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Run: 2026-03-12-01KKHYYJ10S2T7WB19Z2ASBWZS
Run Details
Model:
Grok 4.20 (Beta, Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
22.4s
Cost:
$0.034601
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
88.79%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
43.95%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
90.91%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
64.72%
Name drop frequency
(details)
90.48%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.43%
Sentence opener variety
(details)
33.33%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
10.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
82.7202%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory staggered as the portal's
grip released her, the heartstone pendant
searing
against her collarbone like a brand fresh from the forge.
She caught her balance on
a thick vine that twisted away from her touch, alive and warm as living flesh. "Easy."
Isolde stood already ahead, silver
hair catching the amber light, her feet leaving no mark on the dark soil. "The first step always bites back."
Nyx seeped from the closing
rift behind Rory, their silhouette sharpening into something almost human. The shade's violet eyes
flickered
. "We cross at our
peril
. Dymas remembers every visitor."
Rory swallowed the cloying sweetness
that coated her throat. The air itself felt edible, saturated with scents of spiced honey and slow-roasted game.
She forced her fingers to
loosen around the moonsilver dagger.
The blade stayed cold despite
the humid press of this place, a small comfort.
They pressed forward along a
narrow path between towering rows of vines.
Each plant bore clusters of
deep crimson grapes, swollen to the size of fists. One fruit
pulsed
in time with her own heartbeat.
Rory paused, drawn closer despite
herself. "Don't,"
Nyx whispered, the word brushing
her ear like a draught from an open
grave
. "They sing when crushed. The songs linger."
Isolde tilted her head, listening
to something the others could not hear. "All things here long to be consumed. The question remains who eats whom."
A low moan rose from
deeper in the vineyard,
not quite human
. Rory's skin prickled.
She pushed on, boots sinking
into soil so rich it felt obscene.
The earth gave beneath her
weight
, releasing bursts of perfume that made her head swim. Hunger gnawed at her
suddenly
, sharp and unbidden.
She had eaten before they
crossed.
She remembered the simple toast
in her flat above Silas's bar. Yet her
stomach
clenched as if she had fasted for weeks. "Feel that?"
she asked, voice lower than
intended. Isolde swept past a cluster of glowing orchids that turned their faces toward her like curious spectators. "The realm offers its welcome. Refuse too often and it takes offence." Nyx drifted between shadows cast by impossible growths, sometimes solid, sometimes little more than a darker patch against the amber sky. "Belphegor's domain. Gluttony wears many masks. This one smiles first." The path widened into a clearing where ancient stone arches stood half-swallowed by vegetation. Carvings covered the pillars, images of feasting figures with distended bellies and hollow eyes. Rory
traced
one with her fingertip. The stone felt slick, almost oily. "These are older than they look," she murmured. The crescent scar on her wrist itched, the way it did before trouble found her. "Older than your little kingdom of laws and logic," Isolde said.
She plucked a single wildflower
from a patch that bloomed in violent purples and golds. The bloom continued growing in her palm, roots questing between her fingers. "Time here feasts too. It devours hours and spits out years." Rory glanced back the way they had come. The portal had sealed without trace, leaving only more vines and that relentless sweet air. The heartstone
pulsed
faster now, tugging her toward a rise in the land ahead.
She followed its pull, the
others falling into step.
They crested the small hill
and stopped. Below them stretched an orchard of trees whose branches bore
not fruit but entire roasted birds, glistening
and
perfect
. The birds turned their cooked heads toward the newcomers, beaks opening in silent screams before going still again. "Impossible," Rory breathed. "Possible," Nyx corrected, voice a rustle of dry leaves. "Merely costly." One of the lower branches dipped, offering a
perfectly
carved slice of meat toward Rory. The aroma hit her like a physical force, rich with garlic and wine and something darker, like smoked souls. Her mouth flooded with saliva. Her hand rose without permission. Isolde caught her wrist with surprising strength. "The first bite is never free, dear heart. The second costs your name. The third, everything else." Rory wrenched her arm away, angry at her own weakness. The scar there flared hot. "I wasn't going to eat it." "Weren't you?" Nyx asked.
Their form rippled, becoming more
solid as they examined a low-hanging bird. "The mind lies. The body knows this place. It was made for bodies."
They moved deeper still, drawn
by the pendant's insistent heat. The trees gave way to gardens where vegetables grew in elaborate patterns that hurt to look at directly. Carrots twisted into spirals. Cabbages opened like roses, revealing pearl-like seeds that rolled away when stared at too long. Between the beds, small creatures scuttled, part rat, part chef, wearing tiny stained aprons and carrying miniature knives. One paused to watch them pass, black eyes
gleaming
with intelligence and hunger. Rory's grip tightened on her blade. "This isn't just a realm. It's a kitchen." "A larder," Isolde corrected in her soft, riddling way. "And we are the uncertain ingredients." The ground
began to
slope downward. The air grew thicker, sweeter, almost liquid. Rory's clothing clung to her skin. Each breath brought new flavours to her tongue, unbidden. Roast boar. Fresh bread. Dark chocolate laced with chilli. She shook her head hard, trying to clear it. A sound reached them then, distant but growing. Laughter. The clink of
crystal
against
crystal
. The wet sounds of chewing. Nyx faded to near-invisibility. "Company approaches. Or perhaps the feast itself."
They crested another rise and
the full vista opened before them. A vast valley spread out, filled with long tables stretching into the amber horizon. Thousands of figures sat or stood or lay
amidst
the wreckage of endless meals. Some wore the clothes of modern London. Others sported fashions from centuries past. All ate. All reached for more. Servants that were
not quite human
moved between them, carrying platters that refilled the instant they emptied. The heartstone flared so hot Rory gasped and pulled it from beneath her shirt. The deep crimson gem shone like fresh blood. "It's here," she said. "Whatever called me. Whatever the pendant wants me to find." Isolde studied the scene below, pale lavender eyes distant. "Many come seeking excess. Few remember what they came for. The prince likes it that way." Nyx coalesced beside Rory, their whispered voice tight with warning. "Something watches us from the third table. The one with the peacock feathers." Rory followed their gaze. A figure sat apart from the rest, not eating.
Its head turned slowly toward
their position. The face, if it could be called that, shifted between handsome man and something with too many teeth. A Helbound soul perhaps, or worse. The creature rose. Rory drew the fae-forged blade. The moonsilver caught the amber light and threw it back colder, sharper. The urge to run warred with the strange certainty that the pendant had brought her here for a reason. "We need to get closer," she said. Isolde smiled the small, ancient smile of one who has seen too many endings. "Closer is the only direction left. The question, as always, is whether we shall leave anything of ourselves behind." The creature took its first step toward them, long fingers trailing through platters of still-screaming delicacies. Other heads
began to
turn along the endless tables. The chewing sounds faltered. The laughter died. Nyx expanded, shadows spreading like spilled ink across the ground. "They smell fresh meat." Rory planted her feet as the first wave of feasting figures
began to
rise, eyes bright with a hunger that had nothing to do with food. The blade in her hand hummed once, a pure cold note that cut through the heavy air. The nearest creature opened its mouth, revealing rows of fine silver cutlery where teeth should be. "Run or fight?" Rory asked, already knowing the answer. The valley answered for them. Every figure at every table
began to
move at once, a tidal wave of insatiable need rolling uphill toward the three intruders. The heartstone burned like a second heart in Rory's fist as the first reaching hands came within striking distance.
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cache_discount
0.0001152
upstream_inference_cost
0
provider_name
"xAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
1
adverbTags
0
"Isolde stood already [already]"
dialogueSentences
31
tagDensity
0.387
leniency
0.774
rawRatio
0.083
effectiveRatio
0.065
88.79%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1338
totalAiIsmAdverbs
3
found
0
adverb
"suddenly"
count
1
1
adverb
"perfectly"
count
1
2
adverb
"slowly"
count
1
highlights
0
"suddenly"
1
"perfectly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
43.95%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1338
totalAiIsms
15
found
0
word
"searing"
count
1
1
word
"flickered"
count
1
2
word
"peril"
count
1
3
word
"pulsed"
count
2
4
word
"grave"
count
1
5
word
"weight"
count
1
6
word
"stomach"
count
1
7
word
"traced"
count
1
8
word
"glistening"
count
1
9
word
"perfect"
count
1
10
word
"gleaming"
count
1
11
word
"crystal"
count
2
12
word
"amidst"
count
1
highlights
0
"searing"
1
"flickered"
2
"peril"
3
"pulsed"
4
"grave"
5
"weight"
6
"stomach"
7
"traced"
8
"glistening"
9
"perfect"
10
"gleaming"
11
"crystal"
12
"amidst"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
110
matches
(empty)
90.91%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
110
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
129
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1338
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
64.72%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
41
wordCount
1114
uniqueNames
7
maxNameDensity
1.71
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Nyx
8
Rory
19
Isolde
8
Silas
1
One
3
London
1
Helbound
1
persons
0
"Nyx"
1
"Rory"
2
"Isolde"
3
"Silas"
4
"One"
places
0
"London"
globalScore
0.647
windowScore
0.833
90.48%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
84
glossingSentenceCount
2
matches
0
"not quite human"
1
"not quite human moved between them, carrying platters that refilled the instant they emptied"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.747
wordCount
1338
matches
0
"not fruit but entire roasted birds, glistening"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
129
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
29.09
std
17.2
cv
0.591
sampleLengths
0
42
1
26
2
29
3
47
4
41
5
22
6
25
7
78
8
8
9
29
10
31
11
40
12
23
13
49
14
46
15
44
16
3
17
11
18
44
19
24
20
21
21
29
22
65
23
13
24
14
25
15
26
46
27
20
28
11
29
75
30
22
31
14
32
25
33
23
34
44
35
3
36
36
37
7
38
33
39
32
40
14
41
43
42
16
43
9
44
27
45
19
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
110
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
192
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
129
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1120
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.0375
lyAdverbCount
6
lyAdverbRatio
0.005357142857142857
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
129
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
129
mean
10.37
std
5.27
cv
0.508
sampleLengths
0
22
1
20
2
20
3
6
4
15
5
5
6
9
7
9
8
14
9
10
10
14
11
12
12
14
13
9
14
6
15
15
16
7
17
12
18
13
19
12
20
3
21
12
22
15
23
8
24
6
25
11
26
11
27
8
28
17
29
12
30
21
31
10
32
14
33
14
34
6
35
6
36
8
37
15
38
11
39
15
40
12
41
11
42
8
43
15
44
14
45
9
46
7
47
19
48
18
49
3
59.43%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.40310077519379844
totalSentences
129
uniqueOpeners
52
33.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
100
matches
0
"All reached for more."
ratio
0.01
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
100
matches
0
"She caught her balance on"
1
"She forced her fingers to"
2
"They pressed forward along a"
3
"She pushed on, boots sinking"
4
"She had eaten before they"
5
"She remembered the simple toast"
6
"she asked, voice lower than"
7
"She plucked a single wildflower"
8
"She followed its pull, the"
9
"They crested the small hill"
10
"Her mouth flooded with saliva."
11
"Her hand rose without permission."
12
"Their form rippled, becoming more"
13
"They moved deeper still, drawn"
14
"She shook her head hard,"
15
"They crested another rise and"
16
"Its head turned slowly toward"
ratio
0.17
10.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
90
totalSentences
100
matches
0
"Rory staggered as the portal's"
1
"She caught her balance on"
2
"Isolde stood already ahead, silver"
3
"Nyx seeped from the closing"
4
"The shade's violet eyes flickered."
5
"Rory swallowed the cloying sweetness"
6
"The air itself felt edible,"
7
"She forced her fingers to"
8
"The blade stayed cold despite"
9
"They pressed forward along a"
10
"Each plant bore clusters of"
11
"Rory paused, drawn closer despite"
12
"Nyx whispered, the word brushing"
13
"Isolde tilted her head, listening"
14
"A low moan rose from"
15
"Rory's skin prickled."
16
"She pushed on, boots sinking"
17
"The earth gave beneath her"
18
"Hunger gnawed at her suddenly,"
19
"She had eaten before they"
ratio
0.9
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
100
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
2
matches
0
"The earth gave beneath her weight, releasing bursts of perfume that made her head swim."
1
"Isolde swept past a cluster of glowing orchids that turned their faces toward her like curious spectators."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
5
fancyTags
0
"Nyx whispered (whisper)"
1
"she murmured (murmur)"
2
"Rory breathed (breathe)"
3
"Nyx corrected (correct)"
4
"Isolde corrected (correct)"
dialogueSentences
31
tagDensity
0.355
leniency
0.71
rawRatio
0.455
effectiveRatio
0.323
82.7202%