Run: 2026-03-12-01KKHYS5NFCBFSMRZ40RVV1Y6F

Run Details

Duration:
35.0s
Cost:
$0.039161
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's gloved fingers worked the small brass compass free from the victim's rigid grip. The needle inside jerked sharply toward the far tunnel instead of settling on any known direction. "This wound doesn't match the fall." She traced the clean slash across the man's throat without touching it. Cauterised edges met her gaze, too precise for any blade she knew. No arterial spray painted the platform. Just a faint metallic odour that stung her nostrils like old blood mixed with ozone. A uniformed sergeant shifted his weight behind her, boots grinding grit into the concrete. "Looks like a turf war to me, Detective. These underground types always bring weird props. Probably some new psychedelic from the estates." Quinn straightened to her full height and fixed him with a steady look. Her closely cropped salt-and-pepper hair caught the harsh floodlights. She slipped the compass into a clear evidence bag and sealed it. "Props don't require bone tokens for entry. And this platform has been sealed since the nineteen-eighties. Yet we have fresh stalls, fresh goods, and one very dead vendor." She swept her torch across the wreckage again. Overturned tables displayed shattered vials that still glowed faintly amber. Bundles of dried herbs released a sharp, bitter scent when crushed underfoot. A small pile of bone discs the size of coins lay scattered like thrown dice. Eva Kowalski approached from the shadowed stairwell, her curly red hair pulled back except for one persistent strand she tucked behind her left ear. Her round glasses reflected the crime scene lights as she adjusted the worn leather satchel heavy with books. "May I examine the compass through the bag?" Quinn hesitated, jaw tightening. She knew Eva's name from three separate files connected to her ongoing investigation into the clique. Research assistant at the British Museum's restricted archives. Always present when the unexplainable surfaced. "You shouldn't be down here, Kowalski. This is an active scene." "The museum director received an anonymous tip about restricted artefacts. My expertise covers ancient markings and alchemical residues." Eva's voice stayed measured, academic, each word chosen with care. "I can interpret what your team might miss." The sergeant muttered something about civilians at crime scenes. Quinn silenced him with a raised hand and passed the bagged compass over. "Look, don't touch. Tell me what this actually is." Eva held the bag at arm's length, tilting it so the etchings caught the light. The needle continued its restless dance. "A Veil Compass. The face carries protective sigils designed to locate supernatural rifts or portals. The casing shows a distinctive verdigris patina consistent with Shade craftsmanship. They sell these at the Veil Market when it settles in a new location." "Veil Market." Quinn repeated the name flatly. She moved to the nearest stall, her steps precise and measured. A blackened silver scale lay toppled beside glass phials containing liquids that swirled on their own. "This entire platform reeks of something that isn't on any narcotics list. The schedule mentioned in those bone tokens suggests it relocates every full moon. Convenient for avoiding detection." Eva handed the bag back, her fingers lingering a fraction too long. "The market trades in enchanted goods and forbidden information. Entry requires a bone token. The victim likely refused to sell something valuable." The sergeant barked a short laugh that echoed off the curved tunnel walls. "With respect, this sounds like something from those fantasy novels my daughter reads. We've got a dead man in an abandoned station. Multiple witnesses reported hearing arguments earlier. Gang involvement fits better than magic shopping." Quinn ignored him. She crouched again beside the body, noting the expensive but strange clothing. A heavy woollen cloak with inner pockets turned inside out. The slash had come from behind, yet the man faced the tunnel the compass had indicated. Defensive wounds marked both forearms, but the cuts formed deliberate patterns rather than random slashes. "These aren't defensive marks. They're symbols. Same as the ones around the throat." She glanced up at Eva, watching the younger woman's reaction closely. Eva tucked her hair again, a nervous habit that revealed more than she probably intended. "The symbols bind. They prevent the soul from leaving the body immediately. Someone wanted this man to suffer before death. Or to reveal information before he died." Quinn felt the weight of her own worn leather watch against her wrist. Three years since DS Morris had vanished during a case that still carried no official explanation. The files simply read "missing, presumed dead." She had never accepted that. "Information about what exactly?" Eva's green eyes flicked toward the dark tunnel the compass had pointed at before. "Perhaps about a particular rift that opened here three years ago. The market moves, but rifts linger in certain places." The sergeant crossed his arms, clearly impatient. "Detective Quinn, we've got enough for a standard murder report. Knife crime in a derelict space. The weird bits are just set dressing for whatever cult or gang operates down here." Quinn stood and walked away from the body toward the tunnel mouth. The compass in her bag vibrated gently now, the needle steadying on a bricked-up archway twenty metres ahead. She shone her torch along the ground. Fresh scrape marks showed where someone had dragged something heavy recently. A single bone token lay half-crushed in the dirt. "Bring the stronger lights over here." The sergeant complied with obvious reluctance, hauling a portable flood lamp closer. The beam revealed more details on the archway. Faint carvings beneath decades of grime matched the symbols on the victim's skin. Eva followed at a careful distance. Her satchel strap creaked as she shifted it higher on her shoulder. "Those markings form a suppression ward. They hide the true nature of the space from ordinary eyes. The market uses them to maintain secrecy between relocations." Quinn ran her fingers over the brickwork. A strange warmth pulsed beneath her touch, like a heartbeat. The compass needle in the bag spun faster, then locked directly onto the wall. "Something doesn't want us looking here." She pressed harder, feeling the mortar give slightly. "This station has been abandoned for decades, yet this section shows recent disturbance. The victim died trying to reach it." She worked a loose brick free. It came away with a soft scrape, revealing a narrow space behind. Inside lay more scattered items: small leather pouches emitting faint blue light, another set of bone tokens bound with red thread, and something that made her blood freeze. A battered police badge rested atop the pile. She recognised the serial number before her hand even closed around it. DS Morris's badge. The one he had carried the night he disappeared. Quinn's military bearing remained intact, but her knuckles whitened around the metal. "This belonged to my partner." Eva took one involuntary step closer, then stopped when Quinn's gaze snapped to her. "I had no idea the market held police artefacts. My research focuses on historical texts, not current inventory." The sergeant peered over Quinn's shoulder at the alcove. "Could be a plant. Someone trying to muddy the investigation. Plenty of ways to get hold of old police gear." Quinn said nothing. She turned the badge over, noting the strange scoring along the edges. The same sigils as the victim's wounds. Her mind raced through the implications. The Veil Market. The compass that had led them here. The alchemical residue that didn't match any known substance. Morris had been investigating a series of unexplained deaths before he vanished. Cases that involved symbols and strange locations just like this one. The compass suddenly grew hot inside the evidence bag. Quinn dropped it with a curse as the plastic began to melt. The needle spun wildly, faster than any mechanical device should allow. Eva's voice sharpened with something close to fear. "Detective, we need to seal that alcove immediately. The rift is responding to the compass. These things become unstable when multiple artefacts activate in proximity." A low hum filled the platform now. The floodlights flickered once, then twice. Dust sifted down from the curved ceiling as the very air seemed to warp near the exposed bricks. The victim's body, still lying twenty metres away, suddenly arched upward though no one had touched it. The sergeant drew his baton, eyes wide. "What the fuck is that?" Quinn gripped Morris's badge tighter, the metal biting into her palm. Shadows moved within the alcove now, coalescing into shapes that had no right to exist in any rational crime scene. The compass, still spinning on the ground, emitted a high keening sound that drilled into her skull. Eva backed away, one hand clutching her satchel like a shield. "The market doesn't just sell objects, Detective. It sells access. Your partner must have found his way in three years ago." The humming intensified. A crack appeared in the air above the alcove, thin as a razor cut but revealing darkness beyond that seemed to swallow the light. Something pressed against that crack from the other side, something with too many joints and not enough form. Quinn drew her own weapon, training it on the growing fracture. The evidence still refused to add up, yet the picture forming in her mind grew clearer with every passing second. This wasn't a simple murder. This was an execution meant to keep secrets buried with the market itself. The crack widened with a sound like tearing silk. "Stay behind me." She chambered a round, eyes locked on the impossible darkness. The body on the platform began to rise, lifted by unseen forces as the first tendrils of shadow reached through into the station.
created_at"2026-03-12T21:20:59.062Z" 3/12/2026, 9:20:59 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency23895
moderation_latency(null)
generation_time34696
tokens_prompt4671
tokens_completion2587
native_tokens_prompt4199
native_tokens_completion6386
native_tokens_completion_images0
native_tokens_reasoning4460
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0391608
router(null)
provider_responses
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endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"60641999-2e58-30fa-d372-38b928e5d3ac"
is_byokfalse
latency1260
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773350459-Oqv7J4zosFya6sXATmVb"
upstream_id"60641999-2e58-30fa-d372-38b928e5d3ac"
total_cost0.0391608
cache_discount0.0075532
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.133
leniency0.267
rawRatio0
effectiveRatio0
78.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1606
totalAiIsmAdverbs7
found
0
adverb"sharply"
count1
1
adverb"very"
count2
2
adverb"gently"
count1
3
adverb"slightly"
count1
4
adverb"suddenly"
count2
highlights
0"sharply"
1"very"
2"gently"
3"slightly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1606
totalAiIsms17
found
0
word"traced"
count1
1
word"weight"
count2
2
word"shattered"
count1
3
word"measured"
count2
4
word"dance"
count1
5
word"echoed"
count1
6
word"flicked"
count1
7
word"standard"
count1
8
word"vibrated"
count1
9
word"warmth"
count1
10
word"pulsed"
count1
11
word"raced"
count1
12
word"mechanical"
count1
13
word"flickered"
count1
14
word"silk"
count1
highlights
0"traced"
1"weight"
2"shattered"
3"measured"
4"dance"
5"echoed"
6"flicked"
7"standard"
8"vibrated"
9"warmth"
10"pulsed"
11"raced"
12"mechanical"
13"flickered"
14"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
69.97% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences98
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1606
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
78.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1115
uniqueNames8
maxNameDensity1.43
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Kowalski1
Eva12
British1
Museum1
Morris4
Quinn16
Veil1
Market1
persons
0"Kowalski"
1"Eva"
2"Museum"
3"Morris"
4"Quinn"
places
0"British"
globalScore0.783
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"something close to fear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1606
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean25.9
std16.2
cv0.626
sampleLengths
030
16
245
314
422
534
628
745
842
98
1034
1111
1236
1322
149
1521
1640
1763
1812
1922
2013
2135
2256
2313
2426
2527
2641
274
2814
2920
307
3131
3257
336
3433
3518
3626
3731
3834
3946
4032
4112
425
4314
4418
459
4620
4770
4832
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences98
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs195
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1119
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.03932082216264522
lyAdverbCount16
lyAdverbRatio0.014298480786416443
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean12.95
std7.02
cv0.542
sampleLengths
014
116
26
312
412
56
615
714
822
913
109
1112
1228
138
1410
1512
1615
1724
1818
198
204
2116
228
236
2411
2528
268
279
2813
299
3015
316
3240
337
3411
3516
3629
3712
3822
3913
4035
413
4212
4310
4416
4515
4613
4711
4815
4927
52.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3467741935483871
totalSentences124
uniqueOpeners43
68.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences98
matches
0"Just a faint metallic odour"
1"Always present when the unexplainable"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences98
matches
0"She traced the clean slash"
1"Her closely cropped salt-and-pepper hair"
2"She slipped the compass into"
3"She swept her torch across"
4"Her round glasses reflected the"
5"She knew Eva's name from"
6"She moved to the nearest"
7"She crouched again beside the"
8"She glanced up at Eva,"
9"She shone her torch along"
10"Her satchel strap creaked as"
11"She pressed harder, feeling the"
12"She worked a loose brick"
13"It came away with a"
14"She recognised the serial number"
15"She turned the badge over,"
16"Her mind raced through the"
17"She chambered a round, eyes"
ratio0.184
21.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences98
matches
0"Quinn's gloved fingers worked the"
1"The needle inside jerked sharply"
2"She traced the clean slash"
3"A uniformed sergeant shifted his"
4"Quinn straightened to her full"
5"Her closely cropped salt-and-pepper hair"
6"She slipped the compass into"
7"She swept her torch across"
8"A small pile of bone"
9"Eva Kowalski approached from the"
10"Her round glasses reflected the"
11"Quinn hesitated, jaw tightening."
12"She knew Eva's name from"
13"Eva's voice stayed measured, academic,"
14"The sergeant muttered something about"
15"Quinn silenced him with a"
16"Eva held the bag at"
17"The needle continued its restless"
18"Quinn repeated the name flatly"
19"She moved to the nearest"
ratio0.878
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount2
matches
0"A blackened silver scale lay toppled beside glass phials containing liquids that swirled on their own."
1"Inside lay more scattered items: small leather pouches emitting faint blue light, another set of bone tokens bound with red thread, and something that made her …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Quinn repeated (repeat)"
1"She pressed (press)"
dialogueSentences30
tagDensity0.067
leniency0.133
rawRatio1
effectiveRatio0.133
86.6079%