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Run: 2026-03-15-01KKS35E27V0J6P484WS18PW7C
Run Details
Model:
Z.AI GLM 5 Turbo
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
23.9s
Cost:
$0.007782
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.22%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.23%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
74.83%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
57.91%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
77.08%
Sentence opener variety
(details)
42.74%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
43.33%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
90.59%
Technical jargon density
(details)
95.59%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.7176%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones
loomed
ahead, ancient oak blackened by centuries of rain and something far older.
Rory's hand found the Fae
blade at her hip, the moonsilver cold even through her jacket. "Don't draw it."
Isolde's silver hair caught on
a briar that hadn't been there moments ago. "Not unless you mean to use it." "Meaning?" "The blade knows hunger. Waking it without purpose invites... curiosity."
Rory let her hand fall
away.
The pendant beneath her shirt
pulsed
once, warm against her sternum, then went still.
She'd grown used to that
particular warning system over the past week. Cold meant safe. Warm meant something nearby wasn't.
Nyx slipped between the stones
first, their form bleeding from solid shadow to something less defined as they crossed the threshold.
The air rippled like disturbed
water, and for a heartbeat, Rory saw two versions of the space overlapping, one grey and ordinary, the other bleeding colour at the edges. "It holds," Nyx said.
Their voice carried that strange
quality of wind through empty rooms, audible without quite being sound. "The path remains open." Rory stepped through. The world inverted.
Her stomach lurched the way
it did on fairground rides as a child, that moment of weightlessness before gravity remembered its job. She squeezed her eyes shut, counted to three, opened them.
Wildflowers carpeted the ground in
every direction.
Bluebells and foxgloves and species
she couldn't name,
colours that seemed to shift when she wasn't looking directly at them
.
The sky above held no
clouds, no sun, just a soft luminescence like light filtered through milk glass. Warm amber light, the colour of late afternoon in autumn, but without any apparent source. "The Grove," Isolde said from beside her, though Rory hadn't seen her move. "My exile's domain. Welcome." No footprints marked the soft earth behind the Half-Fae.
None had marked it ahead
of her either. Rory filed that detail away, a small unease settling into her bones alongside the wonder. "It's beautiful."
The words came out before
she could stop them. She sounded like a tourist.
She hated sounding like a
tourist. "Beauty is the first lie the Fae tell." Isolde's pale lavender eyes found hers. "Everything here wants something. The flowers. The light. The
silence
between your heartbeats." Nyx coalesced into something resembling a humanoid shape near a gnarled apple tree. Fruit hung from branches too thin to support it, each apple the deep red of fresh blood. "This place sits closer to the Veil than most mortal ground. Can you feel it?" Rory focused. At first, nothing.
Then a faint shimmer at
the edge of her vision, like heat haze rising from summer tarmac.
She turned her head, and
it vanished. Turned again, and there it sat, a barely perceptible distortion hovering between two ancient oaks. "The Veil," she breathed. "Thinner here. Weakened." Nyx drifted closer to the shimmer, and Rory noticed they gave it a wide berth. "The winter solstice approaches. Each year, the boundary grows more fragile." "A problem for the Wardens." "Wardens don't know this place exists. Isolde ensures that." Rory looked at the Half-Fae. Isolde stood
perfectly
still, watching her with that ageless,
unreadable
expression. Three hundred years old, according to Eva's research. Exiled for sharing visions with mortals. Living in a pocket dimension that shouldn't exist, growing flowers that didn't follow earthly rules. "Why show me?" "Because you carry Dymasian iron around your neck." Isolde's gaze dropped to where the pendant hid beneath Rory's shirt. "Because a shadow from 1643 chose to guide you here. Because the Veil tears itself apart, and you walked through my boundary without screaming." "That last one's a low bar." "For most, impossible. The in-between rejects mortal minds. They see contradictions and break." Isolde began walking, and despite moving through dense wildflowers, none bent beneath her feet. "You saw them and accepted them. That makes you interesting." Rory followed, choosing her steps
carefully
even as she noted the flowers springing back untouched behind her. Normal physics
seemed to
be more of a suggestion here. The air smelled of honey and something sharper underneath, ozone perhaps, or the metallic tang before a storm. No breeze stirred, yet the longer grasses swayed in gentle waves. Nyx kept pace beside her, a smear of darkness against the amber light. "The Grove exists in a fold. Part Earth, part Fae, part something else entirely. Time moves... strangely." "Meaning?" "An hour here could be minutes outside. Or days. The Grove has moods." "Wonderful." Rory's hand drifted to the pendant again. Still cool. Small mercies. "And we're here because...?" "Because you asked what follows you through London's shadows." Nyx's form
flickered
, losing cohesion for a moment before reforming. "Because the thing that left that pendant on your doorstep comes from somewhere the Fae Courts fear to look."
They emerged from the wildflowers
into a clearing dominated by a single massive tree.
Its trunk was black as
the standing stones, gnarled and twisted into shapes that suggested faces, limbs, screaming mouths. The branches spread wide enough to canopy half the grove, and among those branches hung dozens of glass orbs, each one catching the amber light and refracting it into scattered rainbows. Isolde stopped at the tree's base and placed one palm against the bark. The faces in the wood
seemed to
shift, mouths opening, closing, opening again in silent speech. "My visions," she said. "Trapped here. The Courts couldn't destroy them, so they rooted them in this tree when they cast me out. Every prophecy I'll ever see, growing like fruit." Rory stared up at the orbs. Some held images that moved, tiny scenes playing out in miniature. A woman falling. A city burning. A man with Rory's face, or nearly, reaching for something just out of grasp. "That one." Isolde pointed to an orb near the top, pulsing with a deep crimson glow. "That one showed me you, three months before you arrived in London. Before you knew any of this existed." "And the others?" "Others show other things. Possible futures. Certain deaths. Choices made and unmade." Isolde's voice carried no emotion. "The Fae hate prophecy because it proves even we cannot escape consequence." The pendant flared hot against Rory's chest.
She yanked it out, and
the crimson gemstone blazed like an ember pulled from a fire. The glass orbs
began to
chime, a dissonant melody that set her teeth on edge. In the tree, every carved mouth opened wide. Nyx backed away, their form fragmenting into wisps of shadow. "Something comes through the Veil." "Here?" Isolde's composure cracked for the first time. "That's not possible. The Grove is warded." "Your wards were made for this side." Nyx's voice had risen, the
whisper
becoming a hiss. "Whatever approaches, it comes from Hel." The ground
trembled
. Wildflowers wilted in concentric rings spreading outward from the great tree. The amber light
flickered
, dimmed,
flickered
again. Rory drew the Fae blade.
It sang as it cleared
the sheath, a single clear note that
hung in the air
long after it should have faded. Moonsilver glowed faintly in the strange light, and she felt its hunger
wake, that edge
of violence the metal carried like a living thing. "Rory Carter." Isolde's voice had gone flat, the riddling quality stripped away. "When I saw you in that orb, this is the moment I couldn't watch clearly. Whatever happens next, know that I did not bring you here to die." "Reassuring." The Veil tore open like wet paper. Blackness poured through, a darkness that ate the amber light and the flowers and the chime of the orbs. Something moved inside that darkness, something vast and hungry and ancient. Rory tightened her grip on the blade and stepped forward.
created_at
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3/15/2026, 3:52:16 PM
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
45
tagDensity
0.378
leniency
0.756
rawRatio
0
effectiveRatio
0
92.22%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1286
totalAiIsmAdverbs
2
found
0
adverb
"perfectly"
count
1
1
adverb
"carefully"
count
1
highlights
0
"perfectly"
1
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.23%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1286
totalAiIsms
11
found
0
word
"loomed"
count
1
1
word
"pulsed"
count
1
2
word
"stomach"
count
1
3
word
"lurched"
count
1
4
word
"silence"
count
1
5
word
"unreadable"
count
1
6
word
"flickered"
count
3
7
word
"whisper"
count
1
8
word
"trembled"
count
1
highlights
0
"loomed"
1
"pulsed"
2
"stomach"
3
"lurched"
4
"silence"
5
"unreadable"
6
"flickered"
7
"whisper"
8
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
84
matches
(empty)
74.83%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
84
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
112
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1286
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
57.91%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
923
uniqueNames
7
maxNameDensity
1.84
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Fae
4
Rory
17
Half-Fae
2
Nyx
8
Eva
1
Isolde
11
Veil
1
persons
0
"Rory"
1
"Nyx"
2
"Eva"
3
"Isolde"
4
"Veil"
places
0
"Half-Fae"
globalScore
0.579
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
66
glossingSentenceCount
1
matches
0
"colours that seemed to shift when she wasn't looking directly at them"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1286
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
112
matches
0
"wake, that edge"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
52
mean
24.73
std
16.92
cv
0.684
sampleLengths
0
32
1
23
2
1
3
10
4
40
5
50
6
24
7
3
8
3
9
32
10
60
11
17
12
32
13
22
14
27
15
45
16
44
17
4
18
29
19
5
20
9
21
45
22
3
23
43
24
6
25
37
26
56
27
30
28
1
29
13
30
16
31
38
32
64
33
29
34
31
35
37
36
35
37
3
38
29
39
7
40
39
41
15
42
15
43
22
44
21
45
5
46
46
47
40
48
1
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
84
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
157
matches
0
"wasn't looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
112
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
925
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.032432432432432434
lyAdverbCount
7
lyAdverbRatio
0.0075675675675675675
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
112
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
112
mean
11.48
std
6.87
cv
0.598
sampleLengths
0
16
1
16
2
16
3
7
4
1
5
10
6
6
7
14
8
12
9
3
10
5
11
21
12
29
13
4
14
16
15
4
16
3
17
3
18
22
19
10
20
7
21
20
22
18
23
15
24
13
25
4
26
9
27
8
28
15
29
11
30
5
31
6
32
14
33
13
34
13
35
17
36
15
37
2
38
3
39
17
40
7
41
15
42
4
43
18
44
11
45
5
46
9
47
5
48
11
49
8
77.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5
totalSentences
112
uniqueOpeners
56
42.74%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
78
matches
0
"Then a faint shimmer at"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
78
matches
0
"She'd grown used to that"
1
"Their voice carried that strange"
2
"Her stomach lurched the way"
3
"She squeezed her eyes shut,"
4
"She sounded like a tourist."
5
"She hated sounding like a"
6
"She turned her head, and"
7
"They emerged from the wildflowers"
8
"Its trunk was black as"
9
"She yanked it out, and"
10
"It sang as it cleared"
ratio
0.141
43.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
65
totalSentences
78
matches
0
"The standing stones loomed ahead,"
1
"Rory's hand found the Fae"
2
"Isolde's silver hair caught on"
3
"Rory let her hand fall"
4
"The pendant beneath her shirt"
5
"She'd grown used to that"
6
"Nyx slipped between the stones"
7
"The air rippled like disturbed"
8
"Their voice carried that strange"
9
"Rory stepped through."
10
"The world inverted."
11
"Her stomach lurched the way"
12
"She squeezed her eyes shut,"
13
"Wildflowers carpeted the ground in"
14
"Bluebells and foxgloves and species"
15
"The sky above held no"
16
"Isolde said from beside her,"
17
"None had marked it ahead"
18
"Rory filed that detail away,"
19
"The words came out before"
ratio
0.833
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
78
matches
(empty)
ratio
0
90.59%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
3
matches
0
"Living in a pocket dimension that shouldn't exist, growing flowers that didn't follow earthly rules."
1
"Some held images that moved, tiny scenes playing out in miniature."
2
"The glass orbs began to chime, a dissonant melody that set her teeth on edge."
95.59%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
1
matches
0
"Nyx's voice had, the whisper becoming a hiss"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"she breathed (breathe)"
dialogueSentences
45
tagDensity
0.089
leniency
0.178
rawRatio
0.25
effectiveRatio
0.044
87.7176%