Run: 2026-03-15-01KKS31EKMSTXD1CJGHKZ4ZJVR

Run Details

Duration:
42.4s
Cost:
$0.012386
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed without warning, rising from the undergrowth like broken teeth. One moment, Rory trudged through ordinary Richmond Park woodland, and the next, three ancient oaks formed a gateway that hadn't existed seconds before. "Stop." Nyx's whisper slid through the shadows between the trees. "The boundary lies ahead." Rory's hand found the Fae blade at her hip. The moonsilver felt colder than usual, almost burning against her palm. The Heartstone pendant beneath her shirt hung dormant, its usual warmth absent. She'd grown accustomed to that steady pulse, that subtle reminder of Hel's proximity. Its silence now felt wrong. "I can't see anything." "Look again." She blinked. The oaks shimmered, their bark rippling like water disturbed by a stone. Between the trunks, the air itself warped, a faint distortion that hurt to focus on. Like heat haze on tarmac, but inverted. Cold rather than hot. "The Veil," Nyx said. "Thinned here. Deliberately." "Isolde's doing?" "Partially. The grove existed before her. She simply... found it." Rory stepped closer. The wildflowers at her feet stopped at an invisible line, as if someone had drawn a border in the soil. Beyond that threshold, flowers she couldn't name bloomed in colours that seemed to shift when she looked directly at them. Purple that bled into gold. White that held hints of green. She crossed over. The change hit her like stepping into a different country. The air tasted of honey and something metallic, like licking a copper coin. The ground beneath her boots felt softer, almost yielding, as if the earth breathed. Behind her, Nyx passed through the standing stones in their incorporeal form, shadows sliding between shadows. "Can you manifest here?" A figure coalesced from the darkness beneath an oak. Tall. Humanoid. Faintly glowing violet eyes regarded her from a face that was more suggestion than feature. "This place sits between. I can hold form longer than on the mortal plane." Their voice carried clearer here, less like wind through leaves. "But it costs more." Rory turned slowly, taking in the grove. Wildflowers carpeted everything, swaying in a breeze she couldn't feel. No breeze touched her skin, yet the flowers moved, sometimes in different directions, sometimes not at all. The trees formed a perfect circle, their branches interlocking overhead like fingers clasped in prayer. Through the gaps, the sky glowed amber, not blue. "That's not right." She pointed upward. "It was overcast when we entered." "Time moves differently here. Space too, perhaps." Nyx drifted toward a massive oak at the circle's centre, its trunk wide enough to house a small family. Carvings covered the bark, symbols that seemed to crawl when viewed from the corner of her eye. "These markings predate the Fae Courts. Older than most things that still walk the realms." Rory approached the tree, her fingers hovering over the nearest carving. A spiral that looped back on itself infinitely. "Can you read them?" "No. But I remember when such script was common." Nyx's form flickered, a telltale sign of effort. "Before the Veil solidified. Before Hel and the Fae Realms became separate places." She knelt beside a cluster of flowers that glowed faintly, their petals translucent as glass. When she cupped one in her hand, warmth spread up her arm. Not the Heartstone's warmth, something gentler, older. "They're beautiful." "They're lures." She dropped the flower. "The grove welcomes visitors," Nyx continued, "but it does not release them easily. Notice how the path behind us has changed." Rory spun. The standing stones she'd passed through were gone. In their place stood more ancient oaks, identical to the others, their trunks bare of any threshold. The undergrowth had thickened, impenetrable, a wall of brambles that hadn't existed moments before. "The boundary moved." "The boundary adjusts. We are precisely where the grove wishes us to be." A sound reached her then. Not quite music, not quite wind chimes, something between the two. It came from deeper in the circle, past the central oak, from a direction that hadn't existed before. A new path had opened, lined with luminescent mushrooms that pulsed in rhythm with the sound. "That would be our host," Nyx said. "Isolde?" "Who else?" Rory drew the Fae blade. The moonsilver caught the amber light and threw it back in pale silver ribbons. The cold of the metal no longer bothered her hand. In fact, it felt grounding, real, in a place where everything else seemed to shift and breathe. "Stay close." "I have little choice. Moving far from you here requires more energy than I care to spend." They followed the mushroom path. The sound grew clearer, and Rory recognised it as humming. A single voice, wordless, weaving a melody that tugged at memories she didn't know she had. Her mother singing lullabies. The smell of her grandmother's kitchen. Things she hadn't thought about in years. "Don't listen to the song," Nyx warned. "Fae magic works through emotion." She hummed tunelessly to herself, drowning out the melody with something mundane. A pop song from uni. Eva had played it constantly, driving their flatmates mad. The path curved around a stand of silver birches, their bark gleaming like polished metal, and opened into a smaller clearing. Here, the wildflowers grew waist-high, and in their midst sat a woman. Isolde Varga looked exactly as Rory had imagined from descriptions. Silver hair pooled around her like spilled mercury. Pale lavender eyes fixed on Rory with an intensity that made her skin prickle. The Half-Fae wore a simple gown that appeared woven from moonlight itself, its edges blending into the flowers around her. What Rory hadn't expected was the absence. Isolde left no impression on the ground where she sat. The flowers bent toward her but never touched her. No depression in the soil, no flattened stems. As if she hovered a hair's breadth above the earth. "The Carter child." Isolde's voice carried the cadence of old things. "You bring a shadow into my grove." "Nyx came as protection." "Protection from whom?" Rory tightened her grip on the blade. "From you, if necessary." Isolde laughed, a sound like crystal breaking. "Clever. Your father taught you that suspicion." The mention of Brendan Carter landed like a slap. Her father had no connection to the Fae, to any of this. He was a barrister in Cardiff who read the Times and complained about rugby referees. "You don't know my father." "I know all fathers. All daughters. The threads that bind them." Isolde rose, and still the flowers didn't move, still no footprint marked her passage. "You wear my gift. You carry a stone from Hel's belly. And you seek answers to questions you haven't yet learned to ask." "I seek information about the Veil. About the rifts appearing in London." "Rifts." Isolde tasted the word. "Such a small term for such enormous wounds." She gestured, and the air between them rippled. An image formed, hazy and incomplete. London, seen from above. But wrong. Dark veins spread through the city like infection, pulsing with sickly light. Rory recognised the Thames, the Eye, but everything else shifted, buildings overlapping, streets running into each other. "The Veil is not a wall, child. It is a membrane. Living. Breeding. And something is learning to cut it." Isolde's lavender eyes darkened. "You feel the warmth of your little stone when rifts open nearby, yes?" Rory nodded, her throat dry. "Then you understand. The stone is not warning you. It is calling to its kin." The image shifted, the dark veins spreading faster, converging on a single point. A familiar street corner. Her street corner. Silas's bar. "The rifts are not random. They are arrows. And you are the target." The humming started again, louder now, the melody twisting into something harsh and urgent. The flowers around them began to wilt, their colours draining to grey. The amber sky flickered, and for a heartbeat, Rory saw something else beyond the canopy. Something vast and dark, pressing against the Veil like a face against window glass. Nyx solidified fully, their form sharper than she'd ever seen it. "Something crosses the boundary. Now." Isolde's calm shattered. She turned toward the edge of the grove, her silver hair whipping in a wind that finally touched Rory's skin, cold and wrong. "You fool. You brought it with you." The Seer's voice cracked. "The shadow. The stone. Together, they are a beacon." Rory looked down. The Heartstone pendant blazed beneath her shirt, burning hot against her chest. Through the fabric, she saw its crimson glow pulsing in time with the dark veins in Isolde's vision, pulsing in time with whatever was pressing against the sky above. The amber light died. True darkness fell, and in that darkness, something answered the stone's call.
created_at"2026-03-15T15:50:05.7Z" 3/15/2026, 3:50:05 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2095
moderation_latency(null)
generation_time42357
tokens_prompt5338
tokens_completion2802
native_tokens_prompt4922
native_tokens_completion2394
native_tokens_completion_images(null)
native_tokens_reasoning489
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01238592
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"20260315235006971129e73e754312"
is_byokfalse
latency2095
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773589805-irxlJQbX5ZJBiQXnnxBm"
upstream_id"20260315235006971129e73e754312"
total_cost0.01238592
cache_discount(null)
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"She pointed upward [upward]"
dialogueSentences49
tagDensity0.306
leniency0.612
rawRatio0.067
effectiveRatio0.041
89.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1456
totalAiIsmAdverbs3
found
0
adverb"deliberately"
count1
1
adverb"slowly"
count1
2
adverb"precisely"
count1
highlights
0"deliberately"
1"slowly"
2"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1456
totalAiIsms20
found
0
word"loomed"
count1
1
word"whisper"
count1
2
word"warmth"
count4
3
word"pulse"
count1
4
word"reminder"
count1
5
word"silence"
count1
6
word"shimmered"
count1
7
word"perfect"
count1
8
word"flickered"
count2
9
word"pulsed"
count1
10
word"gleaming"
count1
11
word"intensity"
count1
12
word"crystal"
count1
13
word"familiar"
count1
14
word"shattered"
count1
15
word"beacon"
count1
highlights
0"loomed"
1"whisper"
2"warmth"
3"pulse"
4"reminder"
5"silence"
6"shimmered"
7"perfect"
8"flickered"
9"pulsed"
10"gleaming"
11"intensity"
12"crystal"
13"familiar"
14"shattered"
15"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
91.84% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1456
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1103
uniqueNames19
maxNameDensity1.54
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Rory17
Richmond1
Park1
Fae4
Heartstone3
Hel1
Nyx9
Carvings1
Varga1
Half-Fae1
Brendan1
Carter1
Cardiff1
Times1
Isolde9
Thames1
Eye1
Veil1
Seer1
persons
0"Rory"
1"Heartstone"
2"Hel"
3"Nyx"
4"Carvings"
5"Varga"
6"Half-Fae"
7"Brendan"
8"Carter"
9"Isolde"
10"Veil"
11"Seer"
places
0"Richmond"
1"Park"
2"Cardiff"
3"Thames"
globalScore0.729
windowScore0.667
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount4
matches
0"colours that seemed to shift when she looked directly at them"
1"symbols that seemed to crawl when viewed from the corner of her eye"
2"something between the two"
3"Not quite music, not quite wind chimes, something between the two"
4"appeared woven from moonlight itself, its edges blending into the flowers around her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1456
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences146
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean23.87
std18.67
cv0.782
sampleLengths
036
114
250
34
42
540
67
72
810
954
103
1153
124
1326
1428
1558
1612
1758
1823
1930
2034
212
222
234
2421
2541
263
2713
2850
297
301
312
3246
332
3417
3548
3612
3726
3833
3952
4044
4118
424
433
4411
4514
4636
475
4848
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences112
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences146
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1105
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.027149321266968326
lyAdverbCount12
lyAdverbRatio0.01085972850678733
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean9.97
std6.29
cv0.63
sampleLengths
013
123
210
34
49
511
612
713
85
94
102
112
1212
1315
147
154
164
173
182
1910
203
2120
2220
235
246
253
2610
2713
2814
2916
304
319
321
331
3415
3524
364
377
3810
3917
4015
419
426
436
4426
4517
4615
4711
488
494
67.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.4452054794520548
totalSentences146
uniqueOpeners65
32.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences102
matches
0"Faintly glowing violet eyes regarded"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences102
matches
0"She'd grown accustomed to that"
1"Its silence now felt wrong."
2"She crossed over."
3"Their voice carried clearer here,"
4"She pointed upward"
5"She knelt beside a cluster"
6"She dropped the flower."
7"It came from deeper in"
8"They followed the mushroom path."
9"Her mother singing lullabies."
10"She hummed tunelessly to herself,"
11"Her father had no connection"
12"He was a barrister in"
13"She gestured, and the air"
14"Her street corner."
15"She turned toward the edge"
ratio0.157
77.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences102
matches
0"The standing stones loomed without"
1"Nyx's whisper slid through the"
2"Rory's hand found the Fae"
3"The moonsilver felt colder than"
4"The Heartstone pendant beneath her"
5"She'd grown accustomed to that"
6"Its silence now felt wrong."
7"The oaks shimmered, their bark"
8"Rory stepped closer."
9"The wildflowers at her feet"
10"She crossed over."
11"The change hit her like"
12"The air tasted of honey"
13"The ground beneath her boots"
14"A figure coalesced from the"
15"Their voice carried clearer here,"
16"Rory turned slowly, taking in"
17"Wildflowers carpeted everything, swaying in"
18"The trees formed a perfect"
19"She pointed upward"
ratio0.765
49.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences102
matches
0"As if she hovered a"
ratio0.01
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount4
matches
0"The undergrowth had thickened, impenetrable, a wall of brambles that hadn't existed moments before."
1"Pale lavender eyes fixed on Rory with an intensity that made her skin prickle."
2"The Half-Fae wore a simple gown that appeared woven from moonlight itself, its edges blending into the flowers around her."
3"Through the fabric, she saw its crimson glow pulsing in time with the dark veins in Isolde's vision, pulsing in time with whatever was pressing against the sky …"
58.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount2
matches
0"Nyx drifted, its trunk wide enough to house a small family"
1"The image shifted, the dark veins spreading faster, converging on a single point"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Nyx continued (continue)"
1"Nyx warned (warn)"
dialogueSentences49
tagDensity0.082
leniency0.163
rawRatio0.5
effectiveRatio0.082
85.9154%