Run: 2026-03-15-01KKS2SSSS7X879Y60MANAHRVC

Run Details

Duration:
19.1s
Cost:
$0.006579
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone grazed her shoulder as she squeezed through the gap, rough bark biting through her jacket. Aurora stumbled forward and the world inverted. Her boots found solid ground. That was the only familiar thing left. "Rory." Nyx's voice slipped past her ear, a cold breath against her neck. "Do not step off the path." She hadn't noticed the path. A ribbon of pale moss, barely wider than her foot, wound through a meadow that shouldn't exist in Richmond Park. Wildflowers erupted in clumps of impossible colour, blue petals shading to violet at the edges, crimson blooms that pulsed like heartbeats. The air tasted sweet. Too sweet, cloying on her tongue like overripe fruit left to rot. Aurora looked back. The standing stones loomed behind her, three ancient oaks twisted into shapes that hurt to focus on. Beyond them, London. She could see the skyline through the gaps, but it looked wrong. Flattened. Like a photograph of a city rather than the city itself. "The Veil's thin here." Nyx materialised beside her, their form more solid than she'd ever seen it. The shadow-stuff that comprised their body had stilled, no longer rippling at the edges. Uncomfortable. She filed that observation away. "Can you feel it?" "I feel everything here." Nyx's violet eyes fixed on something ahead. "Too much." Aurora followed their gaze. The meadow sloped downward into a hollow where a single tree grew, its trunk silver-white and gnarled with age. Roots broke through the earth like grasping fingers, and between them, light gathered. Not sunlight. Something older. The light had weight, pressing against her skin like a physical thing. Her hand drifted to the pendant beneath her shirt. The crimson stone lay dormant against her chest, no warmth, no pulse. Whatever power inhabited this place, it wasn't Hel. She started walking. The moss cushioned her footsteps, swallowing sound. No birdsong. No wind rustling through the impossible flowers. Just her breathing and the faint whisper of Nyx shadowing her flank. "Isolde brought you here before?" "Never." A pause. "She said I would not survive the crossing." "Charming." The Fae blade sat cold against her hip, a steady reminder of the bargain she'd struck. Isolde never gave anything without a price. The dagger had felt like a gift at the time. Now, stepping deeper into this silent realm, Aurora understood the true currency. Knowledge. She was meant to see this. Meant to understand what lurked beyond the Veil's shimmer. A flower turned to track her passage. She kept her eyes forward. The hollow opened around them. Up close, the silver tree towered, its branches spreading wide enough to shade a cathedral. Carvings wound up the trunk, spiralling patterns that shifted when she wasn't looking directly at them. Runes, maybe. Or something older than runes. Nyx stopped at the edge of the roots. They wouldn't go further. "Boundaries," they said. "Even I have them." "First time for everything." "You don't understand." Their voice dropped lower, barely audible. "That tree remembers when my kind had names. When we breathed air and bled red. It remembers everything, Rory. Every soul that's passed through this grove for three thousand years." Aurora studied the trunk. The carvings seemed to writhe, a slow dance just at the edge of perception. She blinked, and for an instant, she saw faces. Hundreds of them, mouths open in silent screams or smiles or something in between. Then they were just patterns again. "I need to find Isolde." "She finds you." As if summoned by the words, a figure emerged from behind the tree. Silver hair spilled past her waist, catching that strange heavy light. Pale lavender eyes fixed on Aurora with an intensity that made her skin prickle. Isolde moved like water flowing downhill, effortless, inevitable. And she left no footprints in the moss. "The Carter child returns." Isolde's voice carried the cadence of wind chimes, pretty and somehow wrong. "Bearing my gift. Wearing another's." Aurora's hand moved to the pendant before she could stop herself. Isolde's smile widened. "Ah. So you've noticed." "Noticed what?" "That stone hung around your neck by hands you've never seen. Given in dreams you don't remember. A chain of obligations stretching back centuries, and you stand at its latest link." Isolde tilted her head, birdlike. "Did you think you stumbled into this life by accident?" The sweetness in the air thickened. Aurora's throat tightened. "I came for answers." "Everyone comes for answers." Isolde drifted closer, her bare feet somehow finding purchase on the writhing roots. "The question is whether you can stomach them." Behind her, Nyx made a sound. Not words. Something raw and pained, like static crackling before a storm breaks. Aurora glanced back. Their form had begun to fray, shadow-stuff pulling apart in long streamers that reached toward the silver tree. "Nyx?" "It's calling me." Terror threaded their whisper. "Aldric. It remembers Aldric." Isolde's gaze slid past Aurora to the unraveling Shade. Something like hunger flickered across her ageless face. "Yes. The tree does love its lost ones." She raised one pale hand, fingers splayed. "Shall we see what remains of who you were?" The light in the hollow shifted. Turned cold. The carved faces on the trunk opened their mouths wider, and the silence that had pressed against Aurora's ears all this time finally broke. They screamed. Not the faces. Something else. Something buried deep beneath the roots, stirring in its ancient sleep, roused by the presence of a soul that had slipped through its fingers three centuries ago. Nyx screamed with it.
created_at"2026-03-15T15:45:55.024Z" 3/15/2026, 3:45:55 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1589
moderation_latency(null)
generation_time18965
tokens_prompt5338
tokens_completion2044
native_tokens_prompt4922
native_tokens_completion1760
native_tokens_completion_images(null)
native_tokens_reasoning507
native_tokens_cached4920
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00657856
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"20260315234555e8c87fb493244db6"
is_byokfalse
latency1589
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773589555-ZHThg4Z9JlLek78tNQ3N"
upstream_id"20260315234555e8c87fb493244db6"
total_cost0.00657856
cache_discount0.0047232
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.29
leniency0.581
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount922
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.81% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount922
totalAiIsms17
found
0
word"familiar"
count1
1
word"pulsed"
count1
2
word"loomed"
count1
3
word"weight"
count1
4
word"warmth"
count1
5
word"pulse"
count1
6
word"footsteps"
count1
7
word"whisper"
count2
8
word"reminder"
count1
9
word"dance"
count1
10
word"intensity"
count1
11
word"effortless"
count1
12
word"stomach"
count1
13
word"unraveling"
count1
14
word"flickered"
count1
15
word"silence"
count1
highlights
0"familiar"
1"pulsed"
2"loomed"
3"weight"
4"warmth"
5"pulse"
6"footsteps"
7"whisper"
8"reminder"
9"dance"
10"intensity"
11"effortless"
12"stomach"
13"unraveling"
14"flickered"
15"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords922
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount739
uniqueNames10
maxNameDensity1.49
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
London1
Aurora11
Hel1
Nyx7
Fae1
Veil1
Isolde7
Shade1
persons
0"Aurora"
1"Nyx"
2"Isolde"
places
0"Richmond"
1"Park"
2"London"
3"Veil"
4"Shade"
globalScore0.756
windowScore0.667
59.09% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount2
matches
0"felt like a gift at the time"
1"Something like hunger flickered across her a"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount922
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences109
matches
0"filed that observation"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean20.95
std17.69
cv0.844
sampleLengths
024
112
219
362
447
54
633
74
813
952
1029
1131
125
1311
141
1561
1612
1743
1812
197
204
2139
2247
235
243
2546
268
2721
2814
294
302
3146
329
334
3425
3540
361
3711
3817
3924
4032
412
4232
434
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"was meant"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs128
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount742
adjectiveStacks1
stackExamples
0"lay dormant against her"
adverbCount29
adverbRatio0.03908355795148248
lyAdverbCount5
lyAdverbRatio0.006738544474393531
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean8.46
std6.42
cv0.759
sampleLengths
017
17
25
37
413
56
65
720
821
94
1012
113
1217
133
1412
151
1611
174
1813
1914
201
215
224
2311
242
254
2619
2713
282
292
3012
319
3212
338
343
357
362
377
3812
395
403
418
421
4316
447
4510
4612
471
486
499
83.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5137614678899083
totalSentences109
uniqueOpeners56
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences75
matches
0"Too sweet, cloying on her"
1"Just her breathing and the"
2"Then they were just patterns"
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences75
matches
0"Her boots found solid ground."
1"She hadn't noticed the path."
2"She could see the skyline"
3"She filed that observation away."
4"Her hand drifted to the"
5"She started walking."
6"She was meant to see"
7"She kept her eyes forward."
8"They wouldn't go further."
9"Their voice dropped lower, barely"
10"She blinked, and for an"
11"Their form had begun to"
12"She raised one pale hand,"
ratio0.173
66.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences75
matches
0"The stone grazed her shoulder"
1"Aurora stumbled forward and the"
2"Her boots found solid ground."
3"That was the only familiar"
4"Nyx's voice slipped past her"
5"She hadn't noticed the path."
6"A ribbon of pale moss,"
7"Wildflowers erupted in clumps of"
8"The air tasted sweet."
9"Aurora looked back."
10"The standing stones loomed behind"
11"She could see the skyline"
12"Nyx materialised beside her, their"
13"The shadow-stuff that comprised their"
14"She filed that observation away."
15"Nyx's violet eyes fixed on"
16"Aurora followed their gaze."
17"The meadow sloped downward into"
18"Roots broke through the earth"
19"The light had weight, pressing"
ratio0.787
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"Now, stepping deeper into this"
1"As if summoned by the"
ratio0.027
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount4
matches
0"The shadow-stuff that comprised their body had stilled, no longer rippling at the edges."
1"Pale lavender eyes fixed on Aurora with an intensity that made her skin prickle."
2"Their form had begun to fray, shadow-stuff pulling apart in long streamers that reached toward the silver tree."
3"Something buried deep beneath the roots, stirring in its ancient sleep, roused by the presence of a soul that had slipped through its fingers three centuries ag…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Nyx's voice slipped, a cold breath against her neck"
1"Isolde drifted, her bare feet somehow finding purchase on the writhing roots"
2"She raised, fingers splayed"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences31
tagDensity0.032
leniency0.065
rawRatio0
effectiveRatio0
87.4120%