Run: 2026-03-11-01KKFJHQF6FFQ7N7M1TQZT2NWV

Run Details

Duration:
24.1s
Cost:
$0.000769
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora slipped the Heartstone Pendant over her neck, its crimson glow flickering against her skin. “The gate won’t seal,” she muttered, pressing the cold metal against the stone arch. A low hum rose from the glyphs etched into the doorway, resonating through the air like a distant hymn. She stepped forward, the blade at her side humming faintly. Nyx drifted beside her, a wavering silhouette of shadow that seemed to drink the light. “We cross,” the shade whispered, voice rolling over the wind that never truly ceased. “The Veil thins.” Behind them, a rusted cart creaked as it was left behind, the wheels grinding on the cracked stone. A figure emerged from the mist, silver hair cascading to her waist, eyes pale lavender and unblinking. Isolde Varga stood with hands clasped, her presence causing the surrounding vines to shiver. “Welcome, mortal,” Isolde said, though her lips never moved. “The Grove waits, and the Veil breathes.” Aurora lifted the Fae‑Forged Blade, its leaf‑shaped blade catching moonlight that seemed to linger despite the lack of sun. “What do you know about the portal?” she asked, eyes scanning the ancient stones. Isolde’s smile was a ripple in water. “Secrets lie where time folds, and where hunger drips from the sky.” She gestured toward a clearing where vines bore fruit of impossible hue. The group entered the clearing, and the world changed. Trees with bark of glass swayed, their leaves humming a low tone. Flowers bloomed in perpetual spring, their scent sweet and metallic, like copper tingling the nostrils. “Copper stung my nostrils,” Aurora thought, but she kept her voice steady. “Blood. Recent.” Nyx hovered near a pool of liquid light, its surface rippling with images of distant realms. “The Veil thins,” it echoed again, “but the danger grows.” Isolde drifted forward, her feet leaving no footprints on the mossy ground. “The Heartstone beats,” she said, pointing to the pendant that pulsed brighter as they approached a stone altar. “It calls to the portal beneath.” Aurora lifted the pendant, feeling warmth seep into her palm. “The portal opens,” she declared, and the ground beneath the altar trembled. A seam in the earth glowed amber, spilling a soft, buttery light that painted the surrounding flora in shades of fire. From the fissure rose a shape, tall and slender, its form shifting between solid and vapor. A demon of gluttony, its eyes twin pits of amber, stepped onto the stone. “Eat,” the demon rasped, voice reverberating like a banquet hall emptied. “Taste the excess.” A surge of heat washed over the group, the air thick with the smell of roasted meat and burnt sugar. The Gluttony realm pressed its presence against the Fae Vale, the sky above turning a warm amber, though no sun shone. Aurora tightened her grip on the blade. “Stand firm,” she commanded. “The blade cuts the ward.” She swung the blade at the demon’s leg. The cold metal sang as it sliced through a veil of darkness, and the demon recoiled, a scream of cracked crystal escaping its throat. “You cannot devour what you cannot hold,” Isolde intoned, her voice a riddle that wrapped around the creature’s mind. Nyx coalesced into a more defined shape, its violet eyes burning brighter. “Your hunger is not yours,” it whispered, “it belongs to the feast that never ends.” The demon lunged, its maw opening to swallow the Heartstone’s glow. The pendant flared, a burst of scarlet fire exploding outward, scattering the demon’s form into shards of ash that drifted like burnt leaves. “Back!” Aurora shouted, and the group retreated, the stone arch cracking under the strain. Isolde raised her hands, and the vines around them twisted, forming a barrier of thorned roses. “The Veil repairs itself,” she said, “but only for a moment.” A sudden crack split the air, and a rift widened, its edges shimmering like a heat haze. Through the opening poured a torrent of white fire, the kind that scorched the very breath of those who inhaled. The fire licked the edges of the Fae Grove, turning the perpetual spring into a furnace. “Run!” Nyx shouted, though its voice was a whisper that seemed to echo in every ear. “The Veil breaks!” Aurora sprinted toward the arch, the Fae‑Forged Blade poised to strike again. She felt the blade’s cold bite against her palm, a reminder of its purpose. “The portal will close,” she thought, but the thought turned to a command: “Close it!” She thrust the blade into the rift, the edge biting into the amber light. The blade’s luminescence flared, a cold fire that cut through the rift like a knife through butter. The demon’s remnants shrieked, dissolving into nothingness. The gate shuddered, then slammed shut with a resonant thud that rattled the ancient stones. Silence fell, heavy and oppressive, broken only by the soft sigh of the wind through the glass trees. The group gathered, breath ragged, faces illuminated by the fading glow of the Heartstone. “We have bought time,” Isolde said, her words hovering like mist. “But the next solstice will bring a stronger tide.” Aurora glanced at the pendant, its pulse now steady, its warmth a comforting ember against the chill of the night. “We must find the next rune,” she said, her voice low but firm. “Before the Veil shatters completely.” Nyx’s shadow stretched, elongating across the stone floor. “The path is hidden,” it murmured, “but we are already within it.” Isolde turned, her silver hair catching a stray ember of light. “Remember,” she warned, “the feast is never over, only paused.” A sudden rustle erupted from the far side of the clearing. Figures emerged from the shadows — strangers cloaked in dark robes, their eyes glinting with a hunger that mirrored the demon’s. Their leader raised a staff, the tip pulsing with a dark, violet energy. “Your toys are useless,” the leader sneered, voice a blend of honey and venom. “The portal will open again, and we will be the ones to feed.” Aurora stepped forward, blade raised, heart pounding, eyes bright blue flashing with resolve. “Not today,” she said, and the blade sang, ready to meet the new threat. The stone beneath their feet cracked once more, a fissure spidering outward, and the faint glow of a second portal blossomed behind the newcomers, promising another wave of darkness and desire.
created_at"2026-03-11T23:08:43.396Z" 3/11/2026, 11:08:43 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency819
moderation_latency(null)
generation_time23947
tokens_prompt5338
tokens_completion2977
native_tokens_prompt5054
native_tokens_completion2580
native_tokens_completion_images(null)
native_tokens_reasoning1287
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.0007687
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-RvlLoftZTbaMlB3Vfty3Jvwl"
is_byokfalse
latency61
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773270523-h0WoKEsQhkDfyZi4jgCe"
upstream_id"chatcmpl-RvlLoftZTbaMlB3Vfty3Jvwl"
total_cost0.0007687
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount1
adverbTags
0"it echoed again [again]"
dialogueSentences33
tagDensity0.697
leniency1
rawRatio0.043
effectiveRatio0.043
85.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1054
totalAiIsmAdverbs3
found
0
adverb"truly"
count1
1
adverb"very"
count1
2
adverb"completely"
count1
highlights
0"truly"
1"very"
2"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1054
totalAiIsms23
found
0
word"etched"
count1
1
word"wavering"
count1
2
word"cascading"
count1
3
word"scanning"
count1
4
word"echoed"
count1
5
word"pulsed"
count1
6
word"warmth"
count2
7
word"trembled"
count1
8
word"crystal"
count1
9
word"maw"
count1
10
word"whisper"
count1
11
word"echo"
count1
12
word"reminder"
count1
13
word"silence"
count1
14
word"oppressive"
count1
15
word"pulse"
count1
16
word"comforting"
count1
17
word"chill"
count1
18
word"glinting"
count1
19
word"pounding"
count1
20
word"resolve"
count1
21
word"desire"
count1
highlights
0"etched"
1"wavering"
2"cascading"
3"scanning"
4"echoed"
5"pulsed"
6"warmth"
7"trembled"
8"crystal"
9"maw"
10"whisper"
11"echo"
12"reminder"
13"silence"
14"oppressive"
15"pulse"
16"comforting"
17"chill"
18"glinting"
19"pounding"
20"resolve"
21"desire"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences69
matches
0"g with resolve"
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences69
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1055
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
98.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount881
uniqueNames11
maxNameDensity1.02
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Heartstone3
Pendant1
Varga1
Aurora9
Blade2
Isolde8
Nyx5
Gluttony1
Fae4
Vale1
Grove1
persons
0"Heartstone"
1"Varga"
2"Aurora"
3"Blade"
4"Isolde"
5"Nyx"
places
0"Fae"
1"Grove"
globalScore0.989
windowScore1
30.95% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount3
matches
0"shadow that seemed to drink the light"
1"moonlight that seemed to linger despite the lack of sun"
2"whisper that seemed to echo in every ear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1055
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
60.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean34.03
std12.36
cv0.363
sampleLengths
048
142
249
316
433
531
650
726
836
922
1051
1114
1241
1316
1451
1527
1648
1727
1853
1919
2041
2153
2232
2320
2438
2520
2621
2745
2827
2927
3031
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences69
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs157
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences79
ratio0.013
matches
0"Figures emerged from the shadows — strangers cloaked in dark robes, their eyes glinting with a hunger that mirrored the demon’s."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount880
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.01818181818181818
lyAdverbCount3
lyAdverbRatio0.003409090909090909
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean13.35
std5.39
cv0.404
sampleLengths
015
114
219
310
415
514
63
718
817
914
109
117
1219
1314
147
1524
169
1712
1815
1912
202
2116
2210
2312
2418
256
2610
2712
2821
2916
3014
3111
323
3320
3421
357
364
375
388
3924
4019
4112
4215
4311
4423
4514
4616
4711
4817
4920
63.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4050632911392405
totalSentences79
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences64
matches
0"she muttered, pressing the cold"
1"She stepped forward, the blade"
2"she asked, eyes scanning the"
3"She gestured toward a clearing"
4"it echoed again"
5"she said, pointing to the"
6"she declared, and the ground"
7"She swung the blade at"
8"She felt the blade’s cold"
9"she thought, but the thought"
10"She thrust the blade into"
11"she said, her voice low"
12"Their leader raised a staff,"
13"she said, and the blade"
ratio0.219
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences64
matches
0"Aurora slipped the Heartstone Pendant"
1"she muttered, pressing the cold"
2"A low hum rose from"
3"She stepped forward, the blade"
4"Nyx drifted beside her, a"
5"the shade whispered, voice rolling"
6"A figure emerged from the"
7"Isolde Varga stood with hands"
8"Isolde said, though her lips"
9"Aurora lifted the Fae‑Forged Blade,"
10"she asked, eyes scanning the"
11"Isolde’s smile was a ripple"
12"She gestured toward a clearing"
13"The group entered the clearing,"
14"Trees with bark of glass"
15"Flowers bloomed in perpetual spring,"
16"Aurora thought, but she kept"
17"Nyx hovered near a pool"
18"it echoed again"
19"Isolde drifted forward, her feet"
ratio0.953
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"Aurora lifted the Fae‑Forged Blade, its leaf‑shaped blade catching moonlight that seemed to linger despite the lack of sun."
1"A seam in the earth glowed amber, spilling a soft, buttery light that painted the surrounding flora in shades of fire."
2"The pendant flared, a burst of scarlet fire exploding outward, scattering the demon’s form into shards of ash that drifted like burnt leaves."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount10
matches
0"the shade whispered, voice rolling over the wind that never truly ceased"
1"she asked, eyes scanning the ancient stones"
2"the demon rasped, voice reverberating like a banquet hall emptied"
3"Isolde intoned, her voice a riddle that wrapped around the creature’s mind"
4"Aurora shouted, and the group retreated, the stone arch cracking under the strain"
5"Nyx shouted, though its voice was a whisper that seemed to echo in every ear"
6"she thought, but the thought turned to a command:"
7"Isolde said, her words hovering like mist"
8"she said, her voice low but firm"
9"she said, and the blade sang, ready to meet the new threat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount9
fancyTags
0"she muttered (mutter)"
1"the shade whispered (whisper)"
2"she declared (declare)"
3"it whispered (whisper)"
4"Aurora shouted (shout)"
5"Nyx shouted (shout)"
6"it murmured (murmur)"
7"she warned (warn)"
8"the leader sneered (sneer)"
dialogueSentences33
tagDensity0.485
leniency0.97
rawRatio0.563
effectiveRatio0.545
73.6770%