NC Bench
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Run: 2026-03-15-01KKS37V08KGXTHXFT43F4B980
Run Details
Model:
Z.AI GLM 5 Turbo
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
31.1s
Cost:
$0.006023
Provider:
Z.AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.82%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.46%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
98.90%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
51.57%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
94.47%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
96.91%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
78.64%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.1924%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bone token sat on
the victim's chest like a calling card. Quinn crouched beside the body, her worn leather
watch
catching the dim light from the emergency torches.
The abandoned platform smelled of
rust, stagnant water, and something else entirely.
Something that didn't belong in
an old Tube station. "You're not going to like my theory."
DC Faisal Ahmed stood near
the crumbling ticket barrier, his notebook open, pen hovering. Young. Keen. Still believed evidence followed rules. "Enlighten me." "Drug deal gone wrong. Look at the positioning, the defensive wounds. Classic robbery pattern." Quinn studied the victim's hands. Lacerations, yes. But not from grabbing a knife.
The cuts ran perpendicular to
the fingers, precise, deliberate. Like he'd been gripping something that sliced back. "You see any drugs?" "Working on it." "Working on finding them, or working on explaining why they're not here?" Ahmed's pen stopped moving.
Quinn pulled on her nitrile
gloves and leaned closer to the body. Male, mid-thirties, expensive coat. Italian cut, recent season. Not the usual clientele for a forgotten corner of the Camden underground.
The bone token drew her
eyes again. Carved with symbols she'd seen before, in a file she kept locked in her desk at the Yard. A file marked DS Morris, Case Closed. "Get forensics down here. Tell them to bring UV lights." "We've already photographed everything." "Photograph it again."
Quinn traced the air above
the victim's neck without touching. Bruising, but wrong-shaped. Not fingers.
Something with ridges, like coral
or maybe bone. "And get me a sample of this residue near the wounds." Ahmed walked over, squinting. "What residue?" "Exactly."
She moved to the platform
edge.
The tracks hadn't seen a
train in decades, but something had disturbed the dust recently. Multiple footprints, but some didn't look quite right. Too long in the toe. Too narrow at the heel. "There's more down here, boss. Tunnel access." "Show me." The passageway stretched into darkness, their torch beams cutting weak arcs through the murk.
Graffiti covered the walls, old
tags layered over older ones, but Quinn noticed gaps. Clean patches where years of paint had
been scraped
away, revealing faded tiling underneath. Someone had cleared specific symbols. Ahmed stopped at a junction. "Here. Found this when we first swept for secondary scenes."
He angled his torch toward
a recess in the wall. A small brass compass lay on a crumbled piece of tile, its face
etched
with markings that made Quinn's scar tissue itch. Verdigris crept across the casing like mould. She didn't touch it. "Bag it. Don't let anyone open it." "Bit paranoid for a compass, isn't it?" Quinn turned back toward the platform. "You ever hear about the Veil Market, Ahmed?" "Can't say I have." "Underground operation. Moves locations every full moon. Sells things that don't appear in any evidence log I've ever seen." She paused at the junction, listening. Water dripped somewhere distant. "Three years ago, my partner followed a lead down here. DS Morris. We found his badge in a drain cover two streets over. No body. No explanation. Case closed." "That's... rough." "Rough is when the pub runs out of Guinness. What happened to Morris was something else entirely." They returned to the body. Forensics had arrived, two techs setting up equipment near the ticket barrier. Quinn directed them to the residue, the bruising patterns, the footprint anomalies. One tech exchanged a look with the other. The look that said *
she's gone round the bend
*. She'd
seen that look
before. After Morris. "The victim have ID?" Ahmed flipped to a fresh page. "Jonathan Ashworth-Pierce. Director of acquisitions at some art gallery in Mayfair. Wife reported him missing forty-eight hours ago." "Wealthy. Connected. What's a Mayfair art director doing in a forgotten Tube station with a bone talisman on his chest?" "Maybe he's a collector?" Quinn circled the body
slowly
, building the scene in her mind. The entrance they'd used
was bricked
over on street level, but someone had knocked through recently. Fresh mortar dust on the ground. The victim hadn't come alone. The footprints said at least three others, but two sets were wrong. Inhumanly wrong. "Ashworth-Pierce's gallery. What kind of acquisitions?" "Modern art, from what I can tell. Some classical pieces too, apparently. Why?" "Because that compass isn't decorative." Quinn pointed to where Ahmed had bagged it. "It's a tool. Points toward supernatural energy. Rifts, portals, things the Met doesn't have a classification for." Ahmed's face did something complicated. "Supernatural." "You saw the footprints. You saw the bruising. You tell me what mundane explanation fits those facts." Silence stretched between them. Somewhere in the tunnel system, something shifted. Stone on stone, heavy and deliberate. Both torches swung toward the darkness. "Did you seal the other entrances?" Ahmed's hand moved to his radio. "I thought the sweep team-" The compass in the evidence bag
began to
spin.
created_at
"2026-03-15T15:53:35.005Z"
3/15/2026, 3:53:35 PM
model
"z-ai/glm-5-turbo-20260315"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3877
moderation_latency
(null)
generation_time
31031
tokens_prompt
4671
tokens_completion
1948
native_tokens_prompt
4222
native_tokens_completion
1614
native_tokens_completion_images
(null)
native_tokens_reasoning
610
native_tokens_cached
4160
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00602304
router
(null)
provider_responses
0
endpoint_id
"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id
"20260315235337d2237b69fdad4fb0"
is_byok
false
latency
3877
model_permaslug
"z-ai/glm-5-turbo-20260315"
provider_name
"Z.AI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773590015-XLPmk1FrYuwvUyQ2eQyG"
upstream_id
"20260315235337d2237b69fdad4fb0"
total_cost
0.00602304
cache_discount
0.0039936
upstream_inference_cost
0
provider_name
"Z.AI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.086
leniency
0.171
rawRatio
0
effectiveRatio
0
93.82%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
809
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
809
totalAiIsms
3
found
0
word
"traced"
count
1
1
word
"etched"
count
1
2
word
"silence"
count
1
highlights
0
"traced"
1
"etched"
2
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
65
matches
(empty)
98.90%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
65
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
97
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
5
totalWords
809
ratio
0.006
matches
0
"she's gone round the bend"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
51.57%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
508
uniqueNames
11
maxNameDensity
1.97
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Tube
1
Faisal
1
Ahmed
8
Camden
1
Yard
1
Morris
2
Case
1
Closed
1
Bruising
1
Quinn
10
Water
1
persons
0
"Faisal"
1
"Ahmed"
2
"Morris"
3
"Quinn"
4
"Water"
places
0
"Yard"
globalScore
0.516
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
41
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
809
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
97
matches
0
"seen that look"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
17.59
std
15.36
cv
0.874
sampleLengths
0
12
1
38
2
7
3
21
4
2
5
14
6
30
7
4
8
3
9
12
10
36
11
32
12
10
13
4
14
37
15
6
16
1
17
39
18
7
19
2
20
47
21
15
22
43
23
7
24
7
25
14
26
4
27
58
28
2
29
17
30
46
31
7
32
4
33
24
34
20
35
4
36
52
37
6
38
13
39
30
40
6
41
17
42
23
43
6
44
11
45
9
94.47%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
65
matches
0
"been scraped"
1
"was bricked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
82
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
97
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
510
adjectiveStacks
0
stackExamples
(empty)
adverbCount
19
adverbRatio
0.03725490196078431
lyAdverbCount
5
lyAdverbRatio
0.00980392156862745
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
97
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
97
mean
8.34
std
5.55
cv
0.665
sampleLengths
0
12
1
17
2
12
3
9
4
7
5
14
6
1
7
1
8
5
9
2
10
14
11
5
12
2
13
6
14
9
15
8
16
4
17
3
18
12
19
4
20
12
21
4
22
4
23
12
24
7
25
18
26
7
27
10
28
4
29
13
30
3
31
2
32
8
33
11
34
4
35
2
36
1
37
6
38
15
39
8
40
5
41
5
42
7
43
2
44
14
45
14
46
14
47
5
48
5
49
10
96.91%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.6804123711340206
totalSentences
97
uniqueOpeners
66
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
59
matches
0
"Still believed evidence followed rules."
1
"Too long in the toe."
2
"Too narrow at the heel."
3
"Somewhere in the tunnel system,"
ratio
0.068
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
6
totalSentences
59
matches
0
"She moved to the platform"
1
"He angled his torch toward"
2
"She didn't touch it."
3
"She paused at the junction,"
4
"They returned to the body."
5
"She'd seen that look before."
ratio
0.102
78.64%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
45
totalSentences
59
matches
0
"The bone token sat on"
1
"Quinn crouched beside the body,"
2
"The abandoned platform smelled of"
3
"Something that didn't belong in"
4
"DC Faisal Ahmed stood near"
5
"Quinn studied the victim's hands."
6
"The cuts ran perpendicular to"
7
"Ahmed's pen stopped moving."
8
"Quinn pulled on her nitrile"
9
"Italian cut, recent season."
10
"The bone token drew her"
11
"A file marked DS Morris,"
12
"Quinn traced the air above"
13
"Something with ridges, like coral"
14
"Ahmed walked over, squinting."
15
"She moved to the platform"
16
"The tracks hadn't seen a"
17
"The passageway stretched into darkness,"
18
"Graffiti covered the walls, old"
19
"Someone had cleared specific symbols."
ratio
0.763
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
59
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
18
technicalSentenceCount
1
matches
0
"A small brass compass lay on a crumbled piece of tile, its face etched with markings that made Quinn's scar tissue itch."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
93.1924%