Run: 2026-03-12-01KKHZEQT4V1SY78N7GPN03JCC

Run Details

Duration:
11.9s
Cost:
$0.012779
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora shoved through the last tangle of bramble and stumbled into the clearing, trainers sinking into moss that gave too easily underfoot. The pendant burned against her collarbone like a fresh coal. She had come for answers. The note slipped under her door that morning had been unsigned, the handwriting jagged: *Heartstone belongs in the Grove. Midnight. Come alone.* After three nights of the gem pulsing hot enough to wake her, she had stopped asking why. Now the air pressed against her skin, thick as wet silk. Ancient oak standing stones ringed the space, their surfaces carved with spirals that seemed to twist when she looked away. Wildflowers bobbed though no wind stirred. She tasted iron at the back of her tongue. A branch snapped behind her. She spun, hand flying to the pendant. Nothing. Only deeper shadow between the trunks. Her pulse beat in her ears, louder than it should. "Stupid," she muttered. The word sounded borrowed, as though someone else had spoken it first. She forced herself to breathe through her nose. The scent of turned earth and something sweeter, like overripe fruit left in the sun, filled her lungs. The Heartstone flared hotter. Its crimson glow leaked between her fingers, painting the nearest flowers the colour of old blood. Right. Keep moving. Find the centre. She crossed the grove in careful strides, eyes sliding from stone to stone. Each one bore a different spiral, the grooves deep enough to fit a fingertip. When she brushed the nearest, the carving warmed. A faint hum rose, so low she felt it in her teeth more than heard it. Another snap, closer this time. To her left. Aurora froze. The hum climbed half a note. She turned her head slowly, the way one might approach a sleeping dog. The flowers there stood perfectly still. Too still. Their petals pointed toward her like accusing fingers. She took one step backward. The pendant tugged, a gentle pull toward the middle of the clearing. Fine. She would follow it. Get this over with and leave before her imagination ran away completely. The ground sloped downward without warning. Her ankle rolled. She caught herself against a stone, palm scraping rough bark. Pain flared, bright and honest. She welcomed it. Pain meant the world still obeyed rules. "Focus, Rory." The nickname felt wrong here. Too familiar. Too human. She straightened and kept going. The centre of the grove revealed itself in stages: a low mound of earth no taller than her knee, ringed by smaller stones that leaned inward like conspirators. At its peak sat a hollow the exact size of the pendant. The sight sent an unpleasant jolt through her stomach. Someone had prepared this. She lifted the chain over her head. The silver links slid cool against her neck, then warmer as the Heartstone swung free. Its inner glow brightened, throwing sharp shadows across the mound. For the first time she noticed the flowers around the base had been arranged in a deliberate pattern. Spirals again. Smaller versions of those on the standing stones. The hum rose to a thrum that vibrated in her breastbone. She lowered the pendant toward the hollow. A soft exhale brushed the back of her neck. Aurora whipped around. The clearing stood empty. The stones watched her with their carved eyes. She scanned the tree line, heart hammering against her ribs. Nothing moved. Yet every hair on her arms stood rigid. She faced the mound once more. The pendant hovered an inch above the hollow. Its light pulsed in time with her pulse now, synchronised, intimate. She did not like how that felt. "Just put it down and go," she whispered. The words left her mouth and something answered from the dark between the stones. Not a voice. A shift in pressure, like a sigh drawn across an open wound. She slammed the Heartstone into its cradle. Light exploded outward. Crimson flooded the grove, turning every petal black in negative. The standing stones blazed with the same glow, their spirals writhing like living tattoos. The hum became a chord, layered and wrong, notes that should not fit together yet did. Aurora stumbled back. Her trainers sank deeper into the moss. It clung, wet and warm. "Wrong. This was wrong." She tried to turn. Her left foot would not lift. She looked down. The moss had crept over her ankles, pale threads questing upward like curious fingers. She kicked. The threads tightened. From the corner of her eye, movement. Something tall unfolded itself from behind the nearest standing stone. Not quite a silhouette. More like the absence of one, a place where the crimson light simply stopped existing. It had too many joints. Aurora wrenched her gaze away. Looking directly felt like pressing her tongue to a battery. The pendant sat in its hollow, pulsing faster. Each beat sent ripples across the ground. The flowers shivered in response. Their petals opened wider, revealing tiny black mouths at their centres that had not been there before. She yanked at her legs. The moss gave a wet sucking sound but held. Panic began to chew at the edges of her control. She forced it down. Cool-headed. That was her. Out-of-the-box thinking. She needed a box she could think outside of right now. Her eyes fell on the crescent scar at her wrist, pale against the red-washed skin. Old pain. Old lesson. She had survived worse than strange plants. She reached for the small folding knife she always carried in her delivery jacket. The blade flicked open with a reassuring click. She slashed at the moss around her ankles. It parted with a hiss, releasing a smell like rotting peaches. The threads recoiled. She slashed again, freeing her right foot. The tall absence moved. She felt it rather than saw it, a displacement of air that smelled of lightning and iron. It circled left. Hunting. Aurora freed her left foot and staggered toward the edge of the clearing. The Heartstone screamed behind her, a sound like tearing metal dragged across glass. She clapped her hands over her ears. The knife clattered to the ground. She did not stop to retrieve it. The standing stones seemed farther apart than before. She ran between them, lungs burning. Each footfall landed softer than it should, as though the ground had grown deeper. The wildflowers brushed her calves with sticky petals. They left dark smears on her jeans. Something laughed. A low, wet sound that came from everywhere and nowhere. She risked a glance back. The thing stood in the exact centre now, directly over the mound. It had unfolded further. Limbs like broken branches, too long, bending where limbs should not bend. The Heartstone's light poured into it, feeding it, and where the light touched, the absence grew more solid. More real. It raised what might have been a head. Empty sockets fixed on her. Aurora sprinted. A root caught her toe. She sprawled, chin striking earth that tasted of blood and sugar. She rolled, came up gasping. The edge of the grove lay ten metres away. Ten metres of flowers that now swayed toward her like sunflowers tracking the sun. She pushed up. Her wrist throbbed where the scar pulled tight. Good. Pain kept her present. The thing took a step. The ground rippled beneath it. Flowers flattened in a perfect circle around its foot, then sprang up again black and glistening. Aurora ran. The tree line lurched closer, then seemed to slide sideways. Time in the Grove was never honest. She knew that. She had read the stories. But knowing and feeling her legs move through treacle were different things. "Move, damn you." Her own voice sounded distant, distorted, as though spoken underwater. The trees ahead parted. Not enough. Never enough. She could see the path she had taken in, a narrow gap between two ancient oaks. Safety. Normal London air. The smell of distant traffic and damp earth that did not want to eat her. Something cold brushed her shoulder blade. Not a hand. More like the memory of a hand, icy and patient. She screamed. The sound tore out of her, raw and furious. It shattered against the standing stones and came back wrong, layered with other voices, younger and older, all begging. The path widened. She lunged through the gap. Branches snatched at her hair, tearing strands free. Pain bloomed across her scalp. She welcomed it. Behind her, the grove exhaled. A long, satisfied sound that promised it was not finished. Aurora burst onto the ordinary grass of Richmond Park. Streetlights glowed in the distance, yellow and ordinary and beautiful. She kept running, trainers slapping wet pavement now. The pendant was gone. Left behind. Good. Let it stay there. She did not stop until she reached the park gates. Only then did she allow herself to look back. The path into the trees looked perfectly normal. Moonlight silvered the leaves. No crimson glow. No impossible thing wearing the shape of absence. Her breathing slowed. The iron taste faded from her mouth. She touched the spot where the pendant had hung. Bare skin. Just skin. A laugh bubbled up, half hysterical. She swallowed it. Cool-headed. Intelligent. She had survived. Then the scar on her wrist began to burn. She lifted her arm. The crescent mark glowed the exact deep crimson of the Heartstone. It pulsed once, twice. A perfect twin to the rhythm she had felt in the grove. From the trees, something that was not quite a laugh answered. Aurora turned and ran toward the lights of the city, but the burning followed, and the flowers in the borders beside the path turned their black mouths to watch her go.
created_at"2026-03-12T21:32:45.772Z" 3/12/2026, 9:32:45 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency530
moderation_latency(null)
generation_time11700
tokens_prompt4560
tokens_completion2476
native_tokens_prompt4106
native_tokens_completion1990
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0127792
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"5ec94a20-aecb-711a-6cbe-8b8b3dd75b75"
is_byokfalse
latency503
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773351165-llSAr9OnpVBgQlMGZlQ8"
upstream_id"5ec94a20-aecb-711a-6cbe-8b8b3dd75b75"
total_cost0.0127792
cache_discount0.0073728
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
87.65% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1620
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"perfectly"
count2
2
adverb"completely"
count1
highlights
0"slowly"
1"perfectly"
2"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1620
totalAiIsms17
found
0
word"silk"
count1
1
word"pulse"
count2
2
word"familiar"
count1
3
word"stomach"
count1
4
word"vibrated"
count1
5
word"scanned"
count1
6
word"pulsed"
count2
7
word"flicked"
count1
8
word"footfall"
count1
9
word"throbbed"
count1
10
word"perfect"
count2
11
word"glistening"
count1
12
word"lurched"
count1
13
word"shattered"
count1
highlights
0"silk"
1"pulse"
2"familiar"
3"stomach"
4"vibrated"
5"scanned"
6"pulsed"
7"flicked"
8"footfall"
9"throbbed"
10"perfect"
11"glistening"
12"lurched"
13"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences215
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences215
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences218
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords1620
ratio0.005
matches
0"Heartstone belongs in the Grove. Midnight. Come alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1604
uniqueNames7
maxNameDensity0.62
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Grove2
Heartstone7
London1
Richmond1
Park1
Aurora10
Pain4
persons
0"Grove"
1"Heartstone"
2"Aurora"
3"Pain"
places
0"London"
1"Richmond"
2"Park"
globalScore1
windowScore1
66.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences120
glossingSentenceCount4
matches
0"spirals that seemed to twist when she looked away"
1"felt like pressing her tongue to a batt"
2"seemed farther apart than before"
3"not quite a laugh answered"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1620
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences218
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean25.71
std15.74
cv0.612
sampleLengths
032
144
246
35
424
515
646
76
851
98
1037
1134
1234
132
149
1558
1660
1711
187
199
2035
2132
228
2329
247
2543
2615
274
2832
2941
3015
3137
3245
3326
3451
3525
3639
377
3843
3912
4053
4113
4246
4316
4426
4539
463
4710
4843
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences215
matches
0"been unsigned"
1"been arranged"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs294
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences218
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1610
adjectiveStacks1
stackExamples
0"wider, revealing tiny black mouths"
adverbCount60
adverbRatio0.037267080745341616
lyAdverbCount10
lyAdverbRatio0.006211180124223602
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences218
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences218
mean7.43
std5.1
cv0.686
sampleLengths
022
110
25
319
41
519
611
720
86
99
105
117
121
136
1410
153
1612
178
1818
194
2016
211
222
233
2413
2514
268
2716
285
293
302
316
3213
336
342
358
365
3712
381
394
4012
416
423
4310
445
453
467
472
485
492
49.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3256880733944954
totalSentences218
uniqueOpeners71
92.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences181
matches
0"Only deeper shadow between the"
1"More like the absence of"
2"More like the memory of"
3"Only then did she allow"
4"Then the scar on her"
ratio0.028
71.93% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount67
totalSentences181
matches
0"She had come for answers."
1"She tasted iron at the"
2"She spun, hand flying to"
3"Her pulse beat in her"
4"She forced herself to breathe"
5"Its crimson glow leaked between"
6"She crossed the grove in"
7"She turned her head slowly,"
8"Their petals pointed toward her"
9"She took one step backward."
10"She would follow it."
11"Her ankle rolled."
12"She caught herself against a"
13"She welcomed it."
14"She straightened and kept going."
15"She lifted the chain over"
16"Its inner glow brightened, throwing"
17"She lowered the pendant toward"
18"She scanned the tree line,"
19"She faced the mound once"
ratio0.37
45.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount150
totalSentences181
matches
0"Aurora shoved through the last"
1"The pendant burned against her"
2"She had come for answers."
3"The note slipped under her"
4"Wildflowers bobbed though no wind"
5"She tasted iron at the"
6"A branch snapped behind her."
7"She spun, hand flying to"
8"Her pulse beat in her"
9"The word sounded borrowed, as"
10"She forced herself to breathe"
11"The scent of turned earth"
12"The Heartstone flared hotter."
13"Its crimson glow leaked between"
14"She crossed the grove in"
15"Each one bore a different"
16"A faint hum rose, so"
17"Another snap, closer this time."
18"The hum climbed half a"
19"She turned her head slowly,"
ratio0.829
55.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences181
matches
0"Now the air pressed against"
1"To her left."
ratio0.011
76.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences65
technicalSentenceCount6
matches
0"The centre of the grove revealed itself in stages: a low mound of earth no taller than her knee, ringed by smaller stones that leaned inward like conspirators."
1"The hum rose to a thrum that vibrated in her breastbone."
2"Their petals opened wider, revealing tiny black mouths at their centres that had not been there before."
3"She sprawled, chin striking earth that tasted of blood and sugar."
4"Her own voice sounded distant, distorted, as though spoken underwater."
5"A long, satisfied sound that promised it was not finished."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio1
effectiveRatio0.8
86.2456%