Run: 2026-03-15-01KKS2T5V8Q9T8FDC3S98WCQ1C

Run Details

Duration:
20.6s
Cost:
$0.008978
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed ahead, black against black, and Aurora had counted six of them when she had counted five on the way in. She stopped walking. Her trainers pressed into soft earth that should not have been this soft, not in Richmond Park, not in October. The ground gave like a memory of soil, like something wearing soil as a disguise. The pendant against her collarbone pulsed once. Warm. Faint. She touched it without thinking, fingers finding the familiar facets of the Heartstone. No glow. The crimson gem stayed dark, which meant no Hel portal nearby, which meant whatever had shifted in the grove belonged to something else entirely. Five stones. She had counted five. Ancient oak, gnarled and split, arranged in a rough circle around the clearing where wildflowers bloomed in colours that had no business existing in autumn. Pale blues. Deep purples. A red so vivid it looked like a wound against the black grass. Six now. Rory pulled her hand away from the pendant and kept her eyes forward. The extra stone stood between the second and third positions, shorter than the others by half a metre, and tilted at an angle that made it look like a head cocked in curiosity. A twig snapped behind her. She did not turn. Turning meant taking her eyes off the thing that had not been there ten seconds ago. Turning meant showing her back to whatever had made that sound. Her father had taught her that during a particularly unpleasant custody battle, though the lesson had been about solicitors, not about whatever this was. The wildflowers rustled. No wind. She had noticed that the moment she stepped through the boundary, the complete absence of breeze despite the open clearing. Now the flowers moved, a wave rippling outward from the centre of the grove toward the standing stones. Toward the sixth stone. Rory reached into her jacket pocket and found her phone. Dead. She had charged it to ninety percent before leaving the flat, and it sat in her hand like a black rectangle of spite, screen blank, no warmth from the battery. The flowers stopped moving. Silence pressed down on the clearing, thick and textured, the kind of silence that had weight. She could hear her own heartbeat in her ears, could hear the soft intake of breath through her nose, could hear the minute shift of her weight as she adjusted her stance. A sound cut through. Low. Rhythmic. Like breathing, but wrong. Too slow. Too deep. Each exhale seemed to last a full ten seconds, and when it stopped, the silence that followed felt like held breath. The sixth stone was closer. She had not blinked. She had not looked away. But the stone was closer now, perhaps two metres from its previous position, still tilted at that curious angle. The bark on its surface shifted like something underneath was pressing against it from within. The pendant pulsed again. Stronger this time. Heat bloomed against her chest, almost uncomfortable, and she realised with a sinking certainty that the Heartstone was not warning her about a Hel portal. It was warning her about the grove itself. The Fae-touched space between worlds, the pocket dimension that existed in the fold of Richmond Park, was reacting to something. Or waking up for something. Rory took a step back. Her heel caught on something, and she glanced down for a fraction of a second. Bones. Small ones, scattered across the ground behind her like a child had spilled them. Bird bones, she told herself. Definitely bird bones. The park was full of birds. Birds died. Birds left bones. A bird skull looked up at her from the grass with eye sockets full of dark soil. She looked back at the stones. The sixth stone stood at the edge of the clearing now. One more step and it would be among the wildflowers. One more step and it would be inside the circle. The breathing sound came again, closer, and she identified its source with a lurch of her stomach. The stone was breathing. The bark of its surface expanded and contracted in that impossibly slow rhythm, and between the fissures in the oak, something pale and wet caught the moonlight. Rory turned and ran. The grove shifted around her. The path she had taken on the way in, the one marked by a fallen branch and a patch of distinctive clover, no longer existed. She ran past the clover patch and kept going, but the trees pressed closer, and the darkness between them thickened into something almost solid. Her shoulder clipped a trunk. She spun, corrected, kept moving. The breathing followed her, always behind, always at the same distance, no matter how fast she pushed her legs. The pendant burned against her skin. She grabbed it, yanked it over her head, and the moment her fingers closed around the crimson gem, she felt it pulse like a second heartbeat. Like something answering from deep underground. The ground beneath her feet trembled. Rory stopped. Stopping was stupid. Stopping meant the breathing thing could catch up. Stopping meant she was prey. But she had noticed something. The trees around her were wrong. Not the oaks of Richmond Park, ancient and English and familiar. These were slender, pale-barked, their branches reaching toward her at angles that looked like grasping fingers. Birch trees. She had not seen a single birch in the grove when she arrived. She was no longer in the grove. She was no longer in Richmond Park. The breathing stopped. In the sudden silence, a new sound reached her. Laughter. High and thin and distant, coming from somewhere ahead, somewhere between the pale birch trunks. A child's laughter, bright and delighted, the sound of someone playing a wonderful game. The pendant went cold in her hand. Not neutral. Not warm. Cold, like a stone pulled from a frozen river, like the touch of something that had never known sunlight. The laughter grew closer.
created_at"2026-03-15T15:46:07.358Z" 3/15/2026, 3:46:07 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2021
moderation_latency(null)
generation_time20458
tokens_prompt4560
tokens_completion1923
native_tokens_prompt4127
native_tokens_completion1571
native_tokens_completion_images(null)
native_tokens_reasoning342
native_tokens_cached14
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.008978368
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"20260315234607ebdf6d7a2cfe414e"
is_byokfalse
latency2021
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773589567-PXQfBjR4rFHscNcHkT9c"
upstream_id"20260315234607ebdf6d7a2cfe414e"
total_cost0.008978368
cache_discount0.00001344
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1002
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1002
totalAiIsms18
found
0
word"loomed"
count1
1
word"pulsed"
count2
2
word"familiar"
count2
3
word"charged"
count1
4
word"warmth"
count1
5
word"silence"
count4
6
word"weight"
count2
7
word"rhythmic"
count1
8
word"lurch"
count1
9
word"stomach"
count1
10
word"pulse"
count1
11
word"trembled"
count1
highlights
0"loomed"
1"pulsed"
2"familiar"
3"charged"
4"warmth"
5"silence"
6"weight"
7"rhythmic"
8"lurch"
9"stomach"
10"pulse"
11"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences103
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences103
filterMatches
0"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1002
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions1
matches
0"Bird bones, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1002
uniqueNames10
maxNameDensity0.5
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Stopping"
discoveredNames
Aurora1
Richmond4
Park4
October1
Heartstone2
Hel2
Fae-touched1
English1
Rory5
Stopping3
persons
0"Aurora"
1"Rory"
2"Stopping"
places
0"Richmond"
1"Park"
2"October"
globalScore1
windowScore1
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount3
matches
0"looked like a wound against the black gra"
1"felt like held breath"
2"looked like grasping fingers"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1002
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences103
matches
0"made that sound"
1"noticed that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.05
std17.51
cv0.699
sampleLengths
024
138
29
339
448
52
646
75
855
943
104
1141
124
1348
1435
155
1643
1732
188
1925
2020
2134
2217
236
2431
2548
264
2754
2829
2938
306
3118
325
3348
347
357
363
3739
3830
394
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences103
matches(empty)
24.56% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs152
matches
0"was not warning"
1"was warning"
2"was reacting"
3"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1004
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.0348605577689243
lyAdverbCount4
lyAdverbRatio0.00398406374501992
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean9.73
std8.28
cv0.852
sampleLengths
024
13
220
315
47
51
61
713
82
924
102
114
1225
132
142
1513
162
1713
1833
195
204
2116
2211
2324
243
252
2620
2718
284
2910
301
3130
324
3316
3432
354
361
371
384
392
402
4121
425
434
445
4519
4615
474
483
4925
52.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4077669902912621
totalSentences103
uniqueOpeners42
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Definitely bird bones."
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences83
matches
0"She stopped walking."
1"Her trainers pressed into soft"
2"She touched it without thinking,"
3"She had counted five."
4"She did not turn."
5"Her father had taught her"
6"She had noticed that the"
7"She had charged it to"
8"She could hear her own"
9"She had not blinked."
10"She had not looked away."
11"It was warning her about"
12"Her heel caught on something,"
13"She looked back at the"
14"She ran past the clover"
15"Her shoulder clipped a trunk."
16"She spun, corrected, kept moving."
17"She grabbed it, yanked it"
18"She had not seen a"
19"She was no longer in"
ratio0.253
92.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences83
matches
0"The standing stones loomed ahead,"
1"She stopped walking."
2"Her trainers pressed into soft"
3"The ground gave like a"
4"The pendant against her collarbone"
5"She touched it without thinking,"
6"The crimson gem stayed dark,"
7"She had counted five."
8"A red so vivid it"
9"Rory pulled her hand away"
10"The extra stone stood between"
11"A twig snapped behind her."
12"She did not turn."
13"Her father had taught her"
14"The wildflowers rustled."
15"She had noticed that the"
16"Rory reached into her jacket"
17"She had charged it to"
18"The flowers stopped moving."
19"She could hear her own"
ratio0.735
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Now the flowers moved, a"
ratio0.012
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Ancient oak, gnarled and split, arranged in a rough circle around the clearing where wildflowers bloomed in colours that had no business existing in autumn."
1"The extra stone stood between the second and third positions, shorter than the others by half a metre, and tilted at an angle that made it look like a head cock…"
2"The Fae-touched space between worlds, the pocket dimension that existed in the fold of Richmond Park, was reacting to something."
3"These were slender, pale-barked, their branches reaching toward her at angles that looked like grasping fingers."
4"Cold, like a stone pulled from a frozen river, like the touch of something that had never known sunlight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.8987%