Run: 2026-03-15-01KKS2PB92M3RPE58XKS6BC71F

Run Details

Duration:
26.3s
Cost:
$0.011244
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The signet ring caught the edge of the glass as Silas set it down. A faint clink. The man three stools over had been watching him for eleven minutes. Silas knew because he'd counted each one, the way you count heartbeats when something's wrong with the rhythm. "Whiskey's gone up." Silas didn't turn. "Inflation." "Three quid more than last month." The voice cracked on the last word. Throat damage. Chemical, not smoke. "You're pricing out your regulars, Si." Only one person still called him that. Marcus Hale looked like a photograph left in acid rain. The sharp jawline had gone soft, sagging at the edges. His suit, once tailored to military precision, hung off a frame that had lost at least two stone. But the eyes remained. Flat and pale as a winter river, missing nothing. "Marcus." "Surprised?" Silas reached beneath the bar for the good bottle. The one he kept for conversations he didn't want to have. He poured two fingers into a fresh glass and slid it across the scarred mahogany. "Thought you were dead." "Thought you'd be happier about that." The photographs on the walls watched in silence. Black-and-white ghosts from a life that belonged to someone else. A younger Silas stood in the corner frame, shaking hands with a man whose face had been scratched out with a key. Marcus had done that. Drunk, eight years ago, the night before he disappeared. Marcus lifted the glass. His hand trembled. Not alcohol. Something neurological. "Still running this place as a monument to your failures?" "Keeps me busy." "Busy." Marcus laughed. The sound came out wrong, scraped raw from the inside. "You retired. I read the file. Medical discharge. Prague went sideways and you bought a bar." "I bought a bar because I wanted a bar." "The Prague file says different." Silas leaned against the back shelf. Bottles clinked softly. "You shouldn't have access to Prague files." "I shouldn't have access to a lot of things." Marcus took a sip. His throat worked visibly, a swallow that looked painful. "Funny how doors open when you have the right currency." The green neon sign outside flickered through the window. It cast strange shadows across Marcus's face, turning the gaunt hollows of his cheeks into something skeletal. He'd been handsome once. The kind of handsome that made people trust him with secrets they shouldn't share. "What do you want, Marcus?" "Can't a man visit an old friend?" "We stopped being friends when you sold out Kessler." Marcus set down the glass. The tremor worsened. "Kessler was already dead when I made the deal." "After you tipped off Bratislava." "After I watched him take two rounds to the chest." Marcus's voice dropped. "I held him while he bled out, Si. Felt the life leave his body. Then I walked into that meeting and I did what I had to do to survive." "And what about Reznik? What about the six agents in Vienna who got pulled because your deal compromised the network?" "I know what I did." Silas studied him. The man sitting at his bar bore almost no resemblance to the operative he'd trained alongside in Hereford. That Marcus had moved like water, quick and fluid and certain. This one sat like something broken trying to hold itself together with spite. "You look terrible." "Cheers." "Whatever they gave you, it's eating you alive." Marcus's smile didn't reach his eyes. "Got that backwards. What they gave me is the only thing keeping me alive." He rolled up his left sleeve. The forearm beneath was a roadmap of collapsed veins and surgical scars. A small disc sat implanted under the skin at the wrist, pulsing with a faint blue light. "Six months. Maybe less. The cocktail keeps my liver functioning, but the neural damage is progressive. Won't be able to hold this glass much longer." Silas said nothing. "Still with the stoic act." Marcus pulled his sleeve back down. "Some things don't change." "Some things shouldn't." The bar had emptied without either of them noticing. Last orders had come and gone. Judith, the part-time bartender, had slipped out at ten, leaving Silas to lock up. The old maps on the walls seemed to pulse in the low light, countries that no longer existed, borders drawn and redrawn by men who played games with other people's lives. "I need your help." "No." "I haven't asked yet." "You don't need to." Marcus finished his whiskey. "They're cleaning house, Si. Everyone connected to the old operations. Prague, Vienna, the Belgrade corridor. I'm on a list. So are you." "I'm a bar owner." "You're a retired operative with a network that still functions. Don't insult my intelligence." Marcus turned on the stool, facing him directly. "I've been watching this place for three weeks. Contacts come and go through that back room of yours. The bookshelf doesn't fool anyone who knows what to look for." Silas's hand moved to the edge of the bar. Resting. Ready. "You're not well enough to threaten me." "I'm not threatening you. I'm warning you." Marcus reached into his jacket. Silas tensed, but the man only withdrew a folded piece of paper. Creased and worn. "Found this in my dead drop yesterday. Someone's keeping score." The paper landed on the bar. Silas didn't pick it up. "Read it." "I don't want to." "Six names. Three already crossed out." Marcus's finger tapped the paper. "Kessler's on there. So's Reznik. So's Patricia Vance from your old cell. All dead in the last four months. Official causes range from heart attacks to car accidents to one very convincing suicide." Silas kept his eyes on Marcus. "And the other three?" "Me. You." Marcus paused. "And Brendan Carter." The name hung in the air like smoke. "My father has nothing to do with any of this." "Your father prosecuted the Belgrade hearings. He put away four people who had very long memories and very deep connections." Marcus's pale eyes fixed on something over Silas's shoulder. "You didn't know that, did you?" Rory had mentioned her father was a barrister. High-profile cases. International law. She never said specifics. "That's a long thread to pull." "It's the only thread that matters." Marcus slid off the stool. He swayed slightly, caught himself on the bar. "I came to warn you because you're the only person left who might believe me. And because I owe Kessler that much." "And the help you need?" "I need somewhere to stay tonight. Somewhere off the grid. And I need you to make a call to your daughter." "She's not my daughter." "She lives upstairs. I've seen her come and go." Marcus straightened with visible effort. "Aurora Carter. Who better to reach her father than through you?" Footsteps on the stairs. Light. Quick. Unaware. The back door of The Raven's Nest had a deadbolt that only clicked one way. From the inside. Silas heard it turn. Marcus heard it too. His eyes widened. The blue light under his wrist pulsed faster. "That's not her," he whispered. "She doesn't come through the back."
created_at"2026-03-15T15:44:01.846Z" 3/15/2026, 3:44:01 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2219
moderation_latency(null)
generation_time26174
tokens_prompt4618
tokens_completion2616
native_tokens_prompt4200
native_tokens_completion2255
native_tokens_completion_images(null)
native_tokens_reasoning693
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01124416
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"202603152344023d1c61b02f1e4934"
is_byokfalse
latency2219
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
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api_type"completions"
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total_cost0.01124416
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provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences65
tagDensity0.215
leniency0.431
rawRatio0
effectiveRatio0
78.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1177
totalAiIsmAdverbs5
found
0
adverb"softly"
count1
1
adverb"very"
count3
2
adverb"slightly"
count1
highlights
0"softly"
1"very"
2"slightly"
80.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1177
totalAiIsms6
found
0
word"silence"
count1
1
word"trembled"
count1
2
word"flickered"
count1
3
word"pulse"
count1
4
word"footsteps"
count1
5
word"pulsed"
count1
highlights
0"silence"
1"trembled"
2"flickered"
3"pulse"
4"footsteps"
5"pulsed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences86
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1177
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount627
uniqueNames9
maxNameDensity3.35
worstName"Marcus"
maxWindowNameDensity5
worstWindowName"Marcus"
discoveredNames
Silas15
Throat1
Hale1
Marcus21
Hereford1
Rory1
Footsteps1
Raven1
Nest1
persons
0"Silas"
1"Throat"
2"Hale"
3"Marcus"
4"Rory"
5"Raven"
6"Nest"
places
0"Hereford"
globalScore0
windowScore0
38.89% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount2
matches
0"looked like a photograph left in acid rai"
1"throat worked visibly, a swallow that loo"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1177
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean17.83
std17.78
cv0.997
sampleLengths
047
13
24
324
47
551
61
71
835
94
106
1153
1221
133
1429
159
165
1716
1832
1944
205
217
229
2317
245
2543
2620
275
2845
293
301
318
3280
333
3415
353
3660
374
381
394
404
4126
424
4351
4418
4537
4611
472
484
4944
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences86
matches
0"been scratched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs112
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences137
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount631
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.03645007923930269
lyAdverbCount7
lyAdverbRatio0.011093502377179081
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean8.59
std6.93
cv0.807
sampleLengths
014
13
212
318
43
53
61
713
82
93
106
117
1210
1310
1418
154
169
171
181
199
2011
2115
224
236
248
2510
2622
274
289
294
303
312
322
3310
343
353
3610
3716
389
395
406
413
427
4313
449
4510
469
4717
484
4914
73.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.45985401459854014
totalSentences137
uniqueOpeners63
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Only one person still called"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences73
matches
0"His suit, once tailored to"
1"He poured two fingers into"
2"His hand trembled."
3"His throat worked visibly, a"
4"It cast strange shadows across"
5"He'd been handsome once."
6"He rolled up his left"
7"She never said specifics."
8"He swayed slightly, caught himself"
9"His eyes widened."
ratio0.137
21.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences73
matches
0"The signet ring caught the"
1"A faint clink."
2"The man three stools over"
3"Silas knew because he'd counted"
4"Silas didn't turn."
5"The voice cracked on the"
6"Marcus Hale looked like a"
7"The sharp jawline had gone"
8"His suit, once tailored to"
9"Silas reached beneath the bar"
10"The one he kept for"
11"He poured two fingers into"
12"The photographs on the walls"
13"A younger Silas stood in"
14"Marcus had done that."
15"Marcus lifted the glass."
16"His hand trembled."
17"The sound came out wrong,"
18"Silas leaned against the back"
19"Bottles clinked softly."
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount2
matches
0"Black-and-white ghosts from a life that belonged to someone else."
1"The old maps on the walls seemed to pulse in the low light, countries that no longer existed, borders drawn and redrawn by men who played games with other peopl…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Marcus laughed (laugh)"
1"he whispered (whisper)"
dialogueSentences65
tagDensity0.031
leniency0.062
rawRatio1
effectiveRatio0.062
81.9259%