Run: 2026-03-18-01KM08WAJ5QKW6Z9RM90QFD4D2

Run Details

Duration:
52.6s
Cost:
$0.003993
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed, their ancient oak carved with spirals that seemed to writhe in the moonlight. Rory stretched out a hand, fingers brushing the cool bark— —and then the world tore open. Not in violence, but in sound: a deep, resonant *chime* that vibrated through her bones, as if the air itself had struck a bell. The pendant at her throat flared hot against her skin. She gasped, stumbling back, hand flying to the Heartstone. Beside her, Nyx's form flickered, dark edges blurring like smoke caught between breaths. Isolde didn’t flinch. Of course she didn’t. The seer merely stepped forward, silver hair catching a light that shouldn't have existed, and murmured, "The threshold sings. It always does to newcomers." Rory's pulse hammered in her throat. "Next time, warn a girl." Isolde's laugh was a silver thread weaving through the dark. "Where would be the fun in that?" Nyx shifted, their voice a whisper on a wind that wasn't there. "It is not the entry that unsettles. It is what awaits." Rory swallowed. The pendant's glow dimmed but didn't fade, pulsing faintly like a heartbeat. She squared her shoulders. "Let's move before anything decides to eat us." Isolde glided ahead, robes whispering against the undergrowth, though Rory hadn’t seen any undergrowth moments ago. The grove beyond the stones was different. Not merely realer, but *alive* in a way that prickled at the neck. She followed. The ground beneath Rory’s boots felt... alive. Each step sent a faint tremor up her legs, as if the soil breathed. The air smelled of something ancient—damp earth, crushed lavender, and beneath it all, the copper tang of blood long settled into the soil. She hesitated. "Is it just me, or does this place feel... hungry?" Nyx’s form rippled, solid edges softening into smoke. "It is not hungry. It is *aware*." Rory shot them a look. "Semantics." Isolde paused, tilting her head as if listening to a distant voice. "The stones remember your name now. That is new." Rory frowned. "What do you mean, they remember?" The seer didn’t answer. She reached out a slender hand and brushed the nearest tree trunk. Its bark, dark as tarnished silver, shivered under her touch. Rory blinked. The tree wasn’t just silver—it *moved*, tiny motes of light drifting from its fissures like dandelion seeds caught in summer breeze. They swirled and settled on Rory’s jacket, vanishing into the fabric. Her breath hitched. Isolde withdrew her hand. "Symbiosis. The grove feeds on memory." Nyx hummed, a sound like pages turning in a vast, forgotten book. "And offers protection in return." Rory rubbed her wrist unconsciously—the faint scar there tingled, as if in agreement. She stepped forward again. The path ahead wasn’t a path, not really. It was a corridor of light, narrow and winding, lined with flora Rory had never seen outside illustrated grimoires. Flowers pulsed with dim inner fires—soft blues, wan violets, one or two bleeding crimson. Their petals shimmered with a surface like wet pearl. When she passed, they bent toward her, as if sniffing the air she carried. Isolde’s voice was a murmur behind her. "Do not touch the moonblooms. Their perfume induces visions. Unwanted ones." Rory’s fingers curled into her palms. "What kind of visions?" "Madness, usually. Temporary. Sometimes permanent." She exhaled sharply. "Great. Any *safe* flowers around here?" Nyx chuckled—a sound like dry leaves skittering across stone. "Define ‘safe.’" Rory ignored them both, focusing on the ground. The air thrummed. Not just with sound, but with *weight*, as if gravity itself had thickened. She flexed her knees experimentally. "Feels like walking through syrup," she muttered. Isolde’s footsteps made no sound. Neither did Nyx’s, though Rory knew they moved beside her. The ground beneath her shoes was soft, damp loam merging into something firmer—almost stone, but warm, like living rock. Then she saw it. A pool. Not a pond. Not a lake. A disc of water, perfectly still, suspended above the earth on a pedestal of interwoven roots. Its surface wasn't reflective—not like a mirror. It showed *something else*. Rory stopped. The others halted beside her. The surface of the pool rippled. Not from the air—from below. Shapes gathered: faces, strange creatures, buildings of twisted ivy and bone. Rory leaned in. One figure stood out. A woman—no, not a woman. A silhouette cloaked, features hidden. But Rory *knew* her. Not from memory. From *longing*. "Is that—" "A memory," Isolde said softly. "Of someone who walked here before you. Someone who... lingered." Lingered. Like died and stayed. Rory swallowed hard. "Can we skip the personalised water feature tour? I’ve seen enough dead girls." Nyx drifted closer, their form pooling around the pool’s edge like spilled ink. "It is not a tour. It is a *warning*." The surface of the pool darkened. The image of the cloaked figure stretched, limbs elongating, her face turning toward Rory. Rory froze. The eyes in the water weren’t blind. They locked onto hers. And the surface *melted*. A wave of liquid silver erupted from the pool, splashing over Rory’s boots. It didn’t soak in. It *stayed*, clinging like oil, cold and heavy. She yelped, jerking back—but the substance held, dragging at her steps. Nyx moved instantly, solid hands—shadow given form—seizing her wrist. "Don’t struggle," they hissed. "It feeds on motion." Rory clenched her jaw. "You could’ve led with *that*." "Would you have listened?" No. Probably not. She forced herself still. The silver liquid began to glow, faint at first—like moonlight on broken glass—then brighter, revealing threads of deeper crimson pulsing within. It was *blood*, she realised. Not fresh. Ancient. Ritual blood. And it was moving. Tendrils snaked up her legs, tracing the edges of her trousers, probing, sampling. Rory’s breath came fast. "Is it... alive?" Isolde spoke from behind them, voice calm but sharp. "It is the grove’s blood-memory. It recalls all who have passed through. It offers passage... for a price." The tendrils reached her belt, paused at the Heartstone pendant. The gem flared crimson. A sound split the air—a high, keening wail, like a dying animal or a child in terror. Rory flinched. The silver tendril recoiled violently. Nyx cursed—something Rory rarely heard them do. "It doesn’t like the pendant. It remembers." "Remembers *what*?" Rory demanded. Isolde stepped forward, robes swirling without wind. "That artifact was forged in Dymas. The realm of Gluttony." Rory’s mind raced. Dymas. Hel. A place of excess. Of demons. "No way that thing came from *there*," she protested. "Perhaps not directly," Isolde said. "But its essence lingers. And the grove... remembers purity. Remember *clean*." Rory touched the scar on her wrist—the crescent mark from childhood. The blade’s glow sharpened. She looked at Isolde. "You want me to take it?" Isolde smiled—rare, enigmatic. "I never said that. The choice is yours." Rory stepped forward. The moment her fingers brushed the hilt, the blade *sang*. A high, clear note. Not sound. *Meaning*. She gasped—vision flashed: a battlefield, demons surging through rifts, a woman (herself?) wielding the blade, cutting through shadow, falling—not dead, but *ending something*. The vision snapped. She stood gasping in the grove. The blade was hers. Nyx inclined their shadowed head. "It recognises kin." Isolde turned and walked away. "Choose your battles wisely, child of Earth. This blade chooses its wielder with care." Rory sheathed it with trembling hands. She had a weapon now. But the grove had just begun to show its teeth. Far ahead, where the path vanished into darkness, something *breathed*.
created_at"2026-03-18T10:46:50.206Z" 3/18/2026, 10:46:50 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency565
moderation_latency(null)
generation_time52514
tokens_prompt5338
tokens_completion6055
native_tokens_prompt5055
native_tokens_completion5392
native_tokens_completion_images(null)
native_tokens_reasoning3939
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00399345
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"1b88af34861542d8956f59a863336c22"
is_byokfalse
latency551
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
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api_type"completions"
id"gen-1773830810-Sv4WK2VQs03GClDHKdQP"
upstream_id"1b88af34861542d8956f59a863336c22"
total_cost0.00399345
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences39
tagDensity0.179
leniency0.359
rawRatio0.143
effectiveRatio0.051
84.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1259
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"sharply"
count1
2
adverb"perfectly"
count1
3
adverb"softly"
count1
highlights
0"really"
1"sharply"
2"perfectly"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1259
totalAiIsms12
found
0
word"loomed"
count1
1
word"vibrated"
count1
2
word"flickered"
count1
3
word"pulse"
count1
4
word"whisper"
count1
5
word"pulsed"
count1
6
word"shimmered"
count1
7
word"weight"
count1
8
word"footsteps"
count1
9
word"tracing"
count1
10
word"raced"
count1
11
word"enigmatic"
count1
highlights
0"loomed"
1"vibrated"
2"flickered"
3"pulse"
4"whisper"
5"pulsed"
6"shimmered"
7"weight"
8"footsteps"
9"tracing"
10"raced"
11"enigmatic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences140
matches
0"d in terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences140
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences172
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans21
markdownWords23
totalWords1240
ratio0.019
matches
0"chime"
1"alive"
2"aware"
3"moved"
4"safe"
5"weight"
6"something else"
7"knew"
8"longing"
9"warning"
10"melted"
11"stayed"
12"that"
13"blood"
14"what"
15"there"
16"clean"
17"sang"
18"Meaning"
19"ending something"
20"breathed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount981
uniqueNames5
maxNameDensity3.06
worstName"Rory"
maxWindowNameDensity4.5
worstWindowName"Rory"
discoveredNames
Heartstone2
Nyx10
Rory30
Isolde14
Lingered1
persons
0"Nyx"
1"Rory"
2"Isolde"
places
0"Heartstone"
globalScore0
windowScore0.167
32.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount3
matches
0"spirals that seemed to writhe in the moonlight"
1"as if listening to a distant voice"
2"as if sniffing the air she carried"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.226
wordCount1240
matches
0"Not in violence, but in sound: a deep, resonant *chime*"
1"Not merely realer, but *alive* in a way"
2"Not just with sound, but with *weight*, as if gravity itself had thickened"
3"not dead, but *ending something*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences172
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs94
mean13.19
std10.7
cv0.811
sampleLengths
027
16
234
39
413
531
611
717
823
914
1012
1136
122
1344
1412
1515
166
1721
188
1926
2034
213
2210
2317
2413
254
2664
2718
2810
295
309
3111
3229
337
3434
354
362
3733
387
3922
403
4123
422
4315
445
4516
4622
4720
482
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences140
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount22
semicolonCount0
flaggedSentences19
totalSentences172
ratio0.11
matches
0"Rory stretched out a hand, fingers brushing the cool bark—"
1"—and then the world tore open."
2"The air smelled of something ancient—damp earth, crushed lavender, and beneath it all, the copper tang of blood long settled into the soil."
3"The tree wasn’t just silver—it *moved*, tiny motes of light drifting from its fissures like dandelion seeds caught in summer breeze."
4"Rory rubbed her wrist unconsciously—the faint scar there tingled, as if in agreement."
5"Flowers pulsed with dim inner fires—soft blues, wan violets, one or two bleeding crimson."
6"Nyx chuckled—a sound like dry leaves skittering across stone."
7"The ground beneath her shoes was soft, damp loam merging into something firmer—almost stone, but warm, like living rock."
8"Its surface wasn't reflective—not like a mirror."
9"Not from the air—from below."
10"A woman—no, not a woman."
11"She yelped, jerking back—but the substance held, dragging at her steps."
12"Nyx moved instantly, solid hands—shadow given form—seizing her wrist."
13"The silver liquid began to glow, faint at first—like moonlight on broken glass—then brighter, revealing threads of deeper crimson pulsing within."
14"A sound split the air—a high, keening wail, like a dying animal or a child in terror."
15"Nyx cursed—something Rory rarely heard them do."
16"Rory touched the scar on her wrist—the crescent mark from childhood."
17"Isolde smiled—rare, enigmatic."
18"She gasped—vision flashed: a battlefield, demons surging through rifts, a woman (herself?) wielding the blade, cutting through shadow, falling—not dead, but *ending something*."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1000
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.034
lyAdverbCount13
lyAdverbRatio0.013
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences172
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences172
mean7.21
std5.09
cv0.706
sampleLengths
017
110
26
324
410
59
613
73
84
924
106
115
1210
137
1412
1511
162
1712
184
198
2016
217
2213
232
246
251
2614
2723
282
2910
308
317
325
331
3412
359
362
376
384
3912
4010
412
4221
4311
443
454
466
4712
485
4913
51.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3313953488372093
totalSentences172
uniqueOpeners57
59.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences113
matches
0"Of course she didn’t."
1"Then she saw it."
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences113
matches
0"She gasped, stumbling back, hand"
1"She squared her shoulders."
2"She reached out a slender"
3"Its bark, dark as tarnished"
4"They swirled and settled on"
5"Her breath hitched."
6"She stepped forward again."
7"It was a corridor of"
8"Their petals shimmered with a"
9"She exhaled sharply."
10"She flexed her knees experimentally."
11"Its surface wasn't reflective—not like"
12"It showed *something else*."
13"They locked onto hers."
14"It didn’t soak in."
15"It *stayed*, clinging like oil,"
16"She yelped, jerking back—but the"
17"She forced herself still."
18"It was *blood*, she realised."
19"She looked at Isolde."
ratio0.204
44.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences113
matches
0"The standing stones loomed, their"
1"Rory stretched out a hand,"
2"The pendant at her throat"
3"She gasped, stumbling back, hand"
4"Isolde didn’t flinch."
5"The seer merely stepped forward,"
6"Rory's pulse hammered in her"
7"Isolde's laugh was a silver"
8"Nyx shifted, their voice a"
9"The pendant's glow dimmed but"
10"She squared her shoulders."
11"Isolde glided ahead, robes whispering"
12"The grove beyond the stones"
13"The ground beneath Rory’s boots"
14"Each step sent a faint"
15"The air smelled of something"
16"Nyx’s form rippled, solid edges"
17"Rory shot them a look."
18"Isolde paused, tilting her head"
19"The seer didn’t answer."
ratio0.832
44.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences113
matches
0"—and then the world tore"
ratio0.009
57.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount5
matches
0"Nyx shifted, their voice a whisper on a wind that wasn't there."
1"Isolde paused, tilting her head as if listening to a distant voice."
2"Rory rubbed her wrist unconsciously—the faint scar there tingled, as if in agreement."
3"The image of the cloaked figure stretched, limbs elongating, her face turning toward Rory."
4"Tendrils snaked up her legs, tracing the edges of her trousers, probing, sampling."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
47.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"she muttered (mutter)"
1"they hissed (hiss)"
2"Rory demanded (demand)"
3"she protested (protest)"
dialogueSentences39
tagDensity0.154
leniency0.308
rawRatio0.667
effectiveRatio0.205
75.7863%