Run: 2026-03-11-01KKFMYF29SR0VC4VC2HZV7DME

Run Details

Duration:
25.9s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The uniform had thrown up twice already. Harlow Quinn stepped around the crouching officer, her worn leather boots silent on the grimy tiles of what had once been a Tube station platform. Camden Town, abandoned section. The air was thick with the smell of ozone and burnt sugar, an oddly clean scent amidst the filth. “Detective.” Davies, her DS, approached, his face pale under the harsh glare of the portable floodlights. “Victim’s name’s unconfirmed. Found by a couple of urban explorers an hour ago.” Quinn didn’t answer. Her gaze swept the scene. The body lay in the centre of the abandoned ticket hall, splayed in a grotesque parody of a starfish. No obvious wounds. The victim’s eyes were wide open, staring at the water-stained ceiling with a look of profound, frozen astonishment. His skin had a waxy, greyish pallor, but there was no blood. Not a drop. “Any sign of a struggle?” Her voice was flat, a tool she used to cut through the noise. “None. Security camera from the active station’s feed shows him entering alone around 23:00. No one else followed.” Davies clicked his pen. “Coroner’s初步 estimate is heart attack or anaphylaxis. Toxicology will tell.” Quinn crouched, careful not to disturb the fine layer of dust around the body. The victim wore practical clothing: dark jeans, a thick hoodie, sturdy boots. A small, worn leather satchel lay discarded a few feet away, its contents spilled—a few coins, a phone with a cracked screen, a crumpled transport ticket. She leaned closer. The man’s mouth was slightly agape. She could see the tip of his tongue. It was black. Not the black of decay or lividity. It looked stained, a deep, inky hue that seemed to absorb the floodlight’s glare. “Davies. Look at his mouth.” The DS bent down, squinting. “Odd. Could be some kind of poison. Cyanide sometimes presents with a cherry-red discoloration, but this… This isn’t in the manual.” Nothing ever was, not in her cases. Not since Morris. The thought was a cold stone in her gut. She shifted, her joints protesting the damp. Her hand brushed the side of her cargo trousers, a habitual check for the comforting weight of her sidearm. “Who found them?” she asked, not looking up. “Couple of kids with torches and a morbid curiosity. They’re in the back of a patrol car, thoroughly traumatised. Said they heard a ‘humming’ sound, like a transformer about to blow, then found him like this.” “Humming.” Quinn tested the word. It didn’t fit a simple cardiac event. She reached for a pair of nitrile gloves, snapping them on with a sharp crack. With two fingers, she gently tilted the victim’s head. The stiffness of rigor was setting in, but it felt wrong. Too rigid, too fast for the ambient temperature. She pressed a gloved thumb to the grey cheek. It gave way like cold putty. “Lividity’s fixed,” she murmured, more to herself. “But the core temperature feels too low for the time of death you’re suggesting.” “Caverns are cold, Guv. Could have accelerated it.” “Possible.” She released the head. It didn’t settle back naturally; it locked into place with a faint, dry click. Her eyes moved back to the satchel. Amongst the mundane items, something caught the light. She reached in, avoiding the phone and coins, and withdrew a small, brass object. It was a compass. Delicate, old, with a patina of verdigris green blooming across its casing. The face was etched with intricate, protective-looking sigils she didn’t recognise. The needle wasn’t pointing north. It was spinning. Not rapidly, but with a slow, deliberate rotation, as if searching for something it could never quite find. “What’s that?” Davies asked, leaning in. “Veil Compass.” The name surfaced in her memory from a dossier she’d buried three years ago, a file full of reports that had gotten Morris killed. Reports on ‘unexplained phenomena’ that the higher-ups wanted filed away and forgotten. “It’s used to detect… certain energies.” Davies raised an eyebrow. “Occult rubbish. Probably bought it at one of those weird shops in Camden. A souvenir. Doesn’t explain why he’s dead.” “Maybe not.” Quinn placed the compass carefully beside the body. “But the tongue, the temperature, the rigour, the lack of blood despite what looks like a peaceful death… None of it explains why he’s dead, either.” She stood, walking a slow perimeter around the body. The dust on the floor was undisturbed except for the victim’s own approach. No other footprints. No scuff marks. The air was still, the ‘humming’ long gone. It felt less like a crime scene and more like a display. A warning. Her foot caught something near a crumbling pillar. She looked down. A small, carved token made of what looked like bone, etched with the same sigils as the compass. An entry token. For the Veil Market. A theory began to form, cold and unwelcome. The victim wasn’t killed here. He was brought here, already dead or dying, and placed. A message. But for whom? “Davies, get the SOCOs to sweep for unusual residues. I want analysis for anything not on a standard toxicology panel. Specifically, anything alchemical or… exotic.” She knew how it sounded. Like the ramblings of a detective chasing shadows. Like the ramblings that had ended Morris’s career, and then his life. “It’s just an overdose of something, Guv. Some new synthetic drug that does this to the tongue.” Davies sounded tired. He wanted a neat file, a clear culprit. He didn’t want the abyss that Quinn was staring into. “Drugs leave traces in the veins, Davies. They leave signs of struggle, of injection marks, of pill bottles.” She gestured at the pristine, lifeless form. “This leaves questions. And questions are the only thing I’m sure of.” She walked to the edge of the platform, peering down into the black well of the tracks. The silence was profound, broken only by the distant, regular thump of traffic from the world above. Down here, time felt thick. She thought of Morris, his body found in a similar state of inexplicable preservation, the case notes filled with talk of ‘energy signatures’ and ‘dimensional bleeds’ that she’d dismissed as the fanciful excuses of a force that had failed. Now, staring at a man with a black tongue and a compass that spun in a dead hand, the excuses felt like a key. A key to a door she’d tried to lock and bolt shut. She turned back to the scene. Davies was talking on his phone, his posture one of resigned routine. The SOCOs were setting up their kit, their movements methodical, designed to capture the world as it should be. But Harlow Quinn knew it wasn’t. Not anymore. The evidence didn’t add up because it wasn’t meant to be solved by addition. It was meant to be seen by those who understood the other arithmetic, the one written in shadows and silence. Her hand went to the worn leather watch on her left wrist, the face cracked, the time stuck. The same watch Morris had given her. She tapped the glass, a nervous habit born of military discipline. This was connected. She could feel it in the cold certainty settling in her bones, the same certainty that had preceded Morris’s death. She walked back to the body, her mind moving past the ‘how’ and into the ‘why’. The victim was a Shade artisan, if the token and the compass were to be believed. A maker of tools that pointed to supernatural rifts. So why was he dead in a place that was itself a hidden tear in the fabric of the normal? Unless he wasn’t the target. Unless he was the bait. She crouched again, her attention on the victim’s hands. They were curled slightly, the nails clean except for one. The nail on his right index finger was broken, a ragged half-moon missing. She carefully lifted the hand. Embedded under the broken nail was a flake of something dark, almost black, but with a faint, oily iridescence. Not blood. Not dirt. It was a fragment of something. Something from the other side of the door this dead man had been standing guard over. “Davies,” she said, her voice low. He ended his call, coming over. “We need to pull records for anyone else connected to this. Not just criminal associates. I want historians, antiquities dealers, anyone who’s ever had a brush with the… esoteric.” “That’s a massive net, Guv. On what grounds?” Quinn looked from the strange, beautiful compass to the dead man with the ink-stained tongue, to the bone token that was a key to a market that moved with the moon. “On the grounds that our victim didn’t die of a heart attack. He was silenced.” She met Davies’s skeptical gaze, her own eyes hard. “And I think he was trying to tell us exactly where to look.” She stood, straightening her jacket. The floodlights cast her shadow long and distorted against the curved tunnel wall. Somewhere in the darkness beyond their reach, the humming might start again. And this time, she intended to be there when it did.
created_at"2026-03-11T23:50:37.927Z" 3/11/2026, 11:50:37 PM
model"openrouter/healer-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency662
moderation_latency(null)
generation_time25777
tokens_prompt4671
tokens_completion2695
native_tokens_prompt4238
native_tokens_completion2290
native_tokens_completion_images(null)
native_tokens_reasoning337
native_tokens_cached6
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773273037-D99V0fCvg2Bm4hQs4V0O"
upstream_id"gen-1773273037-D99V0fCvg2Bm4hQs4V0O"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"She walked back [back]"
dialogueSentences29
tagDensity0.586
leniency1
rawRatio0.059
effectiveRatio0.059
83.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1523
totalAiIsmAdverbs5
found
0
adverb"slightly"
count2
1
adverb"gently"
count1
2
adverb"carefully"
count2
highlights
0"slightly"
1"gently"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1523
totalAiIsms17
found
0
word"amidst"
count1
1
word"profound"
count2
2
word"sturdy"
count1
3
word"comforting"
count1
4
word"weight"
count1
5
word"etched"
count2
6
word"intricate"
count1
7
word"eyebrow"
count1
8
word"standard"
count1
9
word"synthetic"
count1
10
word"pristine"
count1
11
word"silence"
count2
12
word"methodical"
count1
13
word"could feel"
count1
highlights
0"amidst"
1"profound"
2"sturdy"
3"comforting"
4"weight"
5"etched"
6"intricate"
7"eyebrow"
8"standard"
9"synthetic"
10"pristine"
11"silence"
12"methodical"
13"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
71.43% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount5
narrationSentences120
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"try to"
2"began to"
3"tried to"
4"tended to"
98.30% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0.007
matches
0"“Coroner’s初步 estimate is heart attack or anaphylaxis. Toxicology will tell.”"
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1522
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1152
uniqueNames11
maxNameDensity0.69
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn8
Tube1
Town1
Davies7
Morris6
Reports1
Veil1
Market1
Like2
Harlow2
Shade1
persons
0"Quinn"
1"Davies"
2"Morris"
3"Harlow"
places
0"Town"
1"Market"
globalScore1
windowScore1
21.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount4
matches
0"hue that seemed to absorb the floodlight’s glare"
1"as if searching for something it could never quite find"
2"looked like bone, etched with the same si"
3"felt like a key"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.657
wordCount1522
matches
0"Not rapidly, but with a slow, deliberate rotation, as if searching for someth"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
94.53% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean37.12
std17.85
cv0.481
sampleLengths
055
129
263
318
432
552
641
75
826
945
108
1136
1270
1321
148
1548
1653
176
1844
1924
2036
2150
2236
2328
2450
2538
2637
2778
2836
2937
3042
3159
3261
3310
3460
3522
3641
378
3831
3937
4041
87.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences120
matches
0"was etched"
1"was brought"
2"was meant"
3"was connected"
4"were curled"
5"was broken"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs185
matches
0"was setting"
1"wasn’t pointing"
2"was spinning"
3"was staring"
4"was talking"
5"were setting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount1
flaggedSentences2
totalSentences134
ratio0.015
matches
0"A small, worn leather satchel lay discarded a few feet away, its contents spilled—a few coins, a phone with a cracked screen, a crumpled transport ticket."
1"It didn’t settle back naturally; it locked into place with a faint, dry click."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount672
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03869047619047619
lyAdverbCount9
lyAdverbRatio0.013392857142857142
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean11.36
std7.58
cv0.667
sampleLengths
07
125
24
319
416
513
63
75
819
93
1018
1112
123
1318
1422
1510
1614
1712
1826
193
206
218
223
237
2414
255
265
2721
287
293
309
317
3219
338
3436
355
367
3715
389
3911
408
419
426
437
4414
458
465
4714
487
498
60.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.39552238805970147
totalSentences134
uniqueOpeners53
58.48% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences114
matches
0"Too rigid, too fast for"
1"Somewhere in the darkness beyond"
ratio0.018
58.60% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences114
matches
0"Her gaze swept the scene."
1"His skin had a waxy,"
2"Her voice was flat, a"
3"She leaned closer."
4"She could see the tip"
5"It was black."
6"It looked stained, a deep,"
7"She shifted, her joints protesting"
8"Her hand brushed the side"
9"she asked, not looking up"
10"It didn’t fit a simple"
11"She reached for a pair"
12"She pressed a gloved thumb"
13"It gave way like cold"
14"she murmured, more to herself"
15"She released the head"
16"It didn’t settle back naturally;"
17"Her eyes moved back to"
18"She reached in, avoiding the"
19"It was a compass."
ratio0.404
65.26% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences114
matches
0"The uniform had thrown up"
1"Harlow Quinn stepped around the"
2"Camden Town, abandoned section."
3"The air was thick with"
4"Davies, her DS, approached, his"
5"Quinn didn’t answer."
6"Her gaze swept the scene."
7"The body lay in the"
8"The victim’s eyes were wide"
9"His skin had a waxy,"
10"Her voice was flat, a"
11"Davies clicked his pen"
12"Quinn crouched, careful not to"
13"The victim wore practical clothing:"
14"A small, worn leather satchel"
15"She leaned closer."
16"The man’s mouth was slightly"
17"She could see the tip"
18"It was black."
19"It looked stained, a deep,"
ratio0.789
43.86% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences114
matches
0"Now, staring at a man"
ratio0.009
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"It looked stained, a deep, inky hue that seemed to absorb the floodlight’s glare."
1"Not rapidly, but with a slow, deliberate rotation, as if searching for something it could never quite find."
2"She could feel it in the cold certainty settling in her bones, the same certainty that had preceded Morris’s death."
3"Quinn looked from the strange, beautiful compass to the dead man with the ink-stained tongue, to the bone token that was a key to a market that moved with the m…"
7.35% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount4
matches
0"she asked, not looking up"
1"she murmured, more to herself"
2"She walked back, her mind moving past the ‘how’ and into the ‘why’"
3"she said, her voice low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences29
tagDensity0.138
leniency0.276
rawRatio0.25
effectiveRatio0.069
79.1240%