Run: 2026-03-12-01KKHYZGPT75TNMK1JZY5ZJPMK

Run Details

Duration:
32.2s
Cost:
$0.037624
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn dropped into the abandoned station, boots ringing against the concrete as she caught her balance on the uneven platform. Ellis landed behind her with a grunt, his torch beam swinging wild across the scattered stalls. "Explain the body first." Quinn crossed to the corpse without answering. The man lay sprawled between two overturned tables, eyes wide, mouth frozen mid-scream. No blood. No cuts. Just that expression of pure recognition, as if he had known his killer by name. Ellis crouched opposite her and lifted a broken glass vial. Green liquid still smoked where it had spilled. "Drug deal gone bad. Look at this stuff. Banned substances, black market gear. He probably short-changed the wrong customer and they left him here as a warning." Quinn turned the victim's hand over. The palm carried a fresh burn, five precise symbols etched into the skin. She pulled a small brass compass from the dead man's clenched fingers. Verdigris patina covered the casing. Protective sigils marched around its face. The needle refused to settle north. Instead it jerked toward the far tunnel, trembling like a living thing. "Not drugs." Ellis stood and wiped his hands on his jacket. His movements lacked her military precision, all nervous energy and quick assumptions. "Could have fooled me. We've seen plenty of these underground markets before. Camden's full of them. This one just happens to be in a disused Tube station. Explains the privacy." She ignored the suggestion and studied the circle of objects arranged around the body. Three intact vials, a torn page of vellum, and a single silver coin placed with deliberate care. The arrangement formed an arrowhead pointing the same direction as the compass needle. Someone had staged the chaos after the fact. "Look again." She held the compass closer to the burn on the victim's palm. "The symbols match exactly. Same curves, same depth. This man made them himself, right before he died." Ellis leaned in, freckles standing out against his pale skin under the torchlight. "Could be gang marks. Occult wannabes love that rubbish. Doesn't mean it's anything more than a robbery with extra steps." Quinn rose and followed the compass needle across the platform. Her watch strap caught on her sleeve as she moved, the familiar weight of worn leather steadying her. The market stalls pressed close on either side, their contents still spilling across the floor: bundles of dried herbs that smelled of sulphur, glass jars filled with moving liquid, books bound in materials that looked disturbingly like skin. One stall had been smashed open, yet only certain items appeared taken. The valuable ones remained untouched. She stopped at the tunnel mouth where the old tracks disappeared into darkness. The needle spun faster. Ozone hung thick in the air now, sharp enough to sting her nostrils. "Ellis. The rails." He joined her, boots scraping loud in the silence. "Bloody vandals. Happens all the time in these forgotten stations." She knelt and held her hand above the twisted metal. Heat radiated upward. The steel had melted in a perfect spiral pattern, edges still glowing faint blue at the centre. No torch could have done this. No known tool either. "Still warm. And look at the dust." She pointed to the fine layer covering everything except a small area near the rails. There, the dust formed a perfect circle interrupted by two long drags that ended abruptly. "Whatever stood here didn't have normal feet. The prints don't match any shoe." Ellis shifted his weight, torch beam dancing across the strange marks. "You're reaching, Quinn. Morris started seeing patterns where none existed and look what happened to him. Three years ago this month, wasn't it?" Her jaw tightened at the name, but she kept her voice level. "Morris saw what others missed. Same as I'm seeing now. This man wasn't killed for product. He was silenced for what he knew." She opened the dead man's coat. A worn leather satchel similar to the one Eva Kowalski carried across her shoulder at the British Museum rested against his ribs. "These books aren't market stock. Restricted archives. Oxford master's level material on ancient wards." Ellis took the satchel and rifled through it, pages crackling in the quiet. "Stolen goods then. Explains why the scene looks messy. Thief grabs what he wants, panics when the seller fights back, stages it to look like an accident." "No struggle on the body. No bruises on the knuckles. He welcomed his killer." Quinn turned the compass again. The needle locked onto the satchel, then swung back to the melted rails. "He was trying to warn someone. The sigils were his last protection. The circle around his body was meant to contain whatever came through." She stepped closer to the rails. The air grew thicker, pressing against her skin like invisible hands. The compass vibrated in her palm, its small brass body suddenly warm. Symbols on its face began to glow soft silver, matching the burns on the dead man's hand. Ellis moved beside her, his breathing quicker now. "Even if you're right, what does it matter? We cordon it off, call in forensics, write it up as unexplained death. The Super won't want another file like the Morris one. Too many questions." Quinn traced one of the glowing symbols with her fingertip. The metal felt alive. "This compass doesn't point to north. It points to the nearest supernatural rift. The victim knew it. That's why he had it. And these books," she lifted one, its cover embossed with the same sigils, "they're from Eva Kowalski's department. Someone in her circle is involved." The words hung between them. Ellis opened his mouth, closed it again. His usual quick theories had run dry. She pressed on. "The evidence was arranged to tell a story. The arrow made from his own wares. The compass left in his hand instead of taken. He wanted whoever found him to follow the needle." A low hum started beneath their feet. The rails brightened, blue light spreading along the spiral melt marks like ink through water. Dust lifted and swirled in unnatural patterns, forming shapes that almost resembled hands. Ellis backed up one step. "Quinn..." She held the compass higher. Its needle spun wildly now, no longer pointing at the rails but directly between them. The crack appeared first as a thin black line, then widened with a sound like tearing fabric. Shadows poured out, thick and deliberate, moving against the beams of their torches rather than with them. "Back." Quinn drew her weapon, though the gesture felt useless against what she saw forming. The shadows thickened, gaining definition. A figure took shape, tall and wrong, its edges constantly shifting. It reached toward the satchel in Ellis's hands. The compass burned hot in her grip. The body behind them twitched once, an impossible movement for dead flesh. The circle of vials shattered simultaneously, releasing green smoke that coiled toward the emerging shape like it was answering a call. Ellis's voice cracked. "What the hell did we just find?" The shadow turned its attention to them, and the station lights that had never worked in decades flickered on all at once, revealing dozens of similar circles burned into the walls. Each one matched the marks on the victim's palm. Each one pointed inward. Quinn tightened her hold on the compass as the first tendril of shadow brushed her wrist, cold enough to numb. The military precision that had kept her alive for eighteen years told her one simple truth. They had not arrived at a crime scene. They had arrived at an invitation.
created_at"2026-03-12T21:24:26.977Z" 3/12/2026, 9:24:26 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency23104
moderation_latency(null)
generation_time32027
tokens_prompt4671
tokens_completion1969
native_tokens_prompt4199
native_tokens_completion6119
native_tokens_completion_images0
native_tokens_reasoning4574
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.037624
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provider_responses
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endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
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is_byokfalse
latency313
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.261
leniency0.522
rawRatio0
effectiveRatio0
96.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1266
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1266
totalAiIsms12
found
0
word"etched"
count1
1
word"familiar"
count1
2
word"weight"
count2
3
word"silence"
count1
4
word"perfect"
count2
5
word"dancing"
count1
6
word"vibrated"
count1
7
word"traced"
count1
8
word"shattered"
count1
9
word"flickered"
count1
highlights
0"etched"
1"familiar"
2"weight"
3"silence"
4"perfect"
5"dancing"
6"vibrated"
7"traced"
8"shattered"
9"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung thick in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences82
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1266
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
88.48% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount894
uniqueNames6
maxNameDensity1.23
worstName"Ellis"
maxWindowNameDensity2
worstWindowName"Ellis"
discoveredNames
Ellis11
Eva1
Kowalski1
British1
Museum1
Quinn8
persons
0"Ellis"
1"Eva"
2"Kowalski"
3"Museum"
4"Quinn"
places
0"British"
globalScore0.885
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"appeared taken"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.79
wordCount1266
matches
0"no longer pointing at the rails but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean28.77
std19.69
cv0.684
sampleLengths
036
14
239
318
427
560
62
721
830
952
1031
1113
1220
1383
1430
153
169
1710
1840
1950
2011
2123
2212
2365
2413
2527
2656
2746
288
2934
3060
3119
3236
3335
346
3554
3639
3740
383
397
4044
4136
428
436
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences82
matches
0"been smashed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs146
matches
0"was answering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount895
adjectiveStacks1
stackExamples
0"thicker, pressing against her"
adverbCount31
adverbRatio0.034636871508379886
lyAdverbCount8
lyAdverbRatio0.008938547486033519
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean12.79
std8.44
cv0.66
sampleLengths
020
116
24
37
413
52
62
715
810
98
1027
116
1213
1312
145
156
166
1712
182
199
2012
2130
2214
2317
2413
258
2614
2717
2813
2920
3010
3118
3238
3312
345
3513
364
3713
383
399
4010
4110
423
4317
446
454
4622
4715
4813
4911
65.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.43434343434343436
totalSentences99
uniqueOpeners43
83.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences80
matches
0"Just that expression of pure"
1"Instead it jerked toward the"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences80
matches
0"She pulled a small brass"
1"His movements lacked her military"
2"She ignored the suggestion and"
3"She held the compass closer"
4"Her watch strap caught on"
5"She stopped at the tunnel"
6"He joined her, boots scraping"
7"She knelt and held her"
8"She pointed to the fine"
9"Her jaw tightened at the"
10"She opened the dead man's"
11"She stepped closer to the"
12"she lifted one, its cover"
13"His usual quick theories had"
14"She pressed on."
15"She held the compass higher."
16"Its needle spun wildly now,"
17"It reached toward the satchel"
18"They had not arrived at"
19"They had arrived at an"
ratio0.25
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences80
matches
0"Quinn dropped into the abandoned"
1"Ellis landed behind her with"
2"Quinn crossed to the corpse"
3"The man lay sprawled between"
4"Ellis crouched opposite her and"
5"Quinn turned the victim's hand"
6"The palm carried a fresh"
7"She pulled a small brass"
8"Verdigris patina covered the casing."
9"The needle refused to settle"
10"Ellis stood and wiped his"
11"His movements lacked her military"
12"She ignored the suggestion and"
13"The arrangement formed an arrowhead"
14"Someone had staged the chaos"
15"She held the compass closer"
16"Ellis leaned in, freckles standing"
17"Quinn rose and followed the"
18"Her watch strap caught on"
19"The market stalls pressed close"
ratio0.9
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount2
matches
0"The market stalls pressed close on either side, their contents still spilling across the floor: bundles of dried herbs that smelled of sulphur, glass jars fille…"
1"The circle of vials shattered simultaneously, releasing green smoke that coiled toward the emerging shape like it was answering a call."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Quinn drew, though the gesture felt useless against what she saw forming"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.7152%