hole." The colleague pointed to the drain. "Check your partner." Harlow moved toward Eva. She leaned. "Glass shard." "Physics." "Magical." "I am not a witch." "I am a cop." "I am a cop too." "I am a cop." Harlow pulled back her hair. A cold sweat made her hand shake. "Does this jar?" "Make sense." "Jarred the glass?" "Smelled the air." "Smelled it?" Harlow sniffed. "Burn marks on nothing." "He inhaled it." "He breathed it." "Air moves." "No air moves." "Air fills room." "No air fills room." "Stop." "I need proof." "You have the sense." "Evidence." Harlow walked to the drain.
She stepped over the air
heater. "You see the pipe." "I see water." "She sits there like a doll." "They photographed it." "Who took the pic?" "The friend." "Deep down." "Power." "The light cuts." "I see now." Harlow stepped back. "You didn't see." "She looked." "She walked out." "She walked away." "Into the hole." "Into the dark." Harlow grabbed the side of the station entrance. "Do you think she sees?" "She is blind." "She is the friend." "Which friend?" "We both know." Harlow looked at the floor. A single mark gleamed in the dust. "Valley." "A clue." "This is a afterland." "Its name?" "It is not a market." "It is a maze." "Does it have a back?" "Always a back." "Is it old?" "It is gone." "It is coming." Harlow turned to leave. The light
flickered
. "Clerk?" "Someone." "A new player." "New." Harlow spun. "Do you hear that?" "The train." "The whistle." "Silence." "The noise." Harlow stepped back. She gripped her shoulder. "Do you see it?" "That gun." "That no one else has." "It points." "Points up." "Points back." "Points forward." Harlow changed her grip. "Time for us to move." "Wait." "Go." "She gave signal." "She gave call." "She gave start." Harlow walked away. A heavy pitter patter followed her boots. "Who are they?" "Everyone." "One." "Not two." "Three." "Six." Harlow kept her head down. "Do not fight them." "Fight back." "No." "Must fight back." "I decided to fight back." "There is no decision." "Only the choice." Harlow stopped. The broadcast fuzzed through the static. "What is it?" "Save the city." "Save the file." "Save the life." Harlow moved. "Save the bone." The radio crackled. A single voice cut through the air. "Detective." "Present." "Where you walking?" "Out." "Stay." "Out." "Stay." Harlow turned. The street light swarmed. "Behind you." "Who says?" "The ghost." "Not here." "Is here." "Is not." Harlow looked back. The glass shard spun in mid air. She jumped up. "Pull." "Down." "Go." "Stay." Harlow ran toward the tunnel. The end was dark. "Open door." "Shut door." "Open." "Shut." "Open." "Shut." The door slammed shut. Harlow slammed down. Her voice
echoed
. "Open." "Shut." "Open." "Shut." "Who goes?" "Harlow Quinn." "No one." "No one." "Quinn." She stepped back.
Her watch faced the empty
void. "Tick." "Toc." "Tick." "Toc." "Tick." "Toc." The door opened. Harlow dodged. The sharp jawline twitched. "Q." "E." The door slammed open. "The Veil." "Veil." "The market." "The Veil." The street erupted into a roar. Enemies stepped from the smoke. "Let us go." "Go." "Run." "Stop." Harlow kicked the radio to the ground. "Let them have." "Let them have." "Quinn." "Quinn." "Harlow." "Harlow." She lunged forward. The shadow caught her. The shadow moved. She fired her gun. The shadow shot back. The shadow moved. She ran. The door hit her. A hand reached out. The Veil market moved.
created_at
"2026-03-11T23:04:32.899Z"
3/11/2026, 11:04:32 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
215
moderation_latency
(null)
generation_time
40902
tokens_prompt
4671
tokens_completion
3979
native_tokens_prompt
4516
native_tokens_completion
3808
native_tokens_completion_images
(null)
native_tokens_reasoning
1976
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0010228
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagpfQK-6Ng1vN-9dae32e5c2540cf3"
is_byok
false
latency
215
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773270272-phLpnmf1DxhcxX1bFoLn"
upstream_id
"oagpfQK-6Ng1vN-9dae32e5c2540cf3"
total_cost
0.0010228
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
226
tagDensity
0.018
leniency
0.035
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1049
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.40%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1049
totalAiIsms
6
found
0
word
"resonated"
count
1
1
word
"standard"
count
1
2
word
"pulse"
count
1
3
word
"flickered"
count
1
4
word
"silence"
count
1
5
word
"echoed"
count
1
highlights
0
"resonated"
1
"standard"
2
"pulse"
3
"flickered"
4
"silence"
5
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
93
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
93
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
315
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
11
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1050
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
413
uniqueNames
3
maxNameDensity
9.44
worstName
"Harlow"
maxWindowNameDensity
13.5
worstWindowName
"Harlow"
discoveredNames
Harlow
39
Eva
3
Veil
1
persons
0
"Harlow"
1
"Eva"
places
(empty)
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
26
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1050
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
315
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
244
mean
4.3
std
3.82
cv
0.888
sampleLengths
0
9
1
17
2
8
3
15
4
10
5
7
6
4
7
9
8
17
9
13
10
17
11
2
12
11
13
4
14
4
15
5
16
17
17
10
18
9
19
2
20
15
21
4
22
5
23
12
24
3
25
5
26
10
27
3
28
3
29
5
30
2
31
3
32
6
33
7
34
7
35
5
36
2
37
3
38
6
39
4
40
6
41
1
42
15
43
3
44
4
45
3
46
3
47
12
48
2
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
93
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
96
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
315
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
413
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.01937046004842615
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
315
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
315
mean
3.33
std
2
cv
0.599
sampleLengths
0
3
1
6
2
8
3
9
4
8
5
4
6
11
7
2
8
6
9
2
10
7
11
4
12
9
13
2
14
7
15
8
16
9
17
4
18
5
19
7
20
4
21
1
22
2
23
5
24
6
25
4
26
4
27
5
28
2
29
10
30
5
31
4
32
6
33
9
34
2
35
8
36
7
37
4
38
5
39
3
40
9
41
3
42
5
43
5
44
5
45
3
46
3
47
5
48
2
49
3
50.16%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
32
diversityRatio
0.3619047619047619
totalSentences
315
uniqueOpeners
114
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
80
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
80
matches
0
"Her eyes remained fixed on"
1
"Her shadow stretched across the"
2
"She tapped the bone with"
3
"She wiped a smudge from"
4
"She glanced past the colleague."
5
"Her wristwatch glinted under the"
6
"He pulled a radio from"
7
"She stepped over the air"
8
"She gripped her shoulder."
9
"She jumped up."
10
"Her voice echoed."
11
"She stepped back."
12
"Her watch faced the empty"
13
"She lunged forward."
14
"She fired her gun."
ratio
0.188
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
79
totalSentences
80
matches
0
"The detailing knife tapped the"
1
"Eva did not look away"
2
"Her eyes remained fixed on"
3
"the colleague replied"
4
"Her shadow stretched across the"
5
"The man lay sprawled on"
6
"the colleague stated"
7
"Harlow raised her right hand."
8
"She tapped the bone with"
9
"A hollow thud resonated."
10
"Harlow cracked her knuckles"
11
"She wiped a smudge from"
12
"The colleague stepped back."
13
"Harlow pulled her hand away"
14
"Harlow walked closer."
15
"The colleague swung a flashlight."
16
"The colleague held up a"
17
"Harlow focused on the glass"
18
"Harlow turned her head."
19
"She glanced past the colleague."
ratio
0.988
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
80
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
1
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"the colleague stated (state)"
dialogueSentences
226
tagDensity
0.013
leniency
0.027
rawRatio
0.333
effectiveRatio
0.009
84.0520%