Run: 2026-03-15-01KKS36X7DV5EXJJYZTQY09NGE

Run Details

Duration:
22.1s
Cost:
$0.007414
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones loomed ahead, three ancient oaks twisted into shapes no wind had carved. Rory's hand found the cold moonsilver hilt at her hip as Nyx flowed past her, their shadow-form slipping between the trunks like water through fingers. "Wait." Nyx stopped. Their form solidified just enough to turn, violet eyes catching something in the gloom. "The pendant." Rory touched the crimson gem at her throat. It pulsed against her skin, warm and rhythmic, like a second heartbeat. "It's reacting." "As it should." Nyx's voice rustled through the clearing, a whisper that seemed to come from everywhere at once. "We stand at a threshold." She'd expected something dramatic. A flash of light. A sound like tearing silk. Instead, the world simply... shifted. One moment she stood on damp Richmond grass, the distant hum of the A3 threading through the trees. The next, the air tasted different. Thicker. Sweeter, like overripe fruit left to rot in summer heat. Rory stepped through. The grass beneath her boots changed colour. Not green anymore but a deep indigo that rippled outward from her footfalls like stones dropped in water. She looked up. The sky had fractured into shades of amber and violet, no clouds, just layers of luminous colour bleeding into each other. "Breathable?" "Unfortunately." Nyx drifted beside her, their edges less defined here. "The Fae don't need oxygen, but they enjoy watching visitors remember they do." Wildflowers carpeted the clearing. Roses the colour of bone. Lilies with petals that seemed to track her movement. Bluebells that chimed faintly when the air stirred, though she felt no wind. She knelt beside a cluster of small white flowers she didn't recognise. Each bloom held what looked like a single teardrop at its centre, crystalline and shimmering. "Don't touch." Rory pulled her hand back. A woman stood at the far edge of the grove, silver hair cascading past her waist like spilled mercury. She hadn't walked there. Hadn't materialised. She was simply present, as if she'd always been standing in that exact spot and Rory's eyes had only just caught up. "Isolde." "You know my name. Good. Saves the tedious introductions." The half-Fae's pale lavender eyes tracked across Rory's face, lingered on the pendant, then dropped to the blade at her hip. Her expression didn't change, but something in the air shifted. Tension, maybe. Or recognition. "You bring shadows into my home." "Your home has a door. I knocked." "A door." Isolde's lips curved, not quite a smile. "Cute. These stones have stood since before your grandmother's grandmother drew breath. They are not a door. They are a wound that never healed." Rory straightened. The moonsilver blade felt heavier than usual, its cold seeping through the leather of its sheath. "Nyx said you could answer questions." "Nyx says many things. Most of them half-truths. The rest, quarter-truths." Isolde tilted her head, studying the Shade. "You look thinner than last we met. Hungrier." "The in-between has been... restless." "The in-between is always restless. It is the space between heartbeats. Between sleeping and waking. You simply notice it more now." Isolde returned her attention to Rory. "Come. Walk with me. The grove does not reward those who stand still." They moved deeper. The trees here weren't oaks anymore, or not solely oaks. Their trunks fused and split, bark spiralling in patterns that hurt to follow too long. Rory caught glimpses of faces in the wood. Not carved. Grown. Eyes closed, mouths slack, as if the trees had swallowed something whole and it still lived, dreaming, inside. The Heartstone pulsed faster. "You feel it." Isolde didn't look back. "The Veil is thin here. Thinner than thin. A membrane stretched to tearing." "Is that dangerous?" "Is fire dangerous? To wood, yes. To water, no. Danger is a matter of perspective." Isolde stopped at a shallow pool that reflected a sky Rory didn't see above them. Stars wheeled in its depths, constellations she couldn't name. "You carry Dymasian stone and Fae steel. A Hel artifact and a Court weapon. Either alone would mark you. Together..." She trailed off. "Together what?" "Together you are either very foolish or very prepared. I have not decided which." Nyx materialised beside the pool, their form more substantial now, edges sharpening. "She didn't choose either. They chose her." "Did they?" Isolde crouched at the water's edge. Her reflection didn't match her movements. In the pool, her silver hair floated as if submerged. Her eyes opened wide, wider than any face should allow, pale lavender irises swallowing the stars. "The stone came from a benefactor. The blade from me. Neither was gift. Both were debt." Rory's fingers tightened on the pendant. The warmth had become heat, uncomfortable against her collarbone. "What debt?" "Ah." Isolde rose. She left no footprints in the soft indigo grass. "Now that is the correct question." The grove shuddered. Subtle at first, like a building settling, then stronger. The bluebells rang out in discordant chorus. The bone-white roses turned to follow something Rory couldn't see. Nyx's form flickered. "Something crosses." "The solstice approaches." Isolde spoke calmly, but her lavender eyes had gone hard. "The Veil forgets its purpose. Old things remember old paths." "Old things like what?" The trees answered before Isolde could. The dreaming faces opened their eyes. All of them. Hundreds of wooden gazes fixing on Rory with an expression she recognised because she'd seen it in her own mirror, in the months after Evan, in the nights she couldn't sleep and couldn't wake and couldn't tell the difference. Hunger. "They smell the stone." Isolde's voice had lost its riddling quality. Flat. Urgent. "Hel-blood artefacts bleed warmth into the spaces between. To things that have forgotten warmth, it is... intoxicating." The nearest tree groaned. Bark split along its trunk. Something pressed against the wound from inside, pale and writhing. Rory drew the blade. Moonsilver caught light that shouldn't have existed, and the grove blazed white. The trees screamed, a sound like splintering timber and breaking teeth, and the faces slammed their eyes shut. The pale things retreated into the wood, squirming back into darkness. But others were waking. Deeper in. Closer. "The blade will not hold them forever." Isolde had produced a knife of her own, smaller, bone-handled. "Fae steel cuts. It does not kill what has no life to end." "What does kill them?" The ground cracked beneath Rory's boots. Heat rushed up from the fissure, carrying a stench of copper and spoiled meat. The Heartstone blazed against her chest, so hot she expected to smell burning. Isolde's eyes found hers. "Nothing you carry. Nothing I can give." The half-Fae stepped back as the grass around Rory began to blacken and curl. "But something that wants to be carried. Something that has been waiting. Right here." She tapped the surface of the star-filled pool. "Since before these stones were saplings." The fissure widened.
created_at"2026-03-15T15:53:04.515Z" 3/15/2026, 3:53:04 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1684
moderation_latency(null)
generation_time21960
tokens_prompt5338
tokens_completion2293
native_tokens_prompt4922
native_tokens_completion2021
native_tokens_completion_images(null)
native_tokens_reasoning406
native_tokens_cached4920
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00741376
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"202603152353050d90339e698e40b2"
is_byokfalse
latency1684
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773589984-LO63TOg4Rtqp4IXRrQED"
upstream_id"202603152353050d90339e698e40b2"
total_cost0.00741376
cache_discount0.0047232
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Isolde spoke calmly [calmly]"
1"The half-Fae stepped back [back]"
dialogueSentences46
tagDensity0.348
leniency0.696
rawRatio0.125
effectiveRatio0.087
91.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1143
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1143
totalAiIsms16
found
0
word"loomed"
count1
1
word"gloom"
count1
2
word"pulsed"
count2
3
word"rhythmic"
count1
4
word"whisper"
count1
5
word"silk"
count1
6
word"fractured"
count1
7
word"crystalline"
count1
8
word"cascading"
count1
9
word"tension"
count1
10
word"depths"
count1
11
word"warmth"
count3
12
word"flickered"
count1
highlights
0"loomed"
1"gloom"
2"pulsed"
3"rhythmic"
4"whisper"
5"silk"
6"fractured"
7"crystalline"
8"cascading"
9"tension"
10"depths"
11"warmth"
12"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
97.74% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences95
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1143
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount805
uniqueNames10
maxNameDensity1.99
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Nyx6
Richmond1
Wildflowers1
Rory16
Shade1
Isolde12
Heartstone2
Stars1
Evan1
Flat1
persons
0"Nyx"
1"Wildflowers"
2"Rory"
3"Isolde"
4"Heartstone"
5"Stars"
6"Evan"
places
0"Richmond"
globalScore0.506
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount4
matches
0"whisper that seemed to come from everywhere at once"
1"petals that seemed to track her movement"
2"looked like a single teardrop at its cent"
3"not quite a smile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.875
wordCount1143
matches
0"Not green anymore but a deep indigo"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean23.33
std19.27
cv0.826
sampleLengths
039
11
216
324
424
553
63
749
81
923
1058
112
1252
131
1450
157
1633
1724
1826
195
2040
2157
224
2320
243
2562
262
2714
2819
2956
3017
3118
3229
335
3423
354
3654
371
3830
3919
404
4141
427
4330
444
4533
464
4749
483
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs146
matches
0"were waking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount811
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.03329223181257707
lyAdverbCount6
lyAdverbRatio0.007398273736128237
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean9.22
std7.34
cv0.796
sampleLengths
014
125
21
32
414
510
612
72
819
95
104
114
125
134
141
1518
166
171
1810
193
207
2118
223
2321
241
2510
2613
274
285
299
3013
3112
3215
332
345
3519
364
372
3822
391
4030
4110
422
432
446
457
469
4724
482
4916
75.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5
totalSentences124
uniqueOpeners62
41.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences80
matches
0"Instead, the world simply..."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences80
matches
0"Their form solidified just enough"
1"It pulsed against her skin,"
2"She'd expected something dramatic."
3"She looked up."
4"She knelt beside a cluster"
5"She hadn't walked there."
6"She was simply present, as"
7"Her expression didn't change, but"
8"They moved deeper."
9"Their trunks fused and split,"
10"She trailed off"
11"Her reflection didn't match her"
12"Her eyes opened wide, wider"
13"She left no footprints in"
14"She tapped the surface of"
ratio0.188
16.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences80
matches
0"The stones loomed ahead, three"
1"Rory's hand found the cold"
2"Their form solidified just enough"
3"Rory touched the crimson gem"
4"It pulsed against her skin,"
5"Nyx's voice rustled through the"
6"She'd expected something dramatic."
7"A flash of light."
8"A sound like tearing silk."
9"The next, the air tasted"
10"Rory stepped through."
11"The grass beneath her boots"
12"She looked up."
13"The sky had fractured into"
14"Nyx drifted beside her, their"
15"Wildflowers carpeted the clearing."
16"Roses the colour of bone."
17"Lilies with petals that seemed"
18"Bluebells that chimed faintly when"
19"She knelt beside a cluster"
ratio0.888
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount1
matches
0"Eyes closed, mouths slack, as if the trees had swallowed something whole and it still lived, dreaming, inside."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"Isolde's lips curved, not quite a smile"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Nyx's voice (nyx voice)"
1"Isolde spoke calmly (speak)"
dialogueSentences46
tagDensity0.043
leniency0.087
rawRatio1
effectiveRatio0.087
83.1980%