Run: 2026-03-11-01KKFJFAYKSZQ8PJ2KMGZHE03V

Run Details

Duration:
49.9s
Cost:
$0.001212
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory pressed the Heartstone pendant to the stone arch. The pendant pulsed, a faint crimson pulse spreading across the carved symbols. A low hiss rose from the fissure. Nyx slipped from the shadows, eyes flickering violet, “Stay close, Rory.” A gust of warm amber air spilled out, carrying the scent of baked figs and spiced wine. The scent made Rory’s throat tighten; it was sweet, almost cloying. She inhaled, lungs filling with a perfume that was both comforting and alien. “We’re not in London any more,” Aurora thought, though the thought stayed silent. The group stepped through the arch together. The ground beneath their feet was made of smooth, obsidian-like crystal that sang a soft chime with each footfall. Aurora’s boots tapped in a rhythm that echoed like a heartbeat. “Look,” Nyx whispered, pointing to vines that draped from the vaulted ceiling. They were not green but a deep indigo, their leaves shimmering with an inner light. The vines curled around pillars of crystal that rose like frozen waterfalls. Some of the crystals glowed faintly, a pale violet that seemed to breathe. A sound rose from the centre of the chamber – a low, melodic hum that was neither music nor speech. It resonated in Rory’s bones. She felt it reverberate through the pendant, making it glow brighter. The humming grew louder, and a doorway of light opened at the far end of the chamber, revealing a banquet table laid with dishes that seemed to move of their own accord. Platters floated, filling the air with a fragrant steam that rose and dissolved like mist. A silver goblet rose and fell on its own, pouring a dark, glowing liquid into a crystal cup that never filled. “Did anyone else hear that?” a voice asked, low and wary. It was Finn, the only other member of the group, his tone edged with curiosity. “That is the song of the banquet,” Nora said, stepping forward with a cautious smile. “It is a promise of plenty, but also a test of restraint.” Aurora glanced at the table; the food was a riot of colour – ruby pomegranates, golden figs, and meat that looked like it had been cooked for hours without fire. She reached for a fig, its skin cool to the touch, and took a bite. The flesh was warm, melting sweetly on her tongue. “It’s… exquisite,” she said, voice steady. Nyx hovered near a pedestal where a goblet of liquid hovered, its surface rippling like liquid glass. “The taste changes for each,” Nyx murmured, “but the danger always remains.” Aurora’s eyes narrowed; she sensed that the banquet was more than a feast. The air grew thick with anticipation, tension crackling like static. A figure emerged from behind a cluster of crystalline vines. He was tall, clothed in robes of woven night, his silhouette shifting between solid and incorporeal. His presence seemed to dim the amber light, and the hum of the banquet faltered. “I am Prince Belphegor,” the figure announced, voice resonant and honeyed. “Welcome to Dymas, realm of gluttony.” Aurora recognized the name from old scrolls; Dymas, ruled by Prince Belphegor, sin being Gluttony, a place where excess reigned. She felt a chill despite the warmth around her. “The Veil weakens here,” Nyx said, her voice barely more than a sigh. “Our passage was… facilitated.” Aurora glanced at the Heartstone; its inner glow flared brighter, casting a thin halo around them. “We have not come for indulgence,” Aurora replied, her tone measured, mind racing. “We seek a clue, a fragment of a prophecy that might save my brother.” She could feel the weight of every expectation pressing against her shoulders. Finn reached out, hand hovering over a steaming dish. The dish shimmered, its surface reflecting a scene of a stormy sea. “What is this?” Finn asked, voice barely above a whisper. “A memory of a storm,” the Prince answered, “or a warning of one to come.” Aurora felt the blade at her side – the Fae-Forged Blade Isolde had given her – grow colder against her thigh. She slipped it free, its slender leaf‑shaped blade catching the faint lunar light, emitting a cold luminescence. “If we are to take anything,” she said, “we must do so without awakening the banquet’s guardians.” The banquet’s attendants, pale figures whose faces were obscured by masks of polished porcelain, began to stir. They moved with a fluid grace, their hands reaching out as if to offer more. One approached Aurora, extending a silver platter bearing a single, glowing fruit. “Taste, and you shall see truth,” the attendant whispered, voice a mixture of silk and ash. Aurora hesitated, feeling the weight of the pendant, the cold of the blade, the whisper of Nyx’s presence. “Do not be fooled,” Nyx warned, “for the fruit bears a seed that can bind or break.” Rory lifted the fruit gently, feeling a faint vibration travel through the pendant, resonating with the hidden rune etched upon its skin. The pendant’s glow intensified, bathing the chamber in a deep, ruby light. As she placed the fruit on the table, a sudden, sharp crack rang out. The crystalline pillars trembled, and a fissure split the floor beneath the banquet table, revealing a dark abyss that seemed to drink the light. “Someone… opened a rift,” Finn shouted, his voice echoing sharply. Shadows poured from the fissure, coalescing into a swirling vortex of blackness. From its depths came a scream that was both a scream and a silence, a sound that seemed to rip the very air. The banquet’s dishes shattered, sending sparks of amber light scattering like fireflies. Aurora felt the ground shift beneath her; the crystal floor cracked, revealing a path that led deeper into the unknown. “Now,” Aurora commanded, voice cutting through the chaos. She pressed the Fae‑Forged Blade forward, its blade humming as it met the black void. “Seal it if you can.” Nyx stepped forward, extending a hand that seemed to dissolve into the shadows. “For every step forward,” she whispered, “there is a step back.” The vortex snarled, tendrils lashing out, striking the blade. A spray of dark energy erupted, scattering across the chamber. In that instant, a roar erupted from the darkness – a roar of hunger, of something vast and ancient awakening. The air turned colder, and the scent of figs turned to the metallic tang of blood. The Heartstone’s pulse quickened, matching the rhythm of the vortex. All at once, a massive, winged creature erupted from the abyss, its feathers a tapestry of midnight and star‑fire. Its eyes were twin orbs of burning amber, and its talons clawed at the crystal floor. The creature’s wings beat, sending gusts of wind that rattled the crystal vines, scattering shards of light like rain. Aurora stared, heart hammering, mind racing, as the creature turned its head toward her. “Stay still,” Nyx said, voice a trembling thread. The shade’s form flickered, becoming almost invisible against the darkness. “It feeds on desire; deny it its feast and it will turn elsewhere.” Aurora raised the blade, feeling its cold bite against the creature’s wing. The blade sang, a high‑pitched note that resonated with the Heartstone’s pulse. The blade struck deep, severing a vein of dark energy that pulsed like a heart. The creature recoiled, a scream of pain that shook the very foundations of Dymas. The fissure behind it began to close, the crystal walls sealing with a sound like glass shattering. A wave of amber light surged, pushing back the darkness, and the banquet’s melodies returned, louder and more urgent. “Run!” Aurora shouted, grabbing Finn’s arm. The group surged forward, boots pounding on the crystal floor, their breath shallow, lungs burning with the taste of metallic air. The corridors twisted, turning into arches of swirling colours that seemed to stretch forever. Aurora’s mind raced, calculations flashing like sparks: how many exits? How many guardians remain? The Heartstone pulsed faster, brighter, its glow now a fierce fire that illuminated the path ahead. At the end of the corridor, a massive stone door stood, etched with ancient runes. The runes flickered as the Heartstone’s light brushed them. Aurora placed the pendant against the centre of the door. The runes flared, turning from dark to brilliant white. The door shuddered, then swung open, revealing a narrow shaft of blinding light. Beyond it lay a landscape that defied description – a vast plain of silver grasses that swayed in a wind that carried the scent of rain, a horizon lit by twin suns that rose and fell in impossible succession. But as the door opened, the ground beneath Rory gave way, and she felt herself falling, the pendant slipping from her grasp, the blade flashing in the last second before darkness swallowed her whole. The last thing she heard was Nyx’s voice, a thin thread of sound that seemed to cut through the void: “Hold on.” The scene snapped into silence, the abyss below waiting, the creature’s shadow looming, and the portal behind them closing with a final, deafening crack.
created_at"2026-03-11T23:07:25.04Z" 3/11/2026, 11:07:25 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency154
moderation_latency(null)
generation_time49720
tokens_prompt5338
tokens_completion5516
native_tokens_prompt5054
native_tokens_completion4795
native_tokens_completion_images(null)
native_tokens_reasoning3167
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.0012117
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-ReR7t156kYACIkbJeMmqACPW"
is_byokfalse
latency65
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773270445-AGoCWM2h0PJntMB41rGQ"
upstream_id"chatcmpl-ReR7t156kYACIkbJeMmqACPW"
total_cost0.0012117
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity1
leniency1
rawRatio0
effectiveRatio0
80.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1500
totalAiIsmAdverbs6
found
0
adverb"sweetly"
count1
1
adverb"barely above a whisper"
count1
2
adverb"gently"
count1
3
adverb"sharply"
count1
4
adverb"very"
count2
highlights
0"sweetly"
1"barely above a whisper"
2"gently"
3"sharply"
4"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1500
totalAiIsms53
found
0
word"pulsed"
count3
1
word"pulse"
count3
2
word"comforting"
count1
3
word"crystal"
count8
4
word"footfall"
count1
5
word"echoed"
count1
6
word"resonated"
count2
7
word"anticipation"
count1
8
word"tension"
count1
9
word"crystalline"
count2
10
word"chill"
count1
11
word"warmth"
count1
12
word"measured"
count1
13
word"racing"
count2
14
word"could feel"
count1
15
word"weight"
count2
16
word"shimmered"
count1
17
word"whisper"
count2
18
word"porcelain"
count1
19
word"silk"
count1
20
word"etched"
count2
21
word"trembled"
count1
22
word"echoing"
count1
23
word"depths"
count1
24
word"silence"
count2
25
word"shattered"
count1
26
word"quickened"
count1
27
word"tapestry"
count1
28
word"flickered"
count2
29
word"desire"
count1
30
word"pounding"
count1
31
word"raced"
count1
32
word"the last thing"
count1
33
word"looming"
count1
highlights
0"pulsed"
1"pulse"
2"comforting"
3"crystal"
4"footfall"
5"echoed"
6"resonated"
7"anticipation"
8"tension"
9"crystalline"
10"chill"
11"warmth"
12"measured"
13"racing"
14"could feel"
15"weight"
16"shimmered"
17"whisper"
18"porcelain"
19"silk"
20"etched"
21"trembled"
22"echoing"
23"depths"
24"silence"
25"shattered"
26"quickened"
27"tapestry"
28"flickered"
29"desire"
30"pounding"
31"raced"
32"the last thing"
33"looming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences98
matches
0"k with anticipation"
1"felt a chill"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount10
narrationSentences98
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1506
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1334
uniqueNames13
maxNameDensity1.27
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone6
Rory5
Finn5
Aurora17
Nyx10
Dymas2
Prince2
Belphegor1
Gluttony1
Fae-Forged1
Blade2
Isolde1
Shadows1
persons
0"Heartstone"
1"Rory"
2"Finn"
3"Aurora"
4"Nyx"
5"Dymas"
6"Prince"
7"Belphegor"
8"Blade"
9"Isolde"
places
0"Shadows"
globalScore0.863
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount8
matches
0"violet that seemed to breathe"
1"dishes that seemed to move of their own accord"
2"looked like it had been cooked for hours"
3"abyss that seemed to drink the light"
4"sound that seemed to rip the very air"
5"hand that seemed to dissolve into the shadows"
6"colours that seemed to stretch forever"
7"sound that seemed to cut through the void"
67.20% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.328
wordCount1506
matches
0"not green but a deep indigo, their leaves shimmering with an inner light"
1"neither music nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences98
matches
0"sensed that the"
45.45% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs21
mean71.71
std22.17
cv0.309
sampleLengths
039
154
289
3104
4113
552
687
772
8101
995
1072
1177
1252
1365
1468
1555
1665
1771
1895
1956
2024
94.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences98
matches
0"was made"
1"been cooked"
2"were obscured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs249
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount7
flaggedSentences11
totalSentences98
ratio0.112
matches
0"The scent made Rory’s throat tighten; it was sweet, almost cloying."
1"A sound rose from the centre of the chamber – a low, melodic hum that was neither music nor speech."
2"“It is a promise of plenty, but also a test of restraint.” Aurora glanced at the table; the food was a riot of colour – ruby pomegranates, golden figs, and meat that looked like it had been cooked for hours without fire."
3"“The taste changes for each,” Nyx murmured, “but the danger always remains.” Aurora’s eyes narrowed; she sensed that the banquet was more than a feast."
4"“Welcome to Dymas, realm of gluttony.” Aurora recognized the name from old scrolls; Dymas, ruled by Prince Belphegor, sin being Gluttony, a place where excess reigned."
5"“Our passage was… facilitated.” Aurora glanced at the Heartstone; its inner glow flared brighter, casting a thin halo around them."
6"“A memory of a storm,” the Prince answered, “or a warning of one to come.” Aurora felt the blade at her side – the Fae-Forged Blade Isolde had given her – grow colder against her thigh."
7"Aurora felt the ground shift beneath her; the crystal floor cracked, revealing a path that led deeper into the unknown."
8"In that instant, a roar erupted from the darkness – a roar of hunger, of something vast and ancient awakening."
9"“It feeds on desire; deny it its feast and it will turn elsewhere.” Aurora raised the blade, feeling its cold bite against the creature’s wing."
10"Beyond it lay a landscape that defied description – a vast plain of silver grasses that swayed in a wind that carried the scent of rain, a horizon lit by twin suns that rose and fell in impossible succession."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1329
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.021068472535741158
lyAdverbCount7
lyAdverbRatio0.005267118133935289
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean15.37
std6.96
cv0.453
sampleLengths
09
112
27
311
417
511
613
713
87
919
1011
1112
1215
1312
1413
1520
165
1711
1832
1915
2021
2111
2215
2315
2442
2515
269
276
2817
2925
3010
3110
3216
3315
3411
3526
369
3713
3820
3913
4026
419
4212
4310
4436
4517
4617
4717
4815
4912
59.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.41836734693877553
totalSentences98
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences95
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences95
matches
0"She inhaled, lungs filling with"
1"They were not green but"
2"It resonated in Rory’s bones."
3"She felt it reverberate through"
4"It was Finn, the only"
5"She reached for a fig,"
6"she said, voice steady"
7"He was tall, clothed in"
8"His presence seemed to dim"
9"She felt a chill despite"
10"She could feel the weight"
11"She slipped it free, its"
12"They moved with a fluid"
13"She pressed the Fae‑Forged Blade"
14"Its eyes were twin orbs"
ratio0.158
7.37% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences95
matches
0"Rory pressed the Heartstone pendant"
1"The pendant pulsed, a faint"
2"A low hiss rose from"
3"Nyx slipped from the shadows,"
4"A gust of warm amber"
5"The scent made Rory’s throat"
6"She inhaled, lungs filling with"
7"Aurora thought, though the thought"
8"The group stepped through the"
9"The ground beneath their feet"
10"Aurora’s boots tapped in a"
11"Nyx whispered, pointing to vines"
12"They were not green but"
13"The vines curled around pillars"
14"Some of the crystals glowed"
15"A sound rose from the"
16"It resonated in Rory’s bones."
17"She felt it reverberate through"
18"The humming grew louder, and"
19"Platters floated, filling the air"
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount9
matches
0"The ground beneath their feet was made of smooth, obsidian-like crystal that sang a soft chime with each footfall."
1"The humming grew louder, and a doorway of light opened at the far end of the chamber, revealing a banquet table laid with dishes that seemed to move of their ow…"
2"The crystalline pillars trembled, and a fissure split the floor beneath the banquet table, revealing a dark abyss that seemed to drink the light."
3"Aurora felt the ground shift beneath her; the crystal floor cracked, revealing a path that led deeper into the unknown."
4"The creature’s wings beat, sending gusts of wind that rattled the crystal vines, scattering shards of light like rain."
5"The creature recoiled, a scream of pain that shook the very foundations of Dymas."
6"The Heartstone pulsed faster, brighter, its glow now a fierce fire that illuminated the path ahead."
7"Beyond it lay a landscape that defied description – a vast plain of silver grasses that swayed in a wind that carried the scent of rain, a horizon lit by twin s…"
8"The scene snapped into silence, the abyss below waiting, the creature’s shadow looming, and the portal behind them closing with a final, deafening crack."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount8
matches
0"Nyx slipped, eyes flickering violet,"
1"Aurora thought, though the thought stayed silent"
2"she said, voice steady"
3"the figure announced, voice resonant and honeyed"
4"Nyx said, her voice barely more than a sigh"
5"Finn asked, voice barely above a whisper"
6"Finn shouted, his voice echoing sharply"
7"Aurora commanded, voice cutting through the chaos"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount8
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
2"the figure announced (announce)"
3"the attendant whispered (whisper)"
4"Nyx warned (warn)"
5"Finn shouted (shout)"
6"she whispered (whisper)"
7"Aurora shouted (shout)"
dialogueSentences27
tagDensity0.63
leniency1
rawRatio0.471
effectiveRatio0.471
61.8816%