Run: 2026-03-12-01KKHYXCGYRCA8RTTV3T7P86ZJ

Run Details

Duration:
16.0s
Cost:
$0.017495
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's torch beam sliced through the undergrowth as she pushed deeper into the trees. The pendant burned against her collarbone like a brand. She should have turned back at the park gates. The note had been clear enough though, slipped under her flat door that morning in elegant script: *The grove calls. Bring the stone. Midnight.* No signature. Only a small drawing of an oak leaf. She had come because the pendant had started its strange pulsing the moment she read the words, warm as fresh blood against her skin. A branch snapped behind her. Rory froze, heart hammering against her ribs. She swung the torch in a wide arc. Nothing. Only the ancient oaks standing sentinel, their trunks wider than she could wrap her arms around. The air tasted wrong here, thick and sweet like overripe fruit left to rot. "Stupid," she muttered, forging ahead. "Absolutely mental." The path narrowed until brambles snagged at her jeans. She had left her delivery bike chained near the park entrance, telling herself this would take twenty minutes at most. Find whatever waited here, get some answers about the pendant, get back to Silas's bar before last orders. Simple. But nothing felt simple anymore. Not since the dreams started. Not since the pendant had begun to glow in the dark of her flat, casting crimson shadows across her walls like warning beacons. The trees gave way suddenly to a clearing. Rory stumbled to a halt. Wildflowers carpeted the ground in impossible profusion, their petals luminous even in the scant moonlight filtering through the canopy. Bluebells and foxgloves bloomed alongside snowdrops and poppies, a riot of colours that belonged to no single season. In the centre stood five ancient oaks arranged in a rough circle, their branches intertwining overhead to form a natural dome. The standing stones. Her breath caught. The pendant flared hot against her chest, its inner glow bright enough now to cast shadows from her fingers. She took one step forward. Then another. The flowers parted around her boots as though alive, stems bending away from her path. A low hum filled the air. Not quite sound. More like pressure against her eardrums. Rory pressed her palm to her left wrist where the small crescent scar itched suddenly, a childhood burn from when she had grabbed a fallen iron at her mother's insistence. The memory surfaced unbidden: her father's warning voice telling her some things were not meant for human hands. She reached the centre of the circle. The hum intensified. Rory pulled the pendant free from beneath her jumper. The crimson gemstone pulsed in time with her heartbeat now, bright enough to illuminate the bark of the nearest oak. Strange markings covered its trunk, spiralling upwards in patterns that hurt to follow with her eyes. "Alright," she said, voice steady despite the way her hands shook. "I'm here. What do you want?" The flowers rustled though no wind stirred the air. Something moved at the corner of her vision, a flicker of pale movement between the trees. Rory whipped around. The torch beam caught only empty space and swaying stems. Her scalp prickled. She was not alone. The certainty settled over her like cold water. She turned back to the central oak. The markings seemed to shift when she looked away, rearranging themselves into new configurations. The pendant grew almost too hot to hold. Rory gripped it tighter anyway. A soft whisper brushed past her ear. Words she almost recognised but could not quite grasp. Irish maybe. Or something older. The language of her father's people before they forgot the old ways. Rory spun again. This time she caught it properly, a figure standing between two of the outer oaks. Tall and impossibly slender, with skin that seemed to drink the moonlight. Its eyes reflected her torch beam like a cat's. She took an involuntary step backwards. The figure did not move. Could not be real. The proportions were wrong, limbs too long, neck stretched at an unnatural angle. Yet it watched her with patient hunger. "Who are you?" Rory demanded. The figure tilted its head. The motion looked painful. Joints clicked in the silence. When it spoke, the voice came from everywhere and nowhere, layered like multiple people talking at once. "Malphora." The name slithered through the clearing. "You wear the name like borrowed clothes." The pendant flared so brightly Rory had to squint. Heat seared her palm but she refused to drop it. This was why she had come. Answers. Truth about the thing that had appeared on her doorstep three weeks ago with no explanation. "I don't know what that means," she said. "You will." The figure drifted closer without seeming to walk. Its feet never touched the flowers. "The stone chooses its keeper. The grove claims what belongs to it." Rory's scar burned now, a sharp pain that matched the pendant's heat. She fought the urge to run. Running would make her prey. She had learned that much from Evan, from the way he had hunted her across Cardiff before she fled to London. Another sound reached her. A wet, dragging noise from behind the standing stones. Rory risked a glance. The flowers there lay crushed in a wide trail leading into the trees, as though something heavy had pulled itself through them recently. The trail glistened. "The boundaries grow thin," the figure continued. Its voice had changed, become almost gentle. "Your world leaks. Ours bleeds through. You feel it, yes? The wrongness under your skin." Rory backed away slowly. The figure matched her movement, maintaining the exact distance between them. Its eyes never left the pendant. "You sent the note," she said. A sound like laughter but wrong, too many voices laughing at once. "We sent many things. Notes. Dreams. The stone itself. You carry Dymas blood, however diluted. The grove recognises its own." Dymas. The name from her dreams. A place? A person? The pendant had shown her fragments in the dark hours before dawn, towers of black glass and creatures that wore human faces like masks. The dragging sound grew louder. Closer. Rory's torch beam trembled as she fought to keep it steady. The flowers at the edge of the clearing began to wither, petals curling brown as something sucked the life from them. "Show yourself properly," she demanded. The figure smiled. Its mouth split too wide. "Look closer, Malphora. You have always been able to see." Rory forced herself to stare directly at it. The air around the figure shimmered like heat haze. For a moment she saw what lay beneath the glamour, a thing of too many joints and eyes that bled ichor. Then the illusion snapped back into place. Her stomach lurched. The pendant's chain dug into her neck as she gripped it like a lifeline. The gemstone's glow revealed more now, veins of darkness spreading through the oak bark like infection. The wildflowers nearest the centre had begun to change too, their petals developing tiny teeth. She needed to leave. Now. "Take the stone," the figure urged. "Press it to the central stone. Complete the binding. Your mother tried to hide you from this. She failed." Rory's blood ran cold. "Leave my mother out of this." "Your mother understood the price." The figure's head rotated fully around, a complete circle that made Rory's skin crawl. "She paid it willingly. The scar on your wrist? Not an accident. A warning carved in flesh." The scar throbbed in agreement. Rory could almost see it now, the memory she had buried so deep. Her mother pressing a hot iron against her skin while she screamed. Tears on her mother's face. The words she had whispered afterwards: *This will keep them from finding you.* The dragging sound stopped directly behind her. Rory did not turn. She could not. The certainty of what she would see rooted her in place. The air grew thick enough to choke on. Sweet rot filled her nostrils. "Time runs differently here," the figure said softly. "Hours pass as minutes outside. Or days. The grove decides. You could stay with us, Malphora. Learn what you truly are." The pendant vibrated so violently it nearly jerked from her grasp. Rory took another step back. Her boot landed on something soft that squelched. She refused to look down. "My name is Rory," she said through gritted teeth. "Aurora Carter. I deliver curry for a living. I do not belong here." The figure's expression shifted to something almost like pity. "The stone says otherwise. The grove says otherwise. Listen." The whispers returned. Hundreds of them now, pressing against her mind. Names and places and memories that were not hers. A woman with her face but older, standing in this same clearing. Blood on her hands. A bargain sealed in flesh and iron. Rory's vision blurred. The pendant's glow painted everything crimson. The flowers at her feet had all developed teeth now, snapping at the air like tiny mouths. Movement to her left. To her right. More figures emerging from between the oaks. Each one different. Each one wearing a face that almost looked human until you looked too long. The dragging sound resumed. Directly behind her now. Close enough that she felt the displacement of air against her back. Rory's mind raced. The torch. The pendant. The scar that burned like fire. Her mother's voice from long ago: *If they ever find you, run towards the iron. They hate it.* She had no iron. Only the bike chain outside the park. Too far. The central oak creaked. Its bark split open like flesh, revealing a hollow space within. Something moved inside the trunk, uncoiling slowly. "Join us," all the figures whispered at once. "The binding waits." Rory's fingers found the small clasp on the pendant's chain. Her hands shook so badly she nearly dropped it. The gemstone felt alive now, a beating heart in her palm. The dragging thing brushed against her hair. Cold. Wet. Smelling of deep earth and things long dead. Rory ripped the chain from her neck. The pendant's light blazed like a small sun. She thrust it towards the nearest figure. The creature shrieked. The sound drilled into her skull. All the figures recoiled, their glamours flickering to reveal the nightmare forms beneath. Too many limbs. Mouths where eyes should be. Skin that crawled with living tattoos. The thing behind her retreated with a wet slithering sound that turned her stomach. Rory ran. She crashed through the flowerbed, boots crushing petals that screamed like tiny animals. The path had changed. The trees had moved. Everything looked wrong, angles impossible, distances stretching and contracting. Behind her the grove erupted into sound. Howling. Scratching. The wet drag of something massive moving fast. Rory's lungs burned. Her scar felt like it was splitting open again. The pendant, clutched tight in her fist, cut into her palm. Blood welled between her fingers, mixing with the stone's crimson glow. The trees thinned ahead. Moonlight. The park boundary. She risked one glance back. The figures pursued her. Dozens now. Their bodies stretched and reformed as they ran, becoming things that belonged in no sane world. Leading them all came the tallest one, its face wearing her own features like a grotesque mask. Rory's face but wrong. Eyes too wide. Smile too wide. The mouth opened and her own voice emerged. "Malphora. You cannot run from what you are." The pendant flared one final time. Rory burst through the tree line into Richmond Park proper. The night air hit her like a slap. Normal air. London air. Carrying distant traffic sounds and the faint smell of diesel. She kept running. Past the chained bike. Past the park gates. The pendant cooled in her bloody fist. The sounds of pursuit faded behind her. But as she reached the streetlights of the main road, she heard it. A single whisper on the wind. Her mother's voice this time, clear as the day she had pressed the iron to Rory's wrist. *They have your scent now, love. The grove always collects its debts.* Rory stumbled to a halt under a flickering lamp post. The pendant lay inert in her palm, just a pretty stone on a silver chain once more. Blood dripped from her cut hand onto the pavement. She looked back towards the park. The trees looked ordinary now. Just trees. But deep between them, at the very edge of sight, something pale moved between the trunks. Waiting. Rory shoved the pendant into her pocket. Her hands would not stop shaking. The scar on her wrist throbbed with new purpose, a fresh line of fire that spelled out warnings in a language she was only beginning to understand. She turned towards home. Towards Silas's bar and the relative safety of her flat above it. But with each step, she felt the grove's pull. A hook buried deep in her chest, reeling her slowly but surely back. The wrongness had followed her out. It always had been there, she realised. Under her skin. In her blood. In the dreams that had driven her from Cardiff to London and now from London into the grove itself. Rory Carter, delivery cyclist and reluctant law student, walked faster. The pale figures kept pace just beyond the streetlights, flickering at the edges of her vision. The pendant began to pulse again. Warmer. Stronger. The grove was not finished with her yet.
created_at"2026-03-12T21:23:17.158Z" 3/12/2026, 9:23:17 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency542
moderation_latency(null)
generation_time15764
tokens_prompt4560
tokens_completion3428
native_tokens_prompt4106
native_tokens_completion2776
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0174952
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"9afedb3b-4fb7-2275-6178-7bb670b49b2e"
is_byokfalse
latency280
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773350597-8HoXOz84pvucKvzwLtdA"
upstream_id"9afedb3b-4fb7-2275-6178-7bb670b49b2e"
total_cost0.0174952
cache_discount0.0073728
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
62.07% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount2
adverbTags
0"The figure's head rotated fully [fully]"
1"the figure said softly [softly]"
dialogueSentences29
tagDensity0.483
leniency0.966
rawRatio0.143
effectiveRatio0.138
82.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2239
totalAiIsmAdverbs8
found
0
adverb"suddenly"
count2
1
adverb"slowly"
count3
2
adverb"softly"
count1
3
adverb"truly"
count1
4
adverb"very"
count1
highlights
0"suddenly"
1"slowly"
2"softly"
3"truly"
4"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2239
totalAiIsms17
found
0
word"sentinel"
count1
1
word"absolutely"
count1
2
word"pulsed"
count1
3
word"flicker"
count1
4
word"whisper"
count2
5
word"silence"
count1
6
word"trembled"
count1
7
word"shimmered"
count1
8
word"stomach"
count2
9
word"lurched"
count1
10
word"throbbed"
count2
11
word"vibrated"
count1
12
word"raced"
count1
13
word"pulse"
count1
highlights
0"sentinel"
1"absolutely"
2"pulsed"
3"flicker"
4"whisper"
5"silence"
6"trembled"
7"shimmered"
8"stomach"
9"lurched"
10"throbbed"
11"vibrated"
12"raced"
13"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences256
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences256
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences271
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords38
totalWords2239
ratio0.017
matches
0"The grove calls. Bring the stone. Midnight."
1"This will keep them from finding you."
2"If they ever find you, run towards the iron. They hate it."
3"They have your scent now, love. The grove always collects its debts."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount2028
uniqueNames9
maxNameDensity1.58
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Silas2
Rory32
Evan1
Cardiff2
London4
Richmond1
Park1
Carter1
Blood3
persons
0"Silas"
1"Rory"
2"Evan"
3"Carter"
4"Blood"
places
0"Cardiff"
1"London"
2"Richmond"
3"Park"
globalScore0.711
windowScore0.667
99.32% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences148
glossingSentenceCount3
matches
0"not quite grasp"
1"skin that seemed to drink the moonlight"
2"felt like it was splitting open again"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2239
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences271
matches
0"learned that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs82
mean27.3
std16
cv0.586
sampleLengths
023
167
251
37
448
533
671
73
844
963
1055
1117
1238
1315
1434
1533
1639
1735
185
1931
2014
2142
228
2328
2444
2543
2629
2721
286
2932
3034
3138
325
3318
3445
3548
365
3725
3810
3936
4048
417
4231
4329
4429
4522
4618
4743
4826
4931
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences256
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs332
matches
0"was splitting"
1"was only beginning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences271
ratio0
matches(empty)
92.72% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2028
adjectiveStacks0
stackExamples(empty)
adverbCount98
adverbRatio0.048323471400394474
lyAdverbCount24
lyAdverbRatio0.011834319526627219
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences271
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences271
mean8.26
std5.65
cv0.684
sampleLengths
014
19
29
320
43
53
68
724
85
97
108
111
1216
1314
145
152
169
1720
1818
191
205
215
2223
238
245
2519
2618
2721
283
293
3019
315
322
3315
346
353
366
3730
3818
397
403
419
4220
4316
4411
456
469
4716
483
4910
50.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats24
diversityRatio0.35793357933579334
totalSentences271
uniqueOpeners97
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences226
matches
0"Only a small drawing of"
1"Only the ancient oaks standing"
2"More like pressure against her"
3"Then the illusion snapped back"
4"Directly behind her now."
5"Only the bike chain outside"
6"Too many limbs."
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences226
matches
0"She should have turned back"
1"She had come because the"
2"She swung the torch in"
3"she muttered, forging ahead"
4"She had left her delivery"
5"Her breath caught."
6"She took one step forward."
7"She reached the centre of"
8"she said, voice steady despite"
9"Her scalp prickled."
10"She was not alone."
11"She turned back to the"
12"Its eyes reflected her torch"
13"She took an involuntary step"
14"Its feet never touched the"
15"She fought the urge to"
16"She had learned that much"
17"Its voice had changed, become"
18"Its eyes never left the"
19"Its mouth split too wide."
ratio0.195
48.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount186
totalSentences226
matches
0"Rory's torch beam sliced through"
1"The pendant burned against her"
2"She should have turned back"
3"The note had been clear"
4"Midnight.* No signature."
5"She had come because the"
6"A branch snapped behind her."
7"Rory froze, heart hammering against"
8"She swung the torch in"
9"The air tasted wrong here,"
10"she muttered, forging ahead"
11"The path narrowed until brambles"
12"She had left her delivery"
13"The trees gave way suddenly"
14"Rory stumbled to a halt."
15"Wildflowers carpeted the ground in"
16"Bluebells and foxgloves bloomed alongside"
17"The standing stones."
18"Her breath caught."
19"The pendant flared hot against"
ratio0.823
22.12% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences226
matches
0"To her right."
ratio0.004
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences72
technicalSentenceCount6
matches
0"Bluebells and foxgloves bloomed alongside snowdrops and poppies, a riot of colours that belonged to no single season."
1"Tall and impossibly slender, with skin that seemed to drink the moonlight."
2"The flowers there lay crushed in a wide trail leading into the trees, as though something heavy had pulled itself through them recently."
3"The pendant had shown her fragments in the dark hours before dawn, towers of black glass and creatures that wore human faces like masks."
4"The thing behind her retreated with a wet slithering sound that turned her stomach."
5"Leading them all came the tallest one, its face wearing her own features like a grotesque mask."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"she said, voice steady despite the way her hands shook"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"she muttered (mutter)"
1"Rory demanded (demand)"
2"the figure continued (continue)"
3"she demanded (demand)"
4"the figure urged (urge)"
5"the figures whispered (whisper)"
dialogueSentences29
tagDensity0.379
leniency0.759
rawRatio0.545
effectiveRatio0.414
85.2995%