Run: 2026-03-18-01KM08V0FJ87N06P05196A5JD2

Run Details

Duration:
20.7s
Cost:
$0.001121
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Thestanding stones loomed like broken teeth where the path through Richmond Park ended. Rory didn’t remember the last time she’d felt stones sharp enough to draw blood through her trainers. But here they were, jagged grey sentinels pressing against the inky dark. She’d followed the directions in her customer’s slip of paper—a woman called Isolde—right to this spot. Her breath came in short, controlled bursts. Six weeks. Six weeks since she’d found Evan’s knife embedded in her kitchen wall like a promise. Six weeks since she’d fled to London and Silas’s attic flat above his bar. And now this. A job. A delivery person’s side hustle. Not that customer—friend—Eva would approve. Or maybe she would. Eva didn’t judge Rory for running. She judged her for hesitating. Rory’s fingers closed around the pendant beneath her jacket. The Heartstone’s inner glow thrummed faintly, a slow pulse like a heartbeat she couldn’t trust. She stepped between the stones. The moment her left foot crossed the threshold, the world bent. Not like a door opening—like air turning solid behind her. Her pulse spiked. She whipped around. Nothing. Just the silent stones. No wind rustled the treetops above. No crickets chirruped in the undergrowth. Not even the sound of her own breath came back to her. Like she’d been swallowed. She turned back. The path had vanished. Instead, a clearing stretched ahead, ringed by towering oaks that stretched their gnarled branches into the night sky like skeletal fingers. Wildflowers bloomed at her feet in impossible colours—violets that glowed violet, poppies that pulsed crimson, roses striped black and silver. They swayed, but no breeze stirred their petals. And they were all facing *inward*. Rory swallowed. That wasn’t natural. She lifted the pendant. The gem’s deep crimson glow pulsed steadily now, no longer faint. She frowned. The woman at the restaurant had said nothing about the pendant glowing. Just “take it to Isolde in The Fae Grove”. Hadn’t said anything about time moving funny either. Rory’s phone screen was blank. No signal. Not even the clock worked. She shoved it back into her pocket. Footsteps rustled dry leaves behind her. She froze. Not her footsteps. Not her jacket. Not anything she made. Slowly, she turned. The trees behind her stood too still. Too perfect. No birds. No squirrels. No scurrying at all. Then—there. A shifting shadow between two trunks. Darker than the night. It moved when she didn’t. Her breath hitched. She didn’t blink. Didn’t breathe. The shadow pulsed. Expanded. Contracted. Then vanished. Rory’s heart hammered against her ribs. “Okay,” she muttered. “Okay, calm down. You’re imagining things. It’s just the wind or an animal or—” A whisper slithered through the clearing. Not words. Not quite. More like the sound of teeth skimming over glass. A wet, scraping hiss. She spun. Nothing. But the flowers near her feet had changed. The violets were black now. The poppies wept dark sap onto the moss. She forced herself forward. One step. Then another. The whispers grew louder. They came from behind her. From in front. From everywhere at once. A chorus of hushed, choking breaths. Like voices trying to speak underwater. Rory’s skin prickled. She clutched the pendant tighter. Its warmth seeped through her shirt, branding her chest. The whispers sharpened. Formed syllables. Fragments. “—Aurora—” She stopped. “—Rory—” Her pulse roared in her ears. “—Malphora—” The name slithered over her skin like something alive. *Malphora*. A name from her past. A name Evan had sneered. A name she hadn’t heard in years. The pendant flared. Crimson light spilled over her fingers, staining her skin like blood. She looked down. Her left wrist—the scar from the childhood accident—was changing. The crescent shape darkened. Expanded. Tendrils of shadow writhed beneath her skin, creeping up her arm like ink in water. She recoiled. “No. No, no, no.” The whispers surged into a cacophony. Now they *spoke*—not in any language she knew, but in the way a voice in a dream communicates without words. *“She’s here.”* *“She’s come back.”* *“She remembers.”* Rory stumbled back. Her boot caught on a root. She nearly fell. When she looked up, the clearing had shifted. The trees were closer. Too close. Their branches twisted like grasping hands above her head. The wildflowers had curled into themselves, petals gone dry and brittle. And standing in the centre of the clearing was a figure. Tall. Lean. Cloaked in something that absorbed all light. Its face was hidden in shadow. It didn’t move. Didn’t breathe. Just *waited*. Rory’s hands shook. She pulled the pendant free. Its glow was no longer faint—it burned like embers against her palm. “Isolde?” Her voice cracked. No answer. A laugh bubbled up from the darkness around her. Not the figure’s laugh. A cacophony of them—old and young, male and female, some guttural, some silken. The figure tilted its head. Slowly. Unnaturally. Something fluttered beneath its cloak. A hand? A wing? Rory’s breath came in shallow gasps. The pendant seared her skin. She could feel it now—not a heartbeat. A pulse of wrongness. Of *Hel*. The figure took a step forward. The whispering voices spiraled into a scream. Rory turned and ran.
created_at"2026-03-18T10:46:07.111Z" 3/18/2026, 10:46:07 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency477
moderation_latency(null)
generation_time20596
tokens_prompt4560
tokens_completion2081
native_tokens_prompt4223
native_tokens_completion1755
native_tokens_completion_images(null)
native_tokens_reasoning599
native_tokens_cached4192
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00112053
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"f8ab485a3f5b47a899143b5c794eb11c"
is_byokfalse
latency464
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773830767-Wtrv5QOv5dYSZ2nd7TKE"
upstream_id"f8ab485a3f5b47a899143b5c794eb11c"
total_cost0.00112053
cache_discount0.00056592
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.182
leniency0.364
rawRatio0
effectiveRatio0
88.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount867
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount867
totalAiIsms18
found
0
word"loomed"
count1
1
word"sentinels"
count1
2
word"pulse"
count4
3
word"pulsed"
count3
4
word"footsteps"
count2
5
word"perfect"
count1
6
word"whisper"
count1
7
word"warmth"
count1
8
word"cacophony"
count2
9
word"fluttered"
count1
10
word"could feel"
count1
highlights
0"loomed"
1"sentinels"
2"pulse"
3"pulsed"
4"footsteps"
5"perfect"
6"whisper"
7"warmth"
8"cacophony"
9"fluttered"
10"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences150
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences150
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences158
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords12
totalWords856
ratio0.014
matches
0"inward"
1"Malphora"
2"spoke"
3"“She’s here.”"
4"“She’s come back.”"
5"“She remembers.”"
6"waited"
7"Hel"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
82.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount818
uniqueNames11
maxNameDensity1.34
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Isolde1
Evan2
London1
Silas1
Eva2
Rory11
Heartstone1
Hadn1
Six3
persons
0"Evan"
1"Silas"
2"Eva"
3"Rory"
4"Heartstone"
places
0"Richmond"
1"Park"
2"London"
globalScore0.828
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
83.18% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.168
wordCount856
matches
0"not in any language she knew, but in the way a voice in a dream communicates without words"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences158
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean12.78
std12.51
cv0.979
sampleLengths
058
141
227
324
45
527
61
74
828
93
1053
116
125
1338
148
1519
166
172
1810
193
2017
2116
223
235
245
252
2623
276
2817
292
301
3121
328
334
3424
3517
366
371
382
391
406
411
4227
4314
443
4529
466
4726
482
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences150
matches
0"been swallowed"
1"was hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences10
totalSentences158
ratio0.063
matches
0"She’d followed the directions in her customer’s slip of paper—a woman called Isolde—right to this spot."
1"Not that customer—friend—Eva would approve."
2"Not like a door opening—like air turning solid behind her."
3"Wildflowers bloomed at her feet in impossible colours—violets that glowed violet, poppies that pulsed crimson, roses striped black and silver."
4"Then—there."
5"Her left wrist—the scar from the childhood accident—was changing."
6"Now they *spoke*—not in any language she knew, but in the way a voice in a dream communicates without words."
7"Its glow was no longer faint—it burned like embers against her palm."
8"A cacophony of them—old and young, male and female, some guttural, some silken."
9"She could feel it now—not a heartbeat."
94.89% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount829
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.045838359469240045
lyAdverbCount6
lyAdverbRatio0.007237635705669481
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences158
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences158
mean5.42
std4.17
cv0.77
sampleLengths
013
117
212
316
47
52
615
714
83
92
105
115
124
136
145
159
1615
175
1811
1910
203
213
221
234
246
256
2612
274
283
294
3021
3120
328
336
342
353
364
3711
382
3912
409
418
425
432
445
457
466
472
483
493
42.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.3227848101265823
totalSentences158
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences110
matches
0"Just the silent stones."
1"Instead, a clearing stretched ahead,"
2"Slowly, she turned."
3"More like the sound of"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences110
matches
0"She’d followed the directions in"
1"Her breath came in short,"
2"She judged her for hesitating."
3"She stepped between the stones."
4"Her pulse spiked."
5"She whipped around."
6"She turned back."
7"They swayed, but no breeze"
8"She lifted the pendant."
9"She shoved it back into"
10"It moved when she didn’t."
11"Her breath hitched."
12"She didn’t blink."
13"She forced herself forward."
14"They came from behind her."
15"She clutched the pendant tighter."
16"Its warmth seeped through her"
17"Her pulse roared in her"
18"She looked down."
19"Her left wrist—the scar from"
ratio0.264
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences110
matches
0"Rory didn’t remember the last"
1"She’d followed the directions in"
2"Her breath came in short,"
3"A delivery person’s side hustle."
4"Eva didn’t judge Rory for"
5"She judged her for hesitating."
6"Rory’s fingers closed around the"
7"The Heartstone’s inner glow thrummed"
8"She stepped between the stones."
9"The moment her left foot"
10"Her pulse spiked."
11"She whipped around."
12"She turned back."
13"The path had vanished."
14"Wildflowers bloomed at her feet"
15"They swayed, but no breeze"
16"That wasn’t natural."
17"She lifted the pendant."
18"The gem’s deep crimson glow"
19"The woman at the restaurant"
ratio0.709
45.45% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences110
matches
0"Now they *spoke*—not in any"
ratio0.009
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount2
matches
0"Instead, a clearing stretched ahead, ringed by towering oaks that stretched their gnarled branches into the night sky like skeletal fingers."
1"Wildflowers bloomed at her feet in impossible colours—violets that glowed violet, poppies that pulsed crimson, roses striped black and silver."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio1
effectiveRatio0.182
85.8057%