Run: 2026-03-18-01KM09ZMSGX6ZP3J8TM1K1BJCX

Run Details

Duration:
19.8s
Cost:
$0.002069
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Thestanding stones loomed behind them, their ancient oak trunks etched with runes that pulsed faintly, as if breathing. Rory didn’t look back. Not yet. The moment she crossed the threshold, the air thickened around her like syrup, coating her throat and lungs. She exhaled sharply through her nose, blinking against the sudden pressure in her sinuses. “You feel that?” Nyx’s voice slithered through the dusk, almost lost beneath the rustle of leaves that wasn’t quite a breeze. Rory flexed her fingers, checking the Heartstone pendant pressed against her sternum. The familiar weight was there, but beneath her fingertips, the gemstone radiated a warmth she’d never felt before—not even near the Hel portals. Her pulse thrummed in her throat. “We’re inside,” Isolde murmured. The silver-haired seer glided ahead, her bare feet making no sound upon the mossy earth. “And time is already slipping away.” Nyx’s shadowed form ripple at the edges as they stepped forward, their violet eyes reflecting the dim glow of luminescent fungi clinging to gnarled roots. “Less slipping, more *tumbling*,” they said. Rory’s nails bit into her palms. Cool. Breathe. Think. “How far in are we?” Isolde didn’t turn. “Far enough that the stone circle behind us has already blurred.” Rory glanced back anyway. Which was a mistake. The standing stones remained. But the space between them had filled with something... alive. Vines, yes—thick and glossy as if wet—but they pulsed with colour, shifting from deep emerald to amethyst to the red of fresh blood as she watched. Thorns as long as her forearm protruded from the trunks, quivering though there was no wind. The shadows cast by the monoliths stretched unnaturally long, slithering like serpents across the mossy ground. Nyx drifted closer, reaching out a hand—a gesture uncertain. “Shades don't like crossroads,” they said softly. “Especially ones that have teeth.” Rory’s pendant flared hotter, searing against her skin. She unclenched her fist and tucked the gem beneath her shirt. “Point taken.” Isolde exhaled in a sound that might have been laughter or a sigh—it was hard to tell with her. “The Grove doesn’t welcome just anyone.” “You invited us,” Rory said. “Did I?” Isolde’s fingers hovered over a patch of bell-shaped flowers that glowed faintly white in the low light. “Language is slippery in these woods. But yes. I did.” Nyx shifted their weight, their form thickening momentarily, as if resisting the urge to melt into smoke. “She doesn’t *invite*, Rory. She *allows*. There’s a difference.” Rory didn’t like the way the light fractured through Isolde’s silver hair, bending as it passed through strands that seemed to shift between silver and pale blue. “Noted.” A whisper of movement caught her eye. A creature darted between the trees—something with too many joints, its limbs folding in on itself as it vanished behind a toadstool with a face carved into the cap. Rory stiffened. Isolde didn’t miss a beat. “They’re curious. Not hostile. Yet.” Nyx’s voice dropped. “Yet.” The path narrowed ahead, the canopy closing overhead like a cathedral ceiling. Roots coiled across the ground like serpents in repose, their bark etched with vein-like runes that shimmered when touched by stray light. Rory reached out, fingertips brushing one—the surface was warm, almost feverish. “Don’t follow the roots,” Isolde said sharply. Too late. The moment Rory’s skin grazed the bark, the roots twitched. A low hum vibrated through the earth, not through the air—a sound inside her skull, like a struck tuning fork. The pendant burned against her sternum, pulsing in time with the vibration. Nyx hissed. “It *hears*.” The runes flared once, white-hot, then dissolved into glowing ash that scattered on a breath that wasn’t there. Isolde’s voice crackled with urgency. “Step back. Slowly.” Rory jerked her hand away. The roots retracted, sinking into the earth, leaves rustling in what might have been mockery. Nyx’s shadow churned, flickering between solid and smoke. “We are not welcome here, Aurora.” “I didn’t *do* anything!” “You *touched*,” Isolde corrected. “And it touched back.” Ahead, the grove split into three forking paths, each vanishing into mist that shimmered with interference patterns like heat haze but colder. Each path exhaled a scent—one like cooking meat and spices, another like rotting fruit and damp stone, the third like ozone and lightning. Rory’s skin prickled. Nyx tilted their head, ears—not visible ears—twitching. “We are being offered choices.” Isolde’s gaze darkened, her lavender eyes reflecting the eerie glow. “Or tested.” Rory straightened her jacket, fingers brushing the hilt of the Fae-forged blade at her hip. It was cold as ever, but she felt its pulse now too—a faint counter-rhythm to the pendant. “I don’t like this,” she said. Nyx’s shadow bled into the path before them, stretching impossibly long. “We don’t have a choice.” Isolde turned left without hesitation. “Follow. But don’t eat, drink, or accept gifts.” “Why do I feel like every rule here has a loophole?” Rory muttered. The laughter that answered her was not human. It came from everywhere at once—a silver chime that dissolved the moment Rory turned toward it, leaving only a lingering impression of mirth dancing in the air like dust motes. Then the mist thickened. Rory lost sight of Isolde for a heartbeat. In that space, the air tasted of burnt sugar and old blood. The trees leaned in, their leaves whispering syllables just below hearing. Nyx’s voice cut through the stillness. “Rory.” She spun. Nyx stood where she’d been, but something clung to their legs—shadows given form, coiling up their calves in tendrils that tightened like vines. Their violet eyes were wide, voice strained. “The path is *changing*.” Rory lunged forward, seized Nyx’s wrist—and the grip of the shadows tightened further, yanking her off balance. The ground beneath them rippled, flipping like a coin. Rory’s stomach lurched as sky and earth swapped places. She hit the mossy earth on her side, shoulder screaming, and the pendant flew from her shirt, tumbling into the mist. “No—!” Something wrapped around her ankle. A root. Warm. Pulsing. Alive. It yanked. Isolde’s voice screamed from somewhere far away. “Cut it! Cut it now!” Rory groped for the Fae blade. Her fingers closed around the hilt— —and the world exploded in light. Not the gentle glow of the fungi. This was white. Raging. The kind of light that burns through closed eyelids and leaves ghosts on the dark. She screamed.
created_at"2026-03-18T11:06:07.562Z" 3/18/2026, 11:06:07 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency564
moderation_latency(null)
generation_time19696
tokens_prompt5338
tokens_completion2578
native_tokens_prompt5055
native_tokens_completion2184
native_tokens_completion_images(null)
native_tokens_reasoning752
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00206865
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"0973dfcfb21c48939c846ead919e5e55"
is_byokfalse
latency446
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773831967-F2dcoJJvl2xmMEpfGoxa"
upstream_id"0973dfcfb21c48939c846ead919e5e55"
total_cost0.00206865
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
82.35% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount2
adverbTags
0"they said softly [softly]"
1"Isolde said sharply [sharply]"
dialogueSentences34
tagDensity0.294
leniency0.588
rawRatio0.2
effectiveRatio0.118
81.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1071
totalAiIsmAdverbs4
found
0
adverb"sharply"
count2
1
adverb"softly"
count1
2
adverb"slowly"
count1
highlights
0"sharply"
1"softly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1071
totalAiIsms21
found
0
word"loomed"
count1
1
word"etched"
count2
2
word"pulsed"
count2
3
word"familiar"
count1
4
word"weight"
count2
5
word"warmth"
count1
6
word"pulse"
count2
7
word"searing"
count1
8
word"fractured"
count1
9
word"whisper"
count1
10
word"shimmered"
count2
11
word"vibrated"
count1
12
word"churned"
count1
13
word"dancing"
count1
14
word"stomach"
count1
15
word"lurched"
count1
highlights
0"loomed"
1"etched"
2"pulsed"
3"familiar"
4"weight"
5"warmth"
6"pulse"
7"searing"
8"fractured"
9"whisper"
10"shimmered"
11"vibrated"
12"churned"
13"dancing"
14"stomach"
15"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences95
matches
0"d with urgency"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences95
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords7
totalWords1056
ratio0.007
matches
0"tumbling"
1"invite"
2"allows"
3"hears"
4"do"
5"touched"
6"changing"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
45.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount906
uniqueNames8
maxNameDensity2.1
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory19
Heartstone1
Hel1
Isolde13
Nyx12
Ahead1
Fae-forged1
Fae2
persons
0"Rory"
1"Isolde"
2"Nyx"
places
0"Hel"
globalScore0.451
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount4
matches
0"as if breathing"
1"quite a breeze"
2"as if resisting the urge to melt into smoke"
3"strands that seemed to shift between silver and pale blue"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1056
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean17.31
std15.11
cv0.873
sampleLengths
056
121
241
325
431
514
614
74
84
972
1021
1121
1225
135
1429
1526
1628
1736
182
1910
204
2145
227
232
2442
254
2618
278
285
2915
3014
314
328
3345
343
3512
3612
3732
386
3916
4013
4113
428
4330
444
4531
467
472
4834
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences15
totalSentences119
ratio0.126
matches
0"The familiar weight was there, but beneath her fingertips, the gemstone radiated a warmth she’d never felt before—not even near the Hel portals."
1"Vines, yes—thick and glossy as if wet—but they pulsed with colour, shifting from deep emerald to amethyst to the red of fresh blood as she watched."
2"Nyx drifted closer, reaching out a hand—a gesture uncertain."
3"Isolde exhaled in a sound that might have been laughter or a sigh—it was hard to tell with her."
4"A creature darted between the trees—something with too many joints, its limbs folding in on itself as it vanished behind a toadstool with a face carved into the cap."
5"Rory reached out, fingertips brushing one—the surface was warm, almost feverish."
6"A low hum vibrated through the earth, not through the air—a sound inside her skull, like a struck tuning fork."
7"Each path exhaled a scent—one like cooking meat and spices, another like rotting fruit and damp stone, the third like ozone and lightning."
8"Nyx tilted their head, ears—not visible ears—twitching."
9"It was cold as ever, but she felt its pulse now too—a faint counter-rhythm to the pendant."
10"It came from everywhere at once—a silver chime that dissolved the moment Rory turned toward it, leaving only a lingering impression of mirth dancing in the air like dust motes."
11"Nyx stood where she’d been, but something clung to their legs—shadows given form, coiling up their calves in tendrils that tightened like vines."
12"Rory lunged forward, seized Nyx’s wrist—and the grip of the shadows tightened further, yanking her off balance."
13"Her fingers closed around the hilt—"
14"—and the world exploded in light."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount926
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03779697624190065
lyAdverbCount9
lyAdverbRatio0.009719222462203024
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean8.87
std7.15
cv0.806
sampleLengths
018
14
22
318
414
521
612
723
86
94
1015
116
1225
136
146
151
161
171
185
193
2011
214
224
234
249
251
2626
2716
2816
299
307
315
328
3311
342
3519
366
375
3819
3910
4017
419
4227
431
447
4529
462
475
485
493
71.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4369747899159664
totalSentences119
uniqueOpeners52
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Then the mist thickened."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences73
matches
0"She exhaled sharply through her"
1"Her pulse thrummed in her"
2"they said softly"
3"She unclenched her fist and"
4"It was cold as ever,"
5"It came from everywhere at"
6"Their violet eyes were wide,"
7"She hit the mossy earth"
8"Her fingers closed around the"
ratio0.123
14.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences73
matches
0"Rory didn’t look back."
1"The moment she crossed the"
2"She exhaled sharply through her"
3"Nyx’s voice slithered through the"
4"Rory flexed her fingers, checking"
5"The familiar weight was there,"
6"Her pulse thrummed in her"
7"The silver-haired seer glided ahead,"
8"Nyx’s shadowed form ripple at"
9"Rory’s nails bit into her"
10"Isolde didn’t turn."
11"Rory glanced back anyway."
12"The standing stones remained."
13"Vines, yes—thick and glossy as"
14"Thorns as long as her"
15"The shadows cast by the"
16"Nyx drifted closer, reaching out"
17"they said softly"
18"Rory’s pendant flared hotter, searing"
19"She unclenched her fist and"
ratio0.89
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"—and the world exploded in"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount8
matches
0"Thestanding stones loomed behind them, their ancient oak trunks etched with runes that pulsed faintly, as if breathing."
1"Vines, yes—thick and glossy as if wet—but they pulsed with colour, shifting from deep emerald to amethyst to the red of fresh blood as she watched."
2"Nyx shifted their weight, their form thickening momentarily, as if resisting the urge to melt into smoke."
3"Rory didn’t like the way the light fractured through Isolde’s silver hair, bending as it passed through strands that seemed to shift between silver and pale blu…"
4"The runes flared once, white-hot, then dissolved into glowing ash that scattered on a breath that wasn’t there."
5"Ahead, the grove split into three forking paths, each vanishing into mist that shimmered with interference patterns like heat haze but colder."
6"It came from everywhere at once—a silver chime that dissolved the moment Rory turned toward it, leaving only a lingering impression of mirth dancing in the air …"
7"Nyx stood where she’d been, but something clung to their legs—shadows given form, coiling up their calves in tendrils that tightened like vines."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
61.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"Isolde corrected (correct)"
2"Rory muttered (mutter)"
dialogueSentences34
tagDensity0.235
leniency0.471
rawRatio0.375
effectiveRatio0.176
75.7829%