Run: 2026-03-12-01KKHZAFRP7SX1T7J9CE6V174T

Run Details

Duration:
11.9s
Cost:
$0.013292
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora gripped the silver chain of her Heartstone pendant until the metal bit into her palm. The crimson gem pulsed hot against her sternum, each throb dragging her forward through the thickening shadows of Richmond Park. "Come on, then," she muttered, boots crunching over frost-rimed leaves. "You wanted to see where the bloody thing led." Nyx drifted at her shoulder, a tall silhouette of living shadow that swallowed the moonlight. Their violet eyes flickered once, amused. "Curiosity has slain more interesting creatures than you, Rory." "Save the poetry." She ducked beneath a low branch. "You're the one who woke me at three in the morning claiming the Veil tore right under my flat." A third figure glided ahead of them, silver hair swaying like liquid starlight. Isolde left no prints in the damp earth. Her bare feet kissed the ground without disturbing a single blade of grass. "The stones remember," she sang softly, voice carrying the cadence of old riddles. "They open for those who carry fire from below and shadow from between." The ancient oaks rose before them, trunks twisted into unnatural spirals that formed a rough circle. Aurora's breath caught. The air here felt thinner, sweeter, like breathing in the memory of summer in the dead of winter. Her pendant flared brighter, the warmth spreading down her arm until the crescent scar on her wrist tingled. Nyx flowed forward, incorporeal form stretching between the standing stones. "A door, then. How quaint." "Not a door," Isolde corrected, pale lavender eyes fixed on something only she could see. "A hinge." Aurora pressed her hand to the nearest oak. The bark felt alive beneath her fingers, pulsing with slow, deliberate heartbeats. A low hum vibrated up through her bones. "It's singing." "Everything sings," Isolde whispered. "Most simply forget how to listen." The space between the stones shimmered. Aurora stepped through. The world flipped. She stumbled, catching herself on a surface that yielded like warm flesh before hardening into cool stone. Blinking rapidly, she straightened. The air carried the heavy perfume of ripe fruit and something sharper, like crushed spices left too long in the sun. Golden light bathed everything in amber warmth, though no sun hung in the sky above. Instead, the heavens stretched in endless gradients of honey and burnt orange, swirling slowly as if stirred by an invisible spoon. "Hel," she breathed. "This is Hel." Nyx solidified beside her, their shadow-form gaining definition, edges sharpening into something almost human. The violet glow of their eyes intensified. "Dymas," they corrected, voice a whisper on the wind. "The belly of the beast. Gluttony wears many faces." A path unfurled before them, paved with what looked like crushed garnets that glittered wetly. On either side, vineyards stretched into impossible distances, heavy clusters of grapes the size of fists dangling from vines that twisted in unnatural patterns. The fruit pulsed faintly, matching the rhythm of Aurora's pendant. She reached out to touch one. The skin felt fever-warm. "Don't." Isolde appeared between them, silver hair drifting as though underwater. "Some hungers bite back." A distant sound rolled across the landscape, a low, satisfied moan that vibrated through the ground. Aurora's stomach clenched in sympathy, though she hadn't eaten since yesterday. The moan swelled into a chorus of wet smacking, laughter, and the unmistakable clatter of cutlery on plates. "Feast," Nyx said simply. They moved deeper. The path widened into a colonnade of marble pillars carved with scenes of endless banquets. Figures writhed across the stone, mouths open in perpetual consumption, bodies growing fatter with every carved bite. Aurora forced herself to look away only to find the ground beneath her feet had changed. Soft now. Too soft. She looked down. The garnets had given way to what appeared to be a carpet of glossy red lips, parted slightly, breathing. "Walk faster," she said tightly. Nyx drifted above the grotesque surface, never quite touching. "Wise." Isolde simply floated, her feet never meeting the lips. She tilted her head, listening to something the others could not hear. "The prince watches. Belphegor always watches those who bring new flavours." Another moan rose, closer this time. The air thickened with scents of roasted meat, fresh bread, chocolate so dark it bordered on bitter. Aurora's mouth flooded with saliva despite the crawling unease between her shoulder blades. Her free hand drifted toward the Fae-forged blade at her hip, fingers brushing the cold moonsilver. They passed beneath an archway dripping with what looked like liquid gold but smelled of honeyed wine. Beyond lay a vast garden where trees bore fruit in impossible combinations: apples with bacon strips for skin, pears that wept cream when the wind touched them, figs whose insides glittered with embedded gemstones. A small creature scuttled across their path, something between a rat and a hand, fingers sprouting from its back. It carried a tiny silver spoon in its teeth. "Contracted souls," Nyx murmured. "They serve eternal hunger in exchange for one perfect meal." Aurora swallowed hard. "What happens when they finish the meal?" "They start again." Isolde's voice carried no judgement, only the tired weight of seeing too much. "The prince believes repetition breeds appreciation." The path sloped downward now, leading them into what appeared to be a natural amphitheatre carved from living flesh. Rows of seats made from hunched bodies rippled gently, their backs forming perfect cushions. In the centre, a long table stretched for what must have been a mile, groaning under the weight of every conceivable delicacy. Steam rose in fragrant clouds. Figures moved along its length, some human, some less so, all eating with frantic dedication. One turned toward them. His face was a mask of melted wax, features sliding slowly down his chin as he chewed. "New guests," he slurred around a mouthful of something that might once have been a pheasant. "Come. Taste." Aurora's pendant burned against her skin. She took an involuntary step forward before catching herself. Nyx's hand, now solid and cold, closed around her elbow. "Steady." The ground trembled. From the far end of the table, a shape rose, vast and glistening. Prince Belphegor unfolded himself from a throne made of intertwined bodies, each one still moving, still eating. His skin shone like glazed ham, stretched tight over multiple chins that quivered with every breath. Rings of fat circled his neck like golden collars. When he smiled, his teeth appeared to be made of sugar crystals. "Little morsels," he rumbled, voice thick as gravy. "You bring strange spices to my table." Isolde stepped forward, somehow both diminutive and commanding. "We seek only passage, Prince of Excess. The Veil tore. We follow the tear." Belphegor's laugh sent ripples through his flesh. Droplets of grease flew from his lips. "All seek passage. Few bring payment." Aurora felt the pull again, stronger this time. The pendant dragged her toward the prince like a hooked fish. Her boots slid on the fleshy ground. The scent of everything delicious in existence wrapped around her, promising satisfaction beyond imagination. "Payment," the prince repeated, leaning forward. His breath washed over them, sweet and cloying. "One bite. One perfect bite, and you may leave with whatever knowledge your tiny minds can carry." Nyx melted into shadow, reforming between Aurora and the prince. "We decline your generous offer." The prince's eyes, small and black as currants, narrowed. "Then perhaps you will provide the entertainment instead." He clapped his massive hands. The sound cracked like breaking bones. The tables began to move. Plates slid toward the edge, carried by hundreds of tiny contracted hands. The seated figures rose as one, mouths still working, eyes glazed with endless hunger. They shuffled forward in a wave of chewing, slurping bodies. Aurora drew the Fae-forged blade. The moonsilver dagger glowed cold in the amber light. "Back," she warned, though her voice shook. The first creature reached them, a woman whose distended belly swayed like a pendulum. She grabbed for Aurora's arm, fingers sticky with sauce. "Just one taste," she begged. "The duck is perfect this century." Nyx lashed out, shadow tendrils whipping across the woman's face. She stumbled back, wailing as if deprived of her first meal in decades. Isolde raised both hands. Silver light blossomed between her palms. "The grove remembers," she chanted. "The stones remember. The hunger does not own us." The wave faltered. But Belphegor only chuckled, the sound wet and indulgent. "More," he commanded. "Bring the vintage from the third pit. These ones fight. Fighting improves the flavour." Aurora's pendant flared so brightly she saw spots. The pull became unbearable. Her feet carried her forward despite every instinct screaming to stop. The prince's smile widened, revealing rows of sugar teeth that began to drip. Nyx wrapped shadowy arms around her waist, trying to anchor her. "Rory, fight it." The first drop of the prince's saliva hit the ground. Where it landed, new vines burst forth, heavy with glistening berries that screamed in tiny voices. Aurora's blade hand trembled. The moonsilver edge caught the amber light, reflecting it back in cold accusation. "Release me," she growled, not sure if she spoke to Nyx or the pendant or the hunger now clawing through her veins. Belphegor's laugh rolled over them all, rich and deep as the finest wine. "Never," he promised. "In Dymas, nothing is ever released." The wave of hungry bodies surged forward again. This time, they brought knives.
created_at"2026-03-12T21:30:26.462Z" 3/12/2026, 9:30:26 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency354
moderation_latency(null)
generation_time11771
tokens_prompt5338
tokens_completion2537
native_tokens_prompt4858
native_tokens_completion2036
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4800
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.013292
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"03cee65e-9b48-9239-fead-7555aeb4e19b"
is_byokfalse
latency310
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773351026-O6SJtLljz7AGvkXkRgiO"
upstream_id"03cee65e-9b48-9239-fead-7555aeb4e19b"
total_cost0.013292
cache_discount0.00864
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
40.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount4
adverbTags
0"she sang softly [softly]"
1"Nyx said simply [simply]"
2"she said tightly [tightly]"
3"he slurred around [around]"
dialogueSentences50
tagDensity0.44
leniency0.88
rawRatio0.182
effectiveRatio0.16
80.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1562
totalAiIsmAdverbs6
found
0
adverb"softly"
count1
1
adverb"slowly"
count2
2
adverb"slightly"
count1
3
adverb"tightly"
count1
4
adverb"gently"
count1
highlights
0"softly"
1"slowly"
2"slightly"
3"tightly"
4"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1562
totalAiIsms23
found
0
word"pulsed"
count2
1
word"throb"
count1
2
word"flickered"
count1
3
word"warmth"
count2
4
word"vibrated"
count2
5
word"shimmered"
count1
6
word"whisper"
count1
7
word"stomach"
count1
8
word"marble"
count1
9
word"perfect"
count4
10
word"weight"
count2
11
word"trembled"
count2
12
word"glistening"
count2
13
word"quivered"
count1
highlights
0"pulsed"
1"throb"
2"flickered"
3"warmth"
4"vibrated"
5"shimmered"
6"whisper"
7"stomach"
8"marble"
9"perfect"
10"weight"
11"trembled"
12"glistening"
13"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences128
matches
0"d in sympathy"
87.05% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences128
filterMatches(empty)
hedgeMatches
0"appeared to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences156
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1562
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
88.79% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1307
uniqueNames8
maxNameDensity1.22
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone1
Richmond1
Park1
Nyx11
Aurora16
Fae-forged2
Belphegor4
Isolde8
persons
0"Nyx"
1"Aurora"
2"Belphegor"
3"Isolde"
places
0"Richmond"
1"Park"
2"Fae-forged"
globalScore0.888
windowScore1
72.68% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences97
glossingSentenceCount3
matches
0"looked like crushed garnets that glittere"
1"looked like liquid gold but smelled of ho"
2"something between a rat and a hand, fingers spr"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1562
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences156
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean26.47
std17.96
cv0.679
sampleLengths
036
119
230
328
460
555
615
717
830
910
109
113
1278
136
1439
1549
1610
1715
1845
194
2055
2122
225
2310
2432
2552
2651
2728
2814
2910
3022
3175
3239
3315
3411
3570
3615
3722
3820
3940
4031
4115
4228
435
4436
4521
4634
4723
4824
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences128
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs232
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences156
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1312
adjectiveStacks2
stackExamples
0"over frost-rimed leaves."
1"tight over multiple chins"
adverbCount45
adverbRatio0.03429878048780488
lyAdverbCount17
lyAdverbRatio0.012957317073170731
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences156
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences156
mean10.01
std5.66
cv0.565
sampleLengths
016
120
210
39
415
56
69
79
819
913
108
1113
1213
1313
1416
153
1618
1718
1810
195
2015
212
228
2312
248
252
264
276
286
293
303
3117
324
3321
3415
3521
363
373
3814
397
409
419
4215
4324
4410
456
464
4711
484
4916
66.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4166666666666667
totalSentences156
uniqueOpeners65
28.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences119
matches
0"Instead, the heavens stretched in"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences119
matches
0"she muttered, boots crunching over"
1"Their violet eyes flickered once,"
2"She ducked beneath a low"
3"Her bare feet kissed the"
4"she sang softly, voice carrying"
5"Her pendant flared brighter, the"
6"She stumbled, catching herself on"
7"they corrected, voice a whisper"
8"She reached out to touch"
9"They moved deeper."
10"She looked down."
11"she said tightly"
12"She tilted her head, listening"
13"Her free hand drifted toward"
14"They passed beneath an archway"
15"It carried a tiny silver"
16"His face was a mask"
17"he slurred around a mouthful"
18"She took an involuntary step"
19"His skin shone like glazed"
ratio0.252
10.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences119
matches
0"Aurora gripped the silver chain"
1"The crimson gem pulsed hot"
2"she muttered, boots crunching over"
3"Nyx drifted at her shoulder,"
4"Their violet eyes flickered once,"
5"She ducked beneath a low"
6"A third figure glided ahead"
7"Isolde left no prints in"
8"Her bare feet kissed the"
9"she sang softly, voice carrying"
10"The ancient oaks rose before"
11"Aurora's breath caught."
12"The air here felt thinner,"
13"Her pendant flared brighter, the"
14"Nyx flowed forward, incorporeal form"
15"Isolde corrected, pale lavender eyes"
16"Aurora pressed her hand to"
17"The bark felt alive beneath"
18"A low hum vibrated up"
19"The space between the stones"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
32.02% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount9
matches
0"Nyx drifted at her shoulder, a tall silhouette of living shadow that swallowed the moonlight."
1"The ancient oaks rose before them, trunks twisted into unnatural spirals that formed a rough circle."
2"She stumbled, catching herself on a surface that yielded like warm flesh before hardening into cool stone."
3"Instead, the heavens stretched in endless gradients of honey and burnt orange, swirling slowly as if stirred by an invisible spoon."
4"On either side, vineyards stretched into impossible distances, heavy clusters of grapes the size of fists dangling from vines that twisted in unnatural patterns…"
5"A distant sound rolled across the landscape, a low, satisfied moan that vibrated through the ground."
6"Beyond lay a vast garden where trees bore fruit in impossible combinations: apples with bacon strips for skin, pears that wept cream when the wind touched them,…"
7"His skin shone like glazed ham, stretched tight over multiple chins that quivered with every breath."
8"Where it landed, new vines burst forth, heavy with glistening berries that screamed in tiny voices."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount4
matches
0"she muttered, boots crunching over frost-rimed leaves"
1"she sang softly, voice carrying the cadence of old riddles"
2"he rumbled, voice thick as gravy"
3"she warned, though her voice shook"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount14
fancyTags
0"she muttered (mutter)"
1"she sang softly (sing)"
2"Isolde corrected (correct)"
3"Isolde whispered (whisper)"
4"she breathed (breathe)"
5"they corrected (correct)"
6"Nyx murmured (murmur)"
7"he slurred around (slur)"
8"the prince repeated (repeat)"
9"she warned (warn)"
10"she begged (beg)"
11"she chanted (chant)"
12"she growled (growl)"
13"he promised (promise)"
dialogueSentences50
tagDensity0.32
leniency0.64
rawRatio0.875
effectiveRatio0.56
75.1706%