Run: 2026-03-12-01KKFP0FV12NB50AFXCAV2BMA3

Run Details

Duration:
2m 16s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed against Aurora’s collarbone, a sudden, insistent heat that cut through the damp Richmond night. She’d been following its lead for twenty minutes, leaving the main path for a deer trail that dissolved into bracken. The map on her phone had glitched an hour ago, a spinning wheel of death mocking her in the dark. Now, only the pendant’s throb guided her. She pushed through a final curtain of hanging willow, and the air changed. One step was damp earth and the smell of rot; the next was dry, sweet, and unnervingly still. The Grove opened before her. Wildflowers, impossible in this October cold, brushed her boots. Pale moonlight, sharper than it had any right to be, silvered a ring of ancient, gnarled oaks. They weren’t just trees. Their trunks, thick as cars, were carved with spiralling glyphs that seemed to shift when she didn’t look directly at them. The standing stones. She’d read about them, dismissed the stories as folklore. “Right,” she whispered, the sound deadened by the close air. “Here I am.” The pendant’s heat had settled to a low, watchful warmth. Her reason for being here felt foolish now, a late-night errand based on a cryptic note left at the restaurant. *Find the grove where time weeps. Bring the stone.* Yu-Fei had laughed when she’d shown it to her. “Some joker wasting our ink.” But Rory had seen the tremor in her boss’s fingers. She took a step into the circle. The flowers gave a collective sigh, their heads turning a fraction towards her. Not possible. A trick of the wind, except there was no wind. Her torch beam sliced through the gloom, illuminating the base of the largest oak. Scratched into the bark, fresher than the ancient runes, were symbols she recognised from her father’s old legal texts. Fae script. Her breath hitched. The note hadn’t been a joke. Something skittered in the undergrowth behind her. A fox. Had to be. She swung the light. The beam caught only a blur of shadow that folded back into the darker shadows between two oaks. Too large for a fox. Her hand drifted to the knife in her belt. The quiet pressed in. Not just the absence of sound, but a sucking void where sound should be. No distant traffic hum, no rustle of nocturnal life. Only the thrum of her own blood in her ears. And then, a new sound. A soft, rhythmic *tap… tap… tap*. It came from everywhere and nowhere. Like a single drop of water hitting a still pool, but from a height. She spun, torchlight darting across the roots, the flowers, the carved bark. Nothing. “Show yourself.” Her voice came out steadier than she felt. The tapping stopped. In the abrupt silence, a new sensation prickled at her skin. A feeling of being watched from a dozen points at once. Not with eyes, but with a patient, ancient attention. The flowers had all turned now, their pale faces a uniform circle aimed at her. The pendant flared, a hot brand against her skin. At the base of the central oak, the air began to shimmer, like heat haze off tarmac. It distorted the view of the gnarled roots, bending them into impossible curves. A scent rolled out, sweet and cloying, like overripe peaches and old copper. A memory, unbidden and sharp: her mother’s kitchen, the tang of blood from a cut finger, her father’s voice soothing. *Just a nick, Rory. Nothing to fear.* She clamped down on the thought. Sentiment was a luxury she didn’t have. The shimmer coalesced. It wasn’t a door, or a gate. It was a tear. A vertical rip in the fabric of the grove, through which she saw not the dark woodland beyond, but a landscape of bruise-purple twilight and towering, thorned structures that pulsed with a faint, inner light. A Hel portal. The pendant’s purpose. And standing before it, half in and half out of the tear, was a figure. It was tall, impossibly slender, wrapped in robes that seemed woven from moth wings and shadow. Its face was a pale, elongated oval, with features that were beautiful and utterly wrong—too smooth, too symmetrical. Its eyes were solid black, reflecting no light. “Rory.” The voice wasn’t spoken. It bloomed directly in her mind, a sound of dry leaves and shattering glass. She didn’t lower the torch. “You left the note.” “A summons, not a note.” The figure didn’t move, but the air between them tightened. “The Heartstone sings its tune to its bearer. You were the only one who heard.” “What do you want?” “A transaction.” A long-fingered hand, skin like polished marble, emerged from the sleeve and gestured towards the pendant. “The stone opens doors. I require passage. A simple trade.” “Passage to where?” “Away from here. A new hunting ground.” The black eyes glittered. “This realm grows crowded. Tastes dull.” The casual admission of predation sent ice down Rory’s spine. The rules of Silas’ bar, of the hidden world she’d stumbled into, flashed in her mind. Never make a deal on their terms. Never accept the first offer. “The stone stays with me.” A ripple of displeasure passed through the figure’s form. The tear behind it widened a fraction, and a low, subsonic hum vibrated through the soles of Rory’s boots. “Unwise. The grove protects me, not you. Time bends to my will here. You could age a lifetime between one heartbeat and the next.” It took a step forward, its feet making no impression on the wildflowers. “Give it. Or I will simply take it, and you will be left here to witness what happens when an empty vessel remains in a place that is not meant for mortals.” Rory’s mind raced. The standing stones were a boundary. The stories said they held things in, or kept things out. The figure was using the grove’s power, but it was also anchored to the portal. If she could disrupt that… She remembered the legal texts, the warnings about Fae contracts. A loophole. Always a loophole. “You want passage,” she said, her voice dropping to a conversational tone. “But you said the stone *opens* doors. It doesn’t keep them open. The moment it’s away from the threshold, the tear closes. You’d be stranded on the other side, in whatever hell you’re trying to flee.” The figure stilled. The false perfection of its face tightened at the edges. “What’s your offer, mortal?” “The stone stays with me. I hold it at the threshold. You walk through. Once you’re through, I walk away. The tear closes behind you. A clean transaction.” The black eyes bored into her. She felt a pressure building behind them, a silent scream trying to force its way into her skull. She grit her teeth, focusing on the feel of the knife hilt, the solid, real weight of the torch. “Clever.” The word was a petulant hiss. “You bargain like one of us.” “I learned from watching lawyers.” A pause. The hum from the tear changed pitch, rising to a nerve-grating whine. The wildflowers around Rory’s feet began to wilt, their colours draining to grey. “Very well.” The figure extended its marble hand. “The terms are set. Present the stone.” Rory didn’t move. “You first. Step fully into the threshold. I need to see you’re committed.” A flicker of something—annoyance? Respect?—crossed that unreadable face. It turned and glided back into the shimmering tear. The moment it crossed the threshold, the air in the grove grew colder. The tapping sound returned, faster now, a frantic staccato. It stood within the portal, a silhouette against the alien twilight. “Now. The stone.” Rory’s fingers closed around the pendant. It was searing hot now, pulsing in time with her frantic heart. This was the point of no return. She took a breath, and— The largest of the standing stones groaned. A deep, tectonic sound that vibrated in her bones. She watched, horrified, as a crack split its ancient surface, running from the base to the midpoint. A crack that hadn’t been there a moment before. The figure in the portal laughed, a sound of breaking crystal. “Did you think the grove’s protections were infinite? Every moment this door remains open, it drains the old magic. The stones weaken. The walls thin.” Rory’s gaze snapped from the cracking stone to the portal. Beyond the figure, in the bruised twilight, other shapes were moving. Taller, darker things with too many limbs, drawn by the scent of an open door. “You’re not just fleeing,” she breathed. “You’re letting them through.” “A toll.” The figure’s smile was a razor slash in its perfect face. “Now. The stone. Or your precious mortal world gets a taste of what waits in the deep dark.” The crack in the standing stone widened with a sound like a gunshot. The pendant pulsed, a frantic, desperate beat against her palm. And from the portal, the first of the darker shapes began to push its way through.
created_at"2026-03-12T00:09:12.83Z" 3/12/2026, 12:09:12 AM
model"openrouter/hunter-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency91023
moderation_latency(null)
generation_time136212
tokens_prompt4560
tokens_completion2655
native_tokens_prompt4141
native_tokens_completion2249
native_tokens_completion_images(null)
native_tokens_reasoning332
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773274152-54CEpAxE61Nu6sRZ59pe"
upstream_id"gen-1773274152-54CEpAxE61Nu6sRZ59pe"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
93.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1504
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"very"
count1
highlights
0"utterly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1504
totalAiIsms20
found
0
word"pulsed"
count3
1
word"throb"
count1
2
word"warmth"
count1
3
word"gloom"
count1
4
word"rhythmic"
count1
5
word"silence"
count1
6
word"marble"
count2
7
word"vibrated"
count2
8
word"raced"
count1
9
word"disrupt"
count1
10
word"weight"
count1
11
word"flicker"
count1
12
word"unreadable"
count1
13
word"searing"
count1
14
word"crystal"
count1
15
word"perfect"
count1
highlights
0"pulsed"
1"throb"
2"warmth"
3"gloom"
4"rhythmic"
5"silence"
6"marble"
7"vibrated"
8"raced"
9"disrupt"
10"weight"
11"flicker"
12"unreadable"
13"searing"
14"crystal"
15"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
97.86% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences127
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences148
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords20
totalWords1502
ratio0.013
matches
0"Find the grove where time weeps. Bring the stone."
1"tap… tap… tap"
2"Just a nick, Rory. Nothing to fear."
3"opens"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1199
uniqueNames9
maxNameDensity0.75
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone1
Aurora1
Richmond1
Grove1
October1
Yu-Fei1
Rory9
Hel1
Fae2
persons
0"Aurora"
1"Grove"
2"Yu-Fei"
3"Rory"
places
0"Richmond"
globalScore1
windowScore1
93.82% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount2
matches
0"glyphs that seemed to shift when she didn’t look directly at them"
1"seemed woven from moth wings and shadow"
0.27% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.997
wordCount1502
matches
0"Not just the absence of sound, but a sucking void"
1"Not with eyes, but with a patient, ancient attention"
2"not the dark woodland beyond, but a landscape of bruise-purple twilight"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences148
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean30.04
std17.48
cv0.582
sampleLengths
065
136
263
313
453
510
632
744
848
948
1033
1110
1249
1352
1440
1555
1615
1742
1819
199
2030
214
2228
233
2417
2538
265
2728
2869
2940
3015
3148
3213
334
3428
3543
3613
375
3827
3915
4016
4139
4214
4330
4442
4536
4636
4710
4831
4939
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences127
matches
0"were carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs168
matches
0"was using"
1"was searing"
46.33% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences5
totalSentences148
ratio0.034
matches
0"One step was damp earth and the smell of rot; the next was dry, sweet, and unnervingly still."
1"Its face was a pale, elongated oval, with features that were beautiful and utterly wrong—too smooth, too symmetrical."
2"A flicker of something—annoyance?"
3"Respect?—crossed that unreadable face."
4"She took a breath, and—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount953
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.02938090241343127
lyAdverbCount10
lyAdverbRatio0.01049317943336831
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences148
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences148
mean10.15
std6.91
cv0.68
sampleLengths
018
120
220
37
413
518
65
79
817
94
1021
113
129
1310
143
1510
1620
176
1812
195
2010
217
2213
232
2410
2514
2619
272
283
296
307
312
323
334
3418
355
369
374
3814
399
4010
415
424
431
441
456
4614
4712
481
4910
48.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3581081081081081
totalSentences148
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences118
matches
0"Too large for a fox."
1"Only the thrum of her"
2"*Just a nick, Rory."
3"Always a loophole."
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences118
matches
0"She’d been following its lead"
1"She pushed through a final"
2"They weren’t just trees."
3"Their trunks, thick as cars,"
4"She’d read about them, dismissed"
5"she whispered, the sound deadened"
6"Her reason for being here"
7"She took a step into"
8"Her torch beam sliced through"
9"Her breath hitched."
10"She swung the light."
11"Her hand drifted to the"
12"It came from everywhere and"
13"She spun, torchlight darting across"
14"Her voice came out steadier"
15"It distorted the view of"
16"It wasn’t a door, or"
17"It was a tear."
18"It was tall, impossibly slender,"
19"Its face was a pale,"
ratio0.28
74.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences118
matches
0"The Heartstone pendant pulsed against"
1"She’d been following its lead"
2"The map on her phone"
3"She pushed through a final"
4"The Grove opened before her."
5"Wildflowers, impossible in this October"
6"They weren’t just trees."
7"Their trunks, thick as cars,"
8"The standing stones."
9"She’d read about them, dismissed"
10"she whispered, the sound deadened"
11"The pendant’s heat had settled"
12"Her reason for being here"
13"She took a step into"
14"The flowers gave a collective"
15"A trick of the wind,"
16"Her torch beam sliced through"
17"Her breath hitched."
18"The note hadn’t been a"
19"Something skittered in the undergrowth"
ratio0.771
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences118
matches
0"Now, only the pendant’s throb"
1"If she could disrupt that…"
ratio0.017
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount3
matches
0"She’d been following its lead for twenty minutes, leaving the main path for a deer trail that dissolved into bracken."
1"It was tall, impossibly slender, wrapped in robes that seemed woven from moth wings and shadow."
2"Its face was a pale, elongated oval, with features that were beautiful and utterly wrong—too smooth, too symmetrical."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"It took, its feet making no impression on the wildflowers"
1"she said, her voice dropping to a conversational tone"
89.39% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she whispered (whisper)"
1"she breathed (breathe)"
dialogueSentences33
tagDensity0.091
leniency0.182
rawRatio0.667
effectiveRatio0.121
85.8592%