NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-03-12-01KKHZDA7DVSWY8SNVZCF3JB81
Run Details
Model:
Grok 4.20 (Beta, Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
33.5s
Cost:
$0.037140
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.96%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.82%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.86%
Sentence opener variety
(details)
23.47%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
23.38%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
79.83%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
16.67%
Dialogue tag variety (said vs. fancy)
(details)
83.3329%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory slashed the fae-forged blade
at a vine that coiled around her ankle like a lover's grasp.
The moonsilver edge bit clean
through, spraying sap that hissed where it struck the ground.
She yanked her boot free
and kept running, heart hammering against the pendant that seared her chest. "Left,"
Nyx whispered, the words skimming
past her ear like wind through cracked stones. Their shadowy form
flickered
ahead, violet eyes cutting through the amber haze. Isolde kept pace without effort, silver hair
streaming
behind her though no breeze stirred.
Her bare feet left the
mashed fruit pulp undisturbed. Another vine lashed out.
Rory ducked, felt its sticky
leaves graze her scar.
The crescent mark from that
childhood fall in Cardiff burned fresh.
She rolled sideways, came up
swinging. The blade severed the tendril. Thick fluid splattered her jacket, warm and sweet enough to turn her
stomach
. "What the hell are these?" she demanded.
Nyx solidified beside a gnarled
trunk, tall and lean in their humanoid shape. "Dymas remembers every mouth that fed here. The vines are the teeth."
Isolde paused by a low
branch heavy with fruit the colour of fresh bruises. "What grows fatter with every bite yet starves the hand that plucks it?"
Rory wiped sap from the
blade.
The cold metal sang against
her palm, a
reminder
of the grove where Isolde had given it to her only hours earlier. Or days. Time already felt slippery. "Not in the mood for riddles. That portal won't stay open forever." They pressed on.
The vineyards gave way to
wider lanes lined with tables carved from single slabs of pale bone.
Platters overflowed with roasted fowl
still wearing their feathers like obscene cloaks.
A helbound soul hunched at
the nearest table, a woman once, now little more than stretched skin over hunger.
She crammed handfuls of glistening
meat into her mouth while tears carved clean paths through the grease on her cheeks.
Her belly pressed against the
table edge, impossibly swollen, yet her arms never slowed. Rory looked away first. The smell wrapped around her tongue, rich and spiced and wrong.
Her own stomach growled in
answer.
She hated it for the
betrayal. "Keep moving," she said. Nyx dissolved into a ribbon of darkness that slid along the ground ahead of them. "Something watches from the orchard ridge." The ground softened further. Each step released bursts of fermented air that made Rory's eyes water.
She spotted movement in the
branches above, small faces pressed against the skin of the fruit. Not decoration. Actual faces. Tiny mouths opened in silent screams as the wind shifted. She stopped. Wonder and revulsion tangled in her throat. Isolde reached up and touched one hanging pear. The fruit shuddered at the contact. "They chose the feast. Now the feast chooses them." "Don't touch anything else," Rory ordered.
She adjusted her grip on
the blade. The pendant
pulsed
faster, tugging her forward like an impatient dog on a lead. Whatever it wanted lay deeper.
They descended into a hollow
where the trees parted. A fountain dominated the space, carved from rose-coloured
marble
.
Instead of water, dark wine
flowed upward from the basin, defying every law Rory had ever known, then cascaded back down in lazy spirals. The liquid sang as it moved, a low melodic hum that settled behind her teeth. Nyx reformed at the edge, head tilted. "The song lies. It promises finish but only repeats." Rory edged closer despite herself. The aroma alone made her mouth flood with saliva. She imagined lifting a cup, letting the wine slide down her throat, filling every empty place inside until nothing hurt anymore. The thought terrified her more than the screaming fruit. Isolde spoke
softly
. "What quenches every thirst except the one that
truly
matters?" "Enough." Rory turned her back on the fountain. "The pendant wants us north. I can feel it pulling."
They left the fountain's song
behind. Soon the air thickened with new sounds, wet chewing and the clatter of knives on wood. The orchard opened into a vast clearing arranged like an arena. Long tables formed a circle around a central platform where two figures battled with more than blades. One chef, a demon with four arms, flung sizzling pans through the air while chanting.
His opponent, a gaunt woman
with burn scars covering her forearms, answered with bursts of blue flame that caramelised entire geese mid-flight. The audience gorged as they watched. Soulless and demons alike shovelled food without looking, eyes fixed on the contest. A servant near Rory chewed so hard his jaw cracked audibly. He kept chewing. Nyx's voice drifted from her own shadow. "Belphegor enjoys his entertainment. These games feed him more than the food does." Rory
scanned
for a path around the spectacle. The pendant now
felt like a coal against her skin
. "We circle left. Stay in the tree line."
They slipped between the outer
tables. Rory's boot landed on something soft. She looked down. A contract scroll lay half-buried in pulp, fresh ink
glistening
. The signature at the bottom still smoked.
She didn't stop to read
the terms. No need. The man's body slumped three tables away, mouth still working even after his eyes had glazed over. A low chuckle rolled across the clearing. One of the chefs had noticed them. His extra arms paused mid-stir. "Fresh palates," he called. The words carried on the scent of garlic and something metallic. "Come judge the next course." Rory kept walking. "Not hungry." The chef's laugh deepened. Several servants rose from their benches, platters forgotten. Their eyes held the same vacant shine as the woman from earlier. Isolde moved closer to Rory. "What arrives invited but leaves in chains?" "Run," Rory said. They ran. Vines whipped across the path. Rory slashed them aside in wide arcs, the blade growing colder with every strike
as if feeding on the realm's heat
. Juice flew like arterial spray. Nyx became a swirling cloak of darkness around them, tearing at any tendrils that got too close. Isolde ran with impossible grace, her form flickering at the edges like a half-remembered dream. The ground sloped downward into another hollow filled with statues. Massive figures towered over them, twenty feet high, frozen mid-bite. One held a leg of something huge to its stone lips. Another clutched its own distended belly with both hands, face carved in
perfect
bliss. Rory slowed despite the pursuit. The detail was too precise. The veins stood out on the stone hands. The folds of fat looked soft enough to sink a finger into. "These were the winners," Isolde said. "The prince keeps his favourites close." Nyx spoke from the shadow of the largest statue. "Closer than they would like." Shouts
echoed
from the ridge behind them. The servants had become a mob. Their feet slapped wetly against the ground as they ran, still clutching half-eaten drumsticks and slices of pie. Rory's lungs burned. The pendant flared so hot she smelled fabric scorching. She skidded to a halt at the base of a statue that depicted a crowned figure seated on a throne of bones. Belphegor himself, she realised. The face showed
neither joy nor
cruelty, only bottomless appetite. The heartstone pendant tore free from its chain on its own. It floated upward and embedded itself into the statue's chest with a sound like meat hitting a hot grill. Crimson light exploded outward, bathing the hollow in bloody radiance. Every statue turned its head. Rory stumbled back. "That wasn't supposed to happen." Nyx solidified beside her, form flickering with strain. "The prince comes for what is his." The ground heaved. Tables in the distance toppled as something massive moved beneath the earth. Fruits dropped from trees like overripe heads. The mob of servants fell to their knees, pressing faces into the dirt in reverence or terror. Isolde's voice remained calm, though her lavender
eyes widened
. "What wakes when the last course is served?" Rory raised the fae blade in both hands. The moonsilver shone like captured starlight against the crimson glare. Nyx spread into a wall of living shadow between them and the approaching threat. From the vineyards came the sound of trees snapping, of soil tearing, of a hunger so vast it had learned to walk. A hand the size of a car burst from the ground ten metres away, fingers ending in mouths instead of nails. It slapped down, groping blindly for them. Rory dodged left. The impact threw her sideways. She tasted copper and overripe peaches. "Stay behind me," she shouted to Isolde. The half-fae did not answer. Her gaze had fixed on the emerging shape, silver hair whipping as the wind turned foul. Nyx screamed, a sound like every shadow in London tearing at once. The wall of darkness they had formed buckled as the hand swatted through it, mouths gnashing. Rory lunged forward and drove the blade into the nearest finger. The mouth there howled. Black blood sprayed, hissing where it touched her skin. She twisted the blade deeper, felt resistance give way as the fae-forged edge cut through whatever passed for magic in this place. The hand withdrew, taking her blade with it. She stared at her empty hands. More hands erupted around them. The statue with the pendant now glowed like a second sun. From its mouth came a voice that
vibrated
through Rory's bones. "New dishes should not run from the table." Rory reached for the small knife she kept in her boot, the one she used for cutting stubborn delivery cords back in London. It felt pathetic in her grip. Nyx reformed, smaller now, wounded. Isolde stood
perfectly
still as the ground split open at her feet. A crown of bone rose from the chasm, followed by eyes that held the same warm amber as the sky. Belphegor smiled with too many teeth. Rory stepped in front of her companions, empty hands raised. "Try me first," she said. "I bite back."
created_at
"2026-03-12T21:31:59.093Z"
3/12/2026, 9:31:59 PM
model
"x-ai/grok-4.20-beta-20260309"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
20950
moderation_latency
(null)
generation_time
33301
tokens_prompt
5338
tokens_completion
2556
native_tokens_prompt
4860
native_tokens_completion
6010
native_tokens_completion_images
0
native_tokens_reasoning
3930
native_tokens_cached
4800
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.03714
router
(null)
provider_responses
0
endpoint_id
"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id
"dd67bb3b-e422-921f-85f5-bb3bbe634bac"
is_byok
false
latency
508
model_permaslug
"x-ai/grok-4.20-beta-20260309"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773351119-AtHIAwacYzUCdCC4p9iG"
upstream_id
"dd67bb3b-e422-921f-85f5-bb3bbe634bac"
total_cost
0.03714
cache_discount
0.00864
upstream_inference_cost
0
provider_name
"xAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
30
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
90.96%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1659
totalAiIsmAdverbs
3
found
0
adverb
"softly"
count
1
1
adverb
"truly"
count
1
2
adverb
"perfectly"
count
1
highlights
0
"softly"
1
"truly"
2
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.82%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1659
totalAiIsms
13
found
0
word
"flickered"
count
1
1
word
"streaming"
count
1
2
word
"stomach"
count
2
3
word
"reminder"
count
1
4
word
"glistening"
count
2
5
word
"pulsed"
count
1
6
word
"marble"
count
1
7
word
"scanned"
count
1
8
word
"perfect"
count
1
9
word
"echoed"
count
1
10
word
"vibrated"
count
1
highlights
0
"flickered"
1
"streaming"
2
"stomach"
3
"reminder"
4
"glistening"
5
"pulsed"
6
"marble"
7
"scanned"
8
"perfect"
9
"echoed"
10
"vibrated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
155
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
155
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
175
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1659
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
1475
uniqueNames
6
maxNameDensity
1.69
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Cardiff
1
Nyx
11
Isolde
11
Rory
25
London
2
One
3
persons
0
"Nyx"
1
"Isolde"
2
"Rory"
3
"One"
places
0
"Cardiff"
1
"London"
globalScore
0.653
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
111
glossingSentenceCount
2
matches
0
"felt like a coal against her skin"
1
"as if feeding on the realm's heat"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.603
wordCount
1659
matches
0
"neither joy nor"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
175
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
28.12
std
20.31
cv
0.722
sampleLengths
0
49
1
26
2
23
3
48
4
7
5
25
6
27
7
46
8
85
9
27
10
4
11
21
12
46
13
9
14
23
15
32
16
57
17
16
18
44
19
13
20
18
21
87
22
33
23
20
24
26
25
58
26
19
27
20
28
5
29
24
30
12
31
3
32
2
33
63
34
75
35
12
36
14
37
31
38
48
39
40
40
5
41
8
42
15
43
39
44
17
45
54
46
42
47
7
48
21
49
28
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
155
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
269
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
175
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1485
adjectiveStacks
0
stackExamples
(empty)
adverbCount
49
adverbRatio
0.032996632996632996
lyAdverbCount
10
lyAdverbRatio
0.006734006734006734
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
175
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
175
mean
9.48
std
5.28
cv
0.557
sampleLengths
0
17
1
15
2
17
3
14
4
12
5
14
6
9
7
4
8
9
9
11
10
6
11
5
12
13
13
7
14
13
15
12
16
14
17
13
18
6
19
22
20
2
21
4
22
12
23
3
24
17
25
12
26
19
27
20
28
14
29
4
30
11
31
6
32
6
33
4
34
15
35
6
36
4
37
12
38
16
39
2
40
2
41
10
42
2
43
7
44
8
45
6
46
9
47
6
48
7
49
14
54.86%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.34285714285714286
totalSentences
175
uniqueOpeners
60
23.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
142
matches
0
"Instead of water, dark wine"
ratio
0.007
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
142
matches
0
"She yanked her boot free"
1
"Their shadowy form flickered ahead,"
2
"Her bare feet left the"
3
"She rolled sideways, came up"
4
"They pressed on."
5
"She crammed handfuls of glistening"
6
"Her belly pressed against the"
7
"Her own stomach growled in"
8
"She hated it for the"
9
"She spotted movement in the"
10
"She adjusted her grip on"
11
"They descended into a hollow"
12
"She imagined lifting a cup,"
13
"They left the fountain's song"
14
"His opponent, a gaunt woman"
15
"He kept chewing."
16
"They slipped between the outer"
17
"She looked down."
18
"She didn't stop to read"
19
"His extra arms paused mid-stir."
ratio
0.218
23.38%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
124
totalSentences
142
matches
0
"Rory slashed the fae-forged blade"
1
"The moonsilver edge bit clean"
2
"She yanked her boot free"
3
"Nyx whispered, the words skimming"
4
"Their shadowy form flickered ahead,"
5
"Isolde kept pace without effort,"
6
"Her bare feet left the"
7
"Another vine lashed out."
8
"Rory ducked, felt its sticky"
9
"The crescent mark from that"
10
"She rolled sideways, came up"
11
"The blade severed the tendril."
12
"Nyx solidified beside a gnarled"
13
"Isolde paused by a low"
14
"Rory wiped sap from the"
15
"The cold metal sang against"
16
"They pressed on."
17
"The vineyards gave way to"
18
"Platters overflowed with roasted fowl"
19
"A helbound soul hunched at"
ratio
0.873
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
142
matches
(empty)
ratio
0
79.83%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
68
technicalSentenceCount
6
matches
0
"Rory slashed the fae-forged blade at a vine that coiled around her ankle like a lover's grasp."
1
"She yanked her boot free and kept running, heart hammering against the pendant that seared her chest."
2
"She imagined lifting a cup, letting the wine slide down her throat, filling every empty place inside until nothing hurt anymore."
3
"His opponent, a gaunt woman with burn scars covering her forearms, answered with bursts of blue flame that caramelised entire geese mid-flight."
4
"Rory slashed them aside in wide arcs, the blade growing colder with every strike as if feeding on the realm's heat."
5
"From its mouth came a voice that vibrated through Rory's bones."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
16.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
4
fancyTags
0
"Nyx whispered (whisper)"
1
"she demanded (demand)"
2
"Rory ordered (order)"
3
"she shouted (shout)"
dialogueSentences
30
tagDensity
0.3
leniency
0.6
rawRatio
0.444
effectiveRatio
0.267
83.3329%