Run: 2026-03-12-01KKHZ2Y7C6PAJ57Q7XNPV8FP1

Run Details

Duration:
16.3s
Cost:
$0.017909
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory stumbled over a root that had no right to be there, her trainers sinking into soil that gave too easily beneath her soles. The Heartstone Pendant burned against her collarbone, its faint inner glow pulsing in time with her racing heart. She had come for answers, not this. "Stupid idea, Rory," she muttered, but her feet kept moving deeper into the clearing. The ancient oak standing stones loomed around her like silent judges, their bark etched with symbols that twisted when she tried to focus on them. Richmond Park lay somewhere behind her, its familiar paths swallowed by the pocket of wrongness that had opened the moment she crossed the boundary. She pulled the pendant free, holding it up like a torch. The deep crimson gemstone cast bloody light across wildflowers that bloomed in impossible profusion, their petals quivering though no breeze stirred the air. The chain felt heavier than it should, silver links biting into her palm. Movement flickered at the corner of her eye. She whipped around. Nothing. Only more flowers, their stems swaying in unison like they shared a single spine. Her mobile had died the second she stepped between the stones. No signal. No time. The bloody thing might as well have been a paperweight. Eva would kill her if she knew where she'd gone alone. A sound slithered between the trees, low and wet, like meat dragged across stone. Rory froze, breath caught in her throat. The noise stopped the instant she did. She waited. Counted ten heartbeats. Twenty. The pendant grew warmer, almost hot now. She forced herself to take another step. The wildflowers brushed against her jeans with deliberate gentleness, their touch too knowing. Something about their scent clawed at memories she couldn't quite grasp, sweet and metallic at once. "Right. Answers." Her voice sounded swallowed by the grove. "That's why I'm here. The pendant brought me. The dreams brought me. So show me something useful instead of playing silly buggers." The standing stones answered with silence. But the air changed, grew thicker, pressing against her skin like damp wool. She tasted iron on her tongue. Blood. Her own? She checked her crescent scar, the one from that childhood accident with Father's letter opener. It remained closed, yet the skin around it prickled as if fresh. Another sound. Closer this time. A whisper that might have been her name, stretched and wrong. *Ror-y. Ror-y.* The syllables separated by something that breathed between them. She spun again, pendant thrust out like a weapon. The crimson light caught on something pale moving between two oaks. A shape. Human? Not quite. It slipped behind a stone before she could be sure, leaving only the impression of too many joints. Her pulse hammered in her ears. Cool-headed, that's what everyone called her. Quick thinker. The one who escaped Evan with nothing but a rucksack and Eva's phone number. But here, intelligence felt like a joke. The grove didn't care about law degrees or delivery routes or the flat above Silas' bar. She pressed onward, deeper into the clearing that wasn't really a clearing at all. The boundary stones seemed further apart now, the space between them stretching like taffy. Time moved differently here. An hour inside could be minutes or days outside. Her watch had stopped at half past nine, the second hand twitching like a dying insect. The wildflowers grew bolder, their stems curling around her ankles with each step. She kicked them away, but they returned, persistent as ivy. One bloom brushed her wrist, right over the scar, and she swore she felt it taste her. "Get off." She stamped harder. Petals scattered like startled moths but regrew instantly, brighter than before. The pendant flared, its warmth spreading down her arm. She stared at it. The inner glow had deepened to the colour of fresh bruises. Hel portal. That's what the note with the pendant had said. *It pulses near a Hel portal.* Whatever that meant. Nordic? Welsh? The handwriting had been elegant, unfamiliar. A branch snapped behind her. She didn't turn this time. Instead she kept walking, faster now, scanning the ground for anything that might help. A weapon. A marker. Anything. The ground grew softer, almost spongy. Her trainers made sucking noises with each step. The smell of turned earth mixed with something sweeter, like overripe fruit left in the sun. Rot. But pleasant rot, which made it worse. She reached the centre of the grove, where a single massive oak stood alone. Its trunk bore a hollow just large enough for a person to slip inside. The pendant practically vibrated now, tugging toward that darkness like a compass finding north. "Don't be daft," she whispered. But her hand reached out anyway, fingers brushing the rough bark. It felt warm. Alive. The wood pulsed beneath her touch in the same rhythm as the Heartstone. Something watched her from within the hollow. She could feel the weight of its attention, heavy as wet cement. Not hostile. Not yet. Curious. Hungry in a way that suggested endless patience. Her scar itched fiercely. She scratched at it without thinking, nails digging into the crescent shape until she drew blood. The scent of it bloomed in the air, sharp and immediate. The wildflowers around her roots shivered in ecstasy. The whispering returned, louder now. Multiple voices overlapping, all saying her names. *Aurora. Rory. Laila. Carter. Malphora.* The last one hit like a physical blow. Malphora. She didn't know that name. Had never heard it. Yet it fit somehow, like a key in a lock she hadn't known existed. "Show yourself." Her voice cracked but didn't waver. Good. She needed to sound sure even if her knees felt ready to buckle. "I've had enough of the theatre." A laugh answered her. Not from the hollow but from everywhere, rising up through the soil and down from the canopy. It contained notes of her mother's laugh, her father's rare chuckle, even Evan's cruel bark. All of them twisted together into something that wore their skins. Rory backed away from the oak, but the flowers had grown while she wasn't looking. They tangled around her calves now, holding her in place with surprising strength. She yanked at them, tearing handfuls that bled clear sap onto her fingers. The sap burned where it touched her scar. The pendant's chain tightened around her neck, not enough to choke but enough to remind her it was there. Its glow illuminated something she hadn't noticed before, faint markings on the standing stones that matched the symbols from her dreams. The ones that came every night since the pendant arrived in her post. She'd thought it a gift from some anonymous benefactor. Now she wondered if benefactor was the right word. The package had borne no stamp, no return address. Just her name in that elegant script and the pendant nestled in black velvet. Another sound. Footsteps this time. Slow. Deliberate. Coming from the direction she'd entered the grove. Whatever followed her had taken its time, letting her venture deeper, letting her trap herself so neatly. She twisted, trying to see through the darkness that had grown thicker between the stones. The path back had closed. Where there had been an opening between two particular oaks, now only more standing stones waited. Six of them. She distinctly remembered five. "Right. New plan." She spoke aloud to steady herself, the way she used to when studying for exams. "Find the weakest point in the circle. Use the pendant as... whatever it is. Get out. Never come back to Richmond after dark." The footsteps grew closer. She could make out the shape now, tall and thin, moving with a gait that suggested broken legs healed wrong. It stayed at the edge of the pendant's light, testing its boundaries. Rory's clever mind raced through possibilities. The time differential might work in her favour. If she could just hold on until morning, perhaps the grove would spit her back into normal time. But morning felt impossibly far away. Days might have already passed outside. Eva might have reported her missing. Silas might have searched her flat above the bar. The creature made a sound like wet paper tearing. Closer now. The wildflowers parted for it, welcoming it with bowed heads. She gripped the pendant tighter, its heat almost unbearable. The crimson light strengthened, pushing back the darkness just enough to reveal the creature's face. Or what should have been a face. Instead she saw layers of features, shifting and overlapping. Her own face. Her mother's. Evan's. Strangers. All of them screaming silently. "No." The word left her in a rush. "You're not real. None of this is. It's a pocket realm. Fae-touched. That's what the note said. Just... tricks." But the note hadn't said that. The note had said nothing at all, had it? Only the pendant and the dreams that followed, pulling her here night after night until she finally obeyed. The thing wearing her face smiled with too many teeth. It spoke in her own voice, cool and intelligent. "You came for answers, Rory. Here they are." She lunged sideways, yanking free from the flowers with a strength born of pure terror. They tore at her jeans, leaving long scratches that burned like acid. The pendant flared brighter, guiding her toward one particular stone that looked slightly less solid than the others. Behind her, the creature followed. Not running. It didn't need to. The grove belonged to it. She was simply a guest who had overstayed her welcome before even arriving. Her shoulder slammed into the standing stone. Pain bloomed across her arm but the stone gave way like mist. She tumbled through into what should have been Richmond Park but wasn't. The path continued endlessly, lined with the same wildflowers, the same impossible trees. The pendant cooled suddenly in her hand. Its glow dimmed to almost nothing. Whatever portal it had detected had moved. Or perhaps it had never been a portal at all. She ran. The wrongness chased her, slithering between the trees, wearing faces she knew and faces she didn't. Her lungs burned. Her scar throbbed like a fresh wound. The crescent shape wept blood that the ground drank greedily. A new sound joined the pursuit, high and crystalline. Laughter. Children's laughter. But wrong. So very wrong. It came from above now, from the branches, where small shapes moved between the leaves with impossible speed. Rory didn't look up. Rule one of surviving something like this, don't look at what wants you to look. She kept her eyes on the pendant instead, willing it to pulse again, to show her the way out. It remained cold and dark. The ground sloped downward where it should have risen toward the park's familiar hills. She was being herded. The realisation came with sick certainty. They wanted her in the grove's heart again, back to that hollow oak and whatever waited inside it wearing all her names. Her foot caught on something solid. She pitched forward, hands scraping against rough stone. Another standing stone, this one carved with her face. Not similar. Hers. The scar on the wrist was unmistakable. The straight black hair. The bright blue eyes that stared out with an expression she'd never seen on her own reflection. Terror clawed up her throat but she swallowed it. No time for panic. Think. Out of the box. That's what got her out of Cardiff, away from Evan, into this mess in the first place. She pressed her bleeding palm against the carved face's wrist. The stone grew warm beneath her touch. The pendant stirred, giving one weak pulse before falling still again. The laughter above grew louder. The wet dragging sound circled back around. The creature with too many faces called her name in her mother's voice, sweet and concerned and utterly false. "Come home, cariad. You've been gone so long." Rory yanked her hand away from the stone. The carved eyes followed the movement, pupils dilating with interest. She scrambled backward, only to find the path behind her had grown wildflowers tall enough to brush her shoulders. Their petals opened like hungry mouths. The grove had stopped pretending to be gentle. She stood slowly, heart hammering against her ribs like it wanted out. The pendant hung lifeless now, just a pretty crimson stone on a silver chain. Whatever power it possessed had either abandoned her or never been hers to command. The creature stepped into view fully at last. It wore her face perfectly now, down to the small scar on its left wrist. But the eyes were wrong. Ancient. Patient. They regarded her with the fondness one might show a favourite coat about to be put on. "Malphora," it said in her own voice. The word tasted like coming home and drowning at once. "You've kept us waiting." Rory backed away until her spine met unyielding oak. The hollow gaped beside her like an open mouth. Something inside breathed against her cheek, cold and intimate. She lifted her chin, meeting those impossible eyes with every ounce of defiance she possessed. "My name is Aurora Carter. And I'm leaving." The grove answered with a sound like every branch breaking at once. The wildflowers surged forward in a wave of colour and scent. The standing stones began to move, grinding across the earth with slow purpose. The thing wearing her face smiled wider, wider, until its jaw unhinged with a wet click. Rory's hand found the pendant again. It flared suddenly, hot enough to blister her skin. The crimson light exploded outward, revealing what had been hidden in the shadows all along. Faces. Hundreds of them. Pressed between the trees. Growing from the flowers. Staring from within the bark itself. All of them hers. All of them screaming. The hollow oak opened behind her like an invitation she could no longer refuse.
created_at"2026-03-12T21:26:19.125Z" 3/12/2026, 9:26:19 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency299
moderation_latency(null)
generation_time16077
tokens_prompt4560
tokens_completion3537
native_tokens_prompt4106
native_tokens_completion2845
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0179092
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"32548ee8-6c0c-9d9f-0d15-8970a17b0ced"
is_byokfalse
latency268
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773350779-g7L394muETdl8GRQ9uQz"
upstream_id"32548ee8-6c0c-9d9f-0d15-8970a17b0ced"
total_cost0.0179092
cache_discount0.0073728
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"She spoke aloud [aloud]"
dialogueSentences16
tagDensity0.563
leniency1
rawRatio0.111
effectiveRatio0.111
82.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2318
totalAiIsmAdverbs8
found
0
adverb"really"
count1
1
adverb"slightly"
count1
2
adverb"suddenly"
count2
3
adverb"very"
count1
4
adverb"utterly"
count1
5
adverb"slowly"
count1
6
adverb"perfectly"
count1
highlights
0"really"
1"slightly"
2"suddenly"
3"very"
4"utterly"
5"slowly"
6"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.39% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2318
totalAiIsms23
found
0
word"racing"
count1
1
word"loomed"
count1
2
word"etched"
count1
3
word"familiar"
count2
4
word"flickered"
count1
5
word"silence"
count1
6
word"whisper"
count1
7
word"pulse"
count3
8
word"warmth"
count1
9
word"scanning"
count1
10
word"vibrated"
count1
11
word"pulsed"
count1
12
word"could feel"
count1
13
word"weight"
count1
14
word"velvet"
count1
15
word"footsteps"
count2
16
word"raced"
count1
17
word"throbbed"
count1
18
word"crystalline"
count1
highlights
0"racing"
1"loomed"
2"etched"
3"familiar"
4"flickered"
5"silence"
6"whisper"
7"pulse"
8"warmth"
9"scanning"
10"vibrated"
11"pulsed"
12"could feel"
13"weight"
14"velvet"
15"footsteps"
16"raced"
17"throbbed"
18"crystalline"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences259
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences259
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences267
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords13
totalWords2318
ratio0.006
matches
0"Ror-y. Ror-y."
1"It pulses near a Hel portal."
2"Aurora. Rory. Laila. Carter. Malphora."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount2201
uniqueNames12
maxNameDensity0.41
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Hel"
discoveredNames
Heartstone2
Pendant1
Park2
Father1
Evan4
Eva3
Petals1
Hel2
Good1
Richmond2
Cardiff1
Rory9
persons
0"Pendant"
1"Father"
2"Evan"
3"Eva"
4"Petals"
5"Rory"
places
0"Park"
1"Hel"
2"Richmond"
3"Cardiff"
globalScore1
windowScore1
91.52% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences171
glossingSentenceCount4
matches
0"quite grasp, sweet and metallic at once"
1"felt like a joke"
2"something like this, don't look at what want"
3"tasted like coming home and drowning at o"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords0.863
wordCount2318
matches
0"Not from the hollow but from everywhere, rising up through the soil"
1"not enough to choke but enough to remind her it was there"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences267
matches
0"know that name"
55.02% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean36.79
std12.6
cv0.343
sampleLengths
049
163
247
326
436
541
636
731
855
927
1043
1151
1257
1340
1416
1552
1629
1738
1842
1933
2032
2139
2249
2328
2447
2549
2653
2741
2832
2943
3041
3136
3259
3321
3452
3527
3633
3727
3845
3929
4044
4130
4238
4335
4438
455
4646
4754
4835
4928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences259
matches
0"being herded"
1"been hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs379
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences267
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount543
adjectiveStacks1
stackExamples
0"thicker, pressing against her"
adverbCount21
adverbRatio0.03867403314917127
lyAdverbCount3
lyAdverbRatio0.0055248618784530384
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences267
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences267
mean8.68
std5.68
cv0.655
sampleLengths
024
118
27
314
425
524
611
723
813
98
103
111
1214
1311
142
152
1610
1711
1814
197
207
212
223
231
247
257
2613
2716
289
2922
306
3113
326
331
342
3515
3612
372
383
3911
401
4110
429
4311
442
451
462
4718
486
496
49.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.3445692883895131
totalSentences267
uniqueOpeners92
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences210
matches
0"Only more flowers, their stems"
1"Instead she kept walking, faster"
2"Just her name in that"
3"Instead she saw layers of"
4"Only the pendant and the"
ratio0.024
90.48% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount68
totalSentences210
matches
0"She had come for answers,"
1"she muttered, but her feet"
2"She pulled the pendant free,"
3"She whipped around."
4"Her mobile had died the"
5"She forced herself to take"
6"Her voice sounded swallowed by"
7"She tasted iron on her"
8"She checked her crescent scar,"
9"It remained closed, yet the"
10"She spun again, pendant thrust"
11"It slipped behind a stone"
12"Her pulse hammered in her"
13"She pressed onward, deeper into"
14"Her watch had stopped at"
15"She kicked them away, but"
16"She stamped harder"
17"She stared at it."
18"*It pulses near a Hel"
19"She didn't turn this time."
ratio0.324
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount170
totalSentences210
matches
0"Rory stumbled over a root"
1"The Heartstone Pendant burned against"
2"She had come for answers,"
3"she muttered, but her feet"
4"The ancient oak standing stones"
5"Richmond Park lay somewhere behind"
6"She pulled the pendant free,"
7"The deep crimson gemstone cast"
8"The chain felt heavier than"
9"Movement flickered at the corner"
10"She whipped around."
11"Her mobile had died the"
12"The bloody thing might as"
13"Eva would kill her if"
14"A sound slithered between the"
15"Rory froze, breath caught in"
16"The noise stopped the instant"
17"The pendant grew warmer, almost"
18"She forced herself to take"
19"The wildflowers brushed against her"
ratio0.81
47.62% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences210
matches
0"Now she wondered if benefactor"
1"If she could just hold"
ratio0.01
91.31% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences97
technicalSentenceCount7
matches
0"Richmond Park lay somewhere behind her, its familiar paths swallowed by the pocket of wrongness that had opened the moment she crossed the boundary."
1"The deep crimson gemstone cast bloody light across wildflowers that bloomed in impossible profusion, their petals quivering though no breeze stirred the air."
2"Ror-y.* The syllables separated by something that breathed between them."
3"She yanked at them, tearing handfuls that bled clear sap onto her fingers."
4"Its glow illuminated something she hadn't noticed before, faint markings on the standing stones that matched the symbols from her dreams."
5"The pendant flared brighter, guiding her toward one particular stone that looked slightly less solid than the others."
6"The bright blue eyes that stared out with an expression she'd never seen on her own reflection."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she muttered, but her feet kept moving deeper into the clearing"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
2"She spoke aloud (speak)"
dialogueSentences16
tagDensity0.25
leniency0.5
rawRatio0.75
effectiveRatio0.375
84.8400%