Run: 2026-03-12-01KKHZQHDF2K2G5Z0TSSYW0M3M

Run Details

Duration:
22.1s
Cost:
$0.025308
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory lunged through the tear in the air, the heartstone pendant blazing hot against her palm. "Stay tight," she called back without looking. The pull had grown too strong to ignore, dragging her like a hooked fish. Nyx flowed after her, a slash of living darkness against the sudden amber light. "This place drinks the light. Careful where you step, Rory Carter." Isolde crossed last, silver hair drifting as if underwater. Her feet left the boundary stones without a mark. "What opens for the marked one rarely closes the same way." The ground gave beneath Rory's boots, soft and moist like fresh turned soil after rain. She caught her balance on a thick vine, only to yank her hand back when it pulsed warm under her fingers. Juice the colour of fresh blood welled from the spot where her nail had pierced the skin. The scent hit her next, heavy and sweet, carrying notes of roasted boar, cinnamon, and something darker underneath, like meat left too long on the spit. They stood at the edge of endless rows of vineyards that stretched toward a horizon smeared in warm amber. No sun hung in that sky. The light simply existed, thick and golden, painting every leaf in shades of honey and rust. Rory shook her hand, watching the crimson droplets fall. Where they landed, smaller vines wriggled up through the dirt, questing blindly. "None of the maps mentioned this," she muttered, wiping her fingers on her jeans. The small crescent scar on her wrist itched, the way it always did before trouble found her. Nyx solidified enough to run long, shadowy fingers along a cluster of grapes. Each fruit glowed faintly from within, tiny veins pulsing like capillaries. "The realm of gluttony does not map. It consumes. These remember every mouth that ever tasted them." Isolde tilted her head, listening to something the others could not hear. "The orchard sings of old kings who ate until their bellies split. Their bones make fine trellises now." Rory forced down the sudden watering in her mouth. She had not eaten since morning, yet the air itself felt nourishing, sliding down her throat like broth. The sensation unsettled her more than any monster could. Hunger should come from need, not from the wind itself whispering promises. They pressed deeper between the rows. The vines grew thicker here, ancient and gnarled, some thick as Rory's waist. Carvings scarred their bark, crude faces with mouths stretched wide in endless feast. Rory traced one with her fingertip. The wood felt almost fleshy, yielding slightly before springing back. A low table appeared around the next bend, set for twenty but occupied by none. Platters overflowed with fruits Rory had no name for, some still twitching. A roast the size of a small car rested on a golden spit, juices running in rivulets that the ground drank greedily. Steam curled upward in lazy spirals that formed fleeting shapes, hands, mouths, eyes that watched them pass. Rory's stomach clenched with sudden, embarrassing need. "We don't touch anything. Not a crumb." "Wise words from the delivery girl who once brought me cold spring rolls," Nyx whispered, the sound brushing her ear like cobwebs. Their violet eyes flickered with something that might have been amusement or appetite. "Yet your pulse quickens. The sin here knows your name, Aurora." Isolde drifted past the table without pausing. "One who runs from hunger carries the fastest feet. Still, the feast always catches up." The path narrowed. Vines arched overhead now, forming a living tunnel that grew darker despite the amber sky. Rory pulled the fae-forged blade from its sheath under her jacket. The moonsilver felt blessedly cold against her skin, a sharp contrast to the cloying warmth around them. The dagger glowed faintly, a reminder that Isolde had pressed it into her hand three nights ago with the words, "For the shadows that bite back." Something rustled ahead. Rory froze, knife raised. A small creature the size of a cat scuttled across the path, all mouth and jointed legs. It paused to tear a chunk from a low-hanging fruit before vanishing into the undergrowth. The fruit continued to bleed long after the creature had gone. "Helbound," Nyx observed. "What remains of souls who bargained for one more meal. They never stop eating." Rory swallowed the bile that rose in her throat. "Eva would call this a health code violation. I just call it wrong." They emerged into a clearing dominated by an ancient stone structure, half swallowed by the vines. Columns shaped like stacked bodies supported a roof carved with scenes of endless banquets. Belphegor's mark, a bloated figure lounging on a throne of bones, watched them from above the entrance. The air here smelled different, less sweet and more metallic, like blood mixed with chocolate. Rory approached the steps. The heartstone flared brighter, nearly scorching her skin through her shirt. "This is what it wanted. Whatever's inside." Isolde studied the carvings, pale lavender eyes distant. "The prince grows restless when his larder is disturbed. Riddles within riddles, the pendant calls to its home." Nyx melted into a thinner form, slipping between the columns to scout ahead. Their voice drifted back, thin as smoke. "Torches that burn with fat instead of oil. Tables that reset themselves. This place prepares for guests it has not seen in centuries." Rory followed, blade held low. The interior opened into a grand hall where the walls themselves seemed to breathe. Tapestries depicted figures in various states of indulgence, growing more grotesque as they progressed from mere feasting to bodies merged with food, mouths fused to endless streams of wine. The floor tiles showed scenes of harvest, of hands reaching up from the dirt toward the crops above. A central dais held a single chair sized for something much larger than human. On its seat rested a smaller version of the heartstone pendant, this one dark and cracked. Rory felt her own pendant respond, vibrating in time with some unseen heartbeat. "Don't," Nyx warned from the shadows near the ceiling. "Some things broken should stay that way." Rory stepped closer anyway. Knowledge had always been her weakness, the one Evan could never break even when he tried. The cool-headed part of her brain shouted warnings while the curious part catalogued every detail, the faint warmth rising from the cracked stone, the way the air grew thicker near it, the subtle shift in the carvings on the walls that now seemed to turn their faces toward the new arrivals. Isolde remained at the entrance, silver hair stirring though no wind blew here. "The seer sees two paths. One where the stones join and the glutton wakes. Another where the marked one walks away carrying only questions." "Since when do you give straight answers?" Rory asked, not turning around. Her scar burned now, the old childhood wound pulsing in time with the pendant. "Since the straight path became the one that ends in teeth." Nyx reformed beside Rory, their form more solid than usual, almost human except for the way their edges blurred. "Aldric once summoned something like this. In 1643. The circle held until the feasting began. Then it did not." The admission carried weight. Nyx rarely spoke of their human life, the sorcerer trapped between worlds. Rory filed that away with all the other pieces that didn't fit yet. She reached for the cracked pendant. The hall shuddered. Vines outside the entrance whipped like agitated snakes. The distant sound of laughter grew louder, no longer distant at all. Platters on the side tables began to refill themselves, food piling higher, steam rising in the shapes of grasping hands. "Company," Nyx hissed, voice carried on a sudden hot wind that stank of overripe fruit. Rory closed her fingers around the dark stone. It fused with her pendant immediately, the chain growing hot enough to blister skin. Power surged through her, visions of endless tables and screaming mouths flashing behind her eyes. Isolde raised both hands, though whether in warning or welcome remained unclear. "What wakes must eat. What eats must choose." The first of the helbound creatures burst through the entrance, no longer cat-sized but man-shaped, its body a grotesque amalgamation of mouth and reaching arms. More followed, pouring from the vineyards like wine from a cracked cask. Their collective hunger pressed against Rory's mind, a physical weight that made her stomach cramp with sudden, overwhelming need. She yanked the fused pendants free, blade flashing in her other hand as the first creature lunged. "Time to leave," Rory shouted, already calculating escape routes that probably did not exist. The vines outside twisted into barriers, the amber sky darkened to the colour of burnt honey, and the laughter turned to something far less pleasant, wet and eager and close.
created_at"2026-03-12T21:37:34.134Z" 3/12/2026, 9:37:34 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency11245
moderation_latency(null)
generation_time21975
tokens_prompt5338
tokens_completion2277
native_tokens_prompt4860
native_tokens_completion4038
native_tokens_completion_images0
native_tokens_reasoning2209
native_tokens_cached4800
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.025308
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"c963d9bf-1924-9ec1-3fc7-f8b0ac3cdc2a"
is_byokfalse
latency290
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773351454-qQndYam6VWQaMBhoiSWo"
upstream_id"c963d9bf-1924-9ec1-3fc7-f8b0ac3cdc2a"
total_cost0.025308
cache_discount0.00864
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"The dagger glowed faintly [faintly]"
dialogueSentences26
tagDensity0.346
leniency0.692
rawRatio0.111
effectiveRatio0.077
96.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1467
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1467
totalAiIsms15
found
0
word"pulsed"
count1
1
word"unsettled"
count1
2
word"traced"
count1
3
word"fleeting"
count1
4
word"stomach"
count2
5
word"flickered"
count1
6
word"pulse"
count1
7
word"warmth"
count2
8
word"reminder"
count1
9
word"structure"
count1
10
word"weight"
count2
11
word"calculating"
count1
highlights
0"pulsed"
1"unsettled"
2"traced"
3"fleeting"
4"stomach"
5"flickered"
6"pulse"
7"warmth"
8"reminder"
9"structure"
10"weight"
11"calculating"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
96.27% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences92
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1467
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
61.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1193
uniqueNames4
maxNameDensity1.76
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory21
Isolde7
Evan1
Nyx9
persons
0"Rory"
1"Isolde"
2"Evan"
3"Nyx"
places(empty)
globalScore0.62
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1467
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean36.67
std18.88
cv0.515
sampleLengths
016
121
225
329
479
562
631
741
830
948
1048
1166
1214
1346
1422
1572
1650
1717
1822
1962
2022
2126
2243
2366
2443
2516
2671
2737
2826
2911
3038
3129
326
3343
3415
3537
3620
3756
3817
3944
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences92
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs210
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1198
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.034223706176961605
lyAdverbCount12
lyAdverbRatio0.01001669449081803
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean13.46
std6.71
cv0.498
sampleLengths
016
17
214
314
411
59
69
711
815
921
1017
1126
1219
136
1416
159
1612
1714
1817
1913
2011
2117
2212
2318
249
2518
269
2712
286
2913
3013
316
3210
3315
3412
3522
3617
377
387
3922
4013
4111
427
4315
443
4515
4611
4717
4826
493
66.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4036697247706422
totalSentences109
uniqueOpeners44
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences91
matches
0"More followed, pouring from the"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences91
matches
0"she called back without looking"
1"Her feet left the boundary"
2"She caught her balance on"
3"They stood at the edge"
4"she muttered, wiping her fingers"
5"She had not eaten since"
6"They pressed deeper between the"
7"Their violet eyes flickered with"
8"It paused to tear a"
9"They emerged into a clearing"
10"Their voice drifted back, thin"
11"Her scar burned now, the"
12"She reached for the cracked"
13"It fused with her pendant"
14"Their collective hunger pressed against"
15"She yanked the fused pendants"
ratio0.176
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences91
matches
0"Rory lunged through the tear"
1"she called back without looking"
2"The pull had grown too"
3"Nyx flowed after her, a"
4"Isolde crossed last, silver hair"
5"Her feet left the boundary"
6"The ground gave beneath Rory's"
7"She caught her balance on"
8"The scent hit her next,"
9"They stood at the edge"
10"The light simply existed, thick"
11"Rory shook her hand, watching"
12"she muttered, wiping her fingers"
13"The small crescent scar on"
14"Nyx solidified enough to run"
15"Each fruit glowed faintly from"
16"Isolde tilted her head, listening"
17"Rory forced down the sudden"
18"She had not eaten since"
19"The sensation unsettled her more"
ratio0.945
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount2
matches
0"They stood at the edge of endless rows of vineyards that stretched toward a horizon smeared in warm amber."
1"Their collective hunger pressed against Rory's mind, a physical weight that made her stomach cramp with sudden, overwhelming need."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"Nyx whispered, the sound brushing her ear like cobwebs"
1"Rory asked, not turning around"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"she muttered (mutter)"
1"Nyx whispered (whisper)"
2"Nyx observed (observe)"
3"Nyx warned (warn)"
4"Nyx hissed (hiss)"
5"Rory shouted (shout)"
dialogueSentences26
tagDensity0.269
leniency0.538
rawRatio0.857
effectiveRatio0.462
80.6869%