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Run: 2026-03-18-01KM08BV95WNKM18H8PH13J109
Run Details
Model:
GPT-5.4 Mini
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
13.3s
Cost:
$0.014053
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.95%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
83.90%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.84%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
92.32%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.30%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
82.30%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.2649%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Don’t touch the floor.”
Detective Harlow Quinn ducked beneath
the rusted barrier tape and stepped into the old Tube station with her hand already on the worn leather
watch
at her wrist.
The words hung in the
air behind her, clipped off by the tunnel’s damp throat. Ahead, the platform yawned open beneath Camden, all cracked tiles, flaking adverts and blackened metal benches.
A dozen uniforms stood back
from the centre of it as if the paving stones there might bite.
Sergeant Pike pointed at the
body with two gloved fingers and kept his voice low. “Found by a dog walker under the service stair. Male, mid-thirties, no ID. You’ll like the rest.”
Quinn’s brown eyes tracked over
the scene once, quick and exact.
A body in a grey
overcoat lay on its back beside the yellow line, one hand curled around a brass token. Not a coin. Bone, polished clean, drilled through the centre. “The unusual bit,” Pike said, “is that the station’s shut. Gates welded. No public access for years. Yet there he is, like he took a wrong turn on the way to Tesco.”
Quinn crouched, careful not to
set her boots where the chalk markers had already boxed in the scene.
Her gaze settled on the
dead man’s collar, the neat tear under his left jaw, the smear of dark on the tile beside him. “Knife work,” she said. “Maybe. Pathologist’ll have the final word.” Quinn leaned closer.
The wound edges sat too
clean, too narrow for the amount of blood on the floor. That caught her first.
Then the blood itself, or
the lack of it.
A body drained in a
place like this ought to paint the tiles.
Instead, the stain only kissed
the grout in a crescent beneath his neck, as if the rest had vanished elsewhere. She lifted her eyes. “Who reported it?” “Chap from the dog park. Says his spaniel bolted down the stair after something. Came back with this bloke.”
Pike jerked his chin towards
the stairwell. “He’s upstairs, having a panic attack and ruining my paperwork.”
Quinn rose and glanced at
the token in the dead man’s hand. A small circle of bone, drilled through, the edge nicked with tiny scratches, as if it had
been handled
often. Not jewellery. Not decoration. Currency. Her jaw tightened. “Nobody moved him?” “Not a finger.” “Good.”
She looked at the token
again. “Bad if they did.” Pike’s expression flattened. “You’re doing that thing.” “What thing?” “The one where you look at a dead man and decide he offended your ancestors.”
Quinn ignored him and walked
the length of the platform, slow and precise. A smashed ticket machine leaned against the wall, its screen spiderwebbed from one hard blow. The glass around it still held a dusting of grey powder, but no footmarks cut through it. No scuffs, no drag marks, no signs anyone had wrestled here. One set of prints only, the dead man’s, coming in from the northern stair. “Who sealed the station?” she asked. “Councils did their bit. Then some private contractors. After that? MetroRail forgot it existed.”
She stopped beside a graffitied
pillar. Painted over the old station map, in black and silver, someone had scrawled a loop of sigils so fine they looked like decorative script from a distance. Up close they bit the eye. Not paint. Salt, maybe. Bone ash. Something pale ground into the flaking green paint. Quinn touched the air near it, not the wall. “This wasn’t here last week.” Pike folded his arms. “You know that for a fact?” “I know the station wasn’t used for a ritual circle.” He gave a thin laugh. “Ritual circle. That what this is now?” She looked at him then. “What do you think it is?” “A drugs deal gone sideways. Black market gear, stolen IDs, whatever else your occult friends write in their notebooks.” Pike nodded towards the corpse. “Bloke gets cut, drops dead, token ends up in his hand because he was holding onto his purchase.” Quinn turned back to the floor. The brass of the token flashed once in the station’s weak strip lights, then dulled. Verdigris flecked the casing. Protective sigils
etched
the face so finely they caught the light only when she moved. A compass, small and old and out of place in the dead man’s fist. “Did you bag this?” she asked. “Not yet. Waiting on you.” “Wise.” Pike snorted. “That a compliment?” “No.”
She drew on her gloves
and reached down. The token felt colder than the air around it. Not a theatrical cold. A deep, hard cold that climbed the bones. She turned it over. Tiny pins marked the face, but no true north.
Instead the needle trembled against
the casing, then jerked once towards the tunnel mouth, where darkness swallowed the tracks. Quinn’s
eyes narrowed
. “Nearest rift.” Pike blinked. “Nearest what?” “Portal, if you prefer the childish term.”
He looked at her as
if she had produced the token from her own pocket with a flourish. “We’re not doing this.” “We are. Your dead man carried a Veil Compass.” Pike held her stare. “And that means?” “It means someone wanted the way in.” A heavy thud
echoed
from the stairwell behind them. Everyone on the platform froze. The dog walker’s voice floated down, cracked with nerves. “I heard something move. There’s nothing up there, is there?” Pike hissed at a constable and waved him off before he could answer. Quinn closed her fingers around the compass and rose. She glanced up the stairwell, then back to the body. “No blood trail,” she said. “No signs of a struggle. No fibres on his coat except his own. No dirt on his shoes.” Pike spread his hands. “So?” “So he walked here willingly.” “That supports my theory.” Quinn stepped to the edge of the yellow line and crouched again, this time beside the man’s left hand. The fingers had stiffened around the brass compass, but not in the usual clawed death grip. The thumb pressed the token’s rim with care. Possession, not panic.
She glanced at the man’s
sleeve. A faint dark ring marked the cuff, as though something wet had soaked into the cloth from inside.
She peeled back the fabric
a fraction with one gloved fingertip. Beneath the cuff, on the inside of the wrist, a thin sigil had been cut into the skin. Not a random slash. A precise mark, shaped like an eye with a split pupil. Pike saw it and swore under his breath. “That wasn’t in the report.” “No.” He stared harder. “You think that means something.” “It means your report missed something.”
His mouth twitched, almost a
smile, then died. “All right. Educate me.” Quinn stood and moved to the wall opposite the body.
Her gaze skipped over the
peeling posters, the station names, the grime on the tiles. Then she stopped. Three metres above the platform, near the old map board, the dust had
been wiped
away in a rough crescent. Not by a hand. By something wider, higher. A shoulder, perhaps. Or the edge of a heavy door.
She lifted her torch and
shone it over the mark. The beam caught a faint seam in the wall, hidden beneath layers of station grime and spray paint. A maintenance panel. Or the frame of something older. “Who renovated this place?” she asked. Pike shrugged. “Nobody, that’s the point. It was abandoned.” “Then why is the plaster fresh here?”
He stepped over, frowned, and
leaned in.
He ran a gloved finger
across the seam, then held it up. White dust. Quinn turned her head
slightly
. “There’s another room.” Pike stared. “Under a shut station?” “Beside it.” He barked a short laugh. “You’re unbelievable.” She looked at him
coldly
. “Open it.” A constable brought a pry bar. Pike took it and worked at the panel with a grunt. The metal gave with a shriek that tore through the platform and set everyone’s teeth on edge. Behind it, no wiring, no pipes, no brick. A narrow passage, black and breathing stale cold into the station. The dog walker up the stairs gave a strangled yelp. “I’m not paid enough for this.” Quinn ignored him. She stepped to the opening and angled her torch inside. The passage sloped down to a chamber lined with concrete and old brick, the walls coated in salt and wax. Half-burnt candles sat in iron trays along the floor. In the centre stood a table made from a railway sleeper, and on it lay a scatter of objects that did not belong in any ordinary basement. Bone charms. A ring of blackened keys. A
velvet
pouch split at the seam. And a second compass, identical to the one in her hand, its needle shaking so hard it clicked against the glass. Pike stared into the chamber. “Well. That’s inconvenient.” Quinn stepped inside before he could stop her. The air thickened at once, close and sharp with old smoke, wax and something metallic under it, like a coin held in the mouth. Her torch beam slid over the table and stopped on a set of marks carved into the wood. Not random. Not ritual for its own sake. Directions. North, east, south, west, each paired with a symbol she recognised from restricted texts Eva had once shown her in the British Museum archives. Boundaries. Threshold work. A map
not of place, but of entry points
. She put the compass down beside the second one. The two needles
quivered
, then swung together with a soft click. Pike came up behind her, careful in the confined space. “You said nearest rift. There’s a rift here?” “There was.” “Was?” Quinn pointed at the floor beneath the table. The concrete there had been broken and resealed. Fresh mortar, pale against the older stain. Someone had dug here. Someone had opened a route, then closed it in a hurry. She crouched and touched the edge of the repair. The mortar still flaked under her glove. New work. Recent work. A sound rolled through the passage then, low and thin, like metal
being rubbed
by a wet cloth. One of the candles on the floor guttered. Another flared blue for a breath before collapsing into smoke. Pike’s hand went to his holster. “Tell me that’s your department.” Quinn stood
slowly
. “No.” The compass needles spun once, then snapped towards the far wall of the chamber. Not the table. Not the floor. Pike followed the movement. “That’s brick.” “It isn’t.” She crossed to it and put her palm flat against the wall. The surface shivered beneath her glove, as if something on the other side had leaned close enough to breathe. A thin line of frost spread across the mortar in a jagged vein. Then the wall knocked back. Once. Hard enough to make dust rain from the ceiling. Pike cursed and stepped away. One of the constables shouted from the stairwell, “What was that?” Quinn did not answer. Her eyes stayed on the wall as a crack threaded across the brick from the inside out, swift and spider-fine, and through it came the wet
glint
of something moving in the dark beyond.
created_at
"2026-03-18T10:37:50.27Z"
3/18/2026, 10:37:50 AM
model
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448
moderation_latency
(null)
generation_time
13019
tokens_prompt
4671
tokens_completion
2910
native_tokens_prompt
4157
native_tokens_completion
2430
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
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is_byok
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finish_reason
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native_finish_reason
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usage
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router
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provider_responses
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model_permaslug
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
65
tagDensity
0.138
leniency
0.277
rawRatio
0
effectiveRatio
0
91.95%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1863
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"coldly"
count
1
2
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"coldly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
83.90%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1863
totalAiIsms
6
found
0
word
"etched"
count
1
1
word
"trembled"
count
1
2
word
"echoed"
count
1
3
word
"velvet"
count
1
4
word
"quivered"
count
1
5
word
"glint"
count
1
highlights
0
"etched"
1
"trembled"
2
"echoed"
3
"velvet"
4
"quivered"
5
"glint"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"hung in the air"
count
1
highlights
0
"eyes narrowed"
1
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
164
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
164
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
220
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1863
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
1477
uniqueNames
10
maxNameDensity
1.35
worstName
"Pike"
maxWindowNameDensity
3
worstWindowName
"Pike"
discoveredNames
Harlow
1
Quinn
18
Tube
1
Camden
1
Pike
20
Eva
1
British
1
Museum
1
Bone
3
One
3
persons
0
"Harlow"
1
"Quinn"
2
"Pike"
3
"Eva"
4
"Museum"
5
"Bone"
places
0
"British"
1
"One"
globalScore
0.823
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
100
glossingSentenceCount
1
matches
0
"looked like decorative script from a dist"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.537
wordCount
1863
matches
0
"not of place, but of entry points"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
220
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
95
mean
19.61
std
20.32
cv
1.036
sampleLengths
0
4
1
77
2
32
3
42
4
32
5
42
6
4
7
6
8
65
9
7
10
19
11
17
12
37
13
6
14
3
15
11
16
7
17
2
18
15
19
70
20
6
21
14
22
53
23
14
24
10
25
10
26
12
27
11
28
42
29
54
30
6
31
5
32
1
33
5
34
1
35
61
36
5
37
4
38
7
39
22
40
9
41
7
42
7
43
14
44
19
45
32
46
23
47
5
48
5
49
4
98.84%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
164
matches
0
"been handled"
1
"been wiped"
2
"being rubbed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
222
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
220
ratio
0
matches
(empty)
92.32%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1479
adjectiveStacks
1
stackExamples
0
"North, east, south, west,"
adverbCount
62
adverbRatio
0.04192021636240703
lyAdverbCount
7
lyAdverbRatio
0.004732927653820149
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
220
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
220
mean
8.47
std
6.54
cv
0.772
sampleLengths
0
4
1
28
2
15
3
16
4
18
5
15
6
17
7
11
8
21
9
3
10
7
11
32
12
18
13
24
14
4
15
6
16
3
17
16
18
4
19
9
20
13
21
20
22
4
23
3
24
19
25
7
26
10
27
12
28
20
29
2
30
2
31
1
32
3
33
3
34
3
35
7
36
4
37
3
38
4
39
2
40
15
41
13
42
15
43
17
44
11
45
14
46
6
47
14
48
6
49
27
55.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.35909090909090907
totalSentences
220
uniqueOpeners
79
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
139
matches
0
"Then the blood itself, or"
1
"Instead, the stain only kissed"
2
"Instead the needle trembled against"
3
"Then she stopped."
4
"Then the wall knocked back."
ratio
0.036
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
139
matches
0
"Her gaze settled on the"
1
"She lifted her eyes."
2
"Her jaw tightened."
3
"She looked at the token"
4
"She stopped beside a graffitied"
5
"He gave a thin laugh."
6
"She looked at him then."
7
"She drew on her gloves"
8
"She turned it over."
9
"He looked at her as"
10
"She glanced up the stairwell,"
11
"She glanced at the man’s"
12
"She peeled back the fabric"
13
"He stared harder."
14
"His mouth twitched, almost a"
15
"Her gaze skipped over the"
16
"She lifted her torch and"
17
"He stepped over, frowned, and"
18
"He ran a gloved finger"
19
"He barked a short laugh."
ratio
0.194
82.30%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
105
totalSentences
139
matches
0
"Detective Harlow Quinn ducked beneath"
1
"The words hung in the"
2
"A dozen uniforms stood back"
3
"Sergeant Pike pointed at the"
4
"Quinn’s brown eyes tracked over"
5
"A body in a grey"
6
"Quinn crouched, careful not to"
7
"Her gaze settled on the"
8
"Quinn leaned closer."
9
"The wound edges sat too"
10
"That caught her first."
11
"A body drained in a"
12
"She lifted her eyes."
13
"Pike jerked his chin towards"
14
"Quinn rose and glanced at"
15
"A small circle of bone,"
16
"Her jaw tightened."
17
"She looked at the token"
18
"Pike’s expression flattened."
19
"Quinn ignored him and walked"
ratio
0.755
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
139
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
61
technicalSentenceCount
2
matches
0
"He looked at her as if she had produced the token from her own pocket with a flourish."
1
"A faint dark ring marked the cuff, as though something wet had soaked into the cloth from inside."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
1
fancyTags
0
"the constables shouted (shout)"
dialogueSentences
65
tagDensity
0.108
leniency
0.215
rawRatio
0.143
effectiveRatio
0.031
91.2649%