Run: 2026-03-12-01KKHZ448PH8J25VBHKKZVTQM8

Run Details

Duration:
27.8s
Cost:
$0.032374
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn crouched over the corpse, her gloved fingers tracing the precise cuts across the man's chest. The blood had dried in thin rivulets that defied gravity, streaking upward in places no natural flow would allow. She pressed two fingers to the carotid out of habit. Cold. At least six hours gone. "These symbols. They aren't random." Eva Kowalski lingered three paces back, her satchel strap digging into one narrow shoulder. She tucked a spring of curly red hair behind her left ear, the nervous gesture betraying her otherwise steady stance. "The commissioner asked for my opinion. The markings suggested restricted archive material." Quinn rose in one fluid motion, military precision snapping her spine straight. Her brown eyes fixed on the younger woman. The abandoned station platform stretched behind Eva, tiles cracked and blackened, old Northern Line tracks disappearing into the dark where the tunnel mouth gaped like a wound. "Opinion. That's one word for it." Quinn gestured at the body. "No defensive wounds. No bruising on the knuckles. Yet the cuts were made while he was alive. Heart kept pumping long enough for the patterns to set." Eva adjusted her round glasses. The lenses caught the harsh glare of the forensic lamps. "An experiment. Some of the older grimoires describe self-binding rituals. The practitioner opens a door within himself. Sometimes the door opens too wide." "Self-binding." Quinn's sharp jaw tightened. "Convenient story. Explains away the missing bone token he clutched when he died." She lifted a clear evidence bag. A small sliver of carved bone rested inside, edges ground smooth by countless hands. Eva's green eyes flicked to it, then away too quickly. "Plenty of tunnel dwellers carry odd trinkets." "Not this one." Quinn crouched again, turning the victim's head with careful hands. "See the residue under his nails? Not dirt. Crushed velvet moss. Only grows in one place beneath London, and it isn't on any Ordnance Survey map." Footsteps echoed from the stairwell. A uniformed sergeant appeared, nodded once at Quinn, and kept his distance. She ignored him. The man on the tiles demanded every scrap of her attention. She pulled a second bag from her coat. The small brass compass caught the light, its casing worn to a soft verdigris patina. Protective sigils spiralled across its face. The needle trembled, not settling north, not settling anywhere. "Found this wedged beneath him. Needle keeps swinging toward that bricked-up arch." She pointed across the platform where Victorian bricks sealed an old access tunnel. "Three separate occasions the needle has done the same. Each time I move it away, it swings back." Eva shifted her weight. Her fingers found the strap of her satchel again, tightening until the leather creaked. "Children's toy. Market stalls sell them by the dozen." "Market stalls." Quinn let the words hang. She stood, rolling her shoulders once. The worn leather watch on her left wrist showed 3:17, though no natural light reached this far down. "You know which market I mean, Kowalski. The one that moves every full moon. The one that requires a bone token for entry." Eva's freckled complexion paled beneath the artificial lights. She tucked her hair again, harder this time. "Detective, my role here is purely academic. Ancient history. Symbols and their meanings. Nothing more." Quinn crossed the platform in four measured strides. She stopped close enough to see the faint tremor in Eva's hands. Copper stung her nostrils. Blood. Recent enough to still carry that bright metallic edge, though the body had cooled hours ago. "Three years ago my partner walked into a scene like this one. Same impossible blood patterns. Same symbols, though the pathologists called them gang markings to close the file." She kept her voice low, clipped. "DS Morris carried a similar compass. I never found it. Until tonight." The younger woman took one step back. Her satchel thumped against her hip. "Morris's case was ruled accidental. Gas leak in the old warehouses, wasn't it?" "Gas doesn't carve sigils into a man's ribs." Quinn turned the compass in her palm. The needle jerked violently, settling on the bricked arch once more. "And gas doesn't leave the survivor with nightmares about voices from beneath the city." She moved toward the wall, boots scraping across decades of grime. The bricks looked solid. They weren't. Close up, she saw fresh mortar at the edges, sloppily applied. Someone had opened this way recently and tried to hide the fact. "Help me with this section." Eva hesitated, then joined her. Together they pressed against the cold bricks. One shifted with a gritty scrape. The gap revealed only blackness beyond, but the air that sighed out carried the scent of strange incense and ozone. "See?" Quinn kept her torch beam steady. "The victim didn't die here by accident. He died running from something that came through this passage." Eva's breathing had grown shallow. She peered into the dark, round glasses slipping down her nose. "The sigils contain a warning. 'What passes returns changed.' It's not a threat. It's a statement of fact." "Changed." Quinn rolled the word around her mouth like something sour. "My partner changed after his last case. Started muttering about rifts and prices paid in flesh. Then he vanished for nine hours. When we found him, the blood flowed up his arms instead of down." She shone her light directly at the largest symbol on the victim's chest. The lines matched exactly the ones preserved in photographs from Morris's death. The same spiral terminating in a jagged hook. No one else had connected them because no one else wanted to look. Eva's hand rose involuntarily toward her satchel, then dropped. "You think the clique is responsible." The words slipped out before she could stop them. Quinn's head snapped around. "First time you've used that word in my presence, Kowalski. The clique. Interesting choice." "I meant the group of enthusiasts who study these texts. Nothing sinister." "Everything about this is sinister." Quinn bagged the compass again, but kept it in her left hand. The needle continued its restless dance even through the plastic. "The victim worked at the British Museum. Same restricted archives as you. Same clearance level. Yet his security pass shows he hasn't been to work in eleven days." Eva's green eyes darted to the tunnel mouth, then back to Quinn. Her fingers drummed once against her satchel before she caught herself. "People burn out. The archives can be... overwhelming." "Overwhelming." Quinn gave a short laugh that contained no warmth. "Like finding your partner with his eyes sewn open, still breathing, whispering coordinates that don't exist on any map?" She pressed her palm flat against the loosened bricks. A faint vibration travelled up her arm. Not mechanical. Something alive. The compass in her grip suddenly burned cold, the metal leaching heat from her skin. "Step back," she ordered. Eva didn't move. "Detective, I don't think we should disturb this site further. Proper archaeological protocol requires " "Protocol didn't bring my partner back." Quinn heaved. Three bricks tumbled free with a clatter that echoed too loudly down the tunnel. The smell of incense thickened. Something shifted in the darkness beyond, a wet sound like fabric dragging across stone. The compass needle spun wildly now, no longer content to point at the arch. It jerked toward Eva. Quinn noticed. Her brown eyes narrowed. "Interesting reaction." Eva tucked her hair with both hands this time, the gesture jerky. "It's just a toy. Magnetic interference from the rails." "No rails here. This section was sealed in 1932." Quinn advanced a step, compass held between them like a question. "Why is it pointing at you, Kowalski?" The younger woman retreated until her back met the tiled wall. Her satchel slipped from her shoulder and hit the ground. A book spilled out, its cover stamped with the same hooked spiral that marked both the corpse and Quinn's memories. "Not an experiment," Quinn said softly. "Not an accident. You knew him." Eva's face smoothed into careful blankness, but her left hand betrayed her, fingers curling as if around an invisible bone token. The compass grew colder still, frost forming on the brass despite the underground warmth. The wet dragging sound in the tunnel grew louder. Closer. Quinn drew her baton in one smooth movement. "Whatever you brought with you, it ends here." Eva looked past her, toward the dark. Her voice dropped to a whisper that carried perfectly in the still air. "You don't understand what you're opening, Detective. Morris understood. In the end." The needle stopped spinning. It locked directly onto Eva's chest, trembling with eagerness. From the tunnel came a low laugh that sounded like Morris's voice and not like Morris's voice at all. Quinn's grip tightened on the baton until the leather of her watch strap creaked. The first shadow detached itself from the brickwork, reaching with fingers too long for any living hand.
created_at"2026-03-12T21:26:58.077Z" 3/12/2026, 9:26:58 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency16957
moderation_latency(null)
generation_time27351
tokens_prompt4671
tokens_completion2368
native_tokens_prompt4199
native_tokens_completion5244
native_tokens_completion_images0
native_tokens_reasoning3396
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.032374
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"ccbb2118-e2ee-ee51-2d8d-4984ad5b0cc6"
is_byokfalse
latency260
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773350818-vzq53ML3Xc3BnXJKLsUO"
upstream_id"ccbb2118-e2ee-ee51-2d8d-4984ad5b0cc6"
total_cost0.032374
cache_discount0.007488
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Quinn crouched again [again]"
1"Quinn said softly [softly]"
dialogueSentences46
tagDensity0.326
leniency0.652
rawRatio0.133
effectiveRatio0.087
86.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1479
totalAiIsmAdverbs4
found
0
adverb"quickly"
count1
1
adverb"suddenly"
count1
2
adverb"softly"
count1
3
adverb"perfectly"
count1
highlights
0"quickly"
1"suddenly"
2"softly"
3"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1479
totalAiIsms18
found
0
word"tracing"
count1
1
word"pumping"
count1
2
word"flicked"
count1
3
word"velvet"
count1
4
word"footsteps"
count1
5
word"echoed"
count2
6
word"trembled"
count1
7
word"weight"
count1
8
word"measured"
count1
9
word"sinister"
count2
10
word"dance"
count1
11
word"warmth"
count2
12
word"mechanical"
count1
13
word"magnetic"
count1
14
word"whisper"
count1
highlights
0"tracing"
1"pumping"
2"flicked"
3"velvet"
4"footsteps"
5"echoed"
6"trembled"
7"weight"
8"measured"
9"sinister"
10"dance"
11"warmth"
12"mechanical"
13"magnetic"
14"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences102
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1480
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
34.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount953
uniqueNames9
maxNameDensity2.31
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Kowalski1
Eva17
Northern1
Line1
Footsteps1
Quinn22
Victorian1
Morris3
Three1
persons
0"Kowalski"
1"Eva"
2"Line"
3"Footsteps"
4"Quinn"
5"Morris"
places(empty)
globalScore0.346
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount1
matches
0"sounded like Morris's voice and not like M"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1480
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean23.87
std14.29
cv0.599
sampleLengths
051
15
234
312
447
538
615
723
818
930
107
1139
1231
1338
1443
1518
169
1754
1816
1915
2041
2147
2213
2313
2440
2540
265
2738
2824
2916
3018
3146
3246
339
346
3513
3614
3712
3855
3923
408
4129
4235
434
4418
4541
4618
476
482
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences102
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
93.68% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount953
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.0472193074501574
lyAdverbCount15
lyAdverbRatio0.015739769150052464
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean11.13
std6.6
cv0.593
sampleLengths
016
119
210
31
45
55
614
720
812
912
108
1127
1211
1327
145
1510
1623
175
1813
196
2014
2110
227
2313
2426
255
2612
273
2811
298
3015
316
329
3325
3418
354
3614
379
387
396
4018
4123
428
438
4415
458
4612
474
481
4916
65.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.41353383458646614
totalSentences133
uniqueOpeners55
35.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences93
matches
0"At least six hours gone."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences93
matches
0"She pressed two fingers to"
1"She tucked a spring of"
2"Her brown eyes fixed on"
3"She lifted a clear evidence"
4"She ignored him."
5"She pulled a second bag"
6"She pointed across the platform"
7"Her fingers found the strap"
8"She stood, rolling her shoulders"
9"She tucked her hair again,"
10"She stopped close enough to"
11"She kept her voice low,"
12"Her satchel thumped against her"
13"She moved toward the wall,"
14"She peered into the dark,"
15"She shone her light directly"
16"Her fingers drummed once against"
17"She pressed her palm flat"
18"It jerked toward Eva."
19"Her brown eyes narrowed."
ratio0.247
8.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences93
matches
0"Quinn crouched over the corpse,"
1"The blood had dried in"
2"She pressed two fingers to"
3"Eva Kowalski lingered three paces"
4"She tucked a spring of"
5"Quinn rose in one fluid"
6"Her brown eyes fixed on"
7"The abandoned station platform stretched"
8"Quinn gestured at the body"
9"Eva adjusted her round glasses."
10"The lenses caught the harsh"
11"Quinn's sharp jaw tightened"
12"She lifted a clear evidence"
13"A small sliver of carved"
14"Eva's green eyes flicked to"
15"Quinn crouched again, turning the"
16"Footsteps echoed from the stairwell."
17"A uniformed sergeant appeared, nodded"
18"She ignored him."
19"The man on the tiles"
ratio0.903
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"The blood had dried in thin rivulets that defied gravity, streaking upward in places no natural flow would allow."
1"Eva's face smoothed into careful blankness, but her left hand betrayed her, fingers curling as if around an invisible bone token."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she ordered (order)"
dialogueSentences46
tagDensity0.043
leniency0.087
rawRatio0.5
effectiveRatio0.043
85.4676%