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Run: 2026-03-11-01KKFMC2GZFNX0VTY2R0GVRE8G
Run Details
Model:
Stealth: Hunter Alpha
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 7s
Cost:
$0.000000
Provider:
Stealth
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.27%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
75.34%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
84.42%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.96%
Sentence opener variety
(details)
57.47%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
57.47%
Subordinate conjunction sentence starts
(details)
74.36%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.6099%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
# The Bone Token The smell hit first. Not copper — wrong colour for that.
Something sweeter, floral, like lilies
rotting in a drainage ditch.
Quinn dropped the last rung
of the maintenance ladder and landed on concrete that hadn't seen a London Underground train since 1979.
Her boots crunched on broken
glass. Above her, the orange glow of Camden High Street faded to a sliver as the hatch sealed shut. "What am I walking into, Sarg?" Static answered.
Then a voice, tinny and
thin: "Level platform. South end. And Quinn? It's weird."
She clipped the radio back
to her belt and pressed forward.
The abandoned Northern line station
stretched before her, throat-dark and cavernous.
Someone had strung fairy lights
along the old advertising panels, their pastel glow painting the graffiti in watercolour. Makeshift stalls lined the platform — wooden crates, folding tables draped in moth-eaten
velvet
.
Bottles filled with liquids that
glowed faintly blue. Dried herbs hanging from the ceiling tiles in neat bundles.
A chessboard where the pieces
moved on their own. The Veil Market.
She'd heard whispers about it
for two years.
Rumours from informants who went
pale when pressed.
Now she finally stood inside
one, and it
smelled like a funeral parlour
. "Detective Quinn?"
PC Ashworth jogged toward her
from the far end of the platform, his high-vis vest looking absurd against the backdrop of rusted train tracks and hanging dreamcatchers. Twenty-three, sandy-haired, eyes still carrying that wide-look of someone who hadn't seen enough bad things yet. "Talk me through it." "Male, mid-thirties. Found him forty minutes ago by a stall near the old signal box. No ID, no wallet. Single wound to the chest." He swallowed. "But it's not a knife wound. At least, not any knife I've seen."
Quinn followed him past a
table covered in brass instruments — compasses, sextants, things with too many dials.
A vendor watched them from
beneath a hooded cloak, fingers still wrapped around a cup of something that steamed violet. "Has anyone touched anything?" "First responders kept clear. Scene's been taped off since we got the call. Though getting tape to stick down here was... a challenge."
The stall Ashworth meant had
been pushed
against the old signal box, its canvas awning torn and sagging. Yellow tape circled a patch of platform roughly three metres across. Inside, a man lay on his back between a wooden table and the tracks. Quinn ducked under the tape.
The victim wore a dark
wool coat, expensive, tailored.
Italian shoes, scuffed now but
worth more than a constable's weekly pay.
His shirt, pale blue, had
been torn
open at the chest. The wound sat just left of the sternum — a
perfect
circle, edges cauterised, roughly the diameter of a two-pound coin. No blood. Not a drop on the platform around him.
Just that sweet, cloying smell
and a faint ring of ash around the body. "What the hell did that?" Quinn crouched.
She didn't answer Ashworth because
she didn't have one.
She'd seen gunshot wounds, stab
wounds, burns from accelerants. This matched none of them. The edges were too clean. Too deliberate. She leaned closer. Beneath the scent of lilies, something else lurked — ozone, like the air after a lightning strike. "Where's his coat been opened?" "Like that when we arrived." She tilted her head. The coat's buttons
were fastened
save for the lowest two. His shirt had
been ripped
, not unbuttoned. Someone had accessed the chest surgically precise but tore through fabric to get there. "Contradiction," she murmured. "Sorry?" "People who care enough to make a wound this clean don't rip shirts open like animals."
She stood, scanning the immediate
area. "And where's the blood?" Ashworth gestured vaguely at the body. "Maybe the wound cauterised it? Some kind of chemical weapon?" "Chemical weapon in an abandoned tube station used as a black market. Bit theatrical, don't you think?" "Isn't everything down here theatrical?" Fair point. Quinn turned in a slow circle. The stall itself sold brass objects — compasses, mainly. Dozens of them, each
etched
with symbols she didn't recognise. The table had
been knocked
askew during whatever happened, but only by centimetres. Items hadn't scattered. No sign of a struggle in the surrounding area.
She bent and examined the
platform surface around the body. Dust — decades of it — lay undisturbed save for two sets of footprints. The victim's, leading from somewhere deeper in the station. And another set, narrower, smaller. A woman's shoe, perhaps. Or a slight man.
They approached from the direction
of the market's main entrance, stopped roughly a metre from the victim, and then... Quinn frowned. The smaller footprints simply ended. No return path. No scuff marks suggesting someone had
been dragged
or carried away.
They just stopped, as though
the person had lifted off the ground and floated. "Sarg, look at this."
She pointed at the prints
. Ashworth crouched beside her, squinting in the fairy-light dimness. "Someone else was here." "And they didn't walk away. Or if they did, they levitated."
She let that hang
. "Could be market folk. They've got... systems down here. Ways of moving that don't leave traces." "You're telling me someone has a system for leaving no footprints." "I'm telling you what I've heard."
He shifted uncomfortably
. "Quinn, the vendors won't talk to us. Half of them don't even acknowledge we're here. The ones who do keep asking for a bone token." "A what?" "I don't know. It's like a pass, apparently. Something you need to enter legitimately."
He rubbed the back of
his neck. "We came in through the maintenance hatch, so we're not exactly welcome guests." Quinn straightened and looked toward the stalls. Most vendors had turned away, busying themselves with stock, their faces hidden beneath hoods and wide-brimmed hats. But one, a tall figure near the chessboard, watched openly. Eyes reflecting the fairy lights like a cat's. "Get someone to canvass whoever will talk. I want to know who that man is, who sold him anything tonight, and whether anyone saw what happened." She paused. "And find out what a bone token is." Ashworth nodded and headed off, radio already at his lips. Quinn returned to the body.
She pulled a penlight from
her jacket and swept it across the victim's face. Mid-thirties, as Ashworth had said. Clean-shaven. Dark hair cropped close. Features unremarkable save for a scar along the left jawline, old and pale. His fingernails
were manicured
.
His watch, a Breitling, still
ticked.
Whoever killed him hadn't bothered
with robbery. She checked his hands next. Right hand: calluses on the index and middle fingers. Pen user. Left hand: a faint discolouration on the ring finger, a tan line where a wedding band had been recently removed. In his trouser pocket she found a handkerchief, monogrammed with the letters S.M. S.M. Quinn's breath caught. She stared at those initials until the letters blurred. Three years since she'd spoken Morris's name aloud at a formal inquiry. Three years since his body had
been pulled
from the Thames with a coroner's report that cited "undetermined circumstances" in language designed to close cases, not solve them. Steven Morris. Her partner. Her failure. But this wasn't Morris. The build was wrong — broader shoulders, thicker neck. The hair colour, wrong. She forced her fingers to keep working, to keep searching. Deeper in the same pocket, she found a folded slip of paper. She opened it
carefully
. A single symbol drawn in black ink. She'd seen it before —
etched
into the brass face of every compass on this man's stall. "What have you been doing down here, friend?" Footsteps behind her. Ashworth, returning faster than expected. "No one's talking. But I found someone who says he knows the victim. Vendor two stalls down. Name of Greaves." He hesitated. "Quinn, Greaves says the victim came here to buy a Veil Compass. One specific compass, the only one in the market. Says the victim was obsessed with it." Quinn pocketed the symbol paper and stood. "Obsessed how?" "Greaves says he came three nights running. Asking questions about what the compass does, where it points, who made it." Ashworth lowered his voice. "Says the victim told him he was looking for a rift. Some kind of tear between worlds." "That's not helpful." "I know, but Greaves seemed rattled. Kept looking over his shoulder. Said the victim was playing with fire and got burned." Quinn surveyed the stall again. The compasses. The single wound, circular and precise, as though something had
been pushed
through his chest from the inside. The footprints that went nowhere. The symbol on the paper. She moved to the stall's table and swept her penlight across its surface. Most items had
been knocked
slightly
askew during whatever event occurred here. But at the table's centre, a circular indentation marked the wood where something heavy and round had sat. A compass, specifically. The Veil Compass, based on the shape and size. She
traced
the indentation with her fingertip. Beneath the dust, the wood bore scratches —
not from the compass being placed or removed, but from something forcing its way out from beneath
. The scratches radiated outward in a starburst pattern. Someone hadn't stolen the compass from this table. The compass had ripped itself free. Ashworth called from a few metres away. "Quinn. You need to see this." She joined him near the old signal box. He directed his torch at the rusted metal surface where the stall's canvas met the box's base. Scratched into the paint, fresh and deep, someone had carved another symbol. Similar to the one on the paper in her pocket, but more elaborate. Larger. And beneath it, two words: LOOK SOUTH Quinn turned south along the platform. The fairy lights didn't extend that far. Past the last stall, the station dissolved into absolute darkness. No ambient sound. No light.
Just the cold, hollow breath
of a tunnel that had swallowed trains for decades. She reached for her radio. "Control, this is DI Quinn. I need SOCO down here, and I mean now. We've got a suspicious death with no clear cause, no blood, and a crime scene that makes less sense the longer I stand in it." The radio crackled. "SOCO is en route, DI Quinn. ETA twenty minutes." Twenty minutes. She looked south again. The darkness looked back. "Sarg, stay with the body. Don't let anyone near it." "Where are you going?" Quinn pulled her penlight free and clicked it on. The beam cut a pale tunnel into the black. "To find out what LOOK SOUTH means." She stepped past the last fairy light and into the dark. The air temperature dropped immediately, a cold that had nothing to do with ventilation and everything to do with depth. Her
footsteps
echoed
on concrete that felt different now — slicker, damper. The penlight beam caught water stains on the walls, graffiti tags from decades ago layered like geological strata. Thirty metres in, the tunnel curved
gently
to the right. She followed it. The penlight's battery
flickered
once, twice, steadied. Forty metres. The lily scent returned, stronger here. Ozone too, prickling the hairs on her forearms. Fifty metres, and her beam found something. A circle drawn on the tunnel floor in white chalk, roughly a metre in diameter. Inside the circle, symbols she now recognised from the compass faces, arranged in a pattern she couldn't decipher. At the circle's centre lay a leather satchel, worn and
familiar
. Books spilling from its flap. Quinn's
blood went cold
. She
knew that satchel
. She'd seen it slung over the shoulder of a woman she'd been watching for months. A woman who ran with a clique Quinn suspected of trafficking, of smuggling occult materials through channels the Met couldn't trace. She knelt beside the circle but didn't touch it. Reached instead for the satchel. The books that had spilled out were dense, academic — titles in Latin, Greek, one in a script she'd never seen. She turned the nearest volume over and found a sticker on its inside cover: *British Museum Restricted Archives. Property of E. Kowalski.* E. Kowalski. Eva Kowalski. The name sat in Quinn's mental file like a lit match near gunpowder. Childhood friend of Aurora. Researcher. Part of the inner circle. And her satchel was here, at the end of a tunnel, inside a chalk circle that looked like nothing a police officer should be standing near. Quinn stood. Her penlight swept the tunnel beyond the circle and found another twenty metres of empty concrete before the beam dissolved into nothing. But there was something else. On the wall beside the circle, scratched into the tile with the same tool that had carved LOOK SOUTH, fresh words: THE RIFT OPENS WHERE THE NEEDLE POINTS She thought of the Veil Compass. The indentation on the table where it had sat. The scratches radiating outward. The compass hadn't
been stolen
. It had activated. Pointed somewhere. And the man on the platform had been reaching for it when something tore through his chest from the inside. Her radio hissed. "Quinn, you'd better get back here." Ashworth's voice carried an edge she hadn't heard before. "Something's happening with the body." She turned and ran. The satchel lay where it was. The circle remained unbroken. But as she rounded the tunnel's curve and the fairy lights reappeared, she saw what Ashworth meant. The circular wound on the dead man's chest had begun to glow.
created_at
"2026-03-11T23:40:35.262Z"
3/11/2026, 11:40:35 PM
model
"openrouter/hunter-alpha"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4894
moderation_latency
(null)
generation_time
66506
tokens_prompt
4671
tokens_completion
3752
native_tokens_prompt
4238
native_tokens_completion
3185
native_tokens_completion_images
(null)
native_tokens_reasoning
244
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773272435-TPKFaQyC0MnmyNHtmLvi"
upstream_id
"gen-1773272435-TPKFaQyC0MnmyNHtmLvi"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Stealth"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
1
adverbTags
0
"He shifted uncomfortably [uncomfortably]"
dialogueSentences
47
tagDensity
0.255
leniency
0.511
rawRatio
0.083
effectiveRatio
0.043
93.27%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2230
totalAiIsmAdverbs
3
found
0
adverb
"carefully"
count
1
1
adverb
"slightly"
count
1
2
adverb
"gently"
count
1
highlights
0
"carefully"
1
"slightly"
2
"gently"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Lily"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.34%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2230
totalAiIsms
11
found
0
word
"velvet"
count
1
1
word
"perfect"
count
1
2
word
"scanning"
count
1
3
word
"etched"
count
2
4
word
"footsteps"
count
2
5
word
"traced"
count
1
6
word
"echoed"
count
1
7
word
"flickered"
count
1
8
word
"familiar"
count
1
highlights
0
"velvet"
1
"perfect"
2
"scanning"
3
"etched"
4
"footsteps"
5
"traced"
6
"echoed"
7
"flickered"
8
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"blood ran cold"
count
1
highlights
0
"blood went cold"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
202
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
202
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
236
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
8
totalWords
2243
ratio
0.004
matches
0
"British Museum Restricted Archives. Property of E. Kowalski."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
58
wordCount
1743
uniqueNames
24
maxNameDensity
0.98
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Bone
1
Token
1
London
1
Underground
1
Camden
1
High
1
Street
1
Northern
1
Veil
3
Market
1
Ashworth
12
Quinn
17
Breitling
1
Morris
3
Thames
1
Compass
2
Met
1
Latin
1
Greek
1
Museum
1
Restricted
1
Archives
1
Kowalski
3
Aurora
1
persons
0
"Ashworth"
1
"Quinn"
2
"Breitling"
3
"Morris"
4
"Compass"
5
"Met"
6
"Museum"
7
"Kowalski"
places
0
"London"
1
"Camden"
2
"High"
3
"Street"
4
"Thames"
5
"Latin"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
121
glossingSentenceCount
2
matches
0
"smelled like a funeral parlour"
1
"looked like nothing a police officer shou"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.446
wordCount
2243
matches
0
"not from the compass being placed or removed, but from something forcing its way out from beneath"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
236
matches
0
"let that hang"
1
"knew that satchel"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
91
mean
24.65
std
20.2
cv
0.82
sampleLengths
0
4
1
21
2
46
3
6
4
16
5
81
6
32
7
2
8
43
9
4
10
39
11
38
12
4
13
23
14
43
15
5
16
77
17
5
18
52
19
5
20
5
21
35
22
3
23
1
24
26
25
16
26
17
27
5
28
52
29
65
30
2
31
33
32
9
33
13
34
15
35
16
36
11
37
34
38
2
39
34
40
42
41
36
42
10
43
59
44
49
45
1
46
3
47
55
48
43
49
24
84.42%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
12
totalSentences
202
matches
0
"been pushed"
1
"been torn"
2
"were fastened"
3
"been ripped"
4
"been knocked"
5
"been dragged"
6
"were manicured"
7
"been pulled"
8
"been pushed"
9
"been knocked"
10
"being placed"
11
"been stolen"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
278
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
13
semicolonCount
0
flaggedSentences
12
totalSentences
236
ratio
0.051
matches
0
"Not copper — wrong colour for that."
1
"Makeshift stalls lined the platform — wooden crates, folding tables draped in moth-eaten velvet."
2
"Quinn followed him past a table covered in brass instruments — compasses, sextants, things with too many dials."
3
"The wound sat just left of the sternum — a perfect circle, edges cauterised, roughly the diameter of a two-pound coin."
4
"Beneath the scent of lilies, something else lurked — ozone, like the air after a lightning strike."
5
"The stall itself sold brass objects — compasses, mainly."
6
"Dust — decades of it — lay undisturbed save for two sets of footprints."
7
"The build was wrong — broader shoulders, thicker neck."
8
"She'd seen it before — etched into the brass face of every compass on this man's stall."
9
"Beneath the dust, the wood bore scratches — not from the compass being placed or removed, but from something forcing its way out from beneath."
10
"Her footsteps echoed on concrete that felt different now — slicker, damper."
11
"The books that had spilled out were dense, academic — titles in Latin, Greek, one in a script she'd never seen."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1741
adjectiveStacks
0
stackExamples
(empty)
adverbCount
54
adverbRatio
0.031016657093624354
lyAdverbCount
21
lyAdverbRatio
0.012062033314187249
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
236
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
236
mean
9.5
std
6.78
cv
0.713
sampleLengths
0
8
1
7
2
10
3
22
4
6
5
18
6
6
7
2
8
14
9
11
10
11
11
18
12
14
13
8
14
10
15
9
16
3
17
8
18
8
19
13
20
2
21
27
22
16
23
4
24
26
25
13
26
18
27
20
28
4
29
23
30
18
31
11
32
14
33
5
34
9
35
12
36
11
37
21
38
2
39
8
40
14
41
5
42
2
43
9
44
9
45
5
46
5
47
2
48
3
49
17
65.96%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.4364406779661017
totalSentences
236
uniqueOpeners
103
57.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
174
matches
0
"Then a voice, tinny and"
1
"Just that sweet, cloying smell"
2
"Just the cold, hollow breath"
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
174
matches
0
"Her boots crunched on broken"
1
"She clipped the radio back"
2
"She'd heard whispers about it"
3
"His shirt, pale blue, had"
4
"She didn't answer Ashworth because"
5
"She'd seen gunshot wounds, stab"
6
"She leaned closer."
7
"She tilted her head."
8
"His shirt had been ripped,"
9
"She stood, scanning the immediate"
10
"She bent and examined the"
11
"They approached from the direction"
12
"They just stopped, as though"
13
"She pointed at the prints"
14
"She let that hang"
15
"He shifted uncomfortably"
16
"He rubbed the back of"
17
"She pulled a penlight from"
18
"His fingernails were manicured."
19
"His watch, a Breitling, still"
ratio
0.241
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
124
totalSentences
174
matches
0
"# The Bone Token The"
1
"Something sweeter, floral, like lilies"
2
"Quinn dropped the last rung"
3
"Her boots crunched on broken"
4
"She clipped the radio back"
5
"The abandoned Northern line station"
6
"Someone had strung fairy lights"
7
"Bottles filled with liquids that"
8
"A chessboard where the pieces"
9
"The Veil Market."
10
"She'd heard whispers about it"
11
"Rumours from informants who went"
12
"PC Ashworth jogged toward her"
13
"Quinn followed him past a"
14
"A vendor watched them from"
15
"The stall Ashworth meant had"
16
"Quinn ducked under the tape."
17
"The victim wore a dark"
18
"Italian shoes, scuffed now but"
19
"His shirt, pale blue, had"
ratio
0.713
57.47%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
174
matches
0
"Now she finally stood inside"
1
"Whoever killed him hadn't bothered"
ratio
0.011
74.36%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
73
technicalSentenceCount
7
matches
0
"Twenty-three, sandy-haired, eyes still carrying that wide-look of someone who hadn't seen enough bad things yet."
1
"The stall Ashworth meant had been pushed against the old signal box, its canvas awning torn and sagging."
2
"The single wound, circular and precise, as though something had been pushed through his chest from the inside."
3
"The air temperature dropped immediately, a cold that had nothing to do with ventilation and everything to do with depth."
4
"Her footsteps echoed on concrete that felt different now — slicker, damper."
5
"A woman who ran with a clique Quinn suspected of trafficking, of smuggling occult materials through channels the Met couldn't trace."
6
"On the wall beside the circle, scratched into the tile with the same tool that had carved LOOK SOUTH, fresh words:"
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she murmured (murmur)"
dialogueSentences
47
tagDensity
0.021
leniency
0.043
rawRatio
1
effectiveRatio
0.043
89.6099%