Run: 2026-03-12-01KKHZHW1WSSWDRWKEWKZ97JDZ

Run Details

Duration:
18.6s
Cost:
$0.022290
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory staggered as the portal's grip released her. The heartstone pendant seared against her palm like a fresh brand. She sucked in a breath that tasted of overripe fruit and something sharper, like fermented regret. "Steady, Carter." Nyx's voice slid past her ear, a whisper dragged across dry leaves. Their shadow form stretched long across the strange grass, violet eyes flickering. Isolde emerged last, silver hair unmoved by any wind. Her bare feet left no prints on the rich soil. She tilted her head as though listening to music only she could hear. The air pressed heavy. Rory blinked against the warm amber light that spilled from above, thick as syrup. Vines heavy with crimson grapes twisted overhead, their skins split and weeping dark juice that pattered onto the ground like rain. Each drop hissed where it struck. She wiped her hand on her jeans. The fabric came away sticky. "This isn't the grove anymore." "No grove this, nor garden of mortal design," Isolde murmured. Her pale lavender eyes fixed on a distant hill crowned with what looked like a palace of white stone and golden trellises. "Here excess wears a crown of thorns beneath its jewels." Nyx flowed forward, their silhouette sharpening into something almost human. "Dymas. The realm remembers Aldric. It remembers every failed bargain." Their form rippled, less solid now, as though the air itself wanted to drink them. Rory touched the pendant again. Its inner glow throbbed in time with some distant heartbeat. The silver chain had grown warm, almost comforting against the alien landscape. She pulled the fae-forged blade free, its moonsilver surface cold enough to sting her fingers. The leaf-shaped dagger caught the amber light and threw it back in fractured patterns. They moved deeper along a path lined with orchard trees. Fruits Rory had no name for hung in swollen clusters, some pulsing gently like the pendant. One branch bent low as she passed. A pear-shaped thing split open of its own accord, revealing seeds that glittered like tiny eyes. She stepped back sharply. "Beautiful in the way a spider's web is beautiful," Nyx whispered. "It catches what it needs." Rory's boot sank into soil that gave too easily, like over-kneaded dough. The scent of baking bread and roasting meat drifted from somewhere ahead, rich enough to make her stomach clench despite the unease crawling up her spine. She had not eaten since leaving London that morning. The thought felt suddenly dangerous. Isolde drifted beside her, silver hair brushing the lowest leaves. They parted for her as though alive and respectful. "The prince feeds his guests well. Belphegor never lets a plate go empty, nor a mouth go quiet." "Prince?" Rory kept her voice low. The blade felt steadier in her grip now, its chill grounding her. Nyx's form condensed until they walked almost like a man, though their edges still blurred. "The demon prince of this pit. Gluttony given flesh and appetite. Souls sign contracts thinking they will feast forever. They learn the difference between hunger and need." A sound reached them then, a low murmur that resolved into laughter and the clink of goblets. They crested a small rise and the view opened like a wound. Long tables stretched across a vineyard clearing, hundreds of them in winding rows that followed the contours of the land. Figures sat shoulder to shoulder, some human in appearance, others twisted with extra limbs or mouths sprouting from their necks. All ate. The air swam with the smell of spiced meats, honeyed pastries, fruits glazed in sugars that caught the light like gemstones. Rory watched a woman with golden hair spear a piece of meat that still twitched on her fork. She shoved it between her lips and chewed with desperate focus while her belly, already distended to grotesque proportions, pressed against the table edge. Her eyes held a fevered shine that turned Rory's stomach. "They're not stopping," she said. "They cannot." Isolde's voice carried the weight of something ancient. "The contract promises satisfaction. The realm delivers only the promise." One of the feasters looked up. His chin glistened with grease. For a moment his gaze met Rory's across the distance. Recognition flickered there, then something like hope, quickly swallowed by another bite of whatever lay on his platter. Nyx drew closer to her left side. Their shadow brushed her arm, cool as midnight water. "The heartstone sings here for a reason, Rory. It was born in these vineyards. Cut from the chest of the first soul who signed away eternity for one perfect meal." The pendant flared hotter. Rory pressed her thumb against the deep crimson gem. Images flashed through her mind, unbidden: a man in 1643 robes much like Aldric might have worn, kneeling in these same fields as something with too many teeth leaned over him. She shook her head hard. "I didn't come here for history lessons. Eva said the answers about my scar were on the other side of the veil. This doesn't look like answers. This looks like a warning." Isolde smiled, the expression too wide for comfort. "Warnings and answers often share the same bed, child of Cardiff. You carry the scar of a childhood accident, yes? But accidents have fathers. And sometimes those fathers make bargains in places like this." Rory's left wrist itched beneath her sleeve. The small crescent scar there had never bothered her much until the pendant came into her life three weeks ago. Now it burned in time with the gem. They pressed on, leaving the feasting tables behind. The path narrowed between two rows of grapevines that grew taller than any on Earth. The leaves rustled though no breeze stirred. Rory caught fragments of words in that rustling, pleas and curses and recipes for dishes that had never existed in mortal kitchens. Her boot caught on something hard. She crouched and brushed away a carpet of fallen leaves. A skeleton lay beneath, its ribcage cracked open and filled with what looked like fermented grape must. The bones gleamed, picked perfectly clean yet somehow still connected. "Even the dead feed here," Nyx observed. Their voice had dropped to the barest thread of sound. "Or the dead feed others." Rory stood quickly. The blade in her hand caught a stray beam of amber light and seemed to drink it, glowing with faint inner life. She felt the group's unease growing teeth. Wonder had soured into something colder. They reached a clearing where a fountain bubbled with dark red liquid. Not wine, Rory realised as the smell hit her. Blood and something sweeter. Cherries perhaps. The combination turned her mouth sour. Isolde stopped at the fountain's edge. For the first time her ageless face showed strain, as though maintaining her usual calm required effort here. "The heartstone wants to return home. Such artefacts always do. But home is seldom kind to those who abandoned it." Rory turned the pendant over in her fingers. The silver chain whispered against itself. "I didn't abandon anything. Some unknown benefactor dropped this in my lap outside Silas's bar. I was delivering spring rolls, not looking for demonic real estate." A laugh drifted from Nyx, dry as graveyard dust. "Benefactors in our world wear many faces, Aurora. Some of them have too many teeth." The vines around them shifted. Not wind. Something deliberate. Rory tightened her grip on the blade. The moonsilver grew colder, almost painful now. She could feel the veil's weakness here, a constant pressure against her senses like eyes watching from just behind her skull. "Company," she said. Nyx dissolved into pure shadow and re-formed ten paces ahead, a darker patch against the alien landscape. "Belphegor's lesser children. They smell the living on us. Fresh meat carries a particular vintage." Figures emerged from between the vines. They moved with the languid grace of those who had never known true hunger, yet their bodies told different stories. Cheeks bloated, fingers swollen, skin stretched tight over excess. One of them, a creature that might once have been human, dragged a platter behind it loaded with still-beating hearts. "New guests," it slurred around a mouth too full of teeth. "The prince will want to set an extra place." Rory brought the blade up. The fae-forged edge caught the amber light and split it into shards that seemed to cut the very air. Beside her, Isolde's hands wove patterns that left traces of silver in the atmosphere. Nyx's voice came from everywhere and nowhere. "We should not have lingered at the fountain. The blood remembers every tongue that tasted it." The lead creature smiled, juice and worse things dripping from its chin. "No one leaves Dymas hungry. That is the first and only rule." Rory felt the heartstone pulse once, hard enough to make her gasp. The ground beneath their feet trembled as though in answer. From deeper in the vineyards came the sound of more laughter, more clinking goblets, and the wet noises of endless consumption. Isolde spoke one final riddle, her voice tight with something like fear. "When the glutton calls for seconds, best check what is being served." The creatures surged forward. Rory met the first one with her blade, moonsilver meeting corrupted flesh in a hiss of steam. The pendant burned against her chest like a second heart determined to break free. And the vineyards themselves seemed to lean in closer, hungry for whatever came next.
created_at"2026-03-12T21:34:28.418Z" 3/12/2026, 9:34:28 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7440
moderation_latency(null)
generation_time18446
tokens_prompt5338
tokens_completion2426
native_tokens_prompt4860
native_tokens_completion3535
native_tokens_completion_images0
native_tokens_reasoning1582
native_tokens_cached4800
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.02229
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"482cf475-3da1-52e7-3151-bf3477051e54"
is_byokfalse
latency337
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
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http_referer(null)
api_type"completions"
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total_cost0.02229
cache_discount0.00864
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"it slurred around [around]"
dialogueSentences28
tagDensity0.357
leniency0.714
rawRatio0.1
effectiveRatio0.071
77.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1569
totalAiIsmAdverbs7
found
0
adverb"gently"
count1
1
adverb"sharply"
count1
2
adverb"suddenly"
count1
3
adverb"quickly"
count2
4
adverb"perfectly"
count1
5
adverb"very"
count1
highlights
0"gently"
1"sharply"
2"suddenly"
3"quickly"
4"perfectly"
5"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1569
totalAiIsms15
found
0
word"whisper"
count1
1
word"throbbed"
count1
2
word"comforting"
count1
3
word"fractured"
count1
4
word"stomach"
count2
5
word"chill"
count1
6
word"resolved"
count1
7
word"carried the weight"
count1
8
word"flickered"
count1
9
word"perfect"
count1
10
word"could feel"
count1
11
word"pulse"
count1
12
word"trembled"
count1
13
word"determined"
count1
highlights
0"whisper"
1"throbbed"
2"comforting"
3"fractured"
4"stomach"
5"chill"
6"resolved"
7"carried the weight"
8"flickered"
9"perfect"
10"could feel"
11"pulse"
12"trembled"
13"determined"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
92.29% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences113
filterMatches(empty)
hedgeMatches
0"tended to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1569
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
72.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1225
uniqueNames7
maxNameDensity1.55
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory19
London1
Isolde8
One3
Aldric1
Earth1
Nyx9
persons
0"Rory"
1"Isolde"
2"Aldric"
3"Nyx"
places
0"London"
globalScore0.724
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount7
matches
0"as though listening to music only she could hear"
1"looked like a palace of white stone and g"
2"something like hope, quickly swallowed by an"
3"looked like fermented grape must"
4"as though maintaining her usual calm required effort here"
5"shards that seemed to cut the very air"
6"something like fear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1569
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
67.93% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean34.87
std13.52
cv0.388
sampleLengths
035
126
232
345
417
542
635
756
853
916
1052
1137
1218
1342
1429
1563
1652
175
1820
1939
2046
2144
2237
2342
2435
2552
2643
2722
2838
2933
3044
3140
3224
3344
343
3532
3655
3720
3838
3923
4024
4143
4224
4335
4414
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences113
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs211
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences131
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1231
adjectiveStacks1
stackExamples
0"usual calm required effort"
adverbCount46
adverbRatio0.03736799350121852
lyAdverbCount9
lyAdverbRatio0.007311129163281885
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean11.98
std6.85
cv0.572
sampleLengths
08
111
216
314
412
59
610
713
84
914
1021
116
127
135
145
1510
1622
1710
1810
1925
205
2110
2212
2315
2414
2510
2616
277
2816
294
3011
315
3212
3326
349
355
3610
379
3818
396
4012
4115
4227
4317
4412
4520
4620
472
4821
4918
60.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.37404580152671757
totalSentences131
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences104
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences104
matches
0"She sucked in a breath"
1"Their shadow form stretched long"
2"Her bare feet left no"
3"She tilted her head as"
4"She wiped her hand on"
5"Her pale lavender eyes fixed"
6"Their form rippled, less solid"
7"Its inner glow throbbed in"
8"She pulled the fae-forged blade"
9"They moved deeper along a"
10"She stepped back sharply."
11"She had not eaten since"
12"They parted for her as"
13"They crested a small rise"
14"She shoved it between her"
15"Her eyes held a fevered"
16"His chin glistened with grease."
17"Their shadow brushed her arm,"
18"She shook her head hard."
19"They pressed on, leaving the"
ratio0.269
12.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences104
matches
0"Rory staggered as the portal's"
1"The heartstone pendant seared against"
2"She sucked in a breath"
3"Nyx's voice slid past her"
4"Their shadow form stretched long"
5"Isolde emerged last, silver hair"
6"Her bare feet left no"
7"She tilted her head as"
8"The air pressed heavy."
9"Rory blinked against the warm"
10"Vines heavy with crimson grapes"
11"Each drop hissed where it"
12"She wiped her hand on"
13"The fabric came away sticky."
14"Her pale lavender eyes fixed"
15"Nyx flowed forward, their silhouette"
16"Their form rippled, less solid"
17"Rory touched the pendant again."
18"Its inner glow throbbed in"
19"The silver chain had grown"
ratio0.894
48.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences104
matches
0"Now it burned in time"
ratio0.01
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount7
matches
0"She sucked in a breath that tasted of overripe fruit and something sharper, like fermented regret."
1"Rory blinked against the warm amber light that spilled from above, thick as syrup."
2"Vines heavy with crimson grapes twisted overhead, their skins split and weeping dark juice that pattered onto the ground like rain."
3"A pear-shaped thing split open of its own accord, revealing seeds that glittered like tiny eyes."
4"For the first time her ageless face showed strain, as though maintaining her usual calm required effort here."
5"One of them, a creature that might once have been human, dragged a platter behind it loaded with still-beating hearts."
6"The fae-forged edge caught the amber light and split it into shards that seemed to cut the very air."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Nyx's voice slid, a whisper dragged across dry leaves"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Isolde murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx observed (observe)"
3"it slurred around (slur)"
dialogueSentences28
tagDensity0.214
leniency0.429
rawRatio0.667
effectiveRatio0.286
77.1095%