Run: 2026-03-18-01KM0A1RW8PCK4EYZVTTXYD49J

Run Details

Duration:
18.9s
Cost:
$0.001977
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The door groaned shut behind Aurora. One moment she'd been stepping into the hidden grove, the next the air itself seemed to thicken. The silver blade in her palm wasn't just cold—it was drawing heat from her skin, leaving her fingers numb with a strange vitality at the same time. She shook out her hand. The faint luminescent glow pulsed in time with her heartbeat. "Fuck me," she breathed. Ahead, the standing stones jutted from the mossy ground like ancient, yellowed teeth. Between them, the world shimmeredwavering like heat off pavement, but wrong, like the air itself was breathing in slow motion. Every inhale brought the scent of crushed herbs and something metallic beneath, the metallic tingle of lightning you got seconds before a summer storm. Nyx's shadow-self curled and uncurled beside her. "The humans always make excellent first impressions. So poetic." Aurora shot them a look. "You're the one who said we needed to come here." "I said the Heartstone would pulse more strongly within a day of being near a Hel portal. I didn't say we'd arrive exactly after we'd—ah—crashed through three realms in succession." The ground beneath them wasn't earth. It felt more like hardened memory—smooth in some spots, cracked and weeping something sticky and amber in others. When Aurora bent to touch it, her fingertips came away smelling of burnt sugar and old parchment. "Keep your wits about you," Nyx murmured. "This place eats thought the same way it eats, well, everything else." Isolde stepped forward, her silver hair catching cold fire in the dim green light. She didn't make footprints—only a faint disturbance in the dust, like a stone dragged across silk. Her bare feet didn't even displace the tiny white flowers that bloomed and withered between her toes in one breath. "You feel it?" she asked quietly, more to herself than to them. Aurora felt too much at once. The pulse of the Fae blade matched the heartbeat of the place, slow and deliberate. The pendant around her neck had gone from a warm pulse to a throb, like a second heart trying to establish itself. "It's not just time that's different in here," Isolde continued. "It's *history*." She gestured to the standing stones. Carvings moved. Not faded ones being uncovered—*new* ones being made right before their eyes, glyphs shifting like schools of fish. "Every visitor leaves something behind. Some leave words, some leave blood. Some leave *themselves*." A whisper curled around Aurora's ear—her name, pronounced differently each time. Laila. Aurora. Malphora. She spun, blade flashing, but the air was empty. Nyx stretched their form thin, probing the edges of the grove where the standing stones framed the shimmering boundary. "Rory," they said, voice like smoke over water. "We need to cross. Before whatever's keeping this pocket stable notices we're here." Isolde's eyes glowed faintly lavender. "Before it notices *more* of us are here. You've brought a Shade. That's... novel." Aurora swallowed. "Will it eat him?" "Worse," Isolde said softly. "It will *invoke* him. The Dymasians are always hungry for sensation. And he's *all* sensation." Nyx straightened. "I'll be fine. I've walked these edges before." "Not like this," Isolde warned. The shimmer between the stones had begun to deepen into bands of colour Aurora couldn't name—colours that felt like music, like the hum of a far-off plucked string. The air tasted of ozone and old rain. Aurora held up the pendant. The crimson heartstone no longer pulsed—it thrummed, vibrating against her sternum. A vein of light ran from the gem down her wrist, matching the scar there. "That's new," she said. Nyx floated closer. "The scar... it wasn't there before?" Aurora flexed her hand. The crescent mark was cleaner, sharper. "I cut myself chopping onions last week. This isn't—" She didn't finish. The standing stones between them had begun to bleed. Not blood. Light. Ruby threads seeped from the cracks in the ancient stone, pooling into a pool of living crimson that writhed against the moss. The pool stank of iron and salt and something old that shouldn't exist. Isolde's voice was steady but tense. "That's not a portal. That's an *opening*. And something's coming through." The threads of light tore apart like spider silk in a breeze. From the wound between the stones emerged a shape— Tall. Too tall. Its silhouette was lean, predatory, but it moved like smoke given form. Where it touched the ground, the plants blackened and curled into ash. It wasn't walking—it was *unfolding*, limbs extending beyond natural joints in sequences that made Aurora's eyes hurt. Isolde's hand found Aurora's wrist. Her grip was iron. "Don't look away. Don't flinch. Remember your blade is Fae-forged. It can cut the unnatural." Aurora's breath came fast. "What the *fuck* is that thing?" Nyx's voice was a blade of shadow. "A Dymasian glazier. They feed on sensation, emotion, presence. They sculpt reality by consuming it." The thing tilted its head. Its face was smooth, featureless—except for a mouth that split its face vertically like a zipper, lined with needle teeth. It didn't speak. It *whispered*—not to them, but to the air, the trees, the very essence of the grove. Aurora felt her memories flicker at the edges of her mind. The scar on her wrist burned. "Rory," Nyx said, voice layered with something ancient. "The pendant. Use it." She didn't ask how. She knew. With a snarl, she slapped the Heartstone against the Dymasian's chest. The pendant burned into the thing's smoky form like a red-hot poker. A shriek tore the air—not sound, but sensation, a physical wave of nausea and vertigo that nearly dropped her. The creature recoiled, its form fracturing like glass under pressure. The standing stones shuddered. The air howled with the sound of a thousand voices screaming in unison. Isolde cried out. "Go! *Before the Veil collapses!*" Aurora didn't hesitate. She lunged through the shimmering boundary between the stones, blade first. The world tore at her skin—like diving into freezing water after a scalding shower. Every nerve shrieked. Behind her, Nyx flowed like liquid shadow, passing through the boundary as effortlessly as water. Isolde came last, stepping through with a grace that made it look like walking through a curtain. The moment she crossed, the standing stones clapped together with a sound like a cathedral bell. Dust and petals erupted into the air, forming a brief, beautiful symmetry before settling. Aurora fell to her knees. The pendant still burned against her chest, pulses of crimson light syncing with her rapid heartbeat. The Fae blade was icy in her grip. She was somewhere else. The sky was warm amber, like liquid gold poured between blackened hills. The air smelled of roasting meats and spices she couldn't name—sweetness cloying beneath layers of smoke and something darker, something that made her stomach clench with dread. Ahead, a city sprawled across the hillside. Towers of black glass reflected the amber sky, spiralling into impossible geometries. Bridges of woven silver connected buildings floating in midair. Gluttony incarnate. Dymas. A market sprawled at the city's edge—stalls laden with fruits the size of cabbages, vats of steaming liquid with iridescent bubbles popping on the surface, heaps of meat carved from things that had never breathed. Nyx's form shifted into something solid beside her. They looked like a silhouette cut from onyx, their violet eyes glowing faintly in the dim light. "You brought us to the right place," they said. Isolde stood unsteadily. Her silver hair seemed darker here, her lavender eyes almost colourless. "No," she corrected softly. "You brought *yourself* here. That's the Dymasian glue. It consumes thought, then incarnates it as desire." Aurora stared at the pendant. The crimson heartstone was now a steady, deep pulse, like a heartbeat. And then she saw it. Among the crowds, moving with a grace that belonged to neither this realm nor the last, was a figure in a long black coat. Their face was obscured by a wide-brimmed hat, but Aurora felt the weight of their gaze settle on her like a physical touch. The figure lifted a gloved hand and beckoned. Aurora's pulse hammered in her throat. "Oh fuck," she whispered. Nyx's voice was barely a breath. "Shade or shadow?" "Both," Isolde said. "And worse. That's a Warden." Aurora's grip tightened on the Fae blade. The figure beckoned again. Behind them, the city of Dymas burned with indulgence and greed. Ahead, the Warden waited. Ahead, the Veil was weak. And Rory? She was out of time.
created_at"2026-03-18T11:07:17.282Z" 3/18/2026, 11:07:17 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency446
moderation_latency(null)
generation_time18821
tokens_prompt5338
tokens_completion2275
native_tokens_prompt5055
native_tokens_completion2032
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00197745
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"839ceba940064eb6b25106bc63b4409d"
is_byokfalse
latency446
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773832037-wDdTWYD1DncqRD7dr7mk"
upstream_id"839ceba940064eb6b25106bc63b4409d"
total_cost0.00197745
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
28.57% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount3
adverbTags
0"she asked quietly [quietly]"
1"Isolde said softly [softly]"
2"she corrected softly [softly]"
dialogueSentences35
tagDensity0.4
leniency0.8
rawRatio0.214
effectiveRatio0.171
89.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1424
totalAiIsmAdverbs3
found
0
adverb"softly"
count2
1
adverb"very"
count1
highlights
0"softly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1424
totalAiIsms17
found
0
word"pulsed"
count2
1
word"shimmered"
count1
2
word"wavering"
count1
3
word"pulse"
count5
4
word"silk"
count2
5
word"throb"
count1
6
word"whisper"
count1
7
word"flicker"
count1
8
word"stomach"
count1
9
word"desire"
count1
10
word"weight"
count1
highlights
0"pulsed"
1"shimmered"
2"wavering"
3"pulse"
4"silk"
5"throb"
6"whisper"
7"flicker"
8"stomach"
9"desire"
10"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences124
matches
0"h with dread"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences124
filterMatches
0"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans12
markdownWords15
totalWords1410
ratio0.011
matches
0"history"
1"new"
2"themselves"
3"more"
4"invoke"
5"all"
6"opening"
7"unfolding"
8"fuck"
9"whispered"
10"Before the Veil collapses!"
11"yourself"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
62.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1147
uniqueNames13
maxNameDensity1.74
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora20
Ahead4
Isolde11
Fae3
Carvings1
Nyx10
Tall1
Heartstone1
Dymasian1
Dymas2
Warden1
Veil1
Rory1
persons
0"Aurora"
1"Isolde"
2"Carvings"
3"Nyx"
4"Dymasian"
5"Warden"
6"Rory"
places
0"Dymas"
globalScore0.628
windowScore0.667
82.43% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount2
matches
0"felt like music, like the hum of a far-"
1"looked like a silhouette cut from onyx, t"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.128
wordCount1410
matches
0"not to them, but to the air, the trees, the very essence of the grove"
1"not sound, but sensation, a physical wave of nausea"
2"neither this realm nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean21.04
std14.75
cv0.701
sampleLengths
050
115
24
357
416
515
630
741
819
950
1012
1143
1252
1323
1440
1519
166
1719
1810
195
2036
2131
224
239
2419
2512
2638
2717
2821
2944
3024
3110
3222
3344
3417
3512
366
3711
3841
3917
408
4131
4215
4317
4430
4529
464
4739
4831
4935
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences124
matches
0"being made"
1"was obscured"
97.96% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs196
matches
0"was drawing"
1"was breathing"
2"wasn't walking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount0
flaggedSentences16
totalSentences145
ratio0.11
matches
0"The silver blade in her palm wasn't just cold—it was drawing heat from her skin, leaving her fingers numb with a strange vitality at the same time."
1"Between them, the world shimmered—wavering like heat off pavement, but wrong, like the air itself was breathing in slow motion."
2"It felt more like hardened memory—smooth in some spots, cracked and weeping something sticky and amber in others."
3"She didn't make footprints—only a faint disturbance in the dust, like a stone dragged across silk."
4"Not faded ones being uncovered—*new* ones being made right before their eyes, glyphs shifting like schools of fish."
5"A whisper curled around Aurora's ear—her name, pronounced differently each time."
6"The shimmer between the stones had begun to deepen into bands of colour Aurora couldn't name—colours that felt like music, like the hum of a far-off plucked string."
7"The crimson heartstone no longer pulsed—it thrummed, vibrating against her sternum."
8"From the wound between the stones emerged a shape—"
9"It wasn't walking—it was *unfolding*, limbs extending beyond natural joints in sequences that made Aurora's eyes hurt."
10"Its face was smooth, featureless—except for a mouth that split its face vertically like a zipper, lined with needle teeth."
11"It *whispered*—not to them, but to the air, the trees, the very essence of the grove."
12"A shriek tore the air—not sound, but sensation, a physical wave of nausea and vertigo that nearly dropped her."
13"The world tore at her skin—like diving into freezing water after a scalding shower."
14"The air smelled of roasting meats and spices she couldn't name—sweetness cloying beneath layers of smoke and something darker, something that made her stomach clench with dread."
15"A market sprawled at the city's edge—stalls laden with fruits the size of cabbages, vats of steaming liquid with iridescent bubbles popping on the surface, heaps of meat carved from things that had never breathed."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1163
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03353396388650043
lyAdverbCount12
lyAdverbRatio0.010318142734307825
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean9.72
std6.78
cv0.697
sampleLengths
06
117
227
35
410
54
613
720
824
97
109
115
1210
1330
146
1518
1617
177
1812
1914
2016
2120
2212
236
2415
2522
2610
278
282
2918
3014
3111
321
331
341
359
3619
378
3813
395
4014
412
424
434
4415
452
468
475
4828
498
54.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.36551724137931035
totalSentences145
uniqueOpeners53
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences102
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences102
matches
0"She shook out her hand."
1"It felt more like hardened"
2"She didn't make footprints—only a"
3"Her bare feet didn't even"
4"she asked quietly, more to"
5"She gestured to the standing"
6"She spun, blade flashing, but"
7"they said, voice like smoke"
8"She didn't finish."
9"Its silhouette was lean, predatory,"
10"It wasn't walking—it was *unfolding*,"
11"Her grip was iron."
12"Its face was smooth, featureless—except"
13"It didn't speak."
14"It *whispered*—not to them, but"
15"She didn't ask how."
16"She lunged through the shimmering"
17"She was somewhere else."
18"They looked like a silhouette"
19"Her silver hair seemed darker"
ratio0.225
33.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences102
matches
0"The door groaned shut behind"
1"The silver blade in her"
2"She shook out her hand."
3"The faint luminescent glow pulsed"
4"Every inhale brought the scent"
5"Nyx's shadow-self curled and uncurled"
6"Aurora shot them a look."
7"The ground beneath them wasn't"
8"It felt more like hardened"
9"Isolde stepped forward, her silver"
10"She didn't make footprints—only a"
11"Her bare feet didn't even"
12"she asked quietly, more to"
13"Aurora felt too much at"
14"The pulse of the Fae"
15"The pendant around her neck"
16"She gestured to the standing"
17"A whisper curled around Aurora's"
18"She spun, blade flashing, but"
19"Nyx stretched their form thin,"
ratio0.853
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount5
matches
0"The silver blade in her palm wasn't just cold—it was drawing heat from her skin, leaving her fingers numb with a strange vitality at the same time."
1"The shimmer between the stones had begun to deepen into bands of colour Aurora couldn't name—colours that felt like music, like the hum of a far-off plucked str…"
2"It wasn't walking—it was *unfolding*, limbs extending beyond natural joints in sequences that made Aurora's eyes hurt."
3"The air smelled of roasting meats and spices she couldn't name—sweetness cloying beneath layers of smoke and something darker, something that made her stomach c…"
4"A market sprawled at the city's edge—stalls laden with fruits the size of cabbages, vats of steaming liquid with iridescent bubbles popping on the surface, heap…"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount2
matches
0"she asked quietly, more to herself than to them"
1"Nyx said, voice layered with something ancient"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount6
fancyTags
0"she breathed (breathe)"
1"Nyx murmured (murmur)"
2"Isolde continued (continue)"
3"Isolde warned (warn)"
4"she corrected softly (correct)"
5"she whispered (whisper)"
dialogueSentences35
tagDensity0.371
leniency0.743
rawRatio0.462
effectiveRatio0.343
70.4570%