Run: 2026-03-15-01KKS2ZT6SK0PKQ1CP1MYDR0WC

Run Details

Duration:
23.8s
Cost:
$0.010206
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung from the disused platform clock, arms stretched wide, cruciform. No rope. No wire. Nothing visible held the man three metres off the ground. Quinn ducked under the faded Metropolitan Line signage, her worn leather watch catching the torchlight as she surveyed the scene. The abandoned Camden station stank of rust and damp concrete. Somewhere below, water dripped in an irregular rhythm against tile. "DS Rourke. Run me through it." The younger detective stepped from behind a support pillar, notebook in hand. He had the look of someone who'd been standing alone with a corpse for too long. "Call came in at half six from a Transport for London engineer doing routine structural checks. Found him like this. No ID on the body. No visible means of suspension. Forensics are en route but..." Rourke gestured vaguely upward. "You can see the issue." Quinn approached the body. Male, mid-forties, expensive suit despite the dust. Patent leather shoes, polished. Not the sort of man who wandered into abandoned Tube stations for a laugh. His eyes were open. They shouldn't have been. "Camera coverage?" "None operational. Station closed 1992." Rourke flipped a page. "We've got a missing persons report that might match. Marcus Webb, forty-three, financial consultant, last seen leaving his office in Canary Wharf Tuesday evening." "Three days." "Essentially." Quinn circled the body slowly. The man's tie hung perfectly straight. His jacket showed no creasing, no signs of a struggle. His fingernails were clean, trimmed. This wasn't a man who'd fought for his life. "What's your read?" Rourke cleared his throat. "Staged suicide. Killer posed the body, used some kind of rig we haven't found yet, made it look supernatural. Saw something similar in a case up in Edinburgh, couple years back. Cultists trying to send a message." "Cultists." "The report mentioned Webb had connections to some fringe groups. Investments, apparently." Quinn stopped walking. She tilted her head, studying the dead man's hands. Something silver glinted at his wrist. Not a watch. A bracelet of some kind, thin links etched with symbols she couldn't quite make out in the torchlight. "Get me a ladder." "Ma'am?" "A ladder, Rourke. I want to see how he's fixed up there." She waited until he'd gone before stepping closer to the platform edge. The drop to the tracks was perhaps four metres. Old newspapers and shattered glass littered the rail bed. A rat scurried between the rusted rails and vanished into a drainage tunnel. The Compass sat in her jacket pocket. She hadn't meant to bring it, but it had found its way there anyway, the brass warm against her hip. A gift from an informant who owed her three favours and clearly intended to repay only one. She'd dismissed it as nonsense when she'd first examined it. Protective sigils, the woman had claimed. Crafted by a Shade artisan, whatever that meant. Points toward supernatural rifts. Quinn didn't believe in supernatural rifts. She pulled the Compass out now and flipped it open. The needle spun lazily, catching the light. It settled, pointing directly at the hanging body. She closed the Compass and slipped it back into her pocket as Rourke returned with a folding step ladder. "Found this on the platform." He held up an evidence bag containing a small token carved from bone. "Wasn't near the body. Tucked behind that bench over there." Quinn took the bag and turned it over in her hands. The carving was intricate. A serpent eating its own tail. She'd seen that symbol before. Three years ago, in the case file that had ended with DS Morris bleeding out in a warehouse in Bermondsey. The file she'd read a hundred times, searching for an explanation that made sense. Morris had had a token just like it in his pocket. "Ladder." She climbed the steps until she was level with the body. Up close, the impossibility became clearer. The man's suit jacket showed no strain across the shoulders. His arms weren't bearing weight. Whatever held him, it wasn't gripping his flesh. She ran her torch along his back. No harness. No hooks. No blood, no marks, nothing. "Rourke, shine your light on his sleeves." The beam joined hers. The fabric of the jacket rippled slightly, as if disturbed by a breeze. There was no breeze underground. "What the hell is that?" "Fabric movement in a sealed environment." Quinn kept her voice neutral. "Noticed anything else odd?" "The temperature dropped about ten degrees when forensics called it in. They thought it was the ventilation." "Station hasn't had working ventilation since the nineties." Rourke swallowed. Quinn reached out and touched the dead man's wrist, just below the silver bracelet. Cold. Not room temperature cold. Deep freezer cold. The skin didn't give under her fingers the way it should have. Rigor was wrong too. The body had been here three days according to the timeline, but the limbs moved too freely when she adjusted his arm. "This man hasn't been dead three days." "Then the missing persons-" "Matches the description, but the timeline's off." She climbed down the ladder. "Get me everything on Marcus Webb. Addresses, associates, bank records. And find out who he was meeting Tuesday evening." Rourke scribbled in his notebook. "You think this is connected to something bigger?" Quinn didn't answer. She was looking at the wall behind the body. In the torchlight, something glimmered on the tiled surface. Symbols, scratched into the ceramic with a sharp implement. Not the crude markings of graffiti artists. Precise. Mathematical. The same pattern repeated in a spiral that seemed to recede into the wall itself. She'd seen that pattern before too. In Morris's notes. In the margins of his case files, scribbled in a handwriting she hadn't recognised at the time. He'd been investigating something in the weeks before he died. Something he hadn't told her about. "Detective Quinn?" A new voice echoed down the platform. Female. Young. Not police. Quinn turned. A woman stood at the top of the stairs, red curls spilling over a worn leather satchel. Round glasses reflected the torchlight. She looked terrified and determined in equal measure. "This area's closed to the public." "I know. I saw the police tape." The woman descended the steps, one hand clutching her satchel strap. "I need to talk to you about the man they found. Marcus Webb." "Who are you?" "Eva Kowalski. I work at the British Museum. Restricted archives." She stopped at the platform edge, eyes fixed on the hanging body. "I knew Marcus. He came to me two weeks ago with questions about something called the Veil Market." Rourke looked at Quinn. She kept her face still. "He was looking for a buyer," Eva continued. "For an artifact he shouldn't have had. I told him to destroy it. I told him what would happen if he didn't." Her voice cracked. "He didn't listen." "What artifact?" Eva's gaze dropped to the silver bracelet on the dead man's wrist. "That's not a bracelet, Detective. It's a key. And the thing it opens?" She tucked a curl behind her left ear, fingers trembling. "It's not supposed to exist anymore." The lights flickered. Both torches died. In the darkness, something scraped against tile, slow and deliberate, moving closer.
created_at"2026-03-15T15:49:12.041Z" 3/15/2026, 3:49:12 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1888
moderation_latency(null)
generation_time23725
tokens_prompt4671
tokens_completion2290
native_tokens_prompt4222
native_tokens_completion1926
native_tokens_completion_images(null)
native_tokens_reasoning325
native_tokens_cached14
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.010205568
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"2026031523491276d16e684ff3439d"
is_byokfalse
latency1888
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
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total_cost0.010205568
cache_discount0.00001344
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Rourke gestured vaguely [vaguely]"
dialogueSentences42
tagDensity0.262
leniency0.524
rawRatio0.091
effectiveRatio0.048
83.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1206
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"perfectly"
count1
2
adverb"lazily"
count1
3
adverb"slightly"
count1
highlights
0"slowly"
1"perfectly"
2"lazily"
3"slightly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1206
totalAiIsms7
found
0
word"etched"
count1
1
word"shattered"
count1
2
word"intricate"
count1
3
word"weight"
count1
4
word"echoed"
count1
5
word"determined"
count1
6
word"flickered"
count1
highlights
0"etched"
1"shattered"
2"intricate"
3"weight"
4"echoed"
5"determined"
6"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences107
matches
0"looked terrified"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences107
filterMatches
0"watch"
hedgeMatches
0"tended to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1206
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
84.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount837
uniqueNames11
maxNameDensity1.31
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Metropolitan1
Line1
Camden1
Quinn11
Tube1
Compass3
Shade1
Rourke7
Morris3
Bermondsey1
Eva2
persons
0"Quinn"
1"Compass"
2"Rourke"
3"Morris"
4"Eva"
places
0"Bermondsey"
globalScore0.843
windowScore1
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount2
matches
0"quite make out in the torchlight"
1"spiral that seemed to recede into the wall itself"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1206
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences138
matches
0"seen that symbol"
1"seen that pattern"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean21.54
std17.84
cv0.828
sampleLengths
026
140
26
328
444
537
62
733
82
91
1035
113
1241
131
1412
1539
164
171
1812
1943
2072
216
2225
2319
2428
2560
2611
2741
2816
297
3022
315
3215
3317
348
352
3660
377
384
3931
4013
4154
4242
432
4411
4532
466
4731
483
4940
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences107
matches(empty)
60.14% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs143
matches
0"weren't bearing"
1"wasn't gripping"
2"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences138
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount838
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.026252983293556086
lyAdverbCount9
lyAdverbRatio0.010739856801909307
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean8.74
std6.72
cv0.769
sampleLengths
012
12
22
310
420
510
610
76
812
916
1039
115
124
137
144
1514
164
174
182
199
2024
212
221
235
246
2510
265
279
283
294
3037
311
3212
333
349
356
363
3718
384
391
4012
4112
429
439
4413
457
4620
4717
4810
496
71.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.45652173913043476
totalSentences138
uniqueOpeners63
35.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences94
matches
0"Somewhere below, water dripped in"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences94
matches
0"He had the look of"
1"His eyes were open."
2"They shouldn't have been."
3"His jacket showed no creasing,"
4"His fingernails were clean, trimmed."
5"She tilted her head, studying"
6"She waited until he'd gone"
7"She hadn't meant to bring"
8"She'd dismissed it as nonsense"
9"She pulled the Compass out"
10"It settled, pointing directly at"
11"She closed the Compass and"
12"He held up an evidence"
13"She'd seen that symbol before."
14"She climbed the steps until"
15"His arms weren't bearing weight."
16"She ran her torch along"
17"She climbed down the ladder"
18"She was looking at the"
19"She'd seen that pattern before"
ratio0.277
66.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences94
matches
0"The body hung from the"
1"Nothing visible held the man"
2"Quinn ducked under the faded"
3"The abandoned Camden station stank"
4"The younger detective stepped from"
5"He had the look of"
6"Rourke gestured vaguely upward"
7"Quinn approached the body."
8"His eyes were open."
9"They shouldn't have been."
10"Rourke flipped a page"
11"Quinn circled the body slowly."
12"The man's tie hung perfectly"
13"His jacket showed no creasing,"
14"His fingernails were clean, trimmed."
15"This wasn't a man who'd"
16"Rourke cleared his throat."
17"Quinn stopped walking."
18"She tilted her head, studying"
19"Something silver glinted at his"
ratio0.787
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount0
matches(empty)
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"She stopped, eyes fixed on the hanging body"
1"She tucked, fingers trembling"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Eva continued (continue)"
dialogueSentences42
tagDensity0.024
leniency0.048
rawRatio1
effectiveRatio0.048
85.1709%