Run: 2026-03-12-01KKHZM7Q8BEW51YNFMB4RPVWC

Run Details

Duration:
26.5s
Cost:
$0.030774
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slashed her fae-forged blade at the writhing tendril that reached for her ankle. The cold moonsilver edge severed it cleanly, and a spray of sticky sap hit the ground with a wet smack. The scent that rose from it coiled thick and sweet in her throat, like honey left too long in the sun. "Stay close," she said. Nyx flowed into solid shape beside her, their faintly glowing violet eyes narrowed. The shadow being towered in the amber light, form flickering at the edges as if the place itself tried to pull them apart. "These vines remember flesh," Nyx whispered, voice carried on a wind that did not exist here. "They taste before they bind." Isolde drifted past them without sound, silver hair brushing the small of her back. Her feet left no prints on the soft earth scattered with fallen fruit. She tilted her head at a cluster of deep crimson globes that pulsed faintly, like tiny hearts. "One bite opens doors," Isolde murmured. "Another closes them forever. The choice wears the same smile." Rory wiped the sap from her blade onto her trouser leg. The heartstone pendant thrummed against her sternum, warm as fresh blood. They had stepped through the tear in the veil inside Isolde's hidden grove only minutes earlier, yet the shift still clung to her bones. Cardiff and London felt like stories told by someone else. This was real. This pressed against her skin and demanded attention. She moved forward, boots squelching through overripe pulp. Each step released fresh waves of scent: roasted meat, spiced wine, something like chocolate edged with smoke. Her stomach clenched hard. She had not eaten since dawn, but this hunger arrived fully formed and wrong. "Feel that?" she asked, gesturing at the air itself. "Like the place knows what we want before we do." Nyx melted into shadow, sliding between two thick trunks before reforming ahead. "Dymas," they breathed. "The realm that feeds until its guests become the meal. Belphegor's table never empties." Rory glanced at the pendant. Its inner glow brightened, casting faint red light across her wrist and the small crescent scar there. The scar itched now, same as it had the night the unknown benefactor left the necklace on her doorstep in London. She pushed the memory down. No time for old ghosts. Ahead the orchard opened into wide terraces cut from black stone. Vines thicker than her waist climbed ancient pillars carved with feasting figures. Some of the figures had once been people. She could tell by the way their stone eyes still followed movement. A low breeze moved through the leaves, carrying distant laughter that rose and fell like a song with too many verses. Isolde stopped beside a fountain where dark liquid bubbled instead of water. The smell of mulled wine rolled off it in visible waves. "Drink and forget your name," she said softly. "Or refuse and remember every mistake that led you here. The half-fae finds both options equally tedious." Rory's mouth watered. She took an involuntary step closer before catching herself. "No one touches anything. Not the fruit, not the wine, not the bloody air if we can help it." She scanned the terraces, noting how the vines seemed to lean toward them. One thick cluster uncurled slowly, revealing a single fruit larger than her fist. Its skin split with a soft sigh, exposing glistening seeds that shimmered like rubies. The smell that drifted from it made her knees loose. Nyx reformed at her left shoulder. "Your pulse quickens, Rory Carter. The realm tests you first. It always begins with the smallest desires." "Shut it," she muttered, but there was no heat in the words. Nyx spoke truth the way a blade spoke cuts. She forced her gaze away from the fruit and spotted something half buried in the pulp at the base of the nearest pillar. She crouched, blade ready. A silver fork lay there, tines bent at odd angles. The metal felt cold when she picked it up, colder even than Isolde's gift. Tiny symbols etched along the handle matched none she had seen in her law books or delivery routes through London. "Someone dropped this in a hurry," she said, turning it over. "Or they stopped needing utensils altogether." Isolde's pale lavender eyes fixed on the fork. "A chef from your world, perhaps. Promised eternal banquets. The prince collects them like pretty spoons. They cook until their hands blister, then cook some more. Time moves strangely here, same as in my grove, only the minutes stretch until they scream." Rory pocketed the fork. Evidence. Proof this place stole more than just lives. She straightened and pressed on, deeper into the terraces where the vines gave way to low stone buildings with roofs curved like satisfied bellies. Smoke rose from chimneys in lazy spirals that smelled of fresh bread and seared garlic. Her stomach growled loud enough for Nyx to tilt their head. "Hunger is honest," Nyx said, the words brushing her ear like cool fingers. "But honesty here wears chains." "Save the poetry," Rory replied. "I need eyes, not riddles." Yet she could not deny the beauty that pressed against her resistance. Wildflowers the colour of ripe plums grew in perfect rows between the buildings, releasing a scent that made her think of childhood summers in Cardiff before her father's temper had soured everything. The flowers turned their faces toward the group as they passed, petals opening with tiny wet sounds. Isolde paused beside one particularly large bloom. "They sing if you listen closely. Songs of feasts long past. Of kings who ate until their stomachs burst and still begged for more." Rory rubbed her left wrist where the scar pulled tight. The heartstone flared hotter. "We didn't come for the tour. The pendant led us here for a reason. There's a rift point nearby, or an artefact, or something that can help seal the tears back home." Nyx flowed ahead again, incorporeal now, a silhouette of living darkness against the warm stone. They slipped through a narrow archway carved with gluttonous scenes and returned moments later, solid once more. "A hall lies beyond," they whispered. "Tables stretch longer than streets in your London. Food covers them. None of it rots. None of it satisfies." Rory exchanged a glance with Isolde. The half-fae's expression gave nothing away, but her fingers traced invisible patterns in the air. Old magic. Protective, perhaps. "Lead on," Rory said. They passed under the arch. The temperature rose. Sweat prickled along Rory's spine beneath her thin delivery jacket. The hall opened vast and impossible, far larger than the outside suggested. Long tables of dark polished wood ran in parallel lines that vanished into hazy distance. Platters groaned under roasted birds with skin still crackling, pies with crusts flaked gold, fruits arranged in glistening towers. Steam curled upward in fragrant spirals. Empty chairs waited at precise intervals, yet Rory felt watched by every one. Her stomach cramped with sudden need. She tasted phantom flavours on her tongue: butter, salt, the sharp bite of good red wine. She gripped the fae blade until her knuckles ached. "Steady," she told herself aloud. Nyx hovered near her elbow. "The prince's power lies in the wanting. Resist long enough and the realm grows bored. Give in and it owns you." Isolde walked between two tables, trailing her fingers just above the surface without touching. "What is offered freely tastes sweetest until the bill arrives in flesh and memory. Many have paid it." Rory spotted movement at the far end of the nearest table. A figure hunched there, once human by the shape of its shoulders. The chef, she realised. Chains of glowing gold bound his wrists to the table legs. Platters refilled themselves around him even as he carved meat with mechanical precision. His eyes when he lifted them held centuries of exhaustion. "Visitors," the soul rasped. His voice carried the faint accent of Yorkshire. "Haven't seen new ones in... can't remember. Try the pheasant. I perfected the glaze last century. Or was it yesterday?" Rory's hand tightened on her blade. "We're not here to eat." The chef laughed, a broken sound that ended in a wet cough. "No one is. Until they are. Then they never stop." He pushed a platter toward them. The scent hit like a physical blow. Garlic and thyme and perfect crisp skin. Her mouth flooded. She took one involuntary step before Nyx's shadowy hand closed on her shoulder. The touch grounded her, cold against the fevered warmth of the hall. "Look closer," Nyx whispered. "See what the glaze truly is." Rory forced her gaze down. Beneath the perfect sheen, the meat moved. Tiny veins pulsed. Not pheasant. Something that had once possessed a name and a life. She recoiled. "We need to leave. Now." Isolde stood very still, head cocked as if listening to music only she could hear. "The prince approaches. His footsteps shake the table of the world. We have lingered too long in temptation's foyer." The heartstone flared so hot Rory gasped. She yanked it from beneath her shirt. The crimson gem blazed like a coal. At the far end of the hall, the air tore open with a sound like wet fabric ripping. A figure unfolded from the new rift, tall and impossibly wide, skin glistening like oiled marble. Belphegor's presence pressed against her mind, heavy with promises of endless satisfaction. Rory raised the fae-forged blade. The chef began to scream in delight or terror. The tables trembled as every empty chair scraped backward at once. Nyx dissolved into pure shadow, wrapping around Rory like a cloak of night. "Run or bargain," they hissed against her ear. "Both carry prices in this place." Isolde smiled the small, ancient smile of someone who had seen this moment before. "The feast begins in earnest." Belphegor's eyes found them. The prince opened a mouth too wide and spoke a single word that tasted like every craving Rory had ever denied. "Stay." The ground bucked beneath their feet as the full weight of gluttonous power crashed down. Rory lunged forward anyway, blade first, heartstone burning a hole through her senses. The nearest table exploded into a fountain of wine and screaming fruit. Something massive moved through the chaos toward them, laughter rolling ahead of it like thunder made of butter and blood.
created_at"2026-03-12T21:35:45.904Z" 3/12/2026, 9:35:45 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency13435
moderation_latency(null)
generation_time26315
tokens_prompt5338
tokens_completion2651
native_tokens_prompt4860
native_tokens_completion4949
native_tokens_completion_images0
native_tokens_reasoning2768
native_tokens_cached4800
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.030774
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"259ef238-2c72-d056-4c6f-88c4a80a35d8"
is_byokfalse
latency267
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773351345-Wb9ImYgMFioY0JXf6nYM"
upstream_id"259ef238-2c72-d056-4c6f-88c4a80a35d8"
total_cost0.030774
cache_discount0.00864
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"she said softly [softly]"
dialogueSentences41
tagDensity0.415
leniency0.829
rawRatio0.059
effectiveRatio0.049
88.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1730
totalAiIsmAdverbs4
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
2
adverb"truly"
count1
3
adverb"very"
count1
highlights
0"softly"
1"slowly"
2"truly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.42% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1730
totalAiIsms22
found
0
word"pulsed"
count2
1
word"stomach"
count3
2
word"scanned"
count1
3
word"glistening"
count3
4
word"shimmered"
count1
5
word"pulse"
count1
6
word"etched"
count1
7
word"perfect"
count3
8
word"traced"
count1
9
word"mechanical"
count1
10
word"warmth"
count1
11
word"footsteps"
count1
12
word"marble"
count1
13
word"trembled"
count1
14
word"weight"
count1
highlights
0"pulsed"
1"stomach"
2"scanned"
3"glistening"
4"shimmered"
5"pulse"
6"etched"
7"perfect"
8"traced"
9"mechanical"
10"warmth"
11"footsteps"
12"marble"
13"trembled"
14"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences131
matches
0"m in delight"
99.24% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences131
filterMatches
0"think"
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences155
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1730
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
79.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1344
uniqueNames6
maxNameDensity1.41
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Nyx12
Isolde11
Rory19
London3
Cardiff2
Yorkshire1
persons
0"Nyx"
1"Isolde"
2"Rory"
places
0"London"
1"Cardiff"
2"Yorkshire"
globalScore0.793
windowScore0.833
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount4
matches
0"felt like stories told by someone else"
1"something like chocolate edged with smoke"
2"as if listening to music only she could hear"
3"tasted like every craving Rory had ever d"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1730
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences155
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean33.27
std19.1
cv0.574
sampleLengths
055
14
236
321
444
516
667
743
819
929
1053
1164
1223
1325
1431
1550
1623
1748
1844
1917
2050
2163
2218
2310
2461
2531
2646
2732
2825
2925
304
3183
3231
335
3426
3532
3661
3732
3811
3942
4028
4110
4227
437
4434
4567
4625
4727
4819
4925
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences131
matches
0"being towered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs232
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences155
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1347
adjectiveStacks0
stackExamples(empty)
adverbCount50
adverbRatio0.03711952487008166
lyAdverbCount10
lyAdverbRatio0.007423904974016332
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences155
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences155
mean11.16
std6.62
cv0.593
sampleLengths
014
120
221
34
413
523
616
75
814
913
1017
116
1210
1311
1411
1524
1610
173
188
198
2017
214
2214
239
2410
2512
263
2714
285
2917
3021
315
325
3311
3412
358
3612
3721
3812
3911
408
4117
423
439
4419
4513
4613
4714
4810
496
64.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4129032258064516
totalSentences155
uniqueOpeners64
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences119
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences119
matches
0"Her feet left no prints"
1"She tilted her head at"
2"They had stepped through the"
3"She moved forward, boots squelching"
4"Her stomach clenched hard."
5"She had not eaten since"
6"she asked, gesturing at the"
7"Its inner glow brightened, casting"
8"She pushed the memory down."
9"She could tell by the"
10"she said softly"
11"She took an involuntary step"
12"She scanned the terraces, noting"
13"Its skin split with a"
14"she muttered, but there was"
15"She forced her gaze away"
16"She crouched, blade ready."
17"she said, turning it over"
18"She straightened and pressed on,"
19"Her stomach growled loud enough"
ratio0.277
2.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount109
totalSentences119
matches
0"Rory slashed her fae-forged blade"
1"The cold moonsilver edge severed"
2"The scent that rose from"
3"Nyx flowed into solid shape"
4"The shadow being towered in"
5"Nyx whispered, voice carried on"
6"Isolde drifted past them without"
7"Her feet left no prints"
8"She tilted her head at"
9"Rory wiped the sap from"
10"The heartstone pendant thrummed against"
11"They had stepped through the"
12"Cardiff and London felt like"
13"This was real."
14"This pressed against her skin"
15"She moved forward, boots squelching"
16"Each step released fresh waves"
17"Her stomach clenched hard."
18"She had not eaten since"
19"she asked, gesturing at the"
ratio0.916
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount3
matches
0"Rory slashed her fae-forged blade at the writhing tendril that reached for her ankle."
1"Its skin split with a soft sigh, exposing glistening seeds that shimmered like rubies."
2"Wildflowers the colour of ripe plums grew in perfect rows between the buildings, releasing a scent that made her think of childhood summers in Cardiff before he…"
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Nyx whispered, voice carried on a wind that did not exist here"
1"Nyx said, the words brushing her ear like cool fingers"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"they breathed (breathe)"
3"she muttered (mutter)"
4"they whispered (whisper)"
5"Nyx whispered (whisper)"
6"they hissed (hiss)"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.467
effectiveRatio0.341
79.4127%