Run: 2026-03-15-01KKS2PAAW9ZTRM3QVYHC3GVF7

Run Details

Duration:
50.8s
Cost:
$0.013973
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The cable bit into the dead man's wrists, the furrows telling Quinn he had still been breathing when they strung him up. She shifted her torch beam lower. The pooling beneath him was wrong. Too dark, too thick, and the smell, copper layered with something acrid like burning sage gone foul. "Junkie, probably." DC Foster consulted his notepad, pencil poised. "Homeless types break into these old stations all the time. Look at the track marks." Quinn followed his gesture to the dead man's forearms. Rows of punctures dotted the veins, neat and clinical. "Those aren't fresh." "Doesn't matter. He was an addict. Addicts OD. Simple as." She crouched, her knees finding the familiar ache of too many crime scenes on hard surfaces. The worn leather watch on her left wrist caught the torchlight as she reached toward the body. Eighteen years, and the ritual never changed. Observe first. Touch nothing. Let the scene speak before you asked questions. The abandoned Tube station stretched around them, a cathedral of decayed infrastructure. Tiled walls that had once been cream now sported decades of grime and layered graffiti. The old platforms had been gutted, leaving concrete and the skeletal remains of advertising frames. Their torches carved pale paths through the darkness but never reached the walls. "You see the cord?" Foster squinted. "What about it?" "Three strands, braided. That's not something you buy at a hardware shop." "Paracord. Hobby craft. Could be anything." Quinn traced the light along the cord to where it looped over the rusted ticket barrier. The barrier itself had been modified. Someone had welded hooks into the frame, professional work, the metal still shiny against decades of corrosion. "Foster. When did this station last see maintenance?" "Decommissioned in the seventies. Why?" "So explain the fresh welds." Foster's pencil stopped moving. He followed her torch to the hooks, then back to the body. His jaw worked for a moment before he found his voice. "Copper thieves. They bring kit down here sometimes, set up workshops. Probably had some rope lying around." "Copper thieves don't braid ceremonial cord." "Christ, Quinn, not this again." She ignored him and moved her light across the floor. The dust had been disturbed in patterns that didn't match a struggle. Two sets of footprints approaching the barrier, measured and deliberate. One set leaving. The second set belonged to the dead man, but only the approach. Whoever brought him here had walked out alone. "There's a satchel." Foster looked where she pointed. Three metres from the body, a worn leather bag lay on its side, brass buckles tarnished but clearly antique. The kind of bag academics carried to impress each other at conferences. "Stolen, then. Mugging gone wrong." "The strap's still buckled. If you're taking a bag, you unfasten it. And you don't leave it behind when you run." She stood, brushing dust from her trousers. "Get a photo of those footprints. Both sets." "We should wait for SOCO." "By all means." Quinn was already walking toward the satchel. "Photograph the air while you're at it. Might capture a ghost." She stopped short of the bag and crouched again, angling her torch to illuminate the contents without touching them. Books, their spines cracked from use. A notebook with handwritten margins dense enough to read from a foot away. And something else, half-hidden beneath a cloth that might once have been white. "Is that a compass?" Foster trudged over, camera swinging from his neck. "Probably nicked as well. These stations are like scavenger pits for addicts." Quinn leaned closer. The compass was small, brass, with a patina of verdigris that spoke of genuine age rather than artificial distressing. The face was etched with symbols she didn't recognise, angular marks that seemed to shift in the peripheral vision. "That's not standard issue." "Antique dealer's stock, maybe. There's a market in Camden that sells this sort of thing." "There's a market beneath Camden that sells this sort of thing." Quinn kept her voice level. "You hear the rumours, Foster. The ones that don't make it into official reports." Foster's camera stopped clicking. "Rumours don't solve cases." "Rumours explain the bone." "Excuse me?" She pointed her torch to the dust near the satchel. Something pale and curved lay half-buried, no larger than a coin. Foster leaned in, then recoiled. "That's a finger bone." "Phalanx, specifically. From the middle digit, if I had to guess. Someone carved a symbol into it." "Fucking hell." Foster took a step back, his breathing quickening. "This is some kind of satanic nonsense. We need to call this in properly. Get the religious liaison, maybe the psychological unit." Quinn reached into her jacket and pulled out an evidence bag. "Or we could do our jobs." "Quinn, this is beyond a simple overdose." "Nothing about this was simple." She used a pen to flip the bone into the bag. The symbol carved into it matched the etchings on the compass face. "But the dead man didn't wander down here by accident. Someone brought him to this specific location, used specific materials, and arranged him in a specific way. That's not ritual for its own sake. That's a message." "A message to who?" "That's what I intend to find out." She sealed the bag and turned to examine the ticket barrier more closely. The hooks had been positioned with care, spaced exactly eighteen inches apart. The cord had been looped through them in a pattern that might have been decorative if it weren't holding a corpse. "You recognise the symbol?" Foster shook his head. "Never seen anything like it." Quinn had. Three years ago, scratched into the wall of a warehouse in Limehouse. DS Morris had found it first, had bent down to examine it, and two days later they pulled him from the Thames with no obvious cause of death. The coroner wrote cardiac arrest. Quinn wrote nothing at all. She pulled out her phone and opened the case file she kept locked behind a password even her superiors didn't know about. The symbol in the photograph was identical. "Quinn?" Foster's voice was uncertain now. "You've gone pale." "I need you to canvas the area above ground. Camden Market, the Lock, anywhere with cameras. Our victim didn't teleport down here, and our killer had to exit somewhere." "What are you going to do?" "Finish processing the scene." Foster hesitated, clearly wanting to argue, clearly wanting to stay where the lights were brighter. But eighteen years had taught Quinn how to read the moment when a junior detective decided obedience was easier than courage. "Don't touch anything," he said finally, and climbed the service ladder toward the street. The darkness closed in the moment his footsteps faded. Quinn stood alone with the dead man and his antique bag and his carved bone compass, and she let herself feel it. The wrongness. The way the air seemed thicker near the ticket barrier, resistant, like pushing through water. The compass needle twitched. She hadn't touched it. Hadn't moved. But the needle was spinning now, slow and deliberate, pointing away from the platforms, away from the exit, toward a section of wall that looked exactly like every other section of wall. Except for the scratches. Fresh ones, barely visible, tracing a door shape that hadn't been there an hour ago when she first arrived. Quinn's hand moved to her hip, found the reassuring weight of her torch. The scratches were still being made. The dust was falling in tiny cascades, and beneath it, something was pushing through from the other side. A voice came through the gap, thin and cracked. "Detective Quinn. We've been expecting you."
created_at"2026-03-15T15:44:00.883Z" 3/15/2026, 3:44:00 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3038
moderation_latency(null)
generation_time50733
tokens_prompt4671
tokens_completion3738
native_tokens_prompt4222
native_tokens_completion3100
native_tokens_completion_images(null)
native_tokens_reasoning1718
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01397312
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
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is_byokfalse
latency3038
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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total_cost0.01397312
cache_discount(null)
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"he said finally [finally]"
dialogueSentences49
tagDensity0.143
leniency0.286
rawRatio0.143
effectiveRatio0.041
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1274
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1274
totalAiIsms8
found
0
word"familiar"
count1
1
word"traced"
count1
2
word"measured"
count1
3
word"etched"
count1
4
word"standard"
count1
5
word"footsteps"
count1
6
word"tracing"
count1
7
word"weight"
count1
highlights
0"familiar"
1"traced"
2"measured"
3"etched"
4"standard"
5"footsteps"
6"tracing"
7"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences81
filterMatches
0"watch"
1"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1274
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
81.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount875
uniqueNames6
maxNameDensity1.37
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Foster"
discoveredNames
Quinn12
Foster11
Tube1
Limehouse1
Morris1
Thames1
persons
0"Quinn"
1"Foster"
2"Morris"
places
0"Limehouse"
1"Thames"
globalScore0.814
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount1
matches
0"seemed thicker near the ticket barrier, resistant, like pushing through water"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1274
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean20.89
std17.53
cv0.839
sampleLengths
022
129
224
318
43
510
652
755
84
95
1012
116
1239
138
145
155
1644
176
185
1955
203
2136
225
2336
245
2521
2651
274
2820
2941
304
3115
3230
338
344
352
3626
374
3817
3932
4017
417
4265
434
4453
454
469
4752
4829
499
74.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences81
matches
0"been gutted"
1"been modified"
2"been disturbed"
3"was etched"
4"been positioned"
5"been looped"
6"being made"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs155
matches
0"was already walking"
1"weren't holding"
2"was spinning"
3"were still being"
4"was falling"
5"was pushing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences121
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount877
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03534777651083238
lyAdverbCount9
lyAdverbRatio0.010262257696693273
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean10.53
std7.03
cv0.668
sampleLengths
022
16
26
317
49
515
69
79
83
910
1016
1117
127
132
142
158
1612
1715
1815
1913
204
212
223
2312
246
2516
266
2717
288
295
305
314
3212
3311
3417
356
365
3710
3812
3910
403
4112
428
433
445
4519
4612
475
4828
498
78.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5041322314049587
totalSentences121
uniqueOpeners61
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Too dark, too thick, and"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences75
matches
0"She shifted her torch beam"
1"She crouched, her knees finding"
2"Their torches carved pale paths"
3"He followed her torch to"
4"His jaw worked for a"
5"She ignored him and moved"
6"She stood, brushing dust from"
7"She stopped short of the"
8"She pointed her torch to"
9"She used a pen to"
10"She sealed the bag and"
11"She pulled out her phone"
12"he said finally, and climbed"
13"She hadn't touched it."
ratio0.187
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences75
matches
0"The cable bit into the"
1"She shifted her torch beam"
2"The pooling beneath him was"
3"DC Foster consulted his notepad,"
4"Quinn followed his gesture to"
5"Rows of punctures dotted the"
6"She crouched, her knees finding"
7"The worn leather watch on"
8"The abandoned Tube station stretched"
9"The old platforms had been"
10"Their torches carved pale paths"
11"Quinn traced the light along"
12"The barrier itself had been"
13"Someone had welded hooks into"
14"Foster's pencil stopped moving."
15"He followed her torch to"
16"His jaw worked for a"
17"She ignored him and moved"
18"The dust had been disturbed"
19"The second set belonged to"
ratio0.8
66.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences75
matches
0"Whoever brought him here had"
ratio0.013
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"And something else, half-hidden beneath a cloth that might once have been white."
1"The compass was small, brass, with a patina of verdigris that spoke of genuine age rather than artificial distressing."
2"But the needle was spinning now, slow and deliberate, pointing away from the platforms, away from the exit, toward a section of wall that looked exactly like ev…"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Foster took, his breathing quickening"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences49
tagDensity0.02
leniency0.041
rawRatio0
effectiveRatio0
86.9041%