Run: 2026-03-15-01KKS2V8DZDPK82TVYV633ST0Q

Run Details

Duration:
34.8s
Cost:
$0.007665
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung from the ventilation shaft like a forgotten coat on a hook. Quinn crouched beneath it, notebook open, pen poised. The abandoned Tube station stretched in both directions, its curved walls lined with old advertising posters for products that hadn't existed since the seventies. Somewhere above, Camden hummed with its usual chaos, but down here the silence pressed against the eardrums. "DS Park, give me the initial assessment." Her colleague stepped into the pool of torchlight. Young. Eager. Still believed the job was about justice. "Male, mid-thirties, no ID. Ligature around the neck, looks like wire. Preliminary guess is six to eight hours dead." Park consulted his own notes. "We've got a possible entry point through the maintenance hatch on Mornington Crescent. Drag marks suggest he was brought in alive, then strung up." Quinn stood. Her worn leather watch caught the light as she reached up, not quite touching the victim's shoe. "Notice anything odd about the wire?" Park squinted. "Thin. Unusual choice, but strangulation's strangulation." She withdrew a pen from her pocket and used it to lift a section of the ligature away from the throat. Beneath it, the skin hadn't bruised the way it should have. No petechial haemorrhaging. No swelling. "The blood settled wrong. See the lividity?" She pointed to the victim's hands, which hung at an unnatural angle. "It's pooled in the fingers, the wrists. But the face is pale. That means the heart stopped before he was hoisted up." Park flipped back a page. "So he was killed elsewhere, then moved?" "He was killed elsewhere, moved, and then someone went to the trouble of making it look like he died here. That's staging, Park. Staging means narrative." Quinn walked a slow circle around the body. "What story is someone trying to tell us?" "The space is sealed. Only one way in or out. Our killer knew the layout." She stopped. Something glinted on the platform edge, half-hidden beneath decades of accumulated grime. She picked it up with a gloved hand and held it to the light. A small brass compass. Its casing bore a green patina of verdigris, and the face was etched with symbols she didn't recognise. The needle spun lazily, then stopped, pointing not north but deeper into the tunnel's darkness. "What's that?" "Found it near the body. Could be evidence." Quinn pocketed it before Park could get a proper look. "Get forensics down here. I want photos of everything, especially the ligature marks and the drag pattern." Park hesitated. "Ma'am, there's something else." He led her toward the platform's northern end, where the tunnel mouth gaped like a throat. Someone had scratched symbols into the tile wall. Not graffiti. Too deliberate. Too precise. "Looks cultish," Park offered. "We've had a spate of occult-related incidents in the borough. That shop in Camden, the one that sells all the witchy nonsense. Could be connected." Quinn studied the symbols. They meant nothing to her, and yet something about their arrangement triggered a memory she couldn't quite place. Three years ago. Morris. The case files she'd read a hundred times, searching for an explanation that made sense. Morris had died in a room with symbols just like these. "Detective Quinn?" She turned. A woman stood at the platform's edge, red curls escaping from beneath a woollen hat, round glasses catching the torchlight. A worn leather satchel hung at her hip. She shouldn't have been able to get past the uniformed officers upstairs. "Who are you?" "Eva Kowalski. I work at the British Museum's restricted archives." The woman tucked a curl behind her left ear. "A uniform constable mentioned the symbols. I thought I should see them myself." "And how did you get down here?" "I know this station." Quinn stepped forward, placing herself between Eva and the body. "This is a crime scene, Miss Kowalski. You can't just wander in because you fancy yourself an amateur detective." "I'm not an amateur. Those symbols are Enochian. Or rather, a corruption of Enochian. Someone's trying to open a threshold." Park snorted. "A threshold to what? Narnia?" Eva ignored him. Her green eyes fixed on Quinn with an intensity that bordered on uncomfortable. "You've seen these before. Haven't you?" The question landed like a punch. Quinn kept her expression neutral. Eighteen years of practice. "You have about thirty seconds to explain why I shouldn't have you arrested for interfering with a police investigation." "Because that man didn't die from strangulation." Eva pointed to the body. "Look at his hands. The fingers are blackened at the tips. That's necrotic tissue, not decomposition. Whatever killed him started at the extremities and worked inward. Someone drained something from him." Quinn said nothing. She'd noticed the fingertips. Hadn't known what to make of them. "And this station," Eva continued, "isn't just abandoned. It's a locus. A place where the walls between things are thinner. Every full moon, it moves." "It what?" "The Veil Market uses locations like this. Underground spaces that most people have forgotten. They set up shop, trade in things that shouldn't exist, and then they vanish before anyone notices." Eva's voice dropped. "Someone wanted this body found. Wanted the police to see it. The question is whether they wanted you to understand what you were seeing, or whether they were counting on you not understanding at all." Park had gone pale. Quinn suspected she didn't look much better. "You're telling me a supernatural black market operates out of abandoned Tube stations." "I'm telling you that's what this evidence suggests. What you do with that information is your business." The compass in Quinn's pocket grew warm against her thigh. She resisted the urge to check it. "Three years ago," she said quietly. "My partner died in a room with symbols like these. The official report said cardiac arrest. But there were things at that scene that didn't add up. Things I couldn't explain." Eva's expression softened. "DS Morris?" The name hung in the stale air. Quinn had never spoken it aloud at a crime scene before. Had never let herself make the connection so explicitly. "You knew about him?" "I knew about the case. It's why I came when I heard about this one." Eva pulled a small card from her satchel and held it out. "If you want to understand what killed your partner, and what killed that man, call me." Quinn took the card. Embossed letters. A mobile number. Nothing else. "Why help me?" "Because whatever's happening here is escalating. The Market doesn't usually leave bodies where mundanes can find them. Something's changed." Eva turned to leave, then paused. "That compass you found. Don't keep it in your pocket. The needle points toward rifts. You don't want to accidentally walk through one." She disappeared into the tunnel's darkness before Quinn could respond. Park cleared his throat. "So. Should I note in the report that a museum archivist claims the victim was killed by supernatural forces?" Quinn watched the space where Eva had stood. The compass pulsed again, warmer now, the needle swinging toward the black mouth of the tunnel. "No." She pulled it from her pocket. The needle spun faster. "Note that we have a person of interest who may have information relevant to the investigation. Nothing more." The lights flickered. Both detectives looked up. The old fluorescent strips had been dead for decades, their bulbs blackened and useless. But for a moment, just a moment, they had hummed with power. The temperature dropped. Quinn's breath misted in front of her face. Behind her, the body began to swing gently on its wire, though there was no breeze, no vibration from the streets above. The needle on the compass stopped spinning. It pointed directly at the tunnel mouth, where the darkness had begun to thicken like pooling ink. Something was coming through.
created_at"2026-03-15T15:46:42.769Z" 3/15/2026, 3:46:42 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2591
moderation_latency(null)
generation_time34688
tokens_prompt4671
tokens_completion2561
native_tokens_prompt4222
native_tokens_completion2127
native_tokens_completion_images(null)
native_tokens_reasoning484
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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usage0.00766464
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latency2591
model_permaslug"z-ai/glm-5-turbo-20260315"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"she said quietly [quietly]"
dialogueSentences48
tagDensity0.271
leniency0.542
rawRatio0.077
effectiveRatio0.042
92.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1305
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"gently"
count1
highlights
0"lazily"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1305
totalAiIsms5
found
0
word"silence"
count1
1
word"etched"
count1
2
word"intensity"
count1
3
word"pulsed"
count1
4
word"flickered"
count1
highlights
0"silence"
1"etched"
2"intensity"
3"pulsed"
4"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences88
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1305
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount679
uniqueNames5
maxNameDensity2.36
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Quinn16
Park9
Eva9
persons
0"Camden"
1"Quinn"
2"Park"
3"Eva"
places(empty)
globalScore0.322
windowScore0
43.62% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount2
matches
0"not quite touching the victim's shoe"
1"quite place"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.766
wordCount1305
matches
0"not north but deeper into the tunnel's darkness"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean21.39
std15.33
cv0.717
sampleLengths
014
149
27
317
448
519
66
78
837
941
1012
1142
1215
1328
1437
152
1635
176
1830
1929
2041
2111
222
2342
243
2532
267
274
2829
2920
307
3122
3215
3319
3443
3514
3625
372
3869
3911
4013
4117
4217
4337
445
4527
464
4743
4811
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs124
matches
0"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences123
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount680
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.03676470588235294
lyAdverbCount5
lyAdverbRatio0.007352941176470588
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean10.61
std8.39
cv0.791
sampleLengths
014
18
224
317
47
58
61
71
87
924
1024
112
1217
136
142
156
1621
1711
183
192
2019
2122
225
237
2434
258
2615
272
2812
2914
304
3118
3215
332
3418
3517
362
374
3816
398
402
412
422
434
4425
454
4618
473
481
4915
72.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.44715447154471544
totalSentences123
uniqueOpeners55
93.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences71
matches
0"Somewhere above, Camden hummed with"
1"Still believed the job was"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences71
matches
0"Her colleague stepped into the"
1"Her worn leather watch caught"
2"She withdrew a pen from"
3"She pointed to the victim's"
4"She picked it up with"
5"Its casing bore a green"
6"He led her toward the"
7"They meant nothing to her,"
8"She shouldn't have been able"
9"Her green eyes fixed on"
10"She'd noticed the fingertips."
11"She resisted the urge to"
12"she said quietly"
13"She disappeared into the tunnel's"
14"She pulled it from her"
15"It pointed directly at the"
ratio0.225
30.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences71
matches
0"The body hung from the"
1"Quinn crouched beneath it, notebook"
2"The abandoned Tube station stretched"
3"Her colleague stepped into the"
4"Park consulted his own notes"
5"Her worn leather watch caught"
6"She withdrew a pen from"
7"She pointed to the victim's"
8"Park flipped back a page."
9"Quinn walked a slow circle"
10"Something glinted on the platform"
11"She picked it up with"
12"A small brass compass."
13"Its casing bore a green"
14"The needle spun lazily, then"
15"Quinn pocketed it before Park"
16"He led her toward the"
17"Someone had scratched symbols into"
18"Quinn studied the symbols."
19"They meant nothing to her,"
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount2
matches
0"The abandoned Tube station stretched in both directions, its curved walls lined with old advertising posters for products that hadn't existed since the seventie…"
1"Her green eyes fixed on Quinn with an intensity that bordered on uncomfortable."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Eva continued (continue)"
dialogueSentences48
tagDensity0.042
leniency0.083
rawRatio0.5
effectiveRatio0.042
86.7038%