Run: 2026-03-18-01KM09A0F6SY1X1QRRG0MQBZQY

Run Details

Duration:
22.3s
Cost:
$0.002076
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Tube station exit was boarded up—plywood warped against the frame, padlocks rusted, the usual Camden graffiti tagging the barriers. *Why this one?* No reason. The boards had been pried back. Not forced violently, but opened carefully, like someone had used a crowbar. Or like they’d been invited in. Quinn didn’t knock. She stepped between the planks and into the dark. The air hit her like a wet slap—thick with the stench of wet stone and something else. Older. Thicker. The scent of ozone after lightning, mixed with rotting lilies and the faint metallic tang of old blood. Not fresh. Never fresh. Old stories said the Market smelled like this before it bled. Eva stood halfway down the platform, her round glasses fogging in the damp. She clutched her leather satchel close, worn and creased at the edges. Her curly red hair had escaped its usual tuck behind her ear, framing a face pinched tight. She didn’t turn. Didn’t need to. "You're late," Eva said. Her voice was steady, but her fingers tapped against the satchel, nervous habit. "Two minutes." Quinn stepped over a discarded bone token, cracked and yellowed. Just one. Shouldn’t be here. Not alone. Eva finally looked over. Her green eyes were wide behind the lenses. "You smell it?" "Like the Market’s taken a breath and held it." "And then *exhaled*." Eva gestured down the platform. "Body’s there. Or what’s left of one." Quinn moved forward. The platform wasn’t stationery. The tilework twisted in places—wrong angles, faded sigils peeking through grime. Not modern tiles. Not standard Underground. These were older. Vestiges of a time when stations weren’t just for trains but for thresholds. At the far end of the platform, a figure lay sprawled across the tracks. Quinn didn’t kneel. She circled. Three full circles. Slow. Silent. The corpse was young. Maybe early twenties. Black hair, matted. Clothing designer labels—nothing stolen here. Just discarded. Fingers splayed like they’d been torn from sockets. Eyes gone. Not gouged. *Melted.* Pupils had run down the cheeks like wax, congealed on the collarbone. Eva stayed back. Too close to the body. "I got the call forty minutes ago," Eva said. "Local beat cop found the plywood pried open. Looked inside, bolted. Called me first." "Because you’re the occult researcher." "Because you don’t call police for a corpse." Eva’s voice caught. "Not like this." Quinn pulled on thin latex gloves. No bag. No crime scene tape. Just raw violation. She knelt. Not near the body. Near the edge of the platform. Where the tiles were cracked. Where chalk sigils had been scrubbed roughly away. Someone had tried to clean it. But the residue remained—a faint silver shimmer under the station’s dim emergency lights. She pulled the Veil Compass from her pocket. The brass casing was warm. The needle spun wildly before settling, not north. Not west. It pointed straight down. Into the tracks. Quinn stood. "No blood. No defensive wounds." "A ritual gone wrong?" Eva offered. "Rituals leave residue. Blood. Bone. Salt. This?" She gestured at the body. "This is *unmaking*. Like erosion. Like something was dissolved from the inside." Eva tugged at her left ear. Her tell. The nervous tic. "Maybe a failed summoning? Something tried to come through and couldn’t anchor?" "Or couldn’t leave," Quinn said softly. Her watch—leather, tarnished at the clasp—clicked as she tapped it. Tick. She checked her watch against the platform’s gutted clock. The hands were frozen at 3:17. But the date dial had advanced. By three days. Time didn’t work the same here. Eva stepped closer, despite herself. "We need to check theTicket Hall. Front of house." Quinn followed. The platform gave way to a corridor. Walls lined with peeling posters—some old enough to be Victorian, advertising medicines no one took anymore. Others were newer. Glossy flyers for underground clubs. Parties. Raves. But beneath the ink, something else pulsed. Sigils pulsed faintly in the paper, like veins. The Ticket Hall was worse. Doors were warped—had been forced open, but not by human hands. Scorch marks blackened the frames. Not fire. Not smoke. Something hotter. Something that left no ash. The turnstiles had melted. Not bent. Melted. Like plastic left on a stove. In the centre of the hall stood a single bone token. Not broken. Not cracked. *Intact.* But reversed. Eva stopped breathing. "Oh no." Quinn picked it up between finger and thumb. The surface was cool, but the edges hummed. A low vibration thrummed up her arm. Like a tuning fork struck underwater. Eva’s satchel rustled. She pulled out a thick leather-bound tome. *Voynich? No. No, something newer.* She flipped frantically. "The bone token is the key. It allows passage into the Market. But—" "—it’s supposed to be carried away after passing." Quinn finished. "This is still inside the locked door." Eva’s fingers trembled. "If this token hasn’t exited, that means the gate is still open. But gates don’t stay open. They snap shut. Like a throat." Unless something held it open. A sound. A wet click. Like something plastic breaking. Echoed from the corridor behind them. Quinn didn’t turn. "Eva." "I hear it." The corridor filled with whispering. Not voices. Not language. Just exhalations. Breathing through teeth. Eva’s gloved hand covered her mouth. The satchel hit the ground. Books scattered. "Backup," she mouthed. Quinn shook her head. "No time." The Veil Compass was falling. Pointing now not down—not into the tracks—but *up.* Toward the ceiling. The station trembled. Dust fell from the ceiling like slow rain. Not dust. *Ash.* And beneath it, something moved. Not shadows. Shadows don’t have substance. The Market was breathing in reverse. Quinn grabbed Eva’s arm. "Run." The ceiling split open like a mouth.
created_at"2026-03-18T10:54:18.618Z" 3/18/2026, 10:54:18 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency442
moderation_latency(null)
generation_time22204
tokens_prompt4671
tokens_completion2699
native_tokens_prompt4334
native_tokens_completion2376
native_tokens_completion_images(null)
native_tokens_reasoning1155
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020757
router(null)
provider_responses
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endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"5b269a8c88d3427e879f29dfd86f615b"
is_byokfalse
latency431
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773831258-l39ynd1RfQcCA3CFTRap"
upstream_id"5b269a8c88d3427e879f29dfd86f615b"
total_cost0.0020757
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Quinn said softly [softly]"
dialogueSentences28
tagDensity0.357
leniency0.714
rawRatio0.1
effectiveRatio0.071
89.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount957
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"softly"
count1
highlights
0"carefully"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount957
totalAiIsms6
found
0
word"standard"
count1
1
word"pulsed"
count2
2
word"trembled"
count2
3
word"echoed"
count1
highlights
0"standard"
1"pulsed"
2"trembled"
3"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences151
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences151
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences169
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords14
totalWords945
ratio0.015
matches
0"Why this one?"
1"exhaled"
2"Melted."
3"unmaking"
4"Intact."
5"Voynich? No. No, something newer."
6"up."
7"Ash."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
53.10% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount774
uniqueNames13
maxNameDensity1.94
worstName"Eva"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Tube1
Camden1
Market2
Quinn12
Underground1
Pupils1
Eva15
Veil2
Compass2
Victorian1
Ticket1
Hall1
Like3
persons
0"Market"
1"Quinn"
2"Underground"
3"Pupils"
4"Eva"
5"Victorian"
places
0"Ticket"
1"Hall"
globalScore0.531
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount1
matches
0"smelled like this before it bled"
94.18% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.058
wordCount945
matches
0"Not forced violently, but opened carefully, like someone had used a crowbar"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences169
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean35
std25.45
cv0.727
sampleLengths
049
164
248
336
439
554
652
750
859
927
103
11101
126
1364
145
1540
1618
1734
1879
1915
2043
2116
223
2322
246
255
267
89.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences151
matches
0"was boarded"
1"been pried"
2"been invited"
3"been torn"
4"been scrubbed"
5"were frozen"
6"been forced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs157
matches
0"was falling"
1"was breathing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences10
totalSentences169
ratio0.059
matches
0"The Tube station exit was boarded up—plywood warped against the frame, padlocks rusted, the usual Camden graffiti tagging the barriers."
1"The air hit her like a wet slap—thick with the stench of wet stone and something else."
2"The tilework twisted in places—wrong angles, faded sigils peeking through grime."
3"Clothing designer labels—nothing stolen here."
4"But the residue remained—a faint silver shimmer under the station’s dim emergency lights."
5"Her watch—leather, tarnished at the clasp—clicked as she tapped it."
6"Walls lined with peeling posters—some old enough to be Victorian, advertising medicines no one took anymore."
7"Doors were warped—had been forced open, but not by human hands."
8"\"—it’s supposed to be carried away after passing.\" Quinn finished."
9"Pointing now not down—not into the tracks—but *up.* Toward the ceiling."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount695
adjectiveStacks1
stackExamples
0"thick leather-bound tome."
adverbCount24
adverbRatio0.034532374100719423
lyAdverbCount10
lyAdverbRatio0.014388489208633094
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences169
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences169
mean5.59
std4.22
cv0.755
sampleLengths
020
15
26
312
46
53
69
717
81
91
1018
112
122
1311
1413
1512
1617
173
183
194
2013
2112
222
233
242
254
268
273
289
298
307
313
324
3311
343
353
363
3713
3814
393
402
413
421
431
444
453
463
475
482
498
65.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4378698224852071
totalSentences169
uniqueOpeners74
93.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences107
matches
0"Maybe early twenties."
1"Too close to the body."
2"Just raw violation."
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences107
matches
0"She stepped between the planks"
1"She clutched her leather satchel"
2"Her curly red hair had"
3"She didn’t turn."
4"Her voice was steady, but"
5"Her green eyes were wide"
6"She pulled the Veil Compass"
7"It pointed straight down."
8"She gestured at the body"
9"Her watch—leather, tarnished at the"
10"She checked her watch against"
11"She pulled out a thick"
ratio0.112
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences107
matches
0"The Tube station exit was"
1"The boards had been pried"
2"Quinn didn’t knock."
3"She stepped between the planks"
4"The air hit her like"
5"The scent of ozone after"
6"Eva stood halfway down the"
7"She clutched her leather satchel"
8"Her curly red hair had"
9"She didn’t turn."
10"Her voice was steady, but"
11"Quinn stepped over a discarded"
12"Eva finally looked over."
13"Her green eyes were wide"
14"Eva gestured down the platform"
15"Quinn moved forward."
16"The platform wasn’t stationery."
17"The tilework twisted in places—wrong"
18"These were older."
19"Vestiges of a time when"
ratio0.654
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she mouthed (mouth)"
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0.25
effectiveRatio0.071
88.2605%