NC Bench
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Run: 2026-03-15-01KKS34DGECJYSCTA0JFJGX03X
Run Details
Model:
Z.AI GLM 5 Turbo
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
26.0s
Cost:
$0.006225
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.84%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
7.12%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
59.39%
Name drop frequency
(details)
93.18%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
94.30%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
88.65%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
63.45%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
62.50%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.1144%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The body hung from the
corroded railway supports, suspended by cables that shouldn't exist.
Quinn ducked under the police
tape, her worn leather
watch
catching the yellow
flicker
of emergency lighting as she surveyed the abandoned Tube platform.
The Northern Line had closed
this section in the 1950s, or so Transport for London claimed.
Nobody had mentioned the bone
token turnstile half-buried under decades of grime, or the market stalls dismantled and scattered like broken toys. "The locals are calling it a ritual killing."
DS Byrne fell into step
beside her, his notebook already open. Young detective, eager, still believed the forensics textbook had all the answers. "Occult symbols carved into the chest. Throat torn out. Classic demon summoning gone wrong." Quinn crouched beside the corpse. Male, mid-thirties, expensive suit now ruined by dark arterial spray.
The cuts on his chest
were precise. Too precise.
She'd seen actual ritual killings
during her eighteen years on the force, the messy, desperate kind performed by addicts and madmen in basements. This was something else entirely. "Grab me a light." Byrne handed over his torch.
Quinn angled the beam across
the victim's torso, tracking the geometric patterns
etched
into the flesh.
Each line was identical in
depth, identical in pressure. No hesitation marks. No deviation. "Surgical precision. Someone used a scalpel, probably a number ten blade."
She stood, brushing dust from
her knees. "Ritual killers don't work like this. They're emotional. Messy. They believe in what they're doing, and that belief makes them sloppy." "The symbols match known occult texts though. I cross-referenced them with the
database
." "The
database
."
Quinn turned to face him
. "Which
database
, exactly? The Metropolitan Police doesn't have an occult division, Byrne." He shifted his
weight
. "I consulted a specialist." "Of course you did."
She moved deeper into the
station, past the
shattered
remains of what
looked like glass display cases
. Remnants of the Veil Market.
She'd heard whispers about this
place for years, a supernatural black market that migrated locations every full moon. Never could prove it existed.
Now here it was, or
what remained of it, and someone had turned it into a killing floor.
The stalls had been ripped
apart with considerable force. Not vandalism. Searching.
Whoever did this wanted something
specific. "You said the call came in at six this morning?" "Anonymous tip. Voice distorted, but they knew the victim's name.
Marcus
Webb, thirty-four, worked in finance at some firm in the City."
Quinn paused at a stall
that had
been reduced
to splintered wood and
shattered
glass. Jars had lined these shelves once, their contents now pooling across the cracked tiles. She recognised the residue. Alchemical compounds, if the restricted archives at the British Museum were to be believed.
She'd spent enough time harassing
the researchers there during the Morris case to know the smell. "Webb's firm. Did you run the client list?" "Standard procedure. Nothing unusual." "Run it again. Deeper." Quinn pulled a small brass compass from her jacket pocket. The verdigris casing caught the light, protective sigils
etched
into its face. The needle spun
lazily
, then locked onto a direction. Northeast. Towards the tunnel mouth. "Someone wanted whatever Webb was buying or selling here. They didn't find it, which means either he moved it or someone else got there first." Byrne watched the compass with naked suspicion. "What is that?" "Tool." "That's not an answer." "It's the only one you're getting." The needle
pulsed
. Quinn had purchased the Veil Compass from a Shade artisan two years ago, after Morris. The thing had cost her six months' salary and what remained of her sanity, but it had proven its worth. Supernatural energy left traces, and this device tracked those traces like a bloodhound.
She followed the needle towards
the tunnel mouth, where the abandoned tracks disappeared into darkness. Byrne hurried to keep pace, his
footsteps
echoing
against the curved walls. "The forensic team wants to process the body before we contaminate the scene further." "They can wait." "Ma'am, protocol-" "Protocol assumes we're dealing with a
standard
homicide." Quinn stopped at the tunnel entrance. The compass needle
was vibrating
now, a steady hum she
could feel
through the brass casing. "We're not." Water dripped somewhere in the blackness ahead. The air tasted different here, metallic and thick, like licking a battery. Quinn had encountered this sensation before. Three years ago, in the warehouse where Morris died. The official report listed his cause of death as heart failure. The official report lied. "There's something in that tunnel." Byrne's voice had dropped to a
whisper
. "I can feel it." "Stay here." "Like hell." "That's an order, Detective Sergeant." He grabbed her arm. The fear in his eyes was genuine, but beneath it she saw something else. Guilt. "I know what this place is, Quinn. I know about the Market, the clique that runs it. That's why I called the specialist. That's why I recognised the symbols." Quinn looked at his hand on her arm, then at his face. The pieces fell into place with sickening clarity. "You didn't just consult a specialist, Byrne. You brought them here. Before we arrived." "The body was already like that when I got here. I swear." "But the scene wasn't." Quinn pulled free of his grip. "You let them search the stalls. You let them take whatever Webb was hiding. And then you called it in, knowing we'd find exactly what they wanted us to find." "A dead body with occult symbols carved into it. Evidence of ritual sacrifice. That's what gets reported, what gets filed away in the unsolved cabinet. Nobody looks deeper." "Someone always looks deeper." The compass needle snapped sideways, pointing directly behind them. Back towards the body. Back towards where a third set of
footsteps
now
echoed
, slow and deliberate, emerging from the platform stairs.
created_at
"2026-03-15T15:51:42.885Z"
3/15/2026, 3:51:42 PM
model
"z-ai/glm-5-turbo-20260315"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2630
moderation_latency
(null)
generation_time
25878
tokens_prompt
4671
tokens_completion
2068
native_tokens_prompt
4222
native_tokens_completion
1677
native_tokens_completion_images
(null)
native_tokens_reasoning
494
native_tokens_cached
4160
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00622464
router
(null)
provider_responses
0
endpoint_id
"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id
"202603152351436ae52a3490934264"
is_byok
false
latency
2630
model_permaslug
"z-ai/glm-5-turbo-20260315"
provider_name
"Z.AI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
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api_type
"completions"
id
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upstream_id
"202603152351436ae52a3490934264"
total_cost
0.00622464
cache_discount
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upstream_inference_cost
0
provider_name
"Z.AI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
37
tagDensity
0.216
leniency
0.432
rawRatio
0
effectiveRatio
0
94.84%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
969
totalAiIsmAdverbs
1
found
0
adverb
"lazily"
count
1
highlights
0
"lazily"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
7.12%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
969
totalAiIsms
18
found
0
word
"flicker"
count
1
1
word
"etched"
count
2
2
word
"database"
count
3
3
word
"weight"
count
1
4
word
"shattered"
count
2
5
word
"standard"
count
2
6
word
"pulsed"
count
1
7
word
"footsteps"
count
2
8
word
"echoing"
count
1
9
word
"could feel"
count
1
10
word
"whisper"
count
1
11
word
"echoed"
count
1
highlights
0
"flicker"
1
"etched"
2
"database"
3
"weight"
4
"shattered"
5
"standard"
6
"pulsed"
7
"footsteps"
8
"echoing"
9
"could feel"
10
"whisper"
11
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
64
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
64
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
94
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
969
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
59.39%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
607
uniqueNames
16
maxNameDensity
1.81
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Tube
1
Northern
1
Line
1
Transport
1
London
1
Byrne
5
Young
1
Quinn
11
Veil
2
Market
1
British
1
Museum
1
Morris
3
Compass
1
Shade
1
Supernatural
1
persons
0
"Line"
1
"Byrne"
2
"Quinn"
3
"Morris"
places
0
"London"
1
"British"
2
"Shade"
globalScore
0.594
windowScore
0.833
93.18%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
44
glossingSentenceCount
1
matches
0
"looked like glass display cases"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
969
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
94
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
45
mean
21.53
std
19.2
cv
0.892
sampleLengths
0
14
1
62
2
45
3
52
4
4
5
35
6
39
7
13
8
19
9
8
10
4
11
63
12
18
13
10
14
22
15
63
16
8
17
4
18
65
19
10
20
1
21
4
22
6
23
51
24
27
25
14
26
3
27
2
28
32
29
49
30
16
31
2
32
2
33
5
34
19
35
29
36
20
37
14
38
12
39
40
40
28
41
4
42
9
43
4
44
18
94.30%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
64
matches
0
"been ripped"
1
"been reduced"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
103
matches
0
"was vibrating"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
94
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
549
adjectiveStacks
0
stackExamples
(empty)
adverbCount
16
adverbRatio
0.029143897996357013
lyAdverbCount
3
lyAdverbRatio
0.00546448087431694
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
94
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
94
mean
10.31
std
7.04
cv
0.683
sampleLengths
0
14
1
24
2
16
3
22
4
19
5
12
6
14
7
5
8
10
9
7
10
2
11
23
12
5
13
4
14
5
15
16
16
9
17
3
18
2
19
18
20
21
21
13
22
7
23
12
24
4
25
4
26
4
27
17
28
5
29
18
30
5
31
18
32
9
33
2
34
1
35
6
36
10
37
22
38
15
39
14
40
4
41
14
42
16
43
8
44
4
45
14
46
12
47
9
48
1
49
4
88.65%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.5638297872340425
totalSentences
94
uniqueOpeners
53
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
58
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
9
totalSentences
58
matches
0
"She'd seen actual ritual killings"
1
"She stood, brushing dust from"
2
"He shifted his weight."
3
"She moved deeper into the"
4
"She'd heard whispers about this"
5
"She recognised the residue."
6
"She'd spent enough time harassing"
7
"She followed the needle towards"
8
"He grabbed her arm."
ratio
0.155
63.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
46
totalSentences
58
matches
0
"The body hung from the"
1
"Quinn ducked under the police"
2
"The Northern Line had closed"
3
"Nobody had mentioned the bone"
4
"DS Byrne fell into step"
5
"Quinn crouched beside the corpse."
6
"The cuts on his chest"
7
"She'd seen actual ritual killings"
8
"This was something else entirely."
9
"Byrne handed over his torch."
10
"Quinn angled the beam across"
11
"Each line was identical in"
12
"She stood, brushing dust from"
13
"Quinn turned to face him"
14
"He shifted his weight."
15
"She moved deeper into the"
16
"Remnants of the Veil Market."
17
"She'd heard whispers about this"
18
"The stalls had been ripped"
19
"Quinn paused at a stall"
ratio
0.793
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
58
matches
0
"Now here it was, or"
1
"Whoever did this wanted something"
ratio
0.034
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
26
technicalSentenceCount
1
matches
0
"She'd heard whispers about this place for years, a supernatural black market that migrated locations every full moon."
62.50%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
1
matches
0
"DS Byrne fell, his notebook already open"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.1144%