Run: 2026-03-11-01KKFJC9XNFD0EM8Y9VAPT4SYN

Run Details

Duration:
1m 13s
Cost:
$0.000983
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn stepped into the vaulted gloom of the abandoned Tube station, boots thudding against rusted steel. The air tasted of iron and old incense, a chill that crept up her spine as she pushed aside a sagging tarp. A body lay sprawled near a makeshift altar, a tangle of torn cloth and dark stains spreading across the cracked tiles. Something was wrong—nothing matched the usual tableau of a market‑side brawl or a botched transaction. The corpse wore a tattered coat, but the shirt beneath was pristine white, its cuffs neatly folded. A thin line of ash traced the edge of the forehead, as if someone had scraped it away with a fingernail. On the opposite side of the altar, a brass object lay half‑buried under a heap of broken glass. It was a compass, its face etched with symbols that seemed to pulse faintly in the gloom. The needle quivered, then steadied, pointing straight at a narrow fissure in the wall that pulsed with a low, violet hum. "Did you get this?" a voice rasped from the shadows. Quinn turned. Eva stood at the mouth of the fissure, clutching a satchel close to her chest, her round glasses glinting in the flickering light. Her curly red hair fell loose around her shoulders, and a nervous habit twisted a strand behind her left ear. "I was hoping you'd say that," Quinn said, her tone clipped, military precision still ticking in each syllable. She knelt beside the body, fingers brushing a faint scorch mark on the victim's temple. "You're going to tell me that this is a ritual offering. That doesn't explain the tail." "The tail?" Eva lifted a hand, gesturing toward a sliver of something protruding from the victim's spine. It was a thin, ivory filament, curved like a question mark, embedded in the flesh. "It's not an offering; it's a conduit." Quinn stared at the filament. "Conduits don't leave ash on the floor." Eva knelt, lowering herself to examine the charred residue. She brushed a fingertip over it, and the ash crumbled into a fine powder that smelled faintly of rosemary and burnt pine. "Ritual ash. It's a blend of frankincense, myrrh, and powdered bone. Standard in Veil Market rites. The ash should be on the surface, not embedded." Quinn pressed her lips into a line. "The bone token is missing." Eva's eyes widened. "That explains why the rift opened. The token was the lock. Without it, the barrier stays unstable." A faint click resonated from the fissure. The air rippled, and a whisper seemed to crawl along the stone walls, words half‑heard. "Who's there?" Quinn snapped, eyes scanning the darkness. She saw a figure slip deeper into the shadows, moving with practiced grace. From the darkness emerged a gaunt man in a threadbare coat, his hair matted with grime. His hand rested on the hilt of a short blade that glimmered with an odd, amber light. He was older, his face lined with shadows, but his badge glittered—Detective Inspector Rowan Calder, Quinn's old partner. "Calder," Quinn said, surprise flaring. "You're supposed to be on leave." Calder gave a thin smile, revealing teeth that looked too sharp for a man of his age. "I heard about the body. Thought I'd see what the fuss was about." Quinn stepped back, her gaze never leaving Calder's eyes. "Why are you here, Calder? And why are you messing with a rift that should be sealed?" Calder glanced at Eva, then at the corpse. "The rift's still open. It shouldn't be. The market moves every full moon, yet this one stayed fixed. The body—" He gestured to the victim—"is a researcher from the British Museum. She was carrying the Veil Compass." He tapped the brass object. "I think we're looking at a theft." Eva lifted the compass, turning it over. The needle spun wildly, then settled, pointing directly at Calder's left wrist. A greenish glow emanated from the watch on his wrist, the worn leather watch, its face cracked and ticking irregularly. "The compass aligns with the nearest supernatural rift. It's not a thief; it's a beacon," Eva whispered. "The compass was meant to guide scholars into the market, not to be a weapon." Calder sneered. "Beacon or trap? The body's ritual posture matches the pattern of a conduit for a rift. Someone tried to hijack it." Quinn's gaze flicked to the body's throat. A thin line of dried blood traced a scarred scar across the skin, then disappeared into a patch of darkness that seemed to swallow the light. The scar resembled a sigil, one she'd seen on an old manuscript in the British Museum's restricted archive. Its lines were identical to the markings etched on the compass face. "Those sigils—" Quinn began, but her voice broke as a low growl rose from the fissure. The violet hum intensified, and the fissure widened, a tear in the air that showed a swirling vortex of darkness. Calder stepped forward, hands raised. "Back off, Quinn. This is beyond your jurisdiction." Quinn's hand moved to the side of her coat, where a small pistol rested. She gripped it tightly, feeling the cold weight of metal. "You called it a market, Calder. It's a hunting ground. I thought you'd understand." Eva swallowed, her throat dry. She slipped a thin paper from her satchel and unfolded it. The paper was covered in cramped, hurried script, a translation of an ancient incantation. She pointed at a line. "It says the rift will close when the conduit is broken, but only if the bone token returns to the seller." Quinn snatched the paper, snatched the compass from the ground, and aimed the compass's needle at Calder's watch. The needle's tip vibrated, resonating with the watch's rhythm. The watch's ticking slowed, then halted completely. "The watch is broken," Calder said, a faint grimace crossing his face. "It stopped the moment the rift opened." Quinn pressed the compass against Calder's wrist. The needle flared, pointing directly at a concealed compartment in the wall. A hidden panel slid open, revealing a small, obsidian box. Inside lay a bone token, its surface etched with the same sigil found on the victim's scar. "The token's here," Eva whispered, awe dripping from her voice. "But why would someone fake a ritual death?" Calder laughed, a dry bark that echoed off the stone. "Because the market's moving. Every full moon it relocates, and the token must be renewed. If forgotten, the rift stays open, and things start slipping through." Quinn felt a shiver run down her spine, not from cold but from the realization that the market's movement could destabilize not just the underground but the whole of London. She pivoted, her eyes landing on the body again. The victim's face was now partially illuminated by the violet light, revealing a scar that matched the sigil. The victim's hand clutched something—a small, folded newspaper clipping dated three years ago, the date of DS Morris's death. Quinn picked up the newspaper, its edges frayed, ink smudged. The headline read: "MISSING: DETECTIVE MORRIS, 38. CASE CLOSURE DUE TO UNEXPLAINED CIRCUMSTANCES." She turned the page, revealing a photograph of a younger Quinn standing beside a man whose face was obscured by shadows. Her breath caught. "Morris's case was linked to a rift," Calder muttered, stepping closer. "There were rumors of a supernatural syndicate. We thought it was a myth." "You thought wrong," Quinn said, her voice low but fierce. She pressed the compass into Calder's palm, the needle's glow intensifying, casting an eerie light over both their faces. "The rift is feeding on something far larger than us." A sudden, sharp clang rang out from the fissure's edge—a metallic clang, like a door slamming shut. The fissure quivered, and a wave of cold surged outward, pushing Quinn backward. The compass slipped from her grasp, clattering against the stone and rolling to a stop at Eva's feet. The bone token rolled out of the box, landing with a soft thud beside the body. The violet light flared, and the veil's edges began to unravel, revealing shapes that moved like smoke but had form—creatures with elongated limbs and hollow eyes that stared directly at Quinn. Their breath smelled of rot and ink. "Run!" Calder shouted, lunging toward the exit, his blade slicing through the air. Quinn didn't think; she pivoted and sprinted toward the fissure, leaping over debris. The ground trembled under her feet as the rift expanded, swallowing the far end of the station. The floor cracked, exposing blackened earth that pulsed like a heart. Eva clutched her satchel, eyes wide with terror, but she didn't move. She stared at the compass lying before her, now cracked open, its inner mechanisms exposed. Inside, a tiny, flickering flame steadied itself, as if breathing. Quinn reached for the compass, pulling it up just as a tendril of darkness brushed her cheek. The tendril recoiled, sputtering like a dying candle. She felt a cold hand grip her wrist, icy and strange. "The market wants its price," a voice whispered, layered with a chorus of unseen mouths. The ice tightened, and in the distance, a low thunderous rumble shook the stone ceiling. A hidden door above the fissure burst open, and a flood of bright, white light poured in, cutting through the darkness like a blade. Quinn saw a silhouette framed by the light—someone or something holding a hammer, poised to strike. The scene froze on the brink of catastrophe. The reader could only wonder what would happen next, as the rift threatened to swallow everything, and the bone token pulsed beneath the crystal, waiting to be discovered.
created_at"2026-03-11T23:05:45.683Z" 3/11/2026, 11:05:45 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency728
moderation_latency(null)
generation_time72758
tokens_prompt4671
tokens_completion4356
native_tokens_prompt4333
native_tokens_completion3830
native_tokens_completion_images(null)
native_tokens_reasoning1915
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.00098265
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-RFdt9paEiByO4ILBRLQzAL6I"
is_byokfalse
latency109
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773270345-vY0550PzS4aK7KecnqBH"
upstream_id"chatcmpl-RFdt9paEiByO4ILBRLQzAL6I"
total_cost0.00098265
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
93.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1609
totalAiIsmAdverbs2
found
0
adverb"tightly"
count1
1
adverb"completely"
count1
highlights
0"tightly"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
6.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1609
totalAiIsms30
found
0
word"gloom"
count2
1
word"chill"
count1
2
word"pristine"
count1
3
word"traced"
count2
4
word"etched"
count3
5
word"pulse"
count1
6
word"quivered"
count2
7
word"pulsed"
count3
8
word"glinting"
count1
9
word"standard"
count1
10
word"resonated"
count1
11
word"whisper"
count1
12
word"scanning"
count1
13
word"beacon"
count2
14
word"flicked"
count1
15
word"weight"
count1
16
word"vibrated"
count1
17
word"echoed"
count1
18
word"down her spine"
count1
19
word"unravel"
count1
20
word"trembled"
count1
21
word"crystal"
count1
highlights
0"gloom"
1"chill"
2"pristine"
3"traced"
4"etched"
5"pulse"
6"quivered"
7"pulsed"
8"glinting"
9"standard"
10"resonated"
11"whisper"
12"scanning"
13"beacon"
14"flicked"
15"weight"
16"vibrated"
17"echoed"
18"down her spine"
19"unravel"
20"trembled"
21"crystal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences94
matches
0"felt a shiver"
1"e with terror"
51.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences94
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1603
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1249
uniqueNames12
maxNameDensity1.84
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Calder"
discoveredNames
Tube1
Quinn23
Detective1
Inspector1
Rowan1
Calder14
Eva11
British2
Museum2
Veil1
London1
Morris1
persons
0"Quinn"
1"Inspector"
2"Rowan"
3"Calder"
4"Eva"
5"Museum"
6"Veil"
7"Morris"
places
0"British"
1"London"
globalScore0.579
windowScore0.5
59.64% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount3
matches
0"symbols that seemed to pulse faintly in the gloom"
1"darkness that seemed to swallow the light"
2"as if breathing"
75.23% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.248
wordCount1603
matches
0"not from cold but from the realization"
1"not just the underground but the whole of London"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean37.28
std20.05
cv0.538
sampleLengths
0112
156
210
345
449
539
612
756
812
920
1022
1121
1251
1311
1430
1526
1657
1739
1832
1923
2063
2136
2213
2338
2456
2534
2619
2746
2818
2936
3076
3147
3224
3339
3464
3538
3613
3741
3837
3936
4015
4155
4236
97.80% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences94
matches
0"was covered"
1"was obscured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs230
matches
0"was carrying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount3
flaggedSentences10
totalSentences114
ratio0.088
matches
0"Something was wrong—nothing matched the usual tableau of a market‑side brawl or a botched transaction."
1"\"It's not an offering; it's a conduit.\""
2"He was older, his face lined with shadows, but his badge glittered—Detective Inspector Rowan Calder, Quinn's old partner."
3"\"The rift's still open. It shouldn't be. The market moves every full moon, yet this one stayed fixed. The body—\" He gestured to the victim—\"is a researcher from the British Museum. She was carrying the Veil Compass.\" He tapped the brass object."
4"\"The compass aligns with the nearest supernatural rift. It's not a thief; it's a beacon,\" Eva whispered."
5"The victim's hand clutched something—a small, folded newspaper clipping dated three years ago, the date of DS Morris's death."
6"A sudden, sharp clang rang out from the fissure's edge—a metallic clang, like a door slamming shut."
7"The violet light flared, and the veil's edges began to unravel, revealing shapes that moved like smoke but had form—creatures with elongated limbs and hollow eyes that stared directly at Quinn."
8"Quinn didn't think; she pivoted and sprinted toward the fissure, leaping over debris."
9"Quinn saw a silhouette framed by the light—someone or something holding a hammer, poised to strike."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount631
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.020602218700475437
lyAdverbCount5
lyAdverbRatio0.00792393026941363
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean14.06
std6.91
cv0.491
sampleLengths
016
122
221
315
417
521
618
717
821
910
102
1123
1220
1318
1415
1516
1617
1715
187
195
207
219
2222
2325
247
255
263
2717
287
2915
308
3113
3216
3317
3418
355
366
3717
3813
399
4017
418
4242
437
447
4512
4620
4717
4815
492
40.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.2807017543859649
totalSentences114
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences91
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences91
matches
0"It was a compass, its"
1"Her curly red hair fell"
2"She knelt beside the body,"
3"It was a thin, ivory"
4"She brushed a fingertip over"
5"She saw a figure slip"
6"His hand rested on the"
7"He was older, his face"
8"He gestured to the victim—\"is"
9"Its lines were identical to"
10"She gripped it tightly, feeling"
11"She slipped a thin paper"
12"She pointed at a line."
13"She pivoted, her eyes landing"
14"Her breath caught."
15"She pressed the compass into"
16"Their breath smelled of rot"
17"She stared at the compass"
18"She felt a cold hand"
ratio0.209
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences91
matches
0"Quinn stepped into the vaulted"
1"The air tasted of iron"
2"A body lay sprawled near"
3"Something was wrong—nothing matched the"
4"The corpse wore a tattered"
5"A thin line of ash"
6"It was a compass, its"
7"The needle quivered, then steadied,"
8"a voice rasped from the"
9"Eva stood at the mouth"
10"Her curly red hair fell"
11"Quinn said, her tone clipped,"
12"She knelt beside the body,"
13"Eva lifted a hand, gesturing"
14"It was a thin, ivory"
15"Quinn stared at the filament."
16"Eva knelt, lowering herself to"
17"She brushed a fingertip over"
18"Quinn pressed her lips into"
19"Eva's eyes widened."
ratio0.956
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount6
matches
0"Calder gave a thin smile, revealing teeth that looked too sharp for a man of his age."
1"The victim's face was now partially illuminated by the violet light, revealing a scar that matched the sigil."
2"She pressed the compass into Calder's palm, the needle's glow intensifying, casting an eerie light over both their faces."
3"The compass slipped from her grasp, clattering against the stone and rolling to a stop at Eva's feet."
4"The violet light flared, and the veil's edges began to unravel, revealing shapes that moved like smoke but had form—creatures with elongated limbs and hollow ey…"
5"Inside, a tiny, flickering flame steadied itself, as if breathing."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount5
matches
0"Quinn snapped, eyes scanning the darkness"
1"Quinn began, but her voice broke as a low growl rose from the fissure"
2"Calder said, a faint grimace crossing his face"
3"Eva whispered, awe dripping from her voice"
4"Quinn said, her voice low but fierce"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount6
fancyTags
0"Quinn snapped (snap)"
1"Eva whispered (whisper)"
2"Eva whispered (whisper)"
3"Calder muttered (mutter)"
4"Calder shouted (shout)"
5"a voice whispered (whisper)"
dialogueSentences35
tagDensity0.286
leniency0.571
rawRatio0.6
effectiveRatio0.343
68.0974%